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Matthew Waters c766ca0381 glshaderelement: implement setting arbitrary uniforms
Currently float and int are supported by default. vec2, vec3, vec4
and mat4 are supported if graphene is used.  Of course if one wants
to set custom uniforms they can also be set using the create-shader
signal.
2017-12-09 19:32:09 +00:00
ext/gl glshaderelement: implement setting arbitrary uniforms 2017-12-09 19:32:09 +00:00
gst-libs/gst/gl gl: be consistent in gobject boilerpate 2017-12-09 19:32:09 +00:00
pkgconfig gstglconfig: Put gstglconfig.h into $(libdir)/gstreamer-1.0/include 2017-12-09 19:31:49 +00:00
tests gl/tests: port glcontext test to opengl 2017-12-09 19:32:09 +00:00