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458 lines
17 KiB
Markdown
458 lines
17 KiB
Markdown
# Basic tutorial 4: Time management
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## Goal
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This tutorial shows how to use GStreamer time-related facilities. In
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particular:
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- How to query the pipeline for information like stream position or
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duration.
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- How to seek (jump) to a different position (time instant) inside the
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stream.
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## Introduction
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`GstQuery` is a mechanism that allows asking an element or pad for a
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piece of information. In this example we ask the pipeline if seeking is
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allowed (some sources, like live streams, do not allow seeking). If it
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is allowed, then, once the movie has been running for ten seconds, we
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skip to a different position using a seek.
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In the previous tutorials, once we had the pipeline setup and running,
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our main function just sat and waited to receive an ERROR or an EOS
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through the bus. Here we modify this function to periodically wake up
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and query the pipeline for the stream position, so we can print it on
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screen. This is similar to what a media player would do, updating the
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User Interface on a periodic basis.
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Finally, the stream duration is queried and updated whenever it changes.
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## Seeking example
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Copy this code into a text file named `basic-tutorial-4.c` (or find it
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in the SDK installation).
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**basic-tutorial-4.c**
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``` theme: Default; brush: cpp; gutter: true
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#include <gst/gst.h>
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/* Structure to contain all our information, so we can pass it around */
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typedef struct _CustomData {
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GstElement *playbin; /* Our one and only element */
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gboolean playing; /* Are we in the PLAYING state? */
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gboolean terminate; /* Should we terminate execution? */
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gboolean seek_enabled; /* Is seeking enabled for this media? */
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gboolean seek_done; /* Have we performed the seek already? */
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gint64 duration; /* How long does this media last, in nanoseconds */
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} CustomData;
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/* Forward definition of the message processing function */
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static void handle_message (CustomData *data, GstMessage *msg);
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int main(int argc, char *argv[]) {
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CustomData data;
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GstBus *bus;
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GstMessage *msg;
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GstStateChangeReturn ret;
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data.playing = FALSE;
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data.terminate = FALSE;
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data.seek_enabled = FALSE;
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data.seek_done = FALSE;
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data.duration = GST_CLOCK_TIME_NONE;
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/* Initialize GStreamer */
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gst_init (&argc, &argv);
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/* Create the elements */
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data.playbin = gst_element_factory_make ("playbin", "playbin");
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if (!data.playbin) {
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g_printerr ("Not all elements could be created.\n");
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return -1;
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}
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/* Set the URI to play */
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g_object_set (data.playbin, "uri", "http://docs.gstreamer.com/media/sintel_trailer-480p.webm", NULL);
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/* Start playing */
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ret = gst_element_set_state (data.playbin, GST_STATE_PLAYING);
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if (ret == GST_STATE_CHANGE_FAILURE) {
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g_printerr ("Unable to set the pipeline to the playing state.\n");
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gst_object_unref (data.playbin);
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return -1;
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}
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/* Listen to the bus */
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bus = gst_element_get_bus (data.playbin);
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do {
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msg = gst_bus_timed_pop_filtered (bus, 100 * GST_MSECOND,
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GST_MESSAGE_STATE_CHANGED | GST_MESSAGE_ERROR | GST_MESSAGE_EOS | GST_MESSAGE_DURATION);
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/* Parse message */
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if (msg != NULL) {
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handle_message (&data, msg);
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} else {
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/* We got no message, this means the timeout expired */
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if (data.playing) {
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gint64 current = -1;
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/* Query the current position of the stream */
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if (!gst_element_query_position (data.playbin, GST_TIME_FORMAT, ¤t)) {
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g_printerr ("Could not query current position.\n");
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}
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/* If we didn't know it yet, query the stream duration */
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if (!GST_CLOCK_TIME_IS_VALID (data.duration)) {
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if (!gst_element_query_duration (data.playbin, GST_TIME_FORMAT, &data.duration)) {
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g_printerr ("Could not query current duration.\n");
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}
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}
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/* Print current position and total duration */
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g_print ("Position %" GST_TIME_FORMAT " / %" GST_TIME_FORMAT "\r",
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GST_TIME_ARGS (current), GST_TIME_ARGS (data.duration));
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/* If seeking is enabled, we have not done it yet, and the time is right, seek */
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if (data.seek_enabled && !data.seek_done && current > 10 * GST_SECOND) {
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g_print ("\nReached 10s, performing seek...\n");
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gst_element_seek_simple (data.playbin, GST_FORMAT_TIME,
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GST_SEEK_FLAG_FLUSH | GST_SEEK_FLAG_KEY_UNIT, 30 * GST_SECOND);
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data.seek_done = TRUE;
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}
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}
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}
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} while (!data.terminate);
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/* Free resources */
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gst_object_unref (bus);
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gst_element_set_state (data.playbin, GST_STATE_NULL);
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gst_object_unref (data.playbin);
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return 0;
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}
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static void handle_message (CustomData *data, GstMessage *msg) {
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GError *err;
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gchar *debug_info;
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switch (GST_MESSAGE_TYPE (msg)) {
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case GST_MESSAGE_ERROR:
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gst_message_parse_error (msg, &err, &debug_info);
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g_printerr ("Error received from element %s: %s\n", GST_OBJECT_NAME (msg->src), err->message);
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g_printerr ("Debugging information: %s\n", debug_info ? debug_info : "none");
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g_clear_error (&err);
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g_free (debug_info);
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data->terminate = TRUE;
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break;
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case GST_MESSAGE_EOS:
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g_print ("End-Of-Stream reached.\n");
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data->terminate = TRUE;
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break;
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case GST_MESSAGE_DURATION:
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/* The duration has changed, mark the current one as invalid */
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data->duration = GST_CLOCK_TIME_NONE;
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break;
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case GST_MESSAGE_STATE_CHANGED: {
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GstState old_state, new_state, pending_state;
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gst_message_parse_state_changed (msg, &old_state, &new_state, &pending_state);
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if (GST_MESSAGE_SRC (msg) == GST_OBJECT (data->playbin)) {
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g_print ("Pipeline state changed from %s to %s:\n",
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gst_element_state_get_name (old_state), gst_element_state_get_name (new_state));
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/* Remember whether we are in the PLAYING state or not */
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data->playing = (new_state == GST_STATE_PLAYING);
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if (data->playing) {
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/* We just moved to PLAYING. Check if seeking is possible */
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GstQuery *query;
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gint64 start, end;
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query = gst_query_new_seeking (GST_FORMAT_TIME);
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if (gst_element_query (data->playbin, query)) {
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gst_query_parse_seeking (query, NULL, &data->seek_enabled, &start, &end);
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if (data->seek_enabled) {
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g_print ("Seeking is ENABLED from %" GST_TIME_FORMAT " to %" GST_TIME_FORMAT "\n",
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GST_TIME_ARGS (start), GST_TIME_ARGS (end));
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} else {
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g_print ("Seeking is DISABLED for this stream.\n");
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}
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}
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else {
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g_printerr ("Seeking query failed.");
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}
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gst_query_unref (query);
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}
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}
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} break;
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default:
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/* We should not reach here */
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g_printerr ("Unexpected message received.\n");
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break;
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}
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gst_message_unref (msg);
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}
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```
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> ![Information](images/icons/emoticons/information.png)
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> Need help?
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>
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> If you need help to compile this code, refer to the **Building the tutorials** section for your platform: [Linux](Installing+on+Linux.markdown#InstallingonLinux-Build), [Mac OS X](Installing+on+Mac+OS+X.markdown#InstallingonMacOSX-Build) or [Windows](Installing+on+Windows.markdown#InstallingonWindows-Build), or use this specific command on Linux:
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>
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> ``gcc basic-tutorial-4.c -o basic-tutorial-4 `pkg-config --cflags --libs gstreamer-1.0` ``
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>
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>If you need help to run this code, refer to the **Running the tutorials** section for your platform: [Linux](Installing+on+Linux.markdown#InstallingonLinux-Run), [Mac OS X](Installing+on+Mac+OS+X.markdown#InstallingonMacOSX-Run) or [Windows](Installing+on+Windows.markdown#InstallingonWindows-Run).
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>
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> This tutorial opens a window and displays a movie, with accompanying audio. The media is fetched from the Internet, so the window might take a few seconds to appear, depending on your connection speed. 10 seconds into the movie it skips to a new position
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>
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>Required libraries: `gstreamer-1.0`
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## Walkthrough
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```
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/* Structure to contain all our information, so we can pass it around */
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typedef struct _CustomData {
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GstElement *playbin; /* Our one and only element */
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gboolean playing; /* Are we in the PLAYING state? */
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gboolean terminate; /* Should we terminate execution? */
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gboolean seek_enabled; /* Is seeking enabled for this media? */
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gboolean seek_done; /* Have we performed the seek already? */
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gint64 duration; /* How long does this media last, in nanoseconds */
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} CustomData;
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/* Forward definition of the message processing function */
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static void handle_message (CustomData *data, GstMessage *msg);
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```
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We start by defining a structure to contain all our information, so we
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can pass it around to other functions. In particular, in this example we
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move the message handling code to its own function
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`handle_message` because it is growing a bit too big.
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We would then build a pipeline composed of a single element, a
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`playbin`, which we already saw in [Basic tutorial 1: Hello
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world!](Basic+tutorial+1+Hello+world.markdown). However,
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`playbin` is in itself a pipeline, and in this case it is the only
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element in the pipeline, so we use directly the `playbin` element. We
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will skip the details: the URI of the clip is given to `playbin` via
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the URI property and the pipeline is set to the playing state.
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```
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msg = gst_bus_timed_pop_filtered (bus, 100 * GST_MSECOND,
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GST_MESSAGE_STATE_CHANGED | GST_MESSAGE_ERROR | GST_MESSAGE_EOS | GST_MESSAGE_DURATION);
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```
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Previously we did not provide a timeout to
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`gst_bus_timed_pop_filtered()`, meaning that it didn't return until a
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message was received. Now we use a timeout of 100 milliseconds, so, if
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no message is received, 10 times per second the function will return
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with a NULL instead of a `GstMessage`. We are going to use this to
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update our “UI”. Note that the timeout period is specified in
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nanoseconds, so usage of the `GST_SECOND` or `GST_MSECOND` macros is
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highly recommended.
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If we got a message, we process it in the `handle_message`` `function
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(next subsection), otherwise:
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### User interface resfreshing
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```
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/* We got no message, this means the timeout expired */
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if (data.playing) {
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```
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First off, if we are not in the PLAYING state, we do not want to do
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anything here, since most queries would fail. Otherwise, it is time to
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refresh the screen.
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We get here approximately 10 times per second, a good enough refresh
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rate for our UI. We are going to print on screen the current media
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position, which we can learn be querying the pipeline. This involves a
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few steps that will be shown in the next subsection, but, since position
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and duration are common enough queries, `GstElement` offers easier,
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ready-made alternatives:
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```
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/* Query the current position of the stream */
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if (!gst_element_query_position (data.pipeline, GST_FORMAT_TIME, ¤t)) {
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g_printerr ("Could not query current position.\n");
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}
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```
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`gst_element_query_position()` hides the management of the query object
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and directly provides us with the result.
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```
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/* If we didn't know it yet, query the stream duration */
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if (!GST_CLOCK_TIME_IS_VALID (data.duration)) {
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if (!gst_element_query_duration (data.pipeline, GST_TIME_FORMAT, &data.duration)) {
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g_printerr ("Could not query current duration.\n");
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}
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}
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```
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Now is a good moment to know the length of the stream, with
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another `GstElement` helper function: `gst_element_query_duration()`
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```
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/* Print current position and total duration */
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g_print ("Position %" GST_TIME_FORMAT " / %" GST_TIME_FORMAT "\r",
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GST_TIME_ARGS (current), GST_TIME_ARGS (data.duration));
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```
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Note the usage of the `GST_TIME_FORMAT` and `GST_TIME_ARGS` macros to
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provide user-friendly representation of GStreamer
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times.
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```
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/* If seeking is enabled, we have not done it yet, and the time is right, seek */
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if (data.seek_enabled && !data.seek_done && current > 10 * GST_SECOND) {
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g_print ("\nReached 10s, performing seek...\n");
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gst_element_seek_simple (data.pipeline, GST_FORMAT_TIME,
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GST_SEEK_FLAG_FLUSH | GST_SEEK_FLAG_KEY_UNIT, 30 * GST_SECOND);
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data.seek_done = TRUE;
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}
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```
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Now we perform the seek, “simply” by
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calling `gst_element_seek_simple()` on the pipeline. A lot of the
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intricacies of seeking are hidden in this method, which is a good
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thing!
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Let's review the parameters:
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`GST_FORMAT_TIME` indicates that we are specifying the destination in
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time, as opposite to bytes (and other more obscure mechanisms).
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Then come the GstSeekFlags, let's review the most common:
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`GST_SEEK_FLAG_FLUSH`: This discards all data currently in the pipeline
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before doing the seek. Might pause a bit while the pipeline is refilled
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and the new data starts to show up, but greatly increases the
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“responsiveness” of the application. If this flag is not provided,
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“stale” data might be shown for a while until the new position appears
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at the end of the pipeline.
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`GST_SEEK_FLAG_KEY_UNIT`: Most encoded video streams cannot seek to
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arbitrary positions, only to certain frames called Key Frames. When this
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flag is used, the seek will actually move to the closest key frame and
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start producing data straight away. If this flag is not used, the
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pipeline will move internally to the closest key frame (it has no other
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alternative) but data will not be shown until it reaches the requested
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position. Not providing the flag is more accurate, but might take longer
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to react.
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`GST_SEEK_FLAG_ACCURATE`: Some media clips do not provide enough
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indexing information, meaning that seeking to arbitrary positions is
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time-consuming. In these cases, GStreamer usually estimates the position
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to seek to, and usually works just fine. If this precision is not good
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enough for your case (you see seeks not going to the exact time you
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asked for), then provide this flag. Be warned that it might take longer
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to calculate the seeking position (very long, on some files).
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And finally we provide the position to seek to. Since we asked
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for `GST_FORMAT_TIME` , this position is in nanoseconds, so we use
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the `GST_SECOND` macro for simplicity.
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### Message Pump
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The `handle_message` function processes all messages received through
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the pipeline's bus. ERROR and EOS handling is the same as in previous
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tutorials, so we skip to the interesting part:
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```
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case GST_MESSAGE_DURATION:
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/* The duration has changed, mark the current one as invalid */
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data->duration = GST_CLOCK_TIME_NONE;
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break;
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```
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This message is posted on the bus whenever the duration of the stream
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changes. Here we simply mark the current duration as invalid, so it gets
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re-queried later.
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```
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case GST_MESSAGE_STATE_CHANGED: {
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GstState old_state, new_state, pending_state;
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gst_message_parse_state_changed (msg, &old_state, &new_state, &pending_state);
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if (GST_MESSAGE_SRC (msg) == GST_OBJECT (data->pipeline)) {
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g_print ("Pipeline state changed from %s to %s:\n",
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gst_element_state_get_name (old_state), gst_element_state_get_name (new_state));
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/* Remember whether we are in the PLAYING state or not */
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data->playing = (new_state == GST_STATE_PLAYING);
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```
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Seeks and time queries generally only get a valid reply when in the
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PAUSED or PLAYING state, since all elements have had a chance to
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receive information and configure themselves. Here we take note of
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whether we are in the PLAYING state or not with the `playing`
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variable.
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Also, if we have just entered the PLAYING state, we do our first query.
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We ask the pipeline if seeking is allowed on this stream:
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```
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if (data->playing) {
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/* We just moved to PLAYING. Check if seeking is possible */
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GstQuery *query;
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gint64 start, end;
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query = gst_query_new_seeking (GST_FORMAT_TIME);
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if (gst_element_query (data->pipeline, query)) {
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gst_query_parse_seeking (query, NULL, &data->seek_enabled, &start, &end);
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if (data->seek_enabled) {
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g_print ("Seeking is ENABLED from %" GST_TIME_FORMAT " to %" GST_TIME_FORMAT "\n",
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GST_TIME_ARGS (start), GST_TIME_ARGS (end));
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} else {
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g_print ("Seeking is DISABLED for this stream.\n");
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}
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}
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else {
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g_printerr ("Seeking query failed.");
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}
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gst_query_unref (query);
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}
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```
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`gst_query_new_seeking()` creates a new query object of the "seeking"
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type, with `GST_FORMAT_TIME` format. This indicates that we are
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interested in seeking by specifying the new time to which we want to
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move. We could also ask for `GST_FORMAT_BYTES`, and then seek to a
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particular byte position inside the source file, but this is normally
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less useful.
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This query object is then passed to the pipeline with
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`gst_element_query()`. The result is stored in the same query, and can
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be easily retrieved with `gst_query_parse_seeking()`. It extracts a
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boolean indicating if seeking is allowed, and the range in which seeking
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is possible.
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Don't forget to unref the query object when you are done with it.
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And that's it! With this knowledge a media player can be built which
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periodically updates a slider based on the current stream position and
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allows seeking by moving the slider!
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## Conclusion
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This tutorial has shown:
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- How to query the pipeline for information using `GstQuery`
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- How to obtain common information like position and duration
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using `gst_element_query_position()` and `gst_element_query_duration()`
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- How to seek to an arbitrary position in the stream
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using `gst_element_seek_simple()`
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- In which states all these operations can be performed.
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The next tutorial shows how to integrate GStreamer with a Graphical User
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Interface toolkit.
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Remember that attached to this page you should find the complete source
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code of the tutorial and any accessory files needed to build it.
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It has been a pleasure having you here, and see you soon!
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