mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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7c06001705
Update names of various objects and method to be shorter, for instance GstD3D12CommandAllocator is changed to GstD3D12CmdAlloc. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7642>
280 lines
6.3 KiB
C++
280 lines
6.3 KiB
C++
/* GStreamer
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* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you cln redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstd3d12.h"
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#include <wrl.h>
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#include <queue>
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#include <mutex>
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GST_DEBUG_CATEGORY_STATIC (gst_d3d12_desc_heap_pool_debug);
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#define GST_CAT_DEFAULT gst_d3d12_desc_heap_pool_debug
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/* *INDENT-OFF* */
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using namespace Microsoft::WRL;
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struct _GstD3D12DescHeap : public GstMiniObject
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{
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GstD3D12DescHeapPool *pool = nullptr;
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ComPtr < ID3D12DescriptorHeap > heap;
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};
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struct _GstD3D12DescHeapPoolPrivate
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{
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~_GstD3D12DescHeapPoolPrivate ()
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{
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while (!heap_pool.empty ()) {
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auto heap = heap_pool.front ();
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heap_pool.pop ();
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gst_mini_object_unref (heap);
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}
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}
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ComPtr<ID3D12Device> device;
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std::mutex lock;
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std::queue<GstD3D12DescHeap *>heap_pool;
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D3D12_DESCRIPTOR_HEAP_DESC heap_desc;
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};
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/* *INDENT-ON* */
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GST_DEFINE_MINI_OBJECT_TYPE (GstD3D12DescHeap, gst_d3d12_desc_heap);
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static void gst_d3d12_desc_heap_pool_finalize (GObject * object);
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#define gst_d3d12_desc_heap_pool_parent_class parent_class
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G_DEFINE_TYPE (GstD3D12DescHeapPool, gst_d3d12_desc_heap_pool, GST_TYPE_OBJECT);
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static void
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gst_d3d12_desc_heap_pool_class_init (GstD3D12DescHeapPoolClass * klass)
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{
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auto object_class = G_OBJECT_CLASS (klass);
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object_class->finalize = gst_d3d12_desc_heap_pool_finalize;
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GST_DEBUG_CATEGORY_INIT (gst_d3d12_desc_heap_pool_debug,
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"d3d12descheappool", 0, "d3d12descheappool");
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}
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static void
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gst_d3d12_desc_heap_pool_init (GstD3D12DescHeapPool * self)
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{
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self->priv = new GstD3D12DescHeapPoolPrivate ();
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}
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static void
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gst_d3d12_desc_heap_pool_finalize (GObject * object)
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{
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auto self = GST_D3D12_DESC_HEAP_POOL (object);
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delete self->priv;
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G_OBJECT_CLASS (parent_class)->finalize (object);
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}
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/**
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* gst_d3d12_desc_heap_pool_new:
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* @device: a #GstD3D12Device
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* @type: D3D12_DESCRIPTOR_HEAP_DESC
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*
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* Returns: (transfer full): a new #GstD3D12DescHeapPool instance
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*
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* Since: 1.26
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*/
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GstD3D12DescHeapPool *
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gst_d3d12_desc_heap_pool_new (ID3D12Device * device,
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const D3D12_DESCRIPTOR_HEAP_DESC * desc)
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{
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g_return_val_if_fail (device, nullptr);
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g_return_val_if_fail (desc, nullptr);
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auto self = (GstD3D12DescHeapPool *)
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g_object_new (GST_TYPE_D3D12_DESC_HEAP_POOL, nullptr);
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gst_object_ref_sink (self);
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auto priv = self->priv;
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priv->device = device;
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priv->heap_desc = *desc;
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return self;
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}
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static void
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gst_d3d12_desc_heap_pool_release (GstD3D12DescHeapPool * pool,
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GstD3D12DescHeap * heap)
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{
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auto priv = pool->priv;
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{
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std::lock_guard < std::mutex > lk (priv->lock);
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heap->dispose = nullptr;
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heap->pool = nullptr;
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priv->heap_pool.push (heap);
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}
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gst_object_unref (pool);
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}
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static gboolean
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gst_d3d12_desc_heap_dispose (GstD3D12DescHeap * heap)
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{
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if (!heap->pool)
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return TRUE;
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gst_mini_object_ref (heap);
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gst_d3d12_desc_heap_pool_release (heap->pool, heap);
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return FALSE;
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}
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static void
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gst_d3d12_desc_heap_free (GstD3D12DescHeap * heap)
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{
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delete heap;
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}
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static GstD3D12DescHeap *
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gst_d3d12_desc_heap_new (ID3D12DescriptorHeap * handle)
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{
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auto heap = new GstD3D12DescHeap ();
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heap->heap = handle;
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gst_mini_object_init (heap, 0, gst_d3d12_desc_heap_get_type (),
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nullptr, nullptr, (GstMiniObjectFreeFunction) gst_d3d12_desc_heap_free);
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return heap;
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}
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/**
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* gst_d3d12_desc_heap_pool_acquire:
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* @pool: a #GstD3D12DescHeapPool
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* @heap: (out) (transfer full): a pointer to GstD3D12DescHeap
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*
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* Acquire #GstD3D12DescHeap object
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*
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* Returns: %TRUE if successful
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*
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* Since: 1.26
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*/
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gboolean
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gst_d3d12_desc_heap_pool_acquire (GstD3D12DescHeapPool * pool,
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GstD3D12DescHeap ** heap)
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{
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g_return_val_if_fail (GST_IS_D3D12_DESC_HEAP_POOL (pool), FALSE);
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g_return_val_if_fail (heap, FALSE);
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*heap = nullptr;
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auto priv = pool->priv;
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GstD3D12DescHeap *new_heap = nullptr;
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HRESULT hr;
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{
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std::lock_guard < std::mutex > lk (priv->lock);
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if (!priv->heap_pool.empty ()) {
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new_heap = priv->heap_pool.front ();
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priv->heap_pool.pop ();
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}
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}
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if (!new_heap) {
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ComPtr < ID3D12DescriptorHeap > heap;
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hr = priv->device->CreateDescriptorHeap (&priv->heap_desc,
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IID_PPV_ARGS (&heap));
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if (FAILED (hr)) {
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GST_ERROR_OBJECT (pool, "Couldn't create descriptor heap, hr: 0x%x",
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(guint) hr);
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return FALSE;
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}
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new_heap = gst_d3d12_desc_heap_new (heap.Get ());
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}
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new_heap->pool = (GstD3D12DescHeapPool *) gst_object_ref (pool);
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new_heap->dispose =
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(GstMiniObjectDisposeFunction) gst_d3d12_desc_heap_dispose;
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*heap = new_heap;
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return TRUE;
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}
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/**
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* gst_d3d12_desc_heap_ref:
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* @heap: a #GstD3D12DescHeap
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*
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* Increments the refcount of @desc
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*
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* Returns: (transfer full): a #GstD3D12DescHeap
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*
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* Since: 1.26
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*/
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GstD3D12DescHeap *
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gst_d3d12_desc_heap_ref (GstD3D12DescHeap * heap)
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{
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return (GstD3D12DescHeap *) gst_mini_object_ref (heap);
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}
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/**
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* gst_d3d12_desc_heap_unref:
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* @heap: a #GstD3D12DescHeap
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*
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* Decrements the refcount of @heap
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*
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* Since: 1.26
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*/
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void
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gst_d3d12_desc_heap_unref (GstD3D12DescHeap * heap)
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{
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gst_mini_object_unref (heap);
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}
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/**
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* gst_clear_d3d12_desc_heap:
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* @heap: a pointer to #GstD3D12DescHeap
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*
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* Clears a reference to a #GstD3D12DescHeap
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*
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* Since: 1.26
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*/
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void
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gst_clear_d3d12_desc_heap (GstD3D12DescHeap ** heap)
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{
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gst_clear_mini_object (heap);
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}
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/**
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* gst_d3d12_desc_heap_get_handle:
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* @desc: a #GstD3D12DescHeap
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*
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* Gets ID3D12DescriptorHeap handle.
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*
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* Returns: (transfer none): ID3D12DescriptorHeap handle
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*
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* Since: 1.26
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*/
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ID3D12DescriptorHeap *
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gst_d3d12_desc_heap_get_handle (GstD3D12DescHeap * heap)
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{
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g_return_val_if_fail (heap, nullptr);
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return heap->heap.Get ();
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}
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