gstreamer/gst/gl
2014-03-15 18:36:27 +01:00
..
effects [195/906] fix gstgldifferencematte and add an example app to test it dragging an image over the video (works with pixbufoverlay too, see pixbufdrop --help) 2014-03-15 18:36:26 +01:00
BUGS [206/906] Do not use frame buffer object when "input video is RGB" or when "GLSL is not available and YCbCr is available". So frame buffer object is not a plugin requirement anymore. So I decreased the OpengGL version from 1.4 to 1.2 (maybe less?) 2014-03-15 18:36:27 +01:00
gltestsrc.c
gltestsrc.h
gstglbumper.c [214/906] update codeblocks build on linux and fix a warning 2014-03-15 18:36:27 +01:00
gstglbumper.h [213/906] forgot to add the bumper files 2014-03-15 18:36:27 +01:00
gstglcolorscale.c [157/906] move thread_do_upload_make from thread_do_upload to thread_init_upload 2014-03-15 18:36:24 +01:00
gstglcolorscale.h
gstgldifferencematte.c [198/906] add fxtest vs8 project 2014-03-15 18:36:26 +01:00
gstgldownload.c [206/906] Do not use frame buffer object when "input video is RGB" or when "GLSL is not available and YCbCr is available". So frame buffer object is not a plugin requirement anymore. So I decreased the OpengGL version from 1.4 to 1.2 (maybe less?) 2014-03-15 18:36:27 +01:00
gstgldownload.h
gstgleffects.c [197/906] Shaders which are in the shaderstable are now released 2014-03-15 18:36:26 +01:00
gstgleffects.h [175/906] add sin effect (desaturate everything but red shades). still needs some tuning. 2014-03-15 18:36:25 +01:00
gstglfilterapp.c
gstglfilterapp.h
gstglfilterblur.c [212/906] add a glbumper (bump mapping filter through GLSL) that exposes how to use both vertex and fragment shaders 2014-03-15 18:36:27 +01:00
gstglfiltercube.c
gstglfiltercube.h
gstglfilterlaplacian.c [212/906] add a glbumper (bump mapping filter through GLSL) that exposes how to use both vertex and fragment shaders 2014-03-15 18:36:27 +01:00
gstglfilterlaplacian.h
gstglimagesink.c [206/906] Do not use frame buffer object when "input video is RGB" or when "GLSL is not available and YCbCr is available". So frame buffer object is not a plugin requirement anymore. So I decreased the OpengGL version from 1.4 to 1.2 (maybe less?) 2014-03-15 18:36:27 +01:00
gstglimagesink.h
gstglpixbufoverlay.c [212/906] add a glbumper (bump mapping filter through GLSL) that exposes how to use both vertex and fragment shaders 2014-03-15 18:36:27 +01:00
gstgltestsrc.c [181/906] add a translatable string to testsrc to get rid of po dir errors after distclean and git clean 2014-03-15 18:36:25 +01:00
gstgltestsrc.h
gstglupload.c [206/906] Do not use frame buffer object when "input video is RGB" or when "GLSL is not available and YCbCr is available". So frame buffer object is not a plugin requirement anymore. So I decreased the OpengGL version from 1.4 to 1.2 (maybe less?) 2014-03-15 18:36:27 +01:00
gstglupload.h
gstopengl.c [215/906] glbumper is compiled only when having GdkPixBuf. And update win32 codeblocks build 2014-03-15 18:36:27 +01:00
Makefile.am [215/906] glbumper is compiled only when having GdkPixBuf. And update win32 codeblocks build 2014-03-15 18:36:27 +01:00