[157/906] move thread_do_upload_make from thread_do_upload to thread_init_upload

This commit is contained in:
Julien Isorce 2008-08-13 17:59:09 +02:00 committed by Matthew Waters
parent d0203c1172
commit fd192ec957
5 changed files with 154 additions and 150 deletions

View file

@ -170,7 +170,7 @@ gst_gl_display_init (GstGLDisplay *display, GstGLDisplayClass *klass)
display->upload_height = 0;
display->upload_video_format = 0;
display->colorspace_conversion = GST_GL_DISPLAY_CONVERSION_MESA;
display->upload_data_with = 0;
display->upload_data_width = 0;
display->upload_data_height = 0;
display->upload_data = NULL;
@ -1139,6 +1139,9 @@ gst_gl_display_thread_init_upload (GstGLDisplay *display)
g_assert_not_reached ();
}
//alloc texture (related to upload) memory only on time
gst_gl_display_thread_do_upload_make (display);
g_cond_signal (display->cond_init_upload);
}
@ -1149,8 +1152,6 @@ gst_gl_display_thread_do_upload (GstGLDisplay *display)
{
glutSetWindow (display->glutWinId);
//FIXME:call upload_make function in thread_init_upload instead of calling it here
gst_gl_display_thread_do_upload_make (display);
gst_gl_display_thread_do_upload_fill (display);
gst_gl_display_thread_do_upload_draw (display);
@ -2001,12 +2002,15 @@ gst_gl_display_del_texture (GstGLDisplay* display, GLuint texture, GLint width,
/* Called by the first gl element of a video/x-raw-gl flow */
void
gst_gl_display_init_upload (GstGLDisplay* display, GstVideoFormat video_format,
guint gl_width, guint gl_height)
guint gl_width, guint gl_height,
gint video_width, gint video_height)
{
gst_gl_display_lock (display);
display->upload_video_format = video_format;
display->upload_width = gl_width;
display->upload_height = gl_height;
display->upload_data_width = video_width;
display->upload_data_height = video_height;
gst_gl_display_post_message (GST_GL_DISPLAY_ACTION_INIT_UPLOAD, display);
g_cond_wait (display->cond_init_upload, display->mutex);
gst_gl_display_unlock (display);
@ -2026,7 +2030,7 @@ gst_gl_display_do_upload (GstGLDisplay *display, GLuint texture,
if (isAlive)
{
display->upload_outtex = texture;
display->upload_data_with = data_width;
display->upload_data_width = data_width;
display->upload_data_height = data_height;
display->upload_data = data;
gst_gl_display_post_message (GST_GL_DISPLAY_ACTION_DO_UPLOAD, display);
@ -2225,116 +2229,112 @@ gst_gl_display_set_client_draw_callback (GstGLDisplay * display, CDCB cb)
/* called by gst_gl_display_thread_do_upload (in the gl thread) */
void gst_gl_display_thread_do_upload_make (GstGLDisplay *display)
{
gint width = display->upload_data_with;
gint width = display->upload_data_width;
gint height = display->upload_data_height;
//FIXME:remove the next check then call this function in thread_init_upload
if (display->upload_intex == 0)
glGenTextures (1, &display->upload_intex);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->upload_intex);
switch (display->upload_video_format)
{
glGenTextures (1, &display->upload_intex);
case GST_VIDEO_FORMAT_RGBx:
case GST_VIDEO_FORMAT_BGRx:
case GST_VIDEO_FORMAT_xRGB:
case GST_VIDEO_FORMAT_xBGR:
case GST_VIDEO_FORMAT_RGBA:
case GST_VIDEO_FORMAT_BGRA:
case GST_VIDEO_FORMAT_ARGB:
case GST_VIDEO_FORMAT_ABGR:
case GST_VIDEO_FORMAT_AYUV:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA,
width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
break;
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->upload_intex);
switch (display->upload_video_format)
case GST_VIDEO_FORMAT_RGB:
case GST_VIDEO_FORMAT_BGR:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGB,
width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
break;
case GST_VIDEO_FORMAT_YUY2:
switch (display->colorspace_conversion)
{
case GST_VIDEO_FORMAT_RGBx:
case GST_VIDEO_FORMAT_BGRx:
case GST_VIDEO_FORMAT_xRGB:
case GST_VIDEO_FORMAT_xBGR:
case GST_VIDEO_FORMAT_RGBA:
case GST_VIDEO_FORMAT_BGRA:
case GST_VIDEO_FORMAT_ARGB:
case GST_VIDEO_FORMAT_ABGR:
case GST_VIDEO_FORMAT_AYUV:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA,
width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
break;
case GST_VIDEO_FORMAT_RGB:
case GST_VIDEO_FORMAT_BGR:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGB,
width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
break;
case GST_VIDEO_FORMAT_YUY2:
switch (display->colorspace_conversion)
{
case GST_GL_DISPLAY_CONVERSION_GLSL:
case GST_GL_DISPLAY_CONVERSION_MATRIX:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_LUMINANCE_ALPHA,
width, height,
0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, NULL);
if (display->upload_intex_u == 0) {
glGenTextures (1, &display->upload_intex_u);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->upload_intex_u);
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8,
width, height,
0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
}
break;
case GST_GL_DISPLAY_CONVERSION_MESA:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_YCBCR_MESA,
width, height,
0, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_MESA, NULL);
break;
default:
g_assert_not_reached ();
}
break;
case GST_VIDEO_FORMAT_UYVY:
switch (display->colorspace_conversion)
{
case GST_GL_DISPLAY_CONVERSION_GLSL:
case GST_GL_DISPLAY_CONVERSION_MATRIX:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_LUMINANCE_ALPHA,
width, height,
0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, NULL);
if (display->upload_intex_u == 0) {
glGenTextures (1, &display->upload_intex_u);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->upload_intex_u);
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8,
width, height,
0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
break;
}
case GST_GL_DISPLAY_CONVERSION_MESA:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_YCBCR_MESA,
width, height,
0, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_MESA, NULL);
break;
default:
g_assert_not_reached ();
}
break;
case GST_VIDEO_FORMAT_I420:
case GST_VIDEO_FORMAT_YV12:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_LUMINANCE,
width, height,
0, GL_LUMINANCE, GL_UNSIGNED_BYTE, NULL);
if (display->upload_intex_u == 0) {
glGenTextures (1, &display->upload_intex_u);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->upload_intex_u);
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_LUMINANCE,
GST_ROUND_UP_2 (width) / 2,
GST_ROUND_UP_2 (height) / 2,
0, GL_LUMINANCE, GL_UNSIGNED_BYTE, NULL);
}
if (display->upload_intex_v == 0) {
glGenTextures (1, &display->upload_intex_v);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->upload_intex_v);
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_LUMINANCE,
GST_ROUND_UP_2 (width) / 2,
GST_ROUND_UP_2 (height) / 2,
0, GL_LUMINANCE, GL_UNSIGNED_BYTE, NULL);
}
break;
case GST_GL_DISPLAY_CONVERSION_GLSL:
case GST_GL_DISPLAY_CONVERSION_MATRIX:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_LUMINANCE_ALPHA,
width, height,
0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, NULL);
if (display->upload_intex_u == 0) {
glGenTextures (1, &display->upload_intex_u);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->upload_intex_u);
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8,
width, height,
0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
}
break;
case GST_GL_DISPLAY_CONVERSION_MESA:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_YCBCR_MESA,
width, height,
0, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_MESA, NULL);
break;
default:
g_assert_not_reached ();
g_assert_not_reached ();
}
break;
case GST_VIDEO_FORMAT_UYVY:
switch (display->colorspace_conversion)
{
case GST_GL_DISPLAY_CONVERSION_GLSL:
case GST_GL_DISPLAY_CONVERSION_MATRIX:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_LUMINANCE_ALPHA,
width, height,
0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, NULL);
if (display->upload_intex_u == 0) {
glGenTextures (1, &display->upload_intex_u);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->upload_intex_u);
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8,
width, height,
0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
break;
}
case GST_GL_DISPLAY_CONVERSION_MESA:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_YCBCR_MESA,
width, height,
0, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_MESA, NULL);
break;
default:
g_assert_not_reached ();
}
break;
case GST_VIDEO_FORMAT_I420:
case GST_VIDEO_FORMAT_YV12:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_LUMINANCE,
width, height,
0, GL_LUMINANCE, GL_UNSIGNED_BYTE, NULL);
if (display->upload_intex_u == 0) {
glGenTextures (1, &display->upload_intex_u);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->upload_intex_u);
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_LUMINANCE,
GST_ROUND_UP_2 (width) / 2,
GST_ROUND_UP_2 (height) / 2,
0, GL_LUMINANCE, GL_UNSIGNED_BYTE, NULL);
}
if (display->upload_intex_v == 0) {
glGenTextures (1, &display->upload_intex_v);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->upload_intex_v);
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_LUMINANCE,
GST_ROUND_UP_2 (width) / 2,
GST_ROUND_UP_2 (height) / 2,
0, GL_LUMINANCE, GL_UNSIGNED_BYTE, NULL);
}
break;
default:
g_assert_not_reached ();
}
}
@ -2343,7 +2343,7 @@ void gst_gl_display_thread_do_upload_make (GstGLDisplay *display)
void
gst_gl_display_thread_do_upload_fill (GstGLDisplay *display)
{
gint width = display->upload_data_with;
gint width = display->upload_data_width;
gint height = display->upload_data_height;
gpointer data = display->upload_data;
@ -2615,13 +2615,13 @@ gst_gl_display_thread_do_upload_draw (GstGLDisplay *display)
}//end switch display->currentVideo_format
glBegin (GL_QUADS);
glTexCoord2i (display->upload_data_with, 0);
glTexCoord2i (display->upload_data_width, 0);
glVertex2f (1.0f, -1.0f);
glTexCoord2i (0, 0);
glVertex2f (-1.0f, -1.0f);
glTexCoord2i (0, display->upload_data_height);
glVertex2f (-1.0f, 1.0f);
glTexCoord2i (display->upload_data_with, display->upload_data_height);
glTexCoord2i (display->upload_data_width, display->upload_data_height);
glVertex2f (1.0f, 1.0f);
glEnd ();

View file

@ -175,7 +175,7 @@ struct _GstGLDisplay {
GLuint upload_height;
GstVideoFormat upload_video_format;
GstGLDisplayConversion colorspace_conversion;
gint upload_data_with;
gint upload_data_width;
gint upload_data_height;
gpointer upload_data;
@ -278,7 +278,8 @@ void gst_gl_display_gen_texture (GstGLDisplay* display, GLuint* pTexture, GLint
void gst_gl_display_del_texture (GstGLDisplay* display, GLuint texture, GLint width, GLint height);
void gst_gl_display_init_upload (GstGLDisplay* display, GstVideoFormat video_format,
guint gl_width, guint gl_height);
guint gl_width, guint gl_height,
gint video_width, gint video_height);
gboolean gst_gl_display_do_upload (GstGLDisplay* display, GLuint texture,
gint data_width, gint data_height,
gpointer data);

View file

@ -396,7 +396,8 @@ gst_gl_colorscale_set_caps (GstBaseTransform* bt, GstCaps* incaps,
//blocking call, init colorspace conversion if needed
gst_gl_display_init_upload (colorscale->display, colorscale->input_video_format,
colorscale->output_video_width, colorscale->output_video_height);
colorscale->output_video_width, colorscale->output_video_height,
colorscale->input_video_width, colorscale->input_video_height);
//blocking call, init colorspace conversion if needed
gst_gl_display_init_download (colorscale->display, colorscale->output_video_format,

View file

@ -1,4 +1,4 @@
/*
/*
* GStreamer
* Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
*
@ -88,7 +88,7 @@ GST_BOILERPLATE_FULL (GstGLImageSink, gst_glimage_sink, GstVideoSink,
static void
gst_glimage_sink_init_interfaces (GType type)
{
static const GInterfaceInfo implements_info = {
(GInterfaceInitFunc) gst_glimage_sink_implements_init,
NULL,
@ -139,12 +139,12 @@ gst_glimage_sink_class_init (GstGLImageSinkClass* klass)
g_object_class_install_property (gobject_class, PROP_CLIENT_RESHAPE_CALLBACK,
g_param_spec_pointer ("client_reshape_callback", "Client reshape callback",
"Define a custom reshape callback in a client code",
"Define a custom reshape callback in a client code",
G_PARAM_WRITABLE));
g_object_class_install_property (gobject_class, PROP_CLIENT_DRAW_CALLBACK,
g_param_spec_pointer ("client_draw_callback", "Client draw callback",
"Define a custom draw callback in a client code",
"Define a custom draw callback in a client code",
G_PARAM_WRITABLE));
gobject_class->finalize = gst_glimage_sink_finalize;
@ -182,7 +182,7 @@ gst_glimage_sink_set_property (GObject* object, guint prop_id,
glimage_sink = GST_GLIMAGE_SINK (object);
switch (prop_id)
switch (prop_id)
{
case ARG_DISPLAY:
{
@ -215,7 +215,7 @@ gst_glimage_sink_finalize (GObject* object)
glimage_sink = GST_GLIMAGE_SINK (object);
if (glimage_sink->caps)
if (glimage_sink->caps)
gst_caps_unref (glimage_sink->caps);
g_free (glimage_sink->display_name);
@ -231,7 +231,7 @@ gst_glimage_sink_get_property (GObject* object, guint prop_id,
glimage_sink = GST_GLIMAGE_SINK (object);
switch (prop_id)
switch (prop_id)
{
case ARG_DISPLAY:
g_value_set_string (value, glimage_sink->display_name);
@ -256,7 +256,7 @@ gst_glimage_sink_change_state (GstElement* element, GstStateChange transition)
glimage_sink = GST_GLIMAGE_SINK (element);
switch (transition)
switch (transition)
{
case GST_STATE_CHANGE_NULL_TO_READY:
break;
@ -272,7 +272,7 @@ gst_glimage_sink_change_state (GstElement* element, GstStateChange transition)
if (ret == GST_STATE_CHANGE_FAILURE)
return ret;
switch (transition)
switch (transition)
{
case GST_STATE_CHANGE_PLAYING_TO_PAUSED:
break;
@ -314,12 +314,12 @@ gst_glimage_sink_stop (GstBaseSink* bsink)
glimage_sink = GST_GLIMAGE_SINK (bsink);
if (glimage_sink->stored_buffer)
if (glimage_sink->stored_buffer)
{
gst_buffer_unref (glimage_sink->stored_buffer);
glimage_sink->stored_buffer = NULL;
}
if (glimage_sink->display)
if (glimage_sink->display)
{
g_object_unref (glimage_sink->display);
glimage_sink->display = NULL;
@ -346,12 +346,12 @@ gst_glimage_sink_get_times (GstBaseSink* bsink, GstBuffer* buf,
glimagesink = GST_GLIMAGE_SINK (bsink);
if (GST_BUFFER_TIMESTAMP_IS_VALID (buf))
if (GST_BUFFER_TIMESTAMP_IS_VALID (buf))
{
*start = GST_BUFFER_TIMESTAMP (buf);
if (GST_BUFFER_DURATION_IS_VALID (buf))
if (GST_BUFFER_DURATION_IS_VALID (buf))
*end = *start + GST_BUFFER_DURATION (buf);
else
else
{
if (glimagesink->fps_n > 0) {
*end = *start +
@ -422,57 +422,58 @@ gst_glimage_sink_render (GstBaseSink* bsink, GstBuffer* buf)
glimage_sink = GST_GLIMAGE_SINK (bsink);
//is gl
if (glimage_sink->is_gl)
if (glimage_sink->is_gl)
{
//increment gl buffer ref before storage
gl_buffer = GST_GL_BUFFER (gst_buffer_ref (buf));
//if glimagesink has not the display yet
if (glimage_sink->display == NULL)
if (glimage_sink->display == NULL)
{
glimage_sink->display = g_object_ref (gl_buffer->display);
if (glimage_sink->window_id)
gst_gl_display_set_window_id (glimage_sink->display, glimage_sink->window_id);
gst_gl_display_set_client_reshape_callback (glimage_sink->display,
gst_gl_display_set_client_reshape_callback (glimage_sink->display,
glimage_sink->clientReshapeCallback);
gst_gl_display_set_client_draw_callback (glimage_sink->display,
gst_gl_display_set_client_draw_callback (glimage_sink->display,
glimage_sink->clientDrawCallback);
gst_gl_display_resize_context (glimage_sink->display, glimage_sink->width, glimage_sink->height);
gst_gl_display_set_visible_context (glimage_sink->display, TRUE);
}
}
}
}
//is not gl
else
{
else
{
//if glimagesink has not the display yet
if (glimage_sink->display == NULL)
if (glimage_sink->display == NULL)
{
//do not stack when multiple windows
static gint y_pos = 0;
//create a display
glimage_sink->display = gst_gl_display_new ();
//init opengl context
gst_gl_display_create_context (glimage_sink->display,
50, y_pos++ * (glimage_sink->height+50) + 50,
glimage_sink->width, glimage_sink->height,
gst_gl_display_create_context (glimage_sink->display,
50, y_pos++ * (glimage_sink->height+50) + 50,
glimage_sink->width, glimage_sink->height,
glimage_sink->window_id, TRUE);
//init colorspace conversion if needed
gst_gl_display_init_upload (glimage_sink->display, glimage_sink->format,
gst_gl_display_init_upload (glimage_sink->display, glimage_sink->format,
glimage_sink->width, glimage_sink->height,
glimage_sink->width, glimage_sink->height);
gst_gl_display_set_client_reshape_callback (glimage_sink->display,
gst_gl_display_set_client_reshape_callback (glimage_sink->display,
glimage_sink->clientReshapeCallback);
gst_gl_display_set_client_draw_callback (glimage_sink->display,
gst_gl_display_set_client_draw_callback (glimage_sink->display,
glimage_sink->clientDrawCallback);
gst_gl_display_resize_context (glimage_sink->display, glimage_sink->width, glimage_sink->height);
@ -490,7 +491,7 @@ gst_glimage_sink_render (GstBaseSink* bsink, GstBuffer* buf)
}
//the buffer is cleared when an other comes in
if (glimage_sink->stored_buffer)
if (glimage_sink->stored_buffer)
{
gst_buffer_unref (glimage_sink->stored_buffer);
glimage_sink->stored_buffer = NULL;
@ -501,7 +502,7 @@ gst_glimage_sink_render (GstBaseSink* bsink, GstBuffer* buf)
//redisplay opengl scene
if (gl_buffer->texture &&
gst_gl_display_redisplay (glimage_sink->display,
gst_gl_display_redisplay (glimage_sink->display,
gl_buffer->texture, gl_buffer->width, gl_buffer->height))
return GST_FLOW_OK;
else
@ -526,7 +527,7 @@ gst_glimage_sink_set_xwindow_id (GstXOverlay* overlay, gulong window_id)
GST_DEBUG ("set_xwindow_id %ld", window_id);
if (glimage_sink->window_id == window_id)
if (glimage_sink->window_id == window_id)
return;
if (window_id)

View file

@ -403,7 +403,8 @@ gst_gl_upload_set_caps (GstBaseTransform* bt, GstCaps* incaps,
//init colorspace conversion if needed
gst_gl_display_init_upload (upload->display, upload->video_format,
upload->gl_width, upload->gl_height);
upload->gl_width, upload->gl_height,
upload->video_width, upload->video_height);
return ret;
}