mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-25 01:30:38 +00:00
[157/906] move thread_do_upload_make from thread_do_upload to thread_init_upload
This commit is contained in:
parent
d0203c1172
commit
fd192ec957
5 changed files with 154 additions and 150 deletions
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@ -170,7 +170,7 @@ gst_gl_display_init (GstGLDisplay *display, GstGLDisplayClass *klass)
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display->upload_height = 0;
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display->upload_video_format = 0;
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display->colorspace_conversion = GST_GL_DISPLAY_CONVERSION_MESA;
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display->upload_data_with = 0;
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display->upload_data_width = 0;
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display->upload_data_height = 0;
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display->upload_data = NULL;
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@ -1139,6 +1139,9 @@ gst_gl_display_thread_init_upload (GstGLDisplay *display)
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g_assert_not_reached ();
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}
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//alloc texture (related to upload) memory only on time
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gst_gl_display_thread_do_upload_make (display);
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g_cond_signal (display->cond_init_upload);
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}
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@ -1149,8 +1152,6 @@ gst_gl_display_thread_do_upload (GstGLDisplay *display)
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{
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glutSetWindow (display->glutWinId);
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//FIXME:call upload_make function in thread_init_upload instead of calling it here
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gst_gl_display_thread_do_upload_make (display);
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gst_gl_display_thread_do_upload_fill (display);
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gst_gl_display_thread_do_upload_draw (display);
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@ -2001,12 +2002,15 @@ gst_gl_display_del_texture (GstGLDisplay* display, GLuint texture, GLint width,
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/* Called by the first gl element of a video/x-raw-gl flow */
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void
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gst_gl_display_init_upload (GstGLDisplay* display, GstVideoFormat video_format,
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guint gl_width, guint gl_height)
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guint gl_width, guint gl_height,
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gint video_width, gint video_height)
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{
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gst_gl_display_lock (display);
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display->upload_video_format = video_format;
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display->upload_width = gl_width;
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display->upload_height = gl_height;
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display->upload_data_width = video_width;
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display->upload_data_height = video_height;
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gst_gl_display_post_message (GST_GL_DISPLAY_ACTION_INIT_UPLOAD, display);
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g_cond_wait (display->cond_init_upload, display->mutex);
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gst_gl_display_unlock (display);
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@ -2026,7 +2030,7 @@ gst_gl_display_do_upload (GstGLDisplay *display, GLuint texture,
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if (isAlive)
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{
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display->upload_outtex = texture;
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display->upload_data_with = data_width;
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display->upload_data_width = data_width;
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display->upload_data_height = data_height;
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display->upload_data = data;
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gst_gl_display_post_message (GST_GL_DISPLAY_ACTION_DO_UPLOAD, display);
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@ -2225,116 +2229,112 @@ gst_gl_display_set_client_draw_callback (GstGLDisplay * display, CDCB cb)
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/* called by gst_gl_display_thread_do_upload (in the gl thread) */
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void gst_gl_display_thread_do_upload_make (GstGLDisplay *display)
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{
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gint width = display->upload_data_with;
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gint width = display->upload_data_width;
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gint height = display->upload_data_height;
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//FIXME:remove the next check then call this function in thread_init_upload
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if (display->upload_intex == 0)
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glGenTextures (1, &display->upload_intex);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->upload_intex);
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switch (display->upload_video_format)
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{
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glGenTextures (1, &display->upload_intex);
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case GST_VIDEO_FORMAT_RGBx:
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case GST_VIDEO_FORMAT_BGRx:
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case GST_VIDEO_FORMAT_xRGB:
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case GST_VIDEO_FORMAT_xBGR:
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case GST_VIDEO_FORMAT_RGBA:
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case GST_VIDEO_FORMAT_BGRA:
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case GST_VIDEO_FORMAT_ARGB:
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case GST_VIDEO_FORMAT_ABGR:
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case GST_VIDEO_FORMAT_AYUV:
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glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA,
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width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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break;
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->upload_intex);
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switch (display->upload_video_format)
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case GST_VIDEO_FORMAT_RGB:
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case GST_VIDEO_FORMAT_BGR:
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glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGB,
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width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
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break;
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case GST_VIDEO_FORMAT_YUY2:
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switch (display->colorspace_conversion)
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{
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case GST_VIDEO_FORMAT_RGBx:
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case GST_VIDEO_FORMAT_BGRx:
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case GST_VIDEO_FORMAT_xRGB:
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case GST_VIDEO_FORMAT_xBGR:
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case GST_VIDEO_FORMAT_RGBA:
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case GST_VIDEO_FORMAT_BGRA:
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case GST_VIDEO_FORMAT_ARGB:
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case GST_VIDEO_FORMAT_ABGR:
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case GST_VIDEO_FORMAT_AYUV:
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glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA,
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width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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break;
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case GST_VIDEO_FORMAT_RGB:
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case GST_VIDEO_FORMAT_BGR:
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glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGB,
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width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
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break;
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case GST_VIDEO_FORMAT_YUY2:
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switch (display->colorspace_conversion)
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{
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case GST_GL_DISPLAY_CONVERSION_GLSL:
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case GST_GL_DISPLAY_CONVERSION_MATRIX:
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glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_LUMINANCE_ALPHA,
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width, height,
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0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, NULL);
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if (display->upload_intex_u == 0) {
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glGenTextures (1, &display->upload_intex_u);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->upload_intex_u);
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glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8,
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width, height,
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0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
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}
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break;
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case GST_GL_DISPLAY_CONVERSION_MESA:
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glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_YCBCR_MESA,
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width, height,
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0, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_MESA, NULL);
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break;
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default:
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g_assert_not_reached ();
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}
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break;
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case GST_VIDEO_FORMAT_UYVY:
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switch (display->colorspace_conversion)
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{
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case GST_GL_DISPLAY_CONVERSION_GLSL:
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case GST_GL_DISPLAY_CONVERSION_MATRIX:
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glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_LUMINANCE_ALPHA,
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width, height,
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0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, NULL);
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if (display->upload_intex_u == 0) {
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glGenTextures (1, &display->upload_intex_u);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->upload_intex_u);
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glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8,
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width, height,
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0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
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break;
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}
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case GST_GL_DISPLAY_CONVERSION_MESA:
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glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_YCBCR_MESA,
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width, height,
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0, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_MESA, NULL);
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break;
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default:
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g_assert_not_reached ();
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}
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break;
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case GST_VIDEO_FORMAT_I420:
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case GST_VIDEO_FORMAT_YV12:
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glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_LUMINANCE,
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width, height,
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0, GL_LUMINANCE, GL_UNSIGNED_BYTE, NULL);
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if (display->upload_intex_u == 0) {
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glGenTextures (1, &display->upload_intex_u);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->upload_intex_u);
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glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_LUMINANCE,
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GST_ROUND_UP_2 (width) / 2,
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GST_ROUND_UP_2 (height) / 2,
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0, GL_LUMINANCE, GL_UNSIGNED_BYTE, NULL);
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}
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if (display->upload_intex_v == 0) {
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glGenTextures (1, &display->upload_intex_v);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->upload_intex_v);
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glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_LUMINANCE,
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GST_ROUND_UP_2 (width) / 2,
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GST_ROUND_UP_2 (height) / 2,
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0, GL_LUMINANCE, GL_UNSIGNED_BYTE, NULL);
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}
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break;
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case GST_GL_DISPLAY_CONVERSION_GLSL:
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case GST_GL_DISPLAY_CONVERSION_MATRIX:
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glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_LUMINANCE_ALPHA,
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width, height,
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0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, NULL);
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if (display->upload_intex_u == 0) {
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glGenTextures (1, &display->upload_intex_u);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->upload_intex_u);
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glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8,
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width, height,
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0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
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}
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break;
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case GST_GL_DISPLAY_CONVERSION_MESA:
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glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_YCBCR_MESA,
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width, height,
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0, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_MESA, NULL);
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break;
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default:
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g_assert_not_reached ();
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g_assert_not_reached ();
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}
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break;
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case GST_VIDEO_FORMAT_UYVY:
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switch (display->colorspace_conversion)
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{
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case GST_GL_DISPLAY_CONVERSION_GLSL:
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case GST_GL_DISPLAY_CONVERSION_MATRIX:
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glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_LUMINANCE_ALPHA,
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width, height,
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0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, NULL);
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if (display->upload_intex_u == 0) {
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glGenTextures (1, &display->upload_intex_u);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->upload_intex_u);
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glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8,
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width, height,
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0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
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break;
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}
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case GST_GL_DISPLAY_CONVERSION_MESA:
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glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_YCBCR_MESA,
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width, height,
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0, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_MESA, NULL);
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break;
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default:
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g_assert_not_reached ();
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}
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break;
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case GST_VIDEO_FORMAT_I420:
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case GST_VIDEO_FORMAT_YV12:
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glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_LUMINANCE,
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width, height,
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0, GL_LUMINANCE, GL_UNSIGNED_BYTE, NULL);
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if (display->upload_intex_u == 0) {
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glGenTextures (1, &display->upload_intex_u);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->upload_intex_u);
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glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_LUMINANCE,
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GST_ROUND_UP_2 (width) / 2,
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GST_ROUND_UP_2 (height) / 2,
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0, GL_LUMINANCE, GL_UNSIGNED_BYTE, NULL);
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}
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if (display->upload_intex_v == 0) {
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glGenTextures (1, &display->upload_intex_v);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->upload_intex_v);
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glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_LUMINANCE,
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GST_ROUND_UP_2 (width) / 2,
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GST_ROUND_UP_2 (height) / 2,
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0, GL_LUMINANCE, GL_UNSIGNED_BYTE, NULL);
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}
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break;
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default:
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g_assert_not_reached ();
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}
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}
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@ -2343,7 +2343,7 @@ void gst_gl_display_thread_do_upload_make (GstGLDisplay *display)
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void
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gst_gl_display_thread_do_upload_fill (GstGLDisplay *display)
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{
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gint width = display->upload_data_with;
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gint width = display->upload_data_width;
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gint height = display->upload_data_height;
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gpointer data = display->upload_data;
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@ -2615,13 +2615,13 @@ gst_gl_display_thread_do_upload_draw (GstGLDisplay *display)
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}//end switch display->currentVideo_format
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glBegin (GL_QUADS);
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glTexCoord2i (display->upload_data_with, 0);
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glTexCoord2i (display->upload_data_width, 0);
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glVertex2f (1.0f, -1.0f);
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glTexCoord2i (0, 0);
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glVertex2f (-1.0f, -1.0f);
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glTexCoord2i (0, display->upload_data_height);
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glVertex2f (-1.0f, 1.0f);
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glTexCoord2i (display->upload_data_with, display->upload_data_height);
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glTexCoord2i (display->upload_data_width, display->upload_data_height);
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glVertex2f (1.0f, 1.0f);
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glEnd ();
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@ -175,7 +175,7 @@ struct _GstGLDisplay {
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GLuint upload_height;
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GstVideoFormat upload_video_format;
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GstGLDisplayConversion colorspace_conversion;
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gint upload_data_with;
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gint upload_data_width;
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gint upload_data_height;
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gpointer upload_data;
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@ -278,7 +278,8 @@ void gst_gl_display_gen_texture (GstGLDisplay* display, GLuint* pTexture, GLint
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void gst_gl_display_del_texture (GstGLDisplay* display, GLuint texture, GLint width, GLint height);
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void gst_gl_display_init_upload (GstGLDisplay* display, GstVideoFormat video_format,
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guint gl_width, guint gl_height);
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guint gl_width, guint gl_height,
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gint video_width, gint video_height);
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gboolean gst_gl_display_do_upload (GstGLDisplay* display, GLuint texture,
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gint data_width, gint data_height,
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gpointer data);
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@ -396,7 +396,8 @@ gst_gl_colorscale_set_caps (GstBaseTransform* bt, GstCaps* incaps,
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//blocking call, init colorspace conversion if needed
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gst_gl_display_init_upload (colorscale->display, colorscale->input_video_format,
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colorscale->output_video_width, colorscale->output_video_height);
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colorscale->output_video_width, colorscale->output_video_height,
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colorscale->input_video_width, colorscale->input_video_height);
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//blocking call, init colorspace conversion if needed
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gst_gl_display_init_download (colorscale->display, colorscale->output_video_format,
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@ -1,4 +1,4 @@
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/*
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/*
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* GStreamer
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* Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
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*
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@ -88,7 +88,7 @@ GST_BOILERPLATE_FULL (GstGLImageSink, gst_glimage_sink, GstVideoSink,
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static void
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gst_glimage_sink_init_interfaces (GType type)
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{
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static const GInterfaceInfo implements_info = {
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(GInterfaceInitFunc) gst_glimage_sink_implements_init,
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NULL,
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@ -139,12 +139,12 @@ gst_glimage_sink_class_init (GstGLImageSinkClass* klass)
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g_object_class_install_property (gobject_class, PROP_CLIENT_RESHAPE_CALLBACK,
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g_param_spec_pointer ("client_reshape_callback", "Client reshape callback",
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"Define a custom reshape callback in a client code",
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"Define a custom reshape callback in a client code",
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G_PARAM_WRITABLE));
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g_object_class_install_property (gobject_class, PROP_CLIENT_DRAW_CALLBACK,
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g_param_spec_pointer ("client_draw_callback", "Client draw callback",
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"Define a custom draw callback in a client code",
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"Define a custom draw callback in a client code",
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G_PARAM_WRITABLE));
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gobject_class->finalize = gst_glimage_sink_finalize;
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@ -182,7 +182,7 @@ gst_glimage_sink_set_property (GObject* object, guint prop_id,
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glimage_sink = GST_GLIMAGE_SINK (object);
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switch (prop_id)
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switch (prop_id)
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{
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case ARG_DISPLAY:
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{
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@ -215,7 +215,7 @@ gst_glimage_sink_finalize (GObject* object)
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glimage_sink = GST_GLIMAGE_SINK (object);
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if (glimage_sink->caps)
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if (glimage_sink->caps)
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gst_caps_unref (glimage_sink->caps);
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g_free (glimage_sink->display_name);
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@ -231,7 +231,7 @@ gst_glimage_sink_get_property (GObject* object, guint prop_id,
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glimage_sink = GST_GLIMAGE_SINK (object);
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switch (prop_id)
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switch (prop_id)
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{
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case ARG_DISPLAY:
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g_value_set_string (value, glimage_sink->display_name);
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@ -256,7 +256,7 @@ gst_glimage_sink_change_state (GstElement* element, GstStateChange transition)
|
|||
|
||||
glimage_sink = GST_GLIMAGE_SINK (element);
|
||||
|
||||
switch (transition)
|
||||
switch (transition)
|
||||
{
|
||||
case GST_STATE_CHANGE_NULL_TO_READY:
|
||||
break;
|
||||
|
@ -272,7 +272,7 @@ gst_glimage_sink_change_state (GstElement* element, GstStateChange transition)
|
|||
if (ret == GST_STATE_CHANGE_FAILURE)
|
||||
return ret;
|
||||
|
||||
switch (transition)
|
||||
switch (transition)
|
||||
{
|
||||
case GST_STATE_CHANGE_PLAYING_TO_PAUSED:
|
||||
break;
|
||||
|
@ -314,12 +314,12 @@ gst_glimage_sink_stop (GstBaseSink* bsink)
|
|||
|
||||
glimage_sink = GST_GLIMAGE_SINK (bsink);
|
||||
|
||||
if (glimage_sink->stored_buffer)
|
||||
if (glimage_sink->stored_buffer)
|
||||
{
|
||||
gst_buffer_unref (glimage_sink->stored_buffer);
|
||||
glimage_sink->stored_buffer = NULL;
|
||||
}
|
||||
if (glimage_sink->display)
|
||||
if (glimage_sink->display)
|
||||
{
|
||||
g_object_unref (glimage_sink->display);
|
||||
glimage_sink->display = NULL;
|
||||
|
@ -346,12 +346,12 @@ gst_glimage_sink_get_times (GstBaseSink* bsink, GstBuffer* buf,
|
|||
|
||||
glimagesink = GST_GLIMAGE_SINK (bsink);
|
||||
|
||||
if (GST_BUFFER_TIMESTAMP_IS_VALID (buf))
|
||||
if (GST_BUFFER_TIMESTAMP_IS_VALID (buf))
|
||||
{
|
||||
*start = GST_BUFFER_TIMESTAMP (buf);
|
||||
if (GST_BUFFER_DURATION_IS_VALID (buf))
|
||||
if (GST_BUFFER_DURATION_IS_VALID (buf))
|
||||
*end = *start + GST_BUFFER_DURATION (buf);
|
||||
else
|
||||
else
|
||||
{
|
||||
if (glimagesink->fps_n > 0) {
|
||||
*end = *start +
|
||||
|
@ -422,57 +422,58 @@ gst_glimage_sink_render (GstBaseSink* bsink, GstBuffer* buf)
|
|||
glimage_sink = GST_GLIMAGE_SINK (bsink);
|
||||
|
||||
//is gl
|
||||
if (glimage_sink->is_gl)
|
||||
if (glimage_sink->is_gl)
|
||||
{
|
||||
//increment gl buffer ref before storage
|
||||
gl_buffer = GST_GL_BUFFER (gst_buffer_ref (buf));
|
||||
|
||||
//if glimagesink has not the display yet
|
||||
if (glimage_sink->display == NULL)
|
||||
if (glimage_sink->display == NULL)
|
||||
{
|
||||
glimage_sink->display = g_object_ref (gl_buffer->display);
|
||||
|
||||
if (glimage_sink->window_id)
|
||||
gst_gl_display_set_window_id (glimage_sink->display, glimage_sink->window_id);
|
||||
|
||||
gst_gl_display_set_client_reshape_callback (glimage_sink->display,
|
||||
gst_gl_display_set_client_reshape_callback (glimage_sink->display,
|
||||
glimage_sink->clientReshapeCallback);
|
||||
|
||||
gst_gl_display_set_client_draw_callback (glimage_sink->display,
|
||||
|
||||
gst_gl_display_set_client_draw_callback (glimage_sink->display,
|
||||
glimage_sink->clientDrawCallback);
|
||||
|
||||
gst_gl_display_resize_context (glimage_sink->display, glimage_sink->width, glimage_sink->height);
|
||||
|
||||
gst_gl_display_set_visible_context (glimage_sink->display, TRUE);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
//is not gl
|
||||
else
|
||||
{
|
||||
else
|
||||
{
|
||||
//if glimagesink has not the display yet
|
||||
if (glimage_sink->display == NULL)
|
||||
if (glimage_sink->display == NULL)
|
||||
{
|
||||
|
||||
|
||||
//do not stack when multiple windows
|
||||
static gint y_pos = 0;
|
||||
|
||||
|
||||
//create a display
|
||||
glimage_sink->display = gst_gl_display_new ();
|
||||
|
||||
//init opengl context
|
||||
gst_gl_display_create_context (glimage_sink->display,
|
||||
50, y_pos++ * (glimage_sink->height+50) + 50,
|
||||
glimage_sink->width, glimage_sink->height,
|
||||
gst_gl_display_create_context (glimage_sink->display,
|
||||
50, y_pos++ * (glimage_sink->height+50) + 50,
|
||||
glimage_sink->width, glimage_sink->height,
|
||||
glimage_sink->window_id, TRUE);
|
||||
|
||||
//init colorspace conversion if needed
|
||||
gst_gl_display_init_upload (glimage_sink->display, glimage_sink->format,
|
||||
gst_gl_display_init_upload (glimage_sink->display, glimage_sink->format,
|
||||
glimage_sink->width, glimage_sink->height,
|
||||
glimage_sink->width, glimage_sink->height);
|
||||
|
||||
gst_gl_display_set_client_reshape_callback (glimage_sink->display,
|
||||
gst_gl_display_set_client_reshape_callback (glimage_sink->display,
|
||||
glimage_sink->clientReshapeCallback);
|
||||
|
||||
gst_gl_display_set_client_draw_callback (glimage_sink->display,
|
||||
|
||||
gst_gl_display_set_client_draw_callback (glimage_sink->display,
|
||||
glimage_sink->clientDrawCallback);
|
||||
|
||||
gst_gl_display_resize_context (glimage_sink->display, glimage_sink->width, glimage_sink->height);
|
||||
|
@ -490,7 +491,7 @@ gst_glimage_sink_render (GstBaseSink* bsink, GstBuffer* buf)
|
|||
}
|
||||
|
||||
//the buffer is cleared when an other comes in
|
||||
if (glimage_sink->stored_buffer)
|
||||
if (glimage_sink->stored_buffer)
|
||||
{
|
||||
gst_buffer_unref (glimage_sink->stored_buffer);
|
||||
glimage_sink->stored_buffer = NULL;
|
||||
|
@ -501,7 +502,7 @@ gst_glimage_sink_render (GstBaseSink* bsink, GstBuffer* buf)
|
|||
|
||||
//redisplay opengl scene
|
||||
if (gl_buffer->texture &&
|
||||
gst_gl_display_redisplay (glimage_sink->display,
|
||||
gst_gl_display_redisplay (glimage_sink->display,
|
||||
gl_buffer->texture, gl_buffer->width, gl_buffer->height))
|
||||
return GST_FLOW_OK;
|
||||
else
|
||||
|
@ -526,7 +527,7 @@ gst_glimage_sink_set_xwindow_id (GstXOverlay* overlay, gulong window_id)
|
|||
|
||||
GST_DEBUG ("set_xwindow_id %ld", window_id);
|
||||
|
||||
if (glimage_sink->window_id == window_id)
|
||||
if (glimage_sink->window_id == window_id)
|
||||
return;
|
||||
|
||||
if (window_id)
|
||||
|
|
|
@ -403,7 +403,8 @@ gst_gl_upload_set_caps (GstBaseTransform* bt, GstCaps* incaps,
|
|||
|
||||
//init colorspace conversion if needed
|
||||
gst_gl_display_init_upload (upload->display, upload->video_format,
|
||||
upload->gl_width, upload->gl_height);
|
||||
upload->gl_width, upload->gl_height,
|
||||
upload->video_width, upload->video_height);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue