gstreamer/gst-libs/gst/gl/CMakeLists.txt
Luc Deschenaux 268f1a30b2 [471/906] glshader: add dynamic fragment shader filter
Also add fragment shader parser
Fix bug #600195
2014-03-15 18:36:42 +01:00

86 lines
1.6 KiB
CMake
Executable file

#FIXME: generate config.h
add_definitions(-DHAVE_CONFIG_H)
include_directories(AFTER
.
${GLEW_INCLUDE_DIR}
${GSTREAMER_INCLUDE_DIR}
${GLIB2_INCLUDE_DIR})
if (NOT GST_USING_BINARY_REGISTRY)
include_directories(AFTER
${LIBXML2_INCLUDE_DIR}
${LIBICONV_INCLUDE_DIR})
endif (NOT GST_USING_BINARY_REGISTRY)
if (WIN32)
include_directories(AFTER
../../../win32/common)
add_library (gstgl STATIC
gstglwindow_win32.c
gstgldisplay.c
gstglbuffer.c
gstglfilter.c
gstglmixer.c
gstglshadervariables.c
gstglshader.c)
target_link_libraries(gstgl
general ${OPENGL_LIBRARIES}
general ${GLEW_LIBRARY}
general ${GLIB2_LIBRARIES}
general ${GSTREAMER_LIBRARIES}
gdi32
winmm)
else (WIN32)
if (APPLE)
include_directories(AFTER
../../..)
add_library (gstgl STATIC
gstglwindow_cocoa.m
gstgldisplay.c
gstglbuffer.c
gstglfilter.c
gstglmixer.c
gstglshadervariables.c
gstglshader.c)
target_link_libraries(gstgl
general ${OPENGL_LIBRARIES}
general ${GLEW_LIBRARY}
general ${GLIB2_LIBRARIES}
general ${GSTREAMER_LIBRARIES}
"-L/opt/local/lib"
"-lintl"
"-framework OpenGL"
"-framework Cocoa")
else (APPLE)
include_directories(AFTER
../../..)
add_library (gstgl STATIC
gstglwindow_x11.c
gstgldisplay.c
gstglbuffer.c
gstglfilter.c
gstglmixer.c
gstglshadervariables.c
gstglshader.c)
target_link_libraries(gstgl
general ${OPENGL_LIBRARIES}
general ${GLEW_LIBRARY}
general ${GLIB2_LIBRARIES}
general ${GSTREAMER_LIBRARIES})
endif (APPLE)
endif (WIN32)