gstreamer/docs/manual/manual.xml
Thomas Vander Stichele bba6ac4b74 docs/: restructure so that common stuff is shown first
Original commit message from CVS:
* docs/Makefile.am:
* docs/manual/elements-api.xml:
restructure so that common stuff is shown first
* docs/manual/init-api.xml:
convert to examples
* docs/manual/manual.xml:
* docs/manuals.mak:
* docs/url.entities:
link to API on the website, possibly override later in build
* examples/manual/.cvsignore:
ignore more
* examples/manual/Makefile.am:
add more examples
* examples/manual/extract.pl:
error out on failure
2004-09-08 23:18:55 +00:00

325 lines
8.3 KiB
XML

<?xml version='1.0'?>
<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd" [
<!ENTITY % image-entities SYSTEM "image.entities">
%image-entities;
<!ENTITY % version-entities SYSTEM "version.entities">
%version-entities;
<!ENTITY % url-entities SYSTEM "url.entities">
%url-entities;
<!ENTITY EXAFOOT "
<footnote>
<para>
The code for this example is automatically extracted from
the documentation and built under <filename>examples/manual</filename>
in the GStreamer tarball.
</para>
</footnote>
">
<!-- Part 1: Overview -->
<!ENTITY INTRO SYSTEM "intro.xml">
<!ENTITY MOTIVATION SYSTEM "motivation.xml">
<!ENTITY GOALS SYSTEM "goals.xml">
<!-- Part 2: Basic Concepts -->
<!ENTITY ELEMENTS SYSTEM "elements.xml">
<!ENTITY PADS SYSTEM "pads.xml">
<!ENTITY LINKS SYSTEM "links.xml">
<!ENTITY BINS SYSTEM "bins.xml">
<!ENTITY BUFFERS SYSTEM "buffers.xml">
<!ENTITY STATES SYSTEM "states.xml">
<!ENTITY PLUGINS SYSTEM "plugins.xml">
<!-- Part 3: Basic API -->
<!ENTITY INIT-API SYSTEM "init-api.xml">
<!ENTITY ELEMENTS-API SYSTEM "elements-api.xml">
<!ENTITY PADS-API SYSTEM "pads-api.xml">
<!ENTITY LINKS-API SYSTEM "links-api.xml">
<!ENTITY BINS-API SYSTEM "bins-api.xml">
<!ENTITY BUFFERS-API SYSTEM "buffers-api.xml">
<!ENTITY STATES-API SYSTEM "states-api.xml">
<!ENTITY PLUGINS-API SYSTEM "plugins-api.xml">
<!-- Part 4: Building An Application -->
<!ENTITY HELLOWORLD SYSTEM "helloworld.xml">
<!ENTITY FACTORIES SYSTEM "factories.xml">
<!ENTITY AUTOPLUGGING SYSTEM "autoplugging.xml">
<!ENTITY HELLOWORLD2 SYSTEM "helloworld2.xml">
<!-- Part 5: Advanced Concepts -->
<!ENTITY THREADS SYSTEM "threads.xml">
<!ENTITY QUEUES SYSTEM "queues.xml">
<!ENTITY COTHREADS SYSTEM "cothreads.xml">
<!ENTITY SCHEDULERS SYSTEM "schedulers.xml">
<!ENTITY CLOCKS SYSTEM "clocks.xml">
<!ENTITY DYNAMIC SYSTEM "dynamic.xml">
<!ENTITY TYPEDETECTION SYSTEM "typedetection.xml">
<!ENTITY UTILITY SYSTEM "utility.xml">
<!ENTITY DPARAMS SYSTEM "dparams-app.xml">
<!ENTITY XML SYSTEM "xml.xml">
<!ENTITY DEBUGGING SYSTEM "debugging.xml">
<!ENTITY PROGRAMS SYSTEM "programs.xml">
<!ENTITY COMPONENTS SYSTEM "components.xml">
<!ENTITY GNOME SYSTEM "gnome.xml">
<!ENTITY WIN32 SYSTEM "win32.xml">
<!ENTITY QUOTES SYSTEM "quotes.xml">
]>
<book id="index">
<bookinfo>
<authorgroup>
<author>
<firstname>Wim</firstname>
<surname>Taymans</surname>
<authorblurb>
<para>
<email>wim.taymans@chello.be</email>
</para>
</authorblurb>
</author>
<author>
<firstname>Steve</firstname>
<surname>Baker</surname>
<authorblurb>
<para>
<email>stevebaker_org@yahoo.co.uk</email>
</para>
</authorblurb>
</author>
<author>
<firstname>Andy</firstname>
<surname>Wingo</surname>
<authorblurb>
<para>
<email>wingo@pobox.com</email>
</para>
</authorblurb>
</author>
</authorgroup>
<legalnotice id="misc-legalnotice">
<para>
This material may be distributed only subject to the terms and
conditions set forth in the Open Publication License, v1.0 or later (the
latest version is presently available at <ulink url="
http://www.opencontent.org/opl.shtml"
type="http">http://www.opencontent.org/opl.shtml</ulink> )
</para>
</legalnotice>
<title><application>GStreamer</application> Application Development Manual (&GST_VERSION;)</title>
</bookinfo>
<!-- ############# Overview - part ############### -->
<part id="part-overview"><title>Overview</title>
<partintro>
<para>
<xref linkend="part-overview"/> gives you an overview of
<application>GStreamer</application> design goals.
<xref linkend="part-basic-concepts"/> rapidly covers the basics of
<application>GStreamer</application> programming.
In <xref linkend="part-build-app"/> we will move on to the
examples. Since <application>GStreamer</application> uses <ulink
url="http://developer.gnome.org/arch/gtk/glib.html" type="http">GLib
2.0</ulink>, the reader is assumed to understand the basics of the
<ulink url="http://developer.gnome.org/doc/API/2.0/gobject/index.html"
type="http">GObject object model</ulink>.
For a gentle introduction to this system, you may wish to read the
<emphasis><ulink url="http://www.gtk.org/tutorial/" type="http">GTK+
Tutorial</ulink></emphasis>, Eric Harlow's book <emphasis>Developing
Linux Applications with GTK+ and GDK</emphasis> and the <emphasis>
<ulink type="http"
url="http://www.le-hacker.org/papers/gobject/index.html">Glib Object
system</ulink></emphasis>.
</para>
</partintro>
<!-- ############ Introduction - chapter ############# -->
&INTRO;
&MOTIVATION;
&GOALS;
</part>
<!-- ############ Basic concepts - part ############# -->
<part id="part-basic-concepts">
<title>Basic Concepts</title>
<partintro>
<para>
We will first describe the basics of
<application>GStreamer</application> programming by introducing the
different objects needed to create a media pipeline.
</para>
<para>
We will use a visual representation of these objects so that we can
visualize the more complex pipelines you will learn to build later on.
</para>
</partintro>
&ELEMENTS;
&PADS;
&PLUGINS;
&LINKS;
&BINS;
&BUFFERS;
&STATES;
</part>
<!-- ############ Basic API - part ############# -->
<part id="part-basic-api">
<title>Basic API</title>
<partintro>
<para>
This chapter will describe the basics of programming with GStreamer.
Most of the concepts from the previous chapter will be illustrated with code
fragments.
</para>
<para>
Most of the code examples in this manual are automatically extracted as part
of the build process of the GStreamer tarball. After building GStreamer from
source, you will find the examples in <filename>examples/manual</filename>.
Each example has a comment on the first line giving the name of the file
it will be extracted as.
</para>
</partintro>
&INIT-API;
&ELEMENTS-API;
&PADS-API;
&PLUGINS-API;
&LINKS-API;
&BINS-API;
&BUFFERS-API;
&STATES-API;
</part>
<!-- ############ Building Apps - part ############# -->
<part id="part-build-app"><title>Building an application</title>
<partintro>
<para>
With the basic concepts out of the way, you're ready to start building a
full-scale <application>GStreamer</application> application.
</para>
<para>
We assume the reader is familiar with GTK+/GNOME programming.
</para>
</partintro>
&HELLOWORLD;
&FACTORIES;
</part>
<!-- ############ Advanced GStreamer - part ############# -->
<part id="part-advanced"><title>Advanced <application>GStreamer</application> concepts</title>
<partintro>
<para>
In this part we will cover the more advanced features of <application>GStreamer</application>.
With the basics you learned in the prevous part you should be
able to create a 'simple' pipeline. If you want more control over
the media types and the pipeline you should use the more
low-level features of <application>GStreamer</application>.
</para>
</partintro>
&THREADS;
&QUEUES;
&COTHREADS;
&SCHEDULERS;
&CLOCKS;
&DYNAMIC;
&TYPEDETECTION;
&AUTOPLUGGING;
&HELLOWORLD2;
&DPARAMS;
</part>
<!-- ############ XML in GStreamer - part ############# -->
<part id="part-xml-gstreamer"><title>XML in <application>GStreamer</application></title>
<partintro>
<para>
<application>GStreamer</application> has the possibility to serialize the pipelines you
create using an XML format. You can load a previously created pipeline by loading the XML
file.
</para>
</partintro>
&XML;
</part>
<!-- ############ Appendices - part ############# -->
<part id="part-appendices">
<title>Appendices</title>
<partintro>
<para>
<application>GStreamer</application> comes prepackaged with a few
programs, and some useful debugging options.
</para>
</partintro>
&DEBUGGING;
&PROGRAMS;
&COMPONENTS;
&GNOME;
&WIN32;
&QUOTES;
</part>
</book>