%image-entities; %version-entities; %url-entities; The code for this example is automatically extracted from the documentation and built under examples/manual in the GStreamer tarball. "> ]> Wim Taymans wim.taymans@chello.be Steve Baker stevebaker_org@yahoo.co.uk Andy Wingo wingo@pobox.com This material may be distributed only subject to the terms and conditions set forth in the Open Publication License, v1.0 or later (the latest version is presently available at http://www.opencontent.org/opl.shtml ) <application>GStreamer</application> Application Development Manual (&GST_VERSION;) Overview gives you an overview of GStreamer design goals. rapidly covers the basics of GStreamer programming. In we will move on to the examples. Since GStreamer uses GLib 2.0, the reader is assumed to understand the basics of the GObject object model. For a gentle introduction to this system, you may wish to read the GTK+ Tutorial, Eric Harlow's book Developing Linux Applications with GTK+ and GDK and the Glib Object system. &INTRO; &MOTIVATION; &GOALS; Basic Concepts We will first describe the basics of GStreamer programming by introducing the different objects needed to create a media pipeline. We will use a visual representation of these objects so that we can visualize the more complex pipelines you will learn to build later on. &ELEMENTS; &PADS; &PLUGINS; &LINKS; &BINS; &BUFFERS; &STATES; Basic API This chapter will describe the basics of programming with GStreamer. Most of the concepts from the previous chapter will be illustrated with code fragments. Most of the code examples in this manual are automatically extracted as part of the build process of the GStreamer tarball. After building GStreamer from source, you will find the examples in examples/manual. Each example has a comment on the first line giving the name of the file it will be extracted as. &INIT-API; &ELEMENTS-API; &PADS-API; &PLUGINS-API; &LINKS-API; &BINS-API; &BUFFERS-API; &STATES-API; Building an application With the basic concepts out of the way, you're ready to start building a full-scale GStreamer application. We assume the reader is familiar with GTK+/GNOME programming. &HELLOWORLD; &FACTORIES; Advanced <application>GStreamer</application> concepts In this part we will cover the more advanced features of GStreamer. With the basics you learned in the prevous part you should be able to create a 'simple' pipeline. If you want more control over the media types and the pipeline you should use the more low-level features of GStreamer. &THREADS; &QUEUES; &COTHREADS; &SCHEDULERS; &CLOCKS; &DYNAMIC; &TYPEDETECTION; &AUTOPLUGGING; &HELLOWORLD2; &DPARAMS; XML in <application>GStreamer</application> GStreamer has the possibility to serialize the pipelines you create using an XML format. You can load a previously created pipeline by loading the XML file. &XML; Appendices GStreamer comes prepackaged with a few programs, and some useful debugging options. &DEBUGGING; &PROGRAMS; &COMPONENTS; &GNOME; &WIN32; "ES;