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ba19813816
Indeed 'glXMakeCurrent (window_x11->device, None, NULL);' has to be called in the thread where the glcontext is actually current. Otherwise glXDestroyContext may crash. |
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basecamerabinsrc | ||
codecparsers | ||
egl | ||
gl | ||
insertbin | ||
interfaces | ||
mpegts | ||
uridownloader | ||
gettext.h | ||
glib-compat-private.h | ||
gst-i18n-plugin.h | ||
Makefile.am |