12 KiB
Basic tutorial 2: GStreamer concepts
Goal
The previous tutorial showed how to build a pipeline automatically. Now we are going to build a pipeline manually by instantiating each element and linking them all together. In the process, we will learn:
-
What is a GStreamer element and how to create one.
-
How to connect elements to each other.
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How to customize an element's behavior.
-
How to watch the bus for error conditions and extract information from GStreamer messages.
Manual Hello World
Copy this code into a text file named basic-tutorial-2.c
(or find it
in the SDK installation).
basic-tutorial-2.c
#include <gst/gst.h>
int main(int argc, char *argv[]) {
GstElement *pipeline, *source, *sink;
GstBus *bus;
GstMessage *msg;
GstStateChangeReturn ret;
/* Initialize GStreamer */
gst_init (&argc, &argv);
/* Create the elements */
source = gst_element_factory_make ("videotestsrc", "source");
sink = gst_element_factory_make ("autovideosink", "sink");
/* Create the empty pipeline */
pipeline = gst_pipeline_new ("test-pipeline");
if (!pipeline || !source || !sink) {
g_printerr ("Not all elements could be created.\n");
return -1;
}
/* Build the pipeline */
gst_bin_add_many (GST_BIN (pipeline), source, sink, NULL);
if (gst_element_link (source, sink) != TRUE) {
g_printerr ("Elements could not be linked.\n");
gst_object_unref (pipeline);
return -1;
}
/* Modify the source's properties */
g_object_set (source, "pattern", 0, NULL);
/* Start playing */
ret = gst_element_set_state (pipeline, GST_STATE_PLAYING);
if (ret == GST_STATE_CHANGE_FAILURE) {
g_printerr ("Unable to set the pipeline to the playing state.\n");
gst_object_unref (pipeline);
return -1;
}
/* Wait until error or EOS */
bus = gst_element_get_bus (pipeline);
msg = gst_bus_timed_pop_filtered (bus, GST_CLOCK_TIME_NONE, GST_MESSAGE_ERROR | GST_MESSAGE_EOS);
/* Parse message */
if (msg != NULL) {
GError *err;
gchar *debug_info;
switch (GST_MESSAGE_TYPE (msg)) {
case GST_MESSAGE_ERROR:
gst_message_parse_error (msg, &err, &debug_info);
g_printerr ("Error received from element %s: %s\n", GST_OBJECT_NAME (msg->src), err->message);
g_printerr ("Debugging information: %s\n", debug_info ? debug_info : "none");
g_clear_error (&err);
g_free (debug_info);
break;
case GST_MESSAGE_EOS:
g_print ("End-Of-Stream reached.\n");
break;
default:
/* We should not reach here because we only asked for ERRORs and EOS */
g_printerr ("Unexpected message received.\n");
break;
}
gst_message_unref (msg);
}
/* Free resources */
gst_object_unref (bus);
gst_element_set_state (pipeline, GST_STATE_NULL);
gst_object_unref (pipeline);
return 0;
}
If you need help to compile this code, refer to the Building the tutorials section for your platform: Linux, Mac OS X or Windows, or use this specific command on Linux:
gcc basic-tutorial-2.c -o basic-tutorial-2 `pkg-config --cflags --libs gstreamer-1.0`
If you need help to run this code, refer to the Running the tutorials section for your platform: Linux, Mac OS X or Windows.
This tutorial opens a window and displays a test pattern, without audio
Required libraries:
gstreamer-1.0
Walkthrough
The basic construction block of GStreamer are the elements, which process the data as it flows downstream from the source elements (the producers of data) to the sink elements (the consumers of data), passing through filter elements.
Figure 1. Example pipeline
Element creation
We will skip GStreamer initialization, since it is the same as the previous tutorial:
/* Create the elements */
source = gst_element_factory_make ("videotestsrc", "source");
sink = gst_element_factory_make ("autovideosink", "sink");
As seen in this code, new elements can be created
with gst_element_factory_make()
. The first parameter is the type of
element to create (Basic tutorial 14: Handy
elements shows a
few common types, and Basic tutorial 10: GStreamer
tools shows how to
obtain the list of all available types). The second parameter is the
name we want to give to this particular instance. Naming your elements
is useful to retrieve them later if you didn't keep a pointer (and for
more meaningful debug output). If you pass NULL for the name, however,
GStreamer will provide a unique name for you.
For this tutorial we create two elements: a videotestsrc
and
an autovideosink
.
videotestsrc
is a source element (it produces data), which creates a
test video pattern. This element is useful for debugging purposes (and
tutorials) and is not usually found in real applications.
autovideosink
is a sink element (it consumes data), which displays on
a window the images it receives. There exist several video sinks,
depending on the operating system, with a varying range of capabilities.
autovideosink
automatically selects and instantiates the best one, so
you do not have to worry with the details, and your code is more
platform-independent.
Pipeline creation
/* Create the empty pipeline */
pipeline = gst_pipeline_new ("test-pipeline");
All elements in GStreamer must typically be contained inside a pipeline
before they can be used, because it takes care of some clocking and
messaging functions. We create the pipeline with gst_pipeline_new()
.
/* Build the pipeline */
gst_bin_add_many (GST_BIN (pipeline), source, sink, NULL);
if (gst_element_link (source, sink) != TRUE) {
g_printerr ("Elements could not be linked.\n");
gst_object_unref (pipeline);
return -1;
}
A pipeline is a particular type of bin
, which is the element used to
contain other elements. Therefore all methods which apply to bins also
apply to pipelines. In our case, we call gst_bin_add_many()
to add the
elements to the pipeline (mind the cast). This function accepts a list
of elements to be added, ending with NULL. Individual elements can be
added with gst_bin_add()
.
These elements, however, are not linked with each other yet. For this,
we need to use gst_element_link()
. Its first parameter is the source,
and the second one the destination. The order counts, because links must
be established following the data flow (this is, from source elements to
sink elements). Keep in mind that only elements residing in the same bin
can be linked together, so remember to add them to the pipeline before
trying to link them!
Properties
/* Modify the source's properties */
g_object_set (source, "pattern", 0, NULL);
Most GStreamer elements have customizable properties: named attributes that can be modified to change the element's behavior (writable properties) or inquired to find out about the element's internal state (readable properties).
Properties are read from with g_object_get()
and written to
with g_object_set()
.
g_object_set()
accepts a NULL-terminated list of property-name,
property-value pairs, so multiple properties can be changed in one go
(GStreamer elements are all a particular kind of GObject
, which is the
entity offering property facilities: This is why the property handling
methods have the g_
prefix).
The line of code above changes the “pattern” property of videotestsrc
,
which controls the type of test video the element outputs. Try different
values!
The names and possible values of all the properties an element exposes can be found using the gst-inspect-1.0 tool described in Basic tutorial 10: GStreamer tools.
Error checking
At this point, we have the whole pipeline built and setup, and the rest of the tutorial is very similar to the previous one, but we are going to add more error checking:
/* Start playing */
ret = gst_element_set_state (pipeline, GST_STATE_PLAYING);
if (ret == GST_STATE_CHANGE_FAILURE) {
g_printerr ("Unable to set the pipeline to the playing state.\n");
gst_object_unref (pipeline);
return -1;
}
We call gst_element_set_state()
, but this time we check its return
value for errors. Changing states is a delicate process and a few more
details are given in Basic tutorial 3: Dynamic
pipelines.
/* Wait until error or EOS */
bus = gst_element_get_bus (pipeline);
msg = gst_bus_timed_pop_filtered (bus, GST_CLOCK_TIME_NONE, GST_MESSAGE_ERROR | GST_MESSAGE_EOS);
/* Parse message */
if (msg != NULL) {
GError *err;
gchar *debug_info;
switch (GST_MESSAGE_TYPE (msg)) {
case GST_MESSAGE_ERROR:
gst_message_parse_error (msg, &err, &debug_info);
g_printerr ("Error received from element %s: %s\n", GST_OBJECT_NAME (msg->src), err->message);
g_printerr ("Debugging information: %s\n", debug_info ? debug_info : "none");
g_clear_error (&err);
g_free (debug_info);
break;
case GST_MESSAGE_EOS:
g_print ("End-Of-Stream reached.\n");
break;
default:
/* We should not reach here because we only asked for ERRORs and EOS */
g_printerr ("Unexpected message received.\n");
break;
}
gst_message_unref (msg);
}
gst_bus_timed_pop_filtered()
waits for execution to end and returns
with a GstMessage
which we previously ignored. We
asked gst_bus_timed_pop_filtered()
to return when GStreamer
encountered either an error condition or an EOS, so we need to check
which one happened, and print a message on screen (Your application will
probably want to undertake more complex actions).
GstMessage
is a very versatile structure which can deliver virtually
any kind of information. Fortunately, GStreamer provides a series of
parsing functions for each kind of message.
In this case, once we know the message contains an error (by using the
GST_MESSAGE_TYPE()
macro), we can use
gst_message_parse_error()
which returns a GLib GError
error
structure and a string useful for debugging. Examine the code to see how
these are used and freed afterward.
The GStreamer bus
At this point it is worth introducing the GStreamer bus a bit more
formally. It is the object responsible for delivering to the application
the GstMessage
s generated by the elements, in order and to the
application thread. This last point is important, because the actual
streaming of media is done in another thread than the application.
Messages can be extracted from the bus synchronously with
gst_bus_timed_pop_filtered()
and its siblings, or asynchronously,
using signals (shown in the next tutorial). Your application should
always keep an eye on the bus to be notified of errors and other
playback-related issues.
The rest of the code is the cleanup sequence, which is the same as in Basic tutorial 1: Hello world!.
Exercise
If you feel like practicing, try this exercise: Add a video filter
element in between the source and the sink of this pipeline. Use
vertigotv
for a nice effect. You will need to create it, add it to the
pipeline, and link it with the other elements.
Depending on your platform and available plugins, you might get a
“negotiation” error, because the sink does not understand what the
filter is producing (more about negotiation in Basic tutorial 6: Media
formats and Pad
Capabilities).
In this case, try to add an element called videoconvert
after the
filter (this is, build a pipeline of 4 elements. More on
videoconvert
in Basic tutorial 14: Handy
elements).
Conclusion
This tutorial showed:
-
How to create elements with
gst_element_factory_make()
-
How to create an empty pipeline with
gst_pipeline_new()
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How to add elements to the pipeline with
gst_bin_add_many()
-
How to link the elements with each other with
gst_element_link()
This concludes the first of the two tutorials devoted to basic GStreamer concepts. The second one comes next.
Remember that attached to this page you should find the complete source code of the tutorial and any accessory files needed to build it.
It has been a pleasure having you here, and see you soon!