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272 lines
11 KiB
Markdown
272 lines
11 KiB
Markdown
---
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title: Foundations
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...
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# Foundations
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This chapter of the guide introduces the basic concepts of GStreamer.
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Understanding these concepts will help you grok the issues involved in
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extending GStreamer. Many of these concepts are explained in greater
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detail in the *GStreamer Application Development Manual*; the basic
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concepts presented here serve mainly to refresh your memory.
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## Elements and Plugins
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Elements are at the core of GStreamer. In the context of plugin
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development, an *element* is an object derived from the [`
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GstElement`](GstElement) class. Elements
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provide some sort of functionality when linked with other elements: For
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example, a source element provides data to a stream, and a filter
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element acts on the data in a stream. Without elements, GStreamer is
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just a bunch of conceptual pipe fittings with nothing to link. A large
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number of elements ship with GStreamer, but extra elements can also be
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written.
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Just writing a new element is not entirely enough, however: You will
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need to encapsulate your element in a *plugin* to enable GStreamer to
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use it. A plugin is essentially a loadable block of code, usually called
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a shared object file or a dynamically linked library. A single plugin
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may contain the implementation of several elements, or just a single
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one. For simplicity, this guide concentrates primarily on plugins
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containing one element.
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A *filter* is an important type of element that processes a stream of
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data. Producers and consumers of data are called *source* and *sink*
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elements, respectively. *Bin* elements contain other elements. One type
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of bin is responsible for synchronization of the elements that they
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contain so that data flows smoothly. Another type of bin, called
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*autoplugger* elements, automatically add other elements to the bin and
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links them together so that they act as a filter between two arbitrary
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stream types.
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The plugin mechanism is used everywhere in GStreamer, even if only the
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standard packages are being used. A few very basic functions reside in
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the core library, and all others are implemented in plugins. A plugin
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registry is used to store the details of the plugins in a binary
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registry file. This way, a program using GStreamer does not have to load
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all plugins to determine which are needed. Plugins are only loaded when
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their provided elements are requested.
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See the *GStreamer Library Reference* for the current implementation
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details of [`GstElement`](GstElement) and [`GstPlugin`](GstPlugin).
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## Pads
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*Pads* are used to negotiate links and data flow between elements in
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GStreamer. A pad can be viewed as a “place” or “port” on an element
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where links may be made with other elements, and through which data can
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flow to or from those elements. Pads have specific data handling
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capabilities: A pad can restrict the type of data that flows through it.
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Links are only allowed between two pads when the allowed data types of
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the two pads are compatible.
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An analogy may be helpful here. A pad is similar to a plug or jack on a
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physical device. Consider, for example, a home theater system consisting
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of an amplifier, a DVD player, and a (silent) video projector. Linking
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the DVD player to the amplifier is allowed because both devices have
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audio jacks, and linking the projector to the DVD player is allowed
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because both devices have compatible video jacks. Links between the
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projector and the amplifier may not be made because the projector and
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amplifier have different types of jacks. Pads in GStreamer serve the
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same purpose as the jacks in the home theater system.
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For the most part, all data in GStreamer flows one way through a link
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between elements. Data flows out of one element through one or more
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*source pads*, and elements accept incoming data through one or more
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*sink pads*. Source and sink elements have only source and sink pads,
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respectively.
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See the *GStreamer Library Reference* for the current implementation
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details of a [`GstPad`](GstPad).
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## GstMiniObject, Buffers and Events
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All streams of data in GStreamer are chopped up into chunks that are
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passed from a source pad on one element to a sink pad on another
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element. *GstMiniObject* is the structure used to hold these chunks of
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data.
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GstMiniObject contains the following important types:
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- An exact type indicating what type of data (event, buffer, ...) this
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GstMiniObject is.
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- A reference count indicating the number of elements currently
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holding a reference to the miniobject. When the reference count
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falls to zero, the miniobject will be disposed, and its memory will
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be freed in some sense (see below for more details).
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For data transport, there are two types of GstMiniObject defined: events
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(control) and buffers (content).
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Buffers may contain any sort of data that the two linked pads know how
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to handle. Normally, a buffer contains a chunk of some sort of audio or
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video data that flows from one element to another.
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Buffers also contain metadata describing the buffer's contents. Some of
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the important types of metadata are:
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- Pointers to one or more GstMemory objects. GstMemory objects are
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refcounted objects that encapsulate a region of memory.
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- A timestamp indicating the preferred display timestamp of the
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content in the buffer.
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Events contain information on the state of the stream flowing between
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the two linked pads. Events will only be sent if the element explicitly
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supports them, else the core will (try to) handle the events
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automatically. Events are used to indicate, for example, a media type,
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the end of a media stream or that the cache should be flushed.
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Events may contain several of the following items:
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- A subtype indicating the type of the contained event.
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- The other contents of the event depend on the specific event type.
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Events will be discussed extensively in [Events: Seeking, Navigation and
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More](plugin-development/advanced/events.md). Until then, the only event that
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will be used is the *EOS* event, which is used to indicate the end-of-stream
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(usually end-of-file).
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See the *GStreamer Library Reference* for the current implementation
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details of a [`GstMiniObject`](GstMiniObject), [`GstBuffer`](GstBuffer)
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and [`GstEvent`](GstEvent).
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### Buffer Allocation
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Buffers are able to store chunks of memory of several different types.
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The most generic type of buffer contains memory allocated by malloc().
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Such buffers, although convenient, are not always very fast, since data
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often needs to be specifically copied into the buffer.
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Many specialized elements create buffers that point to special memory.
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For example, the filesrc element usually maps a file into the address
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space of the application (using mmap()), and creates buffers that point
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into that address range. These buffers created by filesrc act exactly
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like generic buffers, except that they are read-only. The buffer freeing
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code automatically determines the correct method of freeing the
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underlying memory. Downstream elements that receive these kinds of
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buffers do not need to do anything special to handle or unreference it.
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Another way an element might get specialized buffers is to request them
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from a downstream peer through a GstBufferPool or GstAllocator. Elements
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can ask a GstBufferPool or GstAllocator from the downstream peer
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element. If downstream is able to provide these objects, upstream can
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use them to allocate buffers. See more in [Memory
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allocation](plugin-development/advanced/allocation.md).
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Many sink elements have accelerated methods for copying data to
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hardware, or have direct access to hardware. It is common for these
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elements to be able to create a GstBufferPool or GstAllocator for their
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upstream peers. One such example is ximagesink. It creates buffers that
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contain XImages. Thus, when an upstream peer copies data into the
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buffer, it is copying directly into the XImage, enabling ximagesink to
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draw the image directly to the screen instead of having to copy data
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into an XImage first.
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Filter elements often have the opportunity to either work on a buffer
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in-place, or work while copying from a source buffer to a destination
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buffer. It is optimal to implement both algorithms, since the GStreamer
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framework can choose the fastest algorithm as appropriate. Naturally,
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this only makes sense for strict filters -- elements that have exactly
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the same format on source and sink pads.
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## Media types and Properties
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GStreamer uses a type system to ensure that the data passed between
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elements is in a recognized format. The type system is also important
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for ensuring that the parameters required to fully specify a format
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match up correctly when linking pads between elements. Each link that is
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made between elements has a specified type and optionally a set of
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properties. See more about caps negotiation in [Caps
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negotiation](plugin-development/advanced/negotiation.md).
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### The Basic Types
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GStreamer already supports many basic media types. Following is a table
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of a few of the basic types used for buffers in GStreamer. The table
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contains the name ("media type") and a description of the type, the
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properties associated with the type, and the meaning of each property. A
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full list of supported types is included in [List of Defined
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Types](plugin-development/advanced/media-types.md#list-of-defined-types).
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<table>
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<caption>Table of Example Types</caption>
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<thead>
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<tr class="header">
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<th>Media Type</th>
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<th>Description</th>
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<th>Property</th>
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<th>Property Type</th>
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<th>Property Values</th>
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<th>Property Description</th>
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</tr>
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</thead>
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<tbody>
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<tr class="odd">
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<td>audio/*</td>
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<td><em>All audio types</em></td>
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<td>rate</td>
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<td>integer</td>
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<td>greater than 0</td>
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<td>The sample rate of the data, in samples (per channel) per second.</td>
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</tr>
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<tr class="even">
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<td></td>
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<td></td>
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<td>channels</td>
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<td>integer</td>
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<td>greater than 0</td>
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<td>The number of channels of audio data.</td>
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</tr>
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<tr class="odd">
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<td>audio/x-raw</td>
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<td>Unstructured and uncompressed raw integer audio data.</td>
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<td>format</td>
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<td>string</td>
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<td>S8 U8 S16LE S16BE U16LE U16BE S24_32LE S24_32BE U24_32LE U24_32BE S32LE S32BE U32LE U32BE S24LE S24BE U24LE U24BE S20LE S20BE U20LE U20BE S18LE S18BE U18LE U18BE F32LE F32BE F64LE F64BE</td>
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<td>The format of the sample data.</td>
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</tr>
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<tr class="even">
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<td>audio/mpeg</td>
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<td>Audio data compressed using the MPEG audio encoding scheme.</td>
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<td>mpegversion</td>
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<td>integer</td>
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<td>1, 2 or 4</td>
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<td>The MPEG-version used for encoding the data. The value 1 refers to MPEG-1, -2 and -2.5 layer 1, 2 or 3. The values 2 and 4 refer to the MPEG-AAC audio encoding schemes.</td>
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</tr>
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<tr class="odd">
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<td></td>
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<td></td>
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<td>framed</td>
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<td>boolean</td>
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<td>0 or 1</td>
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<td>A true value indicates that each buffer contains exactly one frame. A false value indicates that frames and buffers do not necessarily match up.</td>
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</tr>
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<tr class="even">
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<td></td>
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<td></td>
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<td>layer</td>
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<td>integer</td>
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<td>1, 2, or 3</td>
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<td>The compression scheme layer used to compress the data <em>(only if mpegversion=1)</em>.</td>
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</tr>
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<tr class="odd">
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<td></td>
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<td></td>
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<td>bitrate</td>
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<td>integer</td>
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<td>greater than 0</td>
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<td>The bitrate, in bits per second. For VBR (variable bitrate) MPEG data, this is the average bitrate.</td>
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</tr>
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<tr class="even">
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<td>audio/x-vorbis</td>
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<td>Vorbis audio data</td>
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<td></td>
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<td></td>
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<td></td>
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<td>There are currently no specific properties defined for this type.</td>
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</tr>
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</tbody>
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</table>
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