gstreamer/sys/d3d11
Seungha Yang b392ed82ba d3d11decoder: Implement array-of-texture DPB again
Re-implementation of array-of-texture based on d3d11 memory pool.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2097>
2021-03-24 15:44:42 +00:00
..
gstd3d11basefilter.cpp d3d11: Port to C++ 2021-03-14 13:05:22 +09:00
gstd3d11basefilter.h d3d11: Move core methods to gst-libs 2021-01-13 15:01:20 +00:00
gstd3d11compositor.cpp d3d11: Implement memory pool 2021-03-24 15:44:42 +00:00
gstd3d11compositor.h d3d11: Move core methods to gst-libs 2021-01-13 15:01:20 +00:00
gstd3d11compositorbin.cpp d3d11: Port to C++ 2021-03-14 13:05:22 +09:00
gstd3d11compositorbin.h d3d11: Move core methods to gst-libs 2021-01-13 15:01:20 +00:00
gstd3d11convert.cpp Revert "d3d11: Enable native multi-thread protection layer and make use of it" 2021-03-20 17:53:58 +09:00
gstd3d11convert.h d3d11: Port to C++ 2021-03-14 13:05:22 +09:00
gstd3d11converter.cpp Revert "d3d11: Enable native multi-thread protection layer and make use of it" 2021-03-20 17:53:58 +09:00
gstd3d11converter.h d3d11: Port to C++ 2021-03-14 13:05:22 +09:00
gstd3d11decoder.cpp d3d11decoder: Implement array-of-texture DPB again 2021-03-24 15:44:42 +00:00
gstd3d11decoder.h d3d11decoder: Implement array-of-texture DPB again 2021-03-24 15:44:42 +00:00
gstd3d11deinterlace.cpp gst: don't use volatile to mean atomic 2021-03-22 14:34:36 +11:00
gstd3d11deinterlace.h d3d11: Add support for deinterlacing by using ID3D11VideoProcessor interface 2021-02-17 03:52:19 +09:00
gstd3d11desktopdup.cpp Revert "d3d11: Enable native multi-thread protection layer and make use of it" 2021-03-20 17:53:58 +09:00
gstd3d11desktopdup.h d3d11: Move core methods to gst-libs 2021-01-13 15:01:20 +00:00
gstd3d11desktopdupsrc.cpp d3d11: Port to C++ 2021-03-14 13:05:22 +09:00
gstd3d11desktopdupsrc.h d3d11: Move core methods to gst-libs 2021-01-13 15:01:20 +00:00
gstd3d11download.cpp d3d11: Port to C++ 2021-03-14 13:05:22 +09:00
gstd3d11download.h d3d11: Move to G_DECLARE_FINAL_TYPE 2020-10-04 15:44:03 +00:00
gstd3d11h264dec.cpp d3d11decoder: Implement array-of-texture DPB again 2021-03-24 15:44:42 +00:00
gstd3d11h264dec.h d3d11decoder: Register elements per GPU device with capability check 2020-02-18 11:58:45 +00:00
gstd3d11h265dec.cpp d3d11decoder: Implement array-of-texture DPB again 2021-03-24 15:44:42 +00:00
gstd3d11h265dec.h d3d11decoder: Register elements per GPU device with capability check 2020-02-18 11:58:45 +00:00
gstd3d11mpeg2dec.cpp d3d11decoder: Implement array-of-texture DPB again 2021-03-24 15:44:42 +00:00
gstd3d11mpeg2dec.h d3d11: Add support for MPEG-2 video decoding 2021-01-25 18:05:53 +00:00
gstd3d11overlaycompositor.cpp Revert "d3d11: Enable native multi-thread protection layer and make use of it" 2021-03-20 17:53:58 +09:00
gstd3d11overlaycompositor.h d3d11: Move core methods to gst-libs 2021-01-13 15:01:20 +00:00
gstd3d11pluginutils.cpp d3d11: Implement memory pool 2021-03-24 15:44:42 +00:00
gstd3d11pluginutils.h d3d11: Implement memory pool 2021-03-24 15:44:42 +00:00
gstd3d11shader.cpp gst: don't use volatile to mean atomic 2021-03-22 14:34:36 +11:00
gstd3d11shader.h d3d11: Move core methods to gst-libs 2021-01-13 15:01:20 +00:00
gstd3d11upload.cpp d3d11: Use render-target and shader-resource bind flags by default 2021-03-17 22:17:22 +09:00
gstd3d11upload.h d3d11: Move to G_DECLARE_FINAL_TYPE 2020-10-04 15:44:03 +00:00
gstd3d11videoprocessor.cpp Revert "d3d11: Enable native multi-thread protection layer and make use of it" 2021-03-20 17:53:58 +09:00
gstd3d11videoprocessor.h d3d11: Port to C++ 2021-03-14 13:05:22 +09:00
gstd3d11videosink.cpp d3d11videosink: Avoid switching conversion tool during playback 2021-03-15 21:00:22 +09:00
gstd3d11videosink.h d3d11videosink: Add support for drawing on application's own texture 2021-01-26 18:14:37 +00:00
gstd3d11videosinkbin.cpp d3d11: Port to C++ 2021-03-14 13:05:22 +09:00
gstd3d11videosinkbin.h d3d11videosink: Add support for drawing on application's own texture 2021-01-26 18:14:37 +00:00
gstd3d11vp8dec.cpp d3d11decoder: Implement array-of-texture DPB again 2021-03-24 15:44:42 +00:00
gstd3d11vp8dec.h d3d11decoder: Add VP8 decoder element 2020-04-22 23:20:44 +00:00
gstd3d11vp9dec.cpp d3d11decoder: Implement array-of-texture DPB again 2021-03-24 15:44:42 +00:00
gstd3d11vp9dec.h d3d11decoder: Register elements per GPU device with capability check 2020-02-18 11:58:45 +00:00
gstd3d11window.cpp gst: don't use volatile to mean atomic 2021-03-22 14:34:36 +11:00
gstd3d11window.h d3d11videosink: Avoid switching conversion tool during playback 2021-03-15 21:00:22 +09:00
gstd3d11window_corewindow.cpp Revert "d3d11: Enable native multi-thread protection layer and make use of it" 2021-03-20 17:53:58 +09:00
gstd3d11window_corewindow.h d3d11: Move core methods to gst-libs 2021-01-13 15:01:20 +00:00
gstd3d11window_dummy.cpp Revert "d3d11: Enable native multi-thread protection layer and make use of it" 2021-03-20 17:53:58 +09:00
gstd3d11window_dummy.h d3d11videosink: Add support for drawing on application's own texture 2021-01-26 18:14:37 +00:00
gstd3d11window_swapchainpanel.cpp Revert "d3d11: Enable native multi-thread protection layer and make use of it" 2021-03-20 17:53:58 +09:00
gstd3d11window_swapchainpanel.h d3d11: Move core methods to gst-libs 2021-01-13 15:01:20 +00:00
gstd3d11window_win32.cpp gst: don't use volatile to mean atomic 2021-03-22 14:34:36 +11:00
gstd3d11window_win32.h d3d11: Move core methods to gst-libs 2021-01-13 15:01:20 +00:00
meson.build d3d11decoder: Enable high precision clock if needed 2021-03-23 12:41:43 +00:00
plugin.c d3d11: Port to C++ 2021-03-14 13:05:22 +09:00