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fce7431381
Our Direct3D11 abstraction layer has been improved and it gained good shape from API point of view. Also, On Windows, GstD3D11 has various advantages over GstGL in terms of compatibility/stability/feature/performance. Note that WGL implementation is known to be buggy for some drivers/vendors/scenario (that's a reason why Google implemented ANGLE). Moreover, GstGL is not fully optimized for Windows unfortunately. It's the time to open this interface to application developers for various optimized processing using our Direct3D11 infrastructure. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2646>
95 lines
3.2 KiB
C
95 lines
3.2 KiB
C
/* GStreamer
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* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#pragma once
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#include <gst/gst.h>
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#include <gst/video/video.h>
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#include <gst/d3d11/gstd3d11_fwd.h>
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G_BEGIN_DECLS
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#define GST_D3D11_COMMON_FORMATS \
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"RGBA64_LE, RGB10A2_LE, BGRA, RGBA, BGRx, RGBx, VUYA, NV12, NV21, " \
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"P010_10LE, P012_LE, P016_LE, I420, YV12, I420_10LE, I420_12LE, " \
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"Y42B, I422_10LE, I422_12LE, Y444, Y444_10LE, Y444_12LE, Y444_16LE, " \
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"GRAY8, GRAY16_LE, AYUV, AYUV64"
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#define GST_D3D11_EXTRA_IN_FORMATS \
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"Y410"
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#define GST_D3D11_SINK_FORMATS \
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"{ " GST_D3D11_COMMON_FORMATS " ," GST_D3D11_EXTRA_IN_FORMATS " }"
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#define GST_D3D11_SRC_FORMATS \
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"{ " GST_D3D11_COMMON_FORMATS " }"
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#define GST_D3D11_ALL_FORMATS \
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"{ " GST_D3D11_COMMON_FORMATS " ," GST_D3D11_EXTRA_IN_FORMATS " }"
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struct _GstD3D11Format
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{
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GstVideoFormat format;
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/* direct mapping to dxgi format if applicable */
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DXGI_FORMAT dxgi_format;
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/* formats for texture processing */
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DXGI_FORMAT resource_format[GST_VIDEO_MAX_PLANES];
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/* extra format used for unordered access view (unused) */
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DXGI_FORMAT uav_format[GST_VIDEO_MAX_PLANES];
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/* D3D11_FORMAT_SUPPORT flags */
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guint format_support[GST_VIDEO_MAX_PLANES];
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/* D3D11_FORMAT_SUPPORT2 flags (unused) */
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guint format_support2[GST_VIDEO_MAX_PLANES];
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/*< private >*/
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guint padding[GST_PADDING_LARGE];
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};
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GST_D3D11_API
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gboolean gst_d3d11_dxgi_format_get_size (DXGI_FORMAT format,
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guint width,
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guint height,
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guint pitch,
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gsize offset[GST_VIDEO_MAX_PLANES],
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gint stride[GST_VIDEO_MAX_PLANES],
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gsize *size);
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GST_D3D11_API
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GstVideoFormat gst_d3d11_dxgi_format_to_gst (DXGI_FORMAT format);
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GST_D3D11_API
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void gst_d3d11_format_init (GstD3D11Format * format);
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GST_D3D11_API
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guint gst_d3d11_dxgi_format_get_resource_format (DXGI_FORMAT format,
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DXGI_FORMAT resource_format[GST_VIDEO_MAX_PLANES]);
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GST_D3D11_API
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guint gst_d3d11_dxgi_format_get_alignment (DXGI_FORMAT format);
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GST_D3D11_API
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const gchar * gst_d3d11_dxgi_format_to_string (DXGI_FORMAT format);
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G_END_DECLS
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