gstreamer/ext/vulkan/shaders/meson.build
Matthew Waters 9593e4e8bb vulkan: add a new image copying element
Copies using the graphics pipeline, an input image and renders to an
output image.
2019-06-04 09:03:44 +00:00

44 lines
1.4 KiB
Meson

# Shaders
gst_vulkan_shader_sources = [
'identity.frag',
'identity.vert',
]
bin2array = find_program('bin2array.py')
vulkan_compiled_shader_sources = []
foreach shader: gst_vulkan_shader_sources
basefn = shader.split('.').get(0)
suffix = shader.split('.').get(1)
stage_arg = suffix == 'frag' ? '-fshader-stage=fragment' : '-fshader-stage=vertex'
basename = '@0@.@1@'.format(basefn, suffix)
spv_shader = basename + '.spv'
c_shader_source = basename + '.c'
c_shader_header = basename + '.h'
compiled_shader = custom_target(spv_shader,
input: shader,
output: spv_shader,
command: [
glslc,
stage_arg,
'@INPUT@',
'-o', '@OUTPUT@'
])
c_shader = custom_target (c_shader_source,
input: compiled_shader,
output: [c_shader_source, c_shader_header],
command: [ bin2array,
'--array-name=' + basename.underscorify(),
'--c-include=gst/gst.h',
'--element-type=gchar',
'--element-size=1',
'--linebreak=8',
'--input', '@INPUT@',
'--output', '@OUTPUT0@',
'--header-output', '@OUTPUT1@'])
vulkan_compiled_shader_sources += [c_shader]
endforeach