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Without this we can easily run into a race condition with async state changes: - the pipeline is doing an async state change - we set the internal bins to PLAYING but that's ignored because an async state change is currently pending - the async state change finishes but does not change the state of the internal bins because of locked_state==TRUE - the internal bins stay in PAUSED forever |
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.. | ||
gstrtspclientsink.c | ||
gstrtspclientsink.h | ||
Makefile.am | ||
meson.build | ||
plugin.c |