mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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379 lines
15 KiB
Markdown
379 lines
15 KiB
Markdown
# Mac OS X deployment
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This page explains how to deploy GStreamer along your application. There
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are different mechanisms, which have been reviewed in [Deploying your
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application](Deploying%2Byour%2Bapplication.html). The details for some
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of the mechanisms are given here, and more options might be added to
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this documentation in the future.
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The recommended tool to create installer packages for Mac OS X
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is [PackageMaker](http://developer.apple.com/library/mac/#documentation/DeveloperTools/Conceptual/PackageMakerUserGuide/Introduction/Introduction.html),
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provided with the [XCode developer
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tools](https://developer.apple.com/technologies/tools/).
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# Shared GStreamer
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This is the easiest way to deploy GStreamer, although most of the time
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it installs unnecessary files which grow the size of the installer and
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the target drive free space requirements. Since the SDK might be shared
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among all applications that use it, though, the extra space requirements
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are somewhat blurred.![](attachments/2097292/2424841.png)
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![](attachments/thumbnails/2097292/2424842)
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With PackageMaker, simply add the GStreamer SDK **runtime ** disk image
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([the same one you used to install the runtime in your development
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machine](Installing%2Bon%2BMac%2BOS%2BX.html)) inside your installer
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package and create a post-install script that mounts the disk image and
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installs the SDK package. You can use the following example, where you
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should replace `$INSTALL_PATH` with the path where your installer copied
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the SDK's disk image files (the `/tmp` directory is good place to
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install it as it will be removed at the end of the installation):
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``` bash
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hdiutil attach $INSTALL_PATH/gstreamer-sdk-2012.7-x86.dmg
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cd /Volumes/gstreamer-sdk-2012.7-x86/
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installer -pkg gstreamer-sdk-2012.7-x86.pkg -target "/"
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hdiutil detach /Volumes/gstreamer-sdk-2012.7-x86/
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rm $INSTALL_PATH/gstreamer-sdk-2012.7-x86.dmg
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```
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# Private deployment of GStreamer
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You can decide to distribute a private copy of the SDK with your
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application, although it's not the recommended method. In this case,
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simply copy the framework to the application's Frameworks folder as
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defined in the [bundle programming
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guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/BundleTypes/BundleTypes.html#//apple_ref/doc/uid/10000123i-CH101-SW19):
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``` bash
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cp -r /Library/Frameworks/GStreamer.framework ~/MyApp.app/Contents/Frameworks
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```
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Note that you can have several versions of the SDK, and targeting
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different architectures, installed in the system. Make sure you only
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copy the version you need and that you update accordingly the link
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`GStreamer.framework/Version/Current`:
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``` bash
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$ ls -l Frameworks/GStreamer.framework/Version/Current
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lrwxr-xr-x 1 fluendo staff 21 Jun 5 18:46 Frameworks/GStreamer.framework/Versions/Current -> ../Versions/0.10/x86
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```
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Since the SDK will be relocated, you will need to follow the
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instructions on how to relocate the SDK at the end of this page.
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# Deploy only necessary files, by manually picking them
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On the other side of the spectrum, if you want to reduce the space
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requirements (and installer size) to the maximum, you can manually
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choose which GStreamer libraries to deploy. Unfortunately, you are on
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your own on this road, besides using the object file displaying tool:
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[otool](https://developer.apple.com/library/mac/#documentation/darwin/reference/manpages/man1/otool.1.html).
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Being a similar technique to deploying a private copy of the SDK, keep
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in mind that you should relocate the SDK too, as explained at the end of
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this page.
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Bear also in mind that GStreamer is modular in nature. Plug-ins are
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loaded depending on the media that is being played, so, if you do not
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know in advance what files you are going to play, you do not know which
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plugins and shared libraries you need to deploy.
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# Deploy only necessary packages, using the provided ones
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This will produce a smaller installer than deploying the complete
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GStreamer SDK, without the added burden of having to manually pick each
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library. You just need to know which packages your application requires.
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![](images/icons/grey_arrow_down.gif)Available packages (Click to
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expand)
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<table>
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<colgroup>
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<col width="25%" />
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<col width="25%" />
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<col width="25%" />
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<col width="25%" />
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</colgroup>
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<thead>
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<tr class="header">
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<th>Package name</th>
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<th>Dependencies</th>
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<th>Licenses</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr class="odd">
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<td>base-system</td>
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<td> </td>
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<td>JPEG, FreeType, BSD-like, LGPL,<br />
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LGPL-2+, LGPL-2.1, LibPNG and MIT</td>
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<td>Base system dependencies</td>
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</tr>
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<tr class="even">
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<td>gobject-python</td>
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<td>base-system</td>
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<td>LGPL</td>
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<td>GLib/GObject python bindings</td>
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</tr>
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<tr class="odd">
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<td>gstreamer-capture</td>
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<td>base-system, gstreamer-core</td>
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<td>LGPL and LGPL-2+</td>
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<td>GStreamer plugins for capture</td>
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</tr>
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<tr class="even">
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<td>gstreamer-clutter</td>
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<td>base-system, gtk+-2.0, gstreamer-core</td>
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<td>LGPL</td>
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<td>GStreamer Clutter support</td>
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</tr>
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<tr class="odd">
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<td>gstreamer-codecs</td>
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<td>base-system, gstreamer-core</td>
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<td>BSD, Jasper-2.0, BSD-like, LGPL,<br />
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LGPL-2, LGPL-2+, LGPL-2.1 and LGPL-2.1+</td>
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<td>GStreamer codecs</td>
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</tr>
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<tr class="even">
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<td>gstreamer-codecs-gpl</td>
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<td>base-system, gstreamer-core</td>
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<td>BSD-like, LGPL, LGPL-2+ and LGPL-2.1+</td>
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<td>GStreamer codecs under the GPL license and/or with patents issues</td>
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</tr>
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<tr class="odd">
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<td>gstreamer-core</td>
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<td>base-system</td>
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<td>LGPL and LGPL-2+</td>
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<td>GStreamer core</td>
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</tr>
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<tr class="even">
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<td>gstreamer-dvd</td>
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<td>base-system, gstreamer-core</td>
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<td>GPL-2+, LGPL and LGPL-2+</td>
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<td>GStreamer DVD support</td>
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</tr>
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<tr class="odd">
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<td>gstreamer-effects</td>
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<td>base-system, gstreamer-core</td>
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<td>LGPL and LGPL-2+</td>
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<td>GStreamer effects and instrumentation plugins</td>
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</tr>
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<tr class="even">
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<td>gstreamer-networking</td>
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<td>base-system, gstreamer-core</td>
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<td>GPL-3, LGPL, LGPL-2+, LGPL-2.1+<br />
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and LGPL-3+</td>
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<td>GStreamer plugins for network protocols</td>
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</tr>
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<tr class="odd">
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<td>gstreamer-playback</td>
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<td>base-system, gstreamer-core</td>
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<td>LGPL and LGPL-2+</td>
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<td>GStreamer plugins for playback</td>
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</tr>
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<tr class="even">
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<td>gstreamer-python</td>
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<td>base-system, gobject-python,<br />
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gstreamer-core</td>
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<td>LGPL and LGPL-2.1+</td>
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<td>GStreamer python bindings</td>
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</tr>
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<tr class="odd">
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<td>gstreamer-system</td>
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<td>base-system, gstreamer-core</td>
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<td>LGPL, LGPL-2+ and LGPL-2.1+</td>
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<td>GStreamer system plugins</td>
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</tr>
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<tr class="even">
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<td>gstreamer-tutorials</td>
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<td> </td>
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<td>LGPL</td>
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<td>Tutorials for GStreamer</td>
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</tr>
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<tr class="odd">
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<td>gstreamer-visualizers</td>
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<td>base-system, gstreamer-core</td>
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<td>LGPL and LGPL-2+</td>
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<td>GStreamer visualization plugins</td>
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</tr>
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<tr class="even">
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<td>gtk+-2.0</td>
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<td>base-system</td>
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<td>LGPL</td>
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<td>Gtk toolkit</td>
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</tr>
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<tr class="odd">
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<td>gtk+-2.0-python</td>
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<td>base-system, gtk+-2.0</td>
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<td>LGPL and LGPL-2.1+</td>
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<td>Gtk python bindings</td>
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</tr>
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<tr class="even">
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<td>snappy</td>
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<td><p>base-system, gstreamer-clutter,<br />
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gtk+-2.0, gstreamer-playback,<br />
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gstreamer-core, gstreamer-codecs</p></td>
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<td>LGPL</td>
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<td>Snappy media player</td>
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</tr>
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</tbody>
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</table>
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Get the disk image file with all the packages:
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<table>
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<colgroup>
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<col width="100%" />
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</colgroup>
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<thead>
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<tr class="header">
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<th>Universal</th>
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</tr>
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</thead>
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<tbody>
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<tr class="odd">
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<td><p><a href="http://cdn.gstreamer.com/osx/universal/gstreamer-sdk-2013.6-universal-packages.dmg" class="external-link">GStreamer SDK 2013.6 (Congo) for Mac OS X (Deployment Packages)</a> - <a href="http://www.freedesktop.org/software/gstreamer-sdk/data/packages/osx/universal/gstreamer-sdk-2013.6-universal-packages.dmg" class="external-link">mirror</a> - <a href="http://cdn.gstreamer.com/osx/universal/gstreamer-sdk-2013.6-universal-packages.dmg.md5" class="external-link">md5</a> - <a href="http://cdn.gstreamer.com/osx/universal/gstreamer-sdk-2013.6-universal-packages.dmg.sha1" class="external-link">sha1</a></p></td>
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</tr>
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</tbody>
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</table>
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<table>
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<tbody>
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<tr class="odd">
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<td><img src="images/icons/emoticons/warning.png" width="16" height="16" /></td>
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<td><p>Due to the size of these files, usage of a <a href="http://en.wikipedia.org/wiki/Download_manager" class="external-link">Download Manager</a> is <strong>highly recommended</strong>. Take a look at <a href="http://en.wikipedia.org/wiki/Comparison_of_download_managers" class="external-link">this list</a> if you do not have one installed. If, after downloading, the installer reports itself as corrupt, chances are that the connection ended before the file was complete. A Download Manager will typically re-start the process and fetch the missing parts.</p></td>
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</tr>
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</tbody>
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</table>
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# Relocation of the SDK in OS X
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In some situations we might need to relocate the SDK, moving it to a
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different place in the file system, like for instance when we are
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shipping a private copy of the SDK with our application.
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### Location of dependent dynamic libraries.
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On Darwin operating systems, the dynamic linker doesn't locate dependent
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dynamic libraries using their leaf name, but instead it uses full paths,
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which makes it harder to relocate them as explained in the DYNAMIC
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LIBRARY LOADING section of
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[dyld](https://developer.apple.com/library/mac/#documentation/Darwin/Reference/ManPages/man1/dyld.1.html)'s
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man page:
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> Unlike many other operating systems, Darwin does not locate dependent
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> dynamic libraries via their leaf file name. Instead the full path to
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> each dylib is used (e.g. /usr/lib/libSystem.B.dylib). But there are
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> times when a full path is not appropriate; for instance, may want your
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> binaries to be installable in anywhere on the disk.
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We can get the list of paths used by an object file to locate its
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dependent dynamic libraries
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using [otool](https://developer.apple.com/library/mac/#documentation/darwin/reference/manpages/man1/otool.1.html):
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``` bash
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$ otool -L /Library/Frameworks/GStreamer.framework/Commands/gst-launch-1.0
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/Library/Frameworks/GStreamer.framework/Commands/gst-launch-1.0:
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/System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation (compatibility version 150.0.0, current version 550.43.0)
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/Library/Frameworks/GStreamer.framework/Versions/0.10/x86/lib/libgstreamer-1.0.0.dylib (compatibility version 31.0.0, current version 31.0.0)
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/Library/Frameworks/GStreamer.framework/Versions/0.10/x86/lib/libxml2.2.dylib (compatibility version 10.0.0, current version 10.8.0)
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...
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```
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As you might have already noticed, if we move the SDK to a different
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folder, it will stop working because the runtime linker won't be able to
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find `gstreamer-1.0` in the previous location
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`/Library/Frameworks/GStreamer.framework/Versions/0.10/x86/lib/libgstreamer-1.0.0.dylib`.
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This full path is extracted from the dynamic library ***install name***
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, a path that is used by the linker to determine its location. The
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install name of a library can be retrieved with
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[otool](https://developer.apple.com/library/mac/#documentation/darwin/reference/manpages/man1/otool.1.html) too:
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``` bash
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$ otool -D /Library/Frameworks/GStreamer.framework/Libraries/libgstreamer-1.0.dylib
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/Library/Frameworks/GStreamer.framework/Libraries/libgstreamer-1.0.dylib:
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/Library/Frameworks/GStreamer.framework/Versions/0.10/x86/lib/libgstreamer-1.0.0.dylib
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```
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Any object file that links to the dynamic library `gstreamer-1.0` will
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use the
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path `/Library/Frameworks/GStreamer.framework/Versions/0.10/x86/lib/libgstreamer-1.0.0.dylib` to
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locate it, as we saw previously with `gst-launch-1.0`.
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Since working exclusively with full paths wouldn't let us install our
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binaries anywhere in the path, the linker provides a mechanism of string
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substitution, adding three variables that can be used as a path prefix.
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At runtime the linker will replace them with the generated path for the
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prefix. These variables are `@executable_path`,
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`@loader_path` and `@rpath`, described in depth in the DYNAMIC LIBRARY
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LOADING section
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of [dyld](https://developer.apple.com/library/mac/#documentation/Darwin/Reference/ManPages/man1/dyld.1.html)'s
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man page.
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For our purpose we will use the `@executable_path` variable, which is
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replaced with a fixed path, the path to the directory containing the
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main executable: `/Applications/MyApp.app/Contents/MacOS`.
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The `@loader_path` variable can't be used in our scope, because it will
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be replaced with the path to the directory containing the mach-o binary
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that loaded the dynamic library, which can vary.
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Therefore, in order to relocate the SDK we will need to replace all
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paths
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containing `/Library/Frameworks/GStreamer.framework/` with `@executable_path/../Frameworks/GStreamer.framework/`, which
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can be done using
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the [install\_name\_tool](http://developer.apple.com/library/mac/#documentation/Darwin/Reference/ManPages/man1/install_name_tool.1.html)
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utility
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### Relocation of the binaries
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As mentioned in the previous section, we can use
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the `install_name_tool` in combination with `otool` to list all paths
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for dependant dynamic libraries and modify them to use the new location.
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However the SDK has a huge list of binaries and doing it manually would
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be a painful task. That's why a simple relocation script is provided
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which you can find in cerbero's repository
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(`cerbero/tools/osxrelocator.py`). This scripts takes 3 parameters:
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1. `directory`: the directory to parse looking for binaries
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2. `old_prefix`: the old prefix we want to change (eg:
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`/Library/Frameworks/GStreamer.framework`)
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3. `new_prefix`: the new prefix we want to use
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(eg: `@executable_path/../Frameworks/GStreamer.framework/`)
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When looking for binaries to fix, we will run the script in the
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following
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directories:
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``` bash
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$ osxrelocator.py MyApp.app/Contents/Frameworks/GStreamer.framework/Versions/Current/lib /Library/Frameworks/GStreamer.framework/ @executable_path/../Frameworks/GStreamer.framework/ -r
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$ osxrelocator.py MyApp.app/Contents/Frameworks/GStreamer.framework/Versions/Current/libexec /Library/Frameworks/GStreamer.framework/ @executable_path/../Frameworks/GStreamer.framework/ -r
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$ osxrelocator.py MyApp.app/Contents/Frameworks/GStreamer.framework/Versions/Current/bin /Library/Frameworks/GStreamer.framework/ @executable_path/../Frameworks/GStreamer.framework/ -r
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$ osxrelocator.py MyApp.app/Contents/MacOS /Library/Frameworks/GStreamer.framework/ @executable_path/../Frameworks/GStreamer.framework/ -r
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```
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### Adjusting environment variables with the new paths
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The application also needs to set the following environment variables to
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help other libraries finding resources in the new
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path:
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- `GST_PLUGIN_SYSTEM_PATH=/Applications/MyApp.app/Contents/Frameworks/GStreamer.framework/Versions/Current/lib/gstreamer-1.0`
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- `GST_PLUGIN_SCANNER=/Applications/MyApp.app/Contents/Frameworks/GStreamer.framework/Versions/Current/libexec/gstreamer-1.0/gst-plugin-scanner`
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- `GTK_PATH=/Applications/MyApp.app/Contents/Frameworks/GStreamer.framework/Versions/Current/`
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- `GIO_EXTRA_MODULES=/Applications/MyApp.app/Contents/Frameworks/GStreamer.framework/Versions/Current/lib/gio/modules`
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You can use the following functions:
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- C: [putenv("VAR=/foo/bar")](http://linux.die.net/man/3/putenv)
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- Python: [os.environ\['VAR'\] =
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'/foo/var'](http://docs.python.org/library/os.html)
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## Attachments:
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![](images/icons/bullet_blue.gif)
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[PackageMaker1.png](attachments/2097292/2424841.png) (image/png)
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![](images/icons/bullet_blue.gif)
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[PackageMaker2.png](attachments/2097292/2424842.png) (image/png)
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