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451 lines
18 KiB
Markdown
451 lines
18 KiB
Markdown
---
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title: Elements
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...
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# Elements
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The most important object in GStreamer for the application programmer is
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the
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[`GstElement`](http://gstreamer.freedesktop.org/data/doc/gstreamer/stable/gstreamer/html/GstElement.html)
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object. An element is the basic building block for a media pipeline. All
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the different high-level components you will use are derived from
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`GstElement`. Every decoder, encoder, demuxer, video or audio output is
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in fact a `GstElement`
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# What are elements?
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For the application programmer, elements are best visualized as black
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boxes. On the one end, you might put something in, the element does
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something with it and something else comes out at the other side. For a
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decoder element, for example, you'd put in encoded data, and the element
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would output decoded data. In the next chapter (see [Pads and
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capabilities](manual-pads.md)), you will learn more about data input
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and output in elements, and how you can set that up in your application.
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## Source elements
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Source elements generate data for use by a pipeline, for example reading
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from disk or from a sound card. [Visualisation of a source
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element](#visualisation-of-a-source-element) shows how we will visualise
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a source element. We always draw a source pad to the right of the
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element.
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![Visualisation of a source element](images/src-element.png "fig:")
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Source elements do not accept data, they only generate data. You can see
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this in the figure because it only has a source pad (on the right). A
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source pad can only generate data.
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## Filters, convertors, demuxers, muxers and codecs
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Filters and filter-like elements have both input and outputs pads. They
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operate on data that they receive on their input (sink) pads, and will
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provide data on their output (source) pads. Examples of such elements
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are a volume element (filter), a video scaler (convertor), an Ogg
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demuxer or a Vorbis decoder.
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Filter-like elements can have any number of source or sink pads. A video
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demuxer, for example, would have one sink pad and several (1-N) source
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pads, one for each elementary stream contained in the container format.
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Decoders, on the other hand, will only have one source and sink pads.
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![Visualisation of a filter element](images/filter-element.png "fig:")
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[Visualisation of a filter element](#visualisation-of-a-filter-element)
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shows how we will visualise a filter-like element. This specific element
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has one source and one sink element. Sink pads, receiving input data,
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are depicted at the left of the element; source pads are still on the
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right.
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![Visualisation of a filter element with more than one output
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pad](images/filter-element-multi.png "fig:")
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[Visualisation of a filter element with more than one output
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pad](#visualisation-of-a-filter-element-with----more-than-one-output-pad)
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shows another filter-like element, this one having more than one output
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(source) pad. An example of one such element could, for example, be an
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Ogg demuxer for an Ogg stream containing both audio and video. One
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source pad will contain the elementary video stream, another will
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contain the elementary audio stream. Demuxers will generally fire
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signals when a new pad is created. The application programmer can then
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handle the new elementary stream in the signal handler.
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## Sink elements
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Sink elements are end points in a media pipeline. They accept data but
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do not produce anything. Disk writing, soundcard playback, and video
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output would all be implemented by sink elements. [Visualisation of a
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sink element](#visualisation-of-a-sink-element) shows a sink element.
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![Visualisation of a sink element](images/sink-element.png "fig:")
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# Creating a `GstElement`
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The simplest way to create an element is to use
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[`gst_element_factory_make
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()`](http://gstreamer.freedesktop.org/data/doc/gstreamer/stable/gstreamer/html/GstElementFactory.html#gst-element-factory-make).
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This function takes a factory name and an element name for the newly
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created element. The name of the element is something you can use later
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on to look up the element in a bin, for example. The name will also be
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used in debug output. You can pass `NULL` as the name argument to get a
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unique, default name.
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When you don't need the element anymore, you need to unref it using
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[`gst_object_unref
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()`](http://gstreamer.freedesktop.org/data/doc/gstreamer/stable/gstreamer/html/GstObject.html#gst-object-unref).
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This decreases the reference count for the element by 1. An element has
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a refcount of 1 when it gets created. An element gets destroyed
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completely when the refcount is decreased to 0.
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The following example \[1\] shows how to create an element named
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*source* from the element factory named *fakesrc*. It checks if the
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creation succeeded. After checking, it unrefs the element.
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``` c
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#include <gst/gst.h>
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int
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main (int argc,
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char *argv[])
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{
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GstElement *element;
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/* init GStreamer */
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gst_init (&argc, &argv);
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/* create element */
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element = gst_element_factory_make ("fakesrc", "source");
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if (!element) {
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g_print ("Failed to create element of type 'fakesrc'\n");
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return -1;
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}
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gst_object_unref (GST_OBJECT (element));
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return 0;
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}
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```
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`gst_element_factory_make` is actually a shorthand for a combination of
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two functions. A
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[`GstElement`](http://gstreamer.freedesktop.org/data/doc/gstreamer/stable/gstreamer/html/GstElement.html)
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object is created from a factory. To create the element, you have to get
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access to a
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[`GstElementFactory`](http://gstreamer.freedesktop.org/data/doc/gstreamer/stable/gstreamer/html/GstElementFactory.html)
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object using a unique factory name. This is done with
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[`gst_element_factory_find
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()`](http://gstreamer.freedesktop.org/data/doc/gstreamer/stable/gstreamer/html/GstElementFactory.html#gst-element-factory-find).
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The following code fragment is used to get a factory that can be used to
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create the *fakesrc* element, a fake data source. The function
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[`gst_element_factory_create
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()`](http://gstreamer.freedesktop.org/data/doc/gstreamer/stable/gstreamer/html/GstElementFactory.html#gst-element-factory-create)
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will use the element factory to create an element with the given name.
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``` c
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#include <gst/gst.h>
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int
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main (int argc,
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char *argv[])
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{
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GstElementFactory *factory;
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GstElement * element;
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/* init GStreamer */
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gst_init (&argc, &argv);
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/* create element, method #2 */
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factory = gst_element_factory_find ("fakesrc");
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if (!factory) {
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g_print ("Failed to find factory of type 'fakesrc'\n");
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return -1;
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}
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element = gst_element_factory_create (factory, "source");
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if (!element) {
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g_print ("Failed to create element, even though its factory exists!\n");
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return -1;
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}
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gst_object_unref (GST_OBJECT (element));
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return 0;
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}
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```
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# Using an element as a `GObject`
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A
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[`GstElement`](http://gstreamer.freedesktop.org/data/doc/gstreamer/stable/gstreamer/html/GstElement.html)
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can have several properties which are implemented using standard
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`GObject` properties. The usual `GObject` methods to query, set and get
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property values and `GParamSpecs` are therefore supported.
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Every `GstElement` inherits at least one property from its parent
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`GstObject`: the "name" property. This is the name you provide to the
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functions `gst_element_factory_make ()` or `gst_element_factory_create
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()`. You can get and set this property using the functions
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`gst_object_set_name` and `gst_object_get_name` or use the `GObject`
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property mechanism as shown below.
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``` c
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#include <gst/gst.h>
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int
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main (int argc,
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char *argv[])
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{
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GstElement *element;
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gchar *name;
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/* init GStreamer */
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gst_init (&argc, &argv);
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/* create element */
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element = gst_element_factory_make ("fakesrc", "source");
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/* get name */
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g_object_get (G_OBJECT (element), "name", &name, NULL);
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g_print ("The name of the element is '%s'.\n", name);
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g_free (name);
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gst_object_unref (GST_OBJECT (element));
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return 0;
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}
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```
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Most plugins provide additional properties to provide more information
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about their configuration or to configure the element. `gst-inspect` is
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a useful tool to query the properties of a particular element, it will
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also use property introspection to give a short explanation about the
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function of the property and about the parameter types and ranges it
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supports. See [gst-inspect](manual-checklist-element.md#gst-inspect) in
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the appendix for details about `gst-inspect`.
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For more information about `GObject` properties we recommend you read
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the [GObject
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manual](http://developer.gnome.org/gobject/stable/rn01.html) and an
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introduction to [The Glib Object
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system](http://developer.gnome.org/gobject/stable/pt01.html).
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A
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[`GstElement`](http://gstreamer.freedesktop.org/data/doc/gstreamer/stable/gstreamer/html/GstElement.html)
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also provides various `GObject` signals that can be used as a flexible
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callback mechanism. Here, too, you can use `gst-inspect` to see which
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signals a specific element supports. Together, signals and properties
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are the most basic way in which elements and applications interact.
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# More about element factories
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In the previous section, we briefly introduced the
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[`GstElementFactory`](http://gstreamer.freedesktop.org/data/doc/gstreamer/stable/gstreamer/html/GstElementFactory.html)
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object already as a way to create instances of an element. Element
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factories, however, are much more than just that. Element factories are
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the basic types retrieved from the GStreamer registry, they describe all
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plugins and elements that GStreamer can create. This means that element
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factories are useful for automated element instancing, such as what
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autopluggers do, and for creating lists of available elements.
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## Getting information about an element using a factory
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Tools like `gst-inspect` will provide some generic information about an
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element, such as the person that wrote the plugin, a descriptive name
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(and a shortname), a rank and a category. The category can be used to
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get the type of the element that can be created using this element
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factory. Examples of categories include `Codec/Decoder/Video` (video
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decoder), `Codec/Encoder/Video` (video encoder), `Source/Video` (a video
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generator), `Sink/Video` (a video output), and all these exist for audio
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as well, of course. Then, there's also `Codec/Demuxer` and `Codec/Muxer`
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and a whole lot more. `gst-inspect` will give a list of all factories,
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and `gst-inspect <factory-name>` will list all of the above information,
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and a lot more.
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``` c
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#include <gst/gst.h>
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int
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main (int argc,
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char *argv[])
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{
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GstElementFactory *factory;
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/* init GStreamer */
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gst_init (&argc, &argv);
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/* get factory */
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factory = gst_element_factory_find ("fakesrc");
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if (!factory) {
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g_print ("You don't have the 'fakesrc' element installed!\n");
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return -1;
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}
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/* display information */
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g_print ("The '%s' element is a member of the category %s.\n"
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"Description: %s\n",
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gst_plugin_feature_get_name (GST_PLUGIN_FEATURE (factory)),
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gst_element_factory_get_metadata (factory, GST_ELEMENT_METADATA_KLASS),
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gst_element_factory_get_metadata (factory, GST_ELEMENT_METADATA_DESCRIPTION));
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return 0;
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}
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```
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You can use `gst_registry_pool_feature_list (GST_TYPE_ELEMENT_FACTORY)`
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to get a list of all the element factories that GStreamer knows about.
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## Finding out what pads an element can contain
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Perhaps the most powerful feature of element factories is that they
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contain a full description of the pads that the element can generate,
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and the capabilities of those pads (in layman words: what types of media
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can stream over those pads), without actually having to load those
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plugins into memory. This can be used to provide a codec selection list
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for encoders, or it can be used for autoplugging purposes for media
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players. All current GStreamer-based media players and autopluggers work
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this way. We'll look closer at these features as we learn about `GstPad`
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and `GstCaps` in the next chapter: [Pads and
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capabilities](manual-pads.md)
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# Linking elements
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By linking a source element with zero or more filter-like elements and
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finally a sink element, you set up a media pipeline. Data will flow
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through the elements. This is the basic concept of media handling in
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GStreamer.
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![Visualisation of three linked elements](images/linked-elements.png
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"fig:")
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By linking these three elements, we have created a very simple chain of
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elements. The effect of this will be that the output of the source
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element (“element1”) will be used as input for the filter-like element
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(“element2”). The filter-like element will do something with the data
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and send the result to the final sink element (“element3”).
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Imagine the above graph as a simple Ogg/Vorbis audio decoder. The source
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is a disk source which reads the file from disc. The second element is a
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Ogg/Vorbis audio decoder. The sink element is your soundcard, playing
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back the decoded audio data. We will use this simple graph to construct
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an Ogg/Vorbis player later in this manual.
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In code, the above graph is written like this:
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``` c
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#include <gst/gst.h>
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int
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main (int argc,
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char *argv[])
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{
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GstElement *pipeline;
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GstElement *source, *filter, *sink;
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/* init */
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gst_init (&argc, &argv);
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/* create pipeline */
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pipeline = gst_pipeline_new ("my-pipeline");
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/* create elements */
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source = gst_element_factory_make ("fakesrc", "source");
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filter = gst_element_factory_make ("identity", "filter");
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sink = gst_element_factory_make ("fakesink", "sink");
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/* must add elements to pipeline before linking them */
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gst_bin_add_many (GST_BIN (pipeline), source, filter, sink, NULL);
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/* link */
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if (!gst_element_link_many (source, filter, sink, NULL)) {
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g_warning ("Failed to link elements!");
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}
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[..]
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}
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```
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For more specific behaviour, there are also the functions
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`gst_element_link ()` and `gst_element_link_pads ()`. You can also
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obtain references to individual pads and link those using various
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`gst_pad_link_* ()` functions. See the API references for more details.
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Important: you must add elements to a bin or pipeline *before* linking
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them, since adding an element to a bin will disconnect any already
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existing links. Also, you cannot directly link elements that are not in
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the same bin or pipeline; if you want to link elements or pads at
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different hierarchy levels, you will need to use ghost pads (more about
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ghost pads later, see [Ghost pads](manual-pads.md#ghost-pads)).
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# Element States
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After being created, an element will not actually perform any actions
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yet. You need to change elements state to make it do something.
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GStreamer knows four element states, each with a very specific meaning.
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Those four states are:
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- `GST_STATE_NULL`: this is the default state. No resources are
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allocated in this state, so, transitioning to it will free all
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resources. The element must be in this state when its refcount
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reaches 0 and it is freed.
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- `GST_STATE_READY`: in the ready state, an element has allocated all
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of its global resources, that is, resources that can be kept within
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streams. You can think about opening devices, allocating buffers and
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so on. However, the stream is not opened in this state, so the
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stream positions is automatically zero. If a stream was previously
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opened, it should be closed in this state, and position, properties
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and such should be reset.
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- `GST_STATE_PAUSED`: in this state, an element has opened the stream,
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but is not actively processing it. An element is allowed to modify a
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stream's position, read and process data and such to prepare for
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playback as soon as state is changed to PLAYING, but it is *not*
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allowed to play the data which would make the clock run. In summary,
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PAUSED is the same as PLAYING but without a running clock.
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Elements going into the PAUSED state should prepare themselves for
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moving over to the PLAYING state as soon as possible. Video or audio
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outputs would, for example, wait for data to arrive and queue it so
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they can play it right after the state change. Also, video sinks can
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already play the first frame (since this does not affect the clock
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yet). Autopluggers could use this same state transition to already
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plug together a pipeline. Most other elements, such as codecs or
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filters, do not need to explicitly do anything in this state,
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however.
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- `GST_STATE_PLAYING`: in the PLAYING state, an element does exactly
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the same as in the PAUSED state, except that the clock now runs.
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You can change the state of an element using the function
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`gst_element_set_state ()`. If you set an element to another state,
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GStreamer will internally traverse all intermediate states. So if you
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set an element from NULL to PLAYING, GStreamer will internally set the
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element to READY and PAUSED in between.
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When moved to `GST_STATE_PLAYING`, pipelines will process data
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automatically. They do not need to be iterated in any form. Internally,
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GStreamer will start threads that take this task on to them. GStreamer
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will also take care of switching messages from the pipeline's thread
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into the application's own thread, by using a
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[`GstBus`](http://gstreamer.freedesktop.org/data/doc/gstreamer/stable/gstreamer/html/GstBus.html).
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See [Bus](manual-bus.md) for details.
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When you set a bin or pipeline to a certain target state, it will
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usually propagate the state change to all elements within the bin or
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pipeline automatically, so it's usually only necessary to set the state
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of the top-level pipeline to start up the pipeline or shut it down.
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However, when adding elements dynamically to an already-running
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pipeline, e.g. from within a "pad-added" signal callback, you need to
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set it to the desired target state yourself using `gst_element_set_state
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()` or `gst_element_sync_state_with_parent ()`.
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1. The code for this example is automatically extracted from the
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documentation and built under `tests/examples/manual` in the
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GStreamer tarball.
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