gstreamer/win32/vs6/autogen.dsp
Jan Schmidt 6062b97aed win32/vs6/: Mark *.dsp & *.dsw as binary files and convert to DOS line endings, as they don't load into VS6 correctly...
Original commit message from CVS:
* win32/vs6/autogen.dsp:
* win32/vs6/gst_plugins_good.dsw:
* win32/vs6/libgstalaw.dsp:
* win32/vs6/libgstalpha.dsp:
* win32/vs6/libgstalphacolor.dsp:
* win32/vs6/libgstapetag.dsp:
* win32/vs6/libgstaudiofx.dsp:
* win32/vs6/libgstauparse.dsp:
* win32/vs6/libgstautodetect.dsp:
* win32/vs6/libgstavi.dsp:
* win32/vs6/libgstcutter.dsp:
* win32/vs6/libgstdirectdraw.dsp:
* win32/vs6/libgstdirectsound.dsp:
* win32/vs6/libgsteffectv.dsp:
* win32/vs6/libgstflx.dsp:
* win32/vs6/libgstgoom.dsp:
* win32/vs6/libgsticydemux.dsp:
* win32/vs6/libgstid3demux.dsp:
* win32/vs6/libgstinterleave.dsp:
* win32/vs6/libgstjpeg.dsp:
* win32/vs6/libgstlevel.dsp:
* win32/vs6/libgstmatroska.dsp:
* win32/vs6/libgstmedian.dsp:
* win32/vs6/libgstmonoscope.dsp:
* win32/vs6/libgstmulaw.dsp:
* win32/vs6/libgstmultipart.dsp:
* win32/vs6/libgstqtdemux.dsp:
* win32/vs6/libgstrtp.dsp:
* win32/vs6/libgstrtsp.dsp:
* win32/vs6/libgstsmpte.dsp:
* win32/vs6/libgstspeex.dsp:
* win32/vs6/libgstudp.dsp:
* win32/vs6/libgstvideobalance.dsp:
* win32/vs6/libgstvideobox.dsp:
* win32/vs6/libgstvideocrop.dsp:
* win32/vs6/libgstvideoflip.dsp:
* win32/vs6/libgstvideomixer.dsp:
* win32/vs6/libgstwaveform.dsp:
* win32/vs6/libgstwavenc.dsp:
* win32/vs6/libgstwavparse.dsp:
Mark *.dsp & *.dsw as binary files and convert to DOS line
endings, as they don't load into VS6 correctly otherwise.
2007-06-15 09:13:55 +00:00

149 lines
4.4 KiB
Text

# Microsoft Developer Studio Project File - Name="autogen" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Generic Project" 0x010a
CFG=autogen - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "autogen.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "autogen.mak" CFG="autogen - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "autogen - Win32 Release" (based on "Win32 (x86) Generic Project")
!MESSAGE "autogen - Win32 Debug" (based on "Win32 (x86) Generic Project")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
MTL=midl.exe
!IF "$(CFG)" == "autogen - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
!ELSEIF "$(CFG)" == "autogen - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
!ENDIF
# Begin Target
# Name "autogen - Win32 Release"
# Name "autogen - Win32 Debug"
# Begin Source File
SOURCE="..\..\gst\playback\gstplay-marshal.list"
!IF "$(CFG)" == "autogen - Win32 Release"
# Begin Custom Build
InputPath="..\..\gst\playback\gstplay-marshal.list"
BuildCmds= \
echo #include "glib-object.h" > gstudp-marshal.c.tmp \
echo #include "gstudp-marshal.h" >> gstudp-marshal.c.tmp \
glib-genmarshal --body --prefix=gst_udp_marshal ..\..\gst\udp\gstudp-marshal.list >> gstudp-marshal.c.tmp \
move gstudp-marshal.c.tmp ..\..\gst\udp\gstudp-marshal.c \
echo #include "gst/gstconfig.h" > gstudp-marshal.h.tmp \
glib-genmarshal --header --prefix=gst_udp_marshal ..\..\gst\udp\gstudp-marshal.list >> gstudp-marshal.h.tmp \
move gstudp-marshal.h.tmp ..\..\gst\udp\gstudp-marshal.h \
"..\..\gst\udp\gstudp-marshal.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"..\..\gst\udp\gstudp-marshal.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "autogen - Win32 Debug"
# Begin Custom Build
InputPath="..\..\gst\playback\gstplay-marshal.list"
BuildCmds= \
echo #include "glib-object.h" > gstudp-marshal.c.tmp \
echo #include "gstudp-marshal.h" >> gstudp-marshal.c.tmp \
glib-genmarshal --body --prefix=gst_udp_marshal ..\..\gst\udp\gstudp-marshal.list >> gstudp-marshal.c.tmp \
move gstudp-marshal.c.tmp ..\..\gst\udp\gstudp-marshal.c \
echo #include "gst/gstconfig.h" > gstudp-marshal.h.tmp \
glib-genmarshal --header --prefix=gst_udp_marshal ..\..\gst\udp\gstudp-marshal.list >> gstudp-marshal.h.tmp \
move gstudp-marshal.h.tmp ..\..\gst\udp\gstudp-marshal.h \
"..\..\gst\udp\gstudp-marshal.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"..\..\gst\udp\gstudp-marshal.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE="..\common\gstudp-enumtypes.c"
!IF "$(CFG)" == "autogen - Win32 Release"
# Begin Custom Build
InputPath="..\common\gstudp-enumtypes.c"
BuildCmds= \
copy /y ..\common\gstudp-enumtypes.c ..\..\gst\udp\gstudp-enumtypes.c \
copy /y ..\common\gstudp-enumtypes.h ..\..\gst\udp\gstudp-enumtypes.h \
"..\..\gst\udp\gstudp-enumtypes.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"..\..\gst\udp\gstudp-enumtypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "autogen - Win32 Debug"
# Begin Custom Build
InputPath="..\common\gstudp-enumtypes.c"
"..\..\gst\udp\gstudp-enumtypes.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy /y ..\common\gstudp-enumtypes.c ..\..\gst\udp\gstudp-enumtypes.c
copy /y ..\common\gstudp-enumtypes.h ..\..\gst\udp\gstudp-enumtypes.h
# End Custom Build
!ENDIF
# End Source File
# End Target
# End Project