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522 lines
14 KiB
Markdown
522 lines
14 KiB
Markdown
# Object relation types
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This document describes the relations between objects that exist in
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GStreamer. It will also describe the way of handling the relation wrt
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locking and refcounting.
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## parent-child relation
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```
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+---------+ +-------+
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| parent | | child |
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*--->| *----->| |
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| F1|<-----* 1|
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+---------+ +-------+
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```
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### properties
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- parent has references to multiple children
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- child has reference to parent
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- reference fields protected with LOCK
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- the reference held by each child to the parent is NOT reflected in
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the refcount of the parent.
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- the parent removes the floating flag of the child when taking
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ownership.
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- the application has valid reference to parent
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- creation/destruction requires two unnested locks and 1 refcount.
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### usage in GStreamer
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* GstBin -> GstElement
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* GstElement -> GstRealPad
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### lifecycle
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#### object creation
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The application creates two object and holds a pointer
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to them. The objects are initially FLOATING with a refcount of 1.
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```
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+---------+ +-------+
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*--->| parent | *--->| child |
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| * | | |
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| F1| | * F1|
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+---------+ +-------+
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```
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#### establishing the parent-child relationship
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The application then calls a method on the parent object to take ownership of
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the child object. The parent performs the following actions:
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```
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result = _set_parent (child, parent);
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if (result) {
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lock (parent);
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ref_pointer = child;
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1. update other data structures .. unlock (parent);
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} else {
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2. child had parent ..
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}
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```
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the `_set_parent()` method performs the following actions:
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```
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lock (child);
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if (child->parent != null) {
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unlock (child);
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return false;
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}
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if (is_floating (child)) {
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unset (child, floating);
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}
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else {
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_ref (child);
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}
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child->parent = parent;
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unlock (child);
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_signal (parent_set, child, parent);
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return true;
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```
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The function atomically checks if the child has no parent yet
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and will set the parent if not. It will also sink the child, meaning
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all floating references to the child are invalid now as it takes
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over the refcount of the object.
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Visually:
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after `_set_parent()` returns TRUE:
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```
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+---------+ +-------+
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*---->| parent | *-//->| child |
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| * | | |
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| F1|<-------------* 1|
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+---------+ +-------+
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```
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after parent updates ref_pointer to child.
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```
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+---------+ +-------+
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*---->| parent | *-//->| child |
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| *--------->| |
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| F1|<---------* 1|
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+---------+ +-------+
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```
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- only one parent is able to \_sink the same object because the
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\_set\_parent() method is atomic.
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- since only one parent is able to \_set\_parent() the object, only
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one will add a reference to the object.
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- since the parent can hold multiple references to children, we don’t
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need to lock the parent when locking the child. Many threads can
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call \_set\_parent() on the children with the same parent, the
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parent can then add all those to its lists.
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> Note: that the signal is emitted before the parent has added the
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> element to its internal data structures. This is not a problem
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> since the parent usually has his own signal to inform the app that
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> the child was reffed. One possible solution would be to update the
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> internal structure first and then perform a rollback if the \_set_parent()
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> failed. This is not a good solution as iterators might grab the
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> 'half-added' child too soon.
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#### using the parent-child relationship
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- since the initial floating reference to the child object became
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invalid after giving it to the parent, any reference to a child has
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at least a refcount \> 1.
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- this means that unreffing a child object cannot decrease the
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refcount to 0. In fact, only the parent can destroy and dispose the
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child object.
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- given a reference to the child object, the parent pointer is only
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valid when holding the child LOCK. Indeed, after unlocking the child
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LOCK, the parent can unparent the child or the parent could even
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become disposed. To avoid the parent dispose problem, when obtaining
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the parent pointer, if should be reffed before releasing the child
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LOCK.
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* getting a reference to the parent.
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- a referece is held to the child, so it cannot be disposed.
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``` c
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LOCK (child);
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parent = _ref (child->parent);
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UNLOCK (child);
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.. use parent ..
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_unref (parent);
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```
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* getting a reference to a child
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- a reference to a child can be obtained by reffing it before adding
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it to the parent or by querying the parent.
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- when requesting a child from the parent, a reference is held to the
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parent so it cannot be disposed. The parent will use its internal
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data structures to locate the child element and will return a
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reference to it with an incremented refcount. The requester should
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\_unref() the child after usage.
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* destroying the parent-child relationship
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- only the parent can actively destroy the parent-child relationship
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this typically happens when a method is called on the parent to
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release ownership of the child.
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- a child shall never remove itself from the parent.
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- since calling a method on the parent with the child as an argument
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requires the caller to obtain a valid reference to the child, the
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child refcount is at least \> 1.
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- the parent will perform the folowing actions:
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``` c
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LOCK (parent);
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if (ref_pointer == child) {
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ref_pointer = NULL;
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..update other data structures ..
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UNLOCK (parent);
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_unparent (child);
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} else {
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UNLOCK (parent);
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.. not our child ..
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}
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```
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The `_unparent()` method performs the following actions:
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``` c
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LOCK (child);
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if (child->parent != NULL) {
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child->parent = NULL;
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UNLOCK (child);
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_signal (PARENT_UNSET, child, parent);
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_unref (child);
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} else {
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UNLOCK (child);
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}
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```
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Since the `_unparent()` method unrefs the child object, it is possible that
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the child pointer is invalid after this function. If the parent wants to
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perform other actions on the child (such as signal emmision) it should
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`_ref()` the child first.
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## single-reffed relation
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```
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+---------+ +---------+
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*--->| object1 | *--->| object2 |
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| *--------->| |
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| 1| | 2|
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+---------+ +---------+
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```
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### properties
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- one object has a reference to another
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- reference field protected with LOCK
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- the reference held by the object is reflected in the refcount of the
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other object.
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- typically the other object can be shared among multiple other
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objects where each ref is counted for in the refcount.
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- no object has ownership of the other.
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- either shared state or copy-on-write.
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- creation/destruction requires one lock and one refcount.
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### usage
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GstRealPad -> GstCaps
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GstBuffer -> GstCaps
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GstEvent -> GstCaps
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GstEvent -> GstObject
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GstMessage -> GstCaps
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GstMessage -> GstObject
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### lifecycle
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#### Two objects exist unlinked.
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```
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+---------+ +---------+
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*--->| object1 | *--->| object2 |
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| * | | |
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| 1| | 1|
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+---------+ +---------+
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```
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#### establishing the single-reffed relationship
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The second object is attached to the first one using a method
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on the first object. The second object is reffed and a pointer
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is updated in the first object using the following algorithm:
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``` c
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LOCK (object1);
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if (object1->pointer)
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_unref (object1->pointer);
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object1->pointer = _ref (object2);
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UNLOCK (object1);
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```
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After releasing the lock on the first object is is not sure that
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object2 is still reffed from object1.
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```
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+---------+ +---------+
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*--->| object1 | *--->| object2 |
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| *--------->| |
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| 1| | 2|
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+---------+ +---------+
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```
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#### using the single-reffed relationship
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The only way to access object2 is by holding a ref to it or by
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getting the reference from object1.
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Reading the object pointed to by object1 can be done like this:
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``` c
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LOCK (object1);
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object2 = object1->pointer;
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_ref (object2);
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UNLOCK (object1);
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… use object2 …
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_unref (object2);
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```
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Depending on the type of the object, modifications can be done either with
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copy-on-write or directly into the object.
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Copy on write can practically only be done like this:
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``` c
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LOCK (object1);
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object2 = object1->pointer;
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object2 = _copy_on_write (object2);
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... make modifications to object2 ...
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UNLOCK (object1);
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Releasing the lock has only a very small window where the copy_on_write
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actually does not perform a copy:
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LOCK (object1);
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object2 = object1->pointer;
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_ref (object2);
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UNLOCK (object1);
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/* object2 now has at least 2 refcounts making the next
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copy-on-write make a real copy, unless some other thread writes
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another object2 to object1 here … */
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object2 = _copy_on_write (object2);
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/* make modifications to object2 … */
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LOCK (object1);
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if (object1->pointer != object2) {
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if (object1->pointer)
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_unref (object1->pointer);
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object1->pointer = gst_object_ref (object2);
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}
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UNLOCK (object1);
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```
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#### destroying the single-reffed relationship
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The folowing algorithm removes the single-reffed link between
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object1 and object2.
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``` c
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LOCK (object1);
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_unref (object1->pointer);
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object1->pointer = NULL;
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UNLOCK (object1);
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```
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Which yields the following initial state again:
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```
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+---------+ +---------+
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*--->| object1 | *--->| object2 |
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| * | | |
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| 1| | 1|
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+---------+ +---------+
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```
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## unreffed relation
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```
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+---------+ +---------+
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*--->| object1 | *--->| object2 |
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| *--------->| |
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| 1|<---------* 1|
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+---------+ +---------+
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```
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### properties
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- two objects have references to each other
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- both objects can only have 1 reference to another object.
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- reference fields protected with LOCK
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- the references held by each object are NOT reflected in the refcount
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of the other object.
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- no object has ownership of the other.
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- typically each object is owned by a different parent.
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- creation/destruction requires two nested locks and no refcounts.
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### usage
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- This type of link is used when the link is less important than the
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existance of the objects, If one of the objects is disposed, so is
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the link.
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GstRealPad <-> GstRealPad (srcpad lock taken first)
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### lifecycle
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#### Two objects exist unlinked.
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```
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+---------+ +---------+
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*--->| object1 | *--->| object2 |
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| * | | |
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| 1| | * 1|
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+---------+ +---------+
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```
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#### establishing the unreffed relationship
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Since we need to take two locks, the order in which these locks are
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taken is very important or we might cause deadlocks. This lock order
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must be defined for all unreffed relations. In these examples we always
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lock object1 first and then object2.
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``` c
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LOCK (object1);
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LOCK (object2);
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object2->refpointer = object1;
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object1->refpointer = object2;
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UNLOCK (object2);
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UNLOCK (object1);
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```
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#### using the unreffed relationship
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Reading requires taking one of the locks and reading the corresponing
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object. Again we need to ref the object before releasing the lock.
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``` c
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LOCK (object1);
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object2 = _ref (object1->refpointer);
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UNLOCK (object1);
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.. use object2 ..
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_unref (object2);
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```
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#### destroying the unreffed relationship
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Because of the lock order we need to be careful when destroying this
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Relation.
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When only a reference to object1 is held:
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``` c
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LOCK (object1);
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LOCK (object2);
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object1->refpointer->refpointer = NULL;
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object1->refpointer = NULL;
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UNLOCK (object2);
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UNLOCK (object1);
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```
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When only a reference to object2 is held we need to get a handle to the
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other object fist so that we can lock it first. There is a window where
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we need to release all locks and the relation could be invalid. To solve
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this we check the relation after grabbing both locks and retry if the
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relation changed.
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``` c
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retry:
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LOCK (object2);
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object1 = _ref (object2->refpointer);
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UNLOCK (object2);
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.. things can change here ..
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LOCK (object1);
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LOCK (object2);
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if (object1 == object2->refpointer) {
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/* relation unchanged */
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object1->refpointer->refpointer = NULL;
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object1->refpointer = NULL;
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}
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else {
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/* relation changed.. retry */
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UNLOCK (object2);
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UNLOCK (object1);
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_unref (object1);
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goto retry;
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}
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UNLOCK (object2);
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UNLOCK (object1);
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_unref (object1);
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/* When references are held to both objects. Note that it is not possible to
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get references to both objects with the locks released since when the
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references are taken and the locks are released, a concurrent update might
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have changed the link, making the references not point to linked objects. */
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LOCK (object1);
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LOCK (object2);
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if (object1->refpointer == object2) {
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object2->refpointer = NULL;
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object1->refpointer = NULL;
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}
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else {
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.. objects are not linked ..
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}
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UNLOCK (object2);
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UNLOCK (object1);
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```
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## double-reffed relation
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```
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+---------+ +---------+
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*--->| object1 | *--->| object2 |
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| *--------->| |
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| 2|<---------* 2|
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+---------+ +---------+
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```
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|
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### properties
|
||
|
||
- two objects have references to each other
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- reference fields protected with LOCK
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||
- the references held by each object are reflected in the refcount of
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the other object.
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- no object has ownership of the other.
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- typically each object is owned by a different parent.
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- creation/destruction requires two locks and two refcounts.
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#### usage
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||
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Not used in GStreamer.
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### lifecycle
|