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And fix some broken here and ther as well while at it.
419 lines
12 KiB
Markdown
419 lines
12 KiB
Markdown
---
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title: Playback Components
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...
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# Playback Components
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GStreamer includes several higher-level components to simplify an
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application developer's life. All of the components discussed here (for
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now) are targetted at media playback. The idea of each of these
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components is to integrate as closely as possible with a GStreamer
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pipeline, but to hide the complexity of media type detection and several
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other rather complex topics that have been discussed in [Advanced
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GStreamer concepts][advanced].
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We currently recommend people to use either playbin (see
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[Playbin](#playbin)) or decodebin (see [Decodebin](#decodebin)),
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depending on their needs. Playbin is the recommended solution for
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everything related to simple playback of media that should just work.
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Decodebin is a more flexible autoplugger that could be used to add more
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advanced features, such as playlist support, crossfading of audio tracks
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and so on. Its programming interface is more low-level than that of
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playbin, though.
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[advanced]: application-development/advanced/index.md
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## Playbin
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Playbin is an element that can be created using the standard GStreamer
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API (e.g. `gst_element_factory_make ()`). The factory is conveniently
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called “playbin”. By being a `GstPipeline` (and thus a `GstElement`),
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playbin automatically supports all of the features of this class,
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including error handling, tag support, state handling, getting stream
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positions, seeking, and so on.
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Setting up a playbin pipeline is as simple as creating an instance of
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the playbin element, setting a file location using the “uri” property on
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playbin, and then setting the element to the `GST_STATE_PLAYING` state
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(the location has to be a valid URI, so “\<protocol\>://\<location\>”,
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e.g. file:///tmp/my.ogg or http://www.example.org/stream.ogg).
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Internally, playbin will set up a pipeline to playback the media
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location.
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``` c
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#include <gst/gst.h>
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[.. my_bus_callback goes here ..]
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gint
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main (gint argc,
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gchar *argv[])
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{
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GMainLoop *loop;
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GstElement *play;
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GstBus *bus;
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/* init GStreamer */
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gst_init (&argc, &argv);
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loop = g_main_loop_new (NULL, FALSE);
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/* make sure we have a URI */
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if (argc != 2) {
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g_print ("Usage: %s <URI>\n", argv[0]);
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return -1;
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}
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/* set up */
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play = gst_element_factory_make ("playbin", "play");
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g_object_set (G_OBJECT (play), "uri", argv[1], NULL);
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bus = gst_pipeline_get_bus (GST_PIPELINE (play));
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gst_bus_add_watch (bus, my_bus_callback, loop);
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gst_object_unref (bus);
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gst_element_set_state (play, GST_STATE_PLAYING);
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/* now run */
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g_main_loop_run (loop);
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/* also clean up */
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gst_element_set_state (play, GST_STATE_NULL);
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gst_object_unref (GST_OBJECT (play));
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return 0;
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}
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```
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Playbin has several features that have been discussed previously:
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- Settable video and audio output (using the “video-sink” and
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“audio-sink” properties).
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- Mostly controllable and trackable as a `GstElement`, including error
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handling, eos handling, tag handling, state handling (through the
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`GstBus`), media position handling and seeking.
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- Buffers network-sources, with buffer fullness notifications being
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passed through the `GstBus`.
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- Supports visualizations for audio-only media.
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- Supports subtitles, both in the media as well as from separate
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files. For separate subtitle files, use the “suburi” property.
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- Supports stream selection and disabling. If your media has multiple
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audio or subtitle tracks, you can dynamically choose which one to
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play back, or decide to turn it off altogether (which is especially
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useful to turn off subtitles). For each of those, use the
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“current-text” and other related properties.
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For convenience, it is possible to test “playbin” on the commandline,
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using the command “gst-launch-1.0 playbin uri=file:///path/to/file”.
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## Decodebin
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Decodebin is the actual autoplugger backend of playbin, which was
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discussed in the previous section. Decodebin will, in short, accept
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input from a source that is linked to its sinkpad and will try to detect
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the media type contained in the stream, and set up decoder routines for
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each of those. It will automatically select decoders. For each decoded
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stream, it will emit the “pad-added” signal, to let the client know
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about the newly found decoded stream. For unknown streams (which might
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be the whole stream), it will emit the “unknown-type” signal. The
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application is then responsible for reporting the error to the user.
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``` c
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#include <gst/gst.h>
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[.. my_bus_callback goes here ..]
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GstElement *pipeline, *audio;
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static void
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cb_newpad (GstElement *decodebin,
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GstPad *pad,
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gpointer data)
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{
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GstCaps *caps;
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GstStructure *str;
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GstPad *audiopad;
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/* only link once */
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audiopad = gst_element_get_static_pad (audio, "sink");
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if (GST_PAD_IS_LINKED (audiopad)) {
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g_object_unref (audiopad);
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return;
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}
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/* check media type */
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caps = gst_pad_query_caps (pad, NULL);
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str = gst_caps_get_structure (caps, 0);
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if (!g_strrstr (gst_structure_get_name (str), "audio")) {
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gst_caps_unref (caps);
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gst_object_unref (audiopad);
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return;
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}
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gst_caps_unref (caps);
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/* link'n'play */
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gst_pad_link (pad, audiopad);
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g_object_unref (audiopad);
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}
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gint
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main (gint argc,
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gchar *argv[])
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{
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GMainLoop *loop;
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GstElement *src, *dec, *conv, *sink;
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GstPad *audiopad;
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GstBus *bus;
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/* init GStreamer */
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gst_init (&argc, &argv);
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loop = g_main_loop_new (NULL, FALSE);
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/* make sure we have input */
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if (argc != 2) {
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g_print ("Usage: %s <filename>\n", argv[0]);
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return -1;
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}
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/* setup */
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pipeline = gst_pipeline_new ("pipeline");
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bus = gst_pipeline_get_bus (GST_PIPELINE (pipeline));
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gst_bus_add_watch (bus, my_bus_callback, loop);
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gst_object_unref (bus);
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src = gst_element_factory_make ("filesrc", "source");
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g_object_set (G_OBJECT (src), "location", argv[1], NULL);
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dec = gst_element_factory_make ("decodebin", "decoder");
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g_signal_connect (dec, "pad-added", G_CALLBACK (cb_newpad), NULL);
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gst_bin_add_many (GST_BIN (pipeline), src, dec, NULL);
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gst_element_link (src, dec);
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/* create audio output */
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audio = gst_bin_new ("audiobin");
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conv = gst_element_factory_make ("audioconvert", "aconv");
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audiopad = gst_element_get_static_pad (conv, "sink");
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sink = gst_element_factory_make ("alsasink", "sink");
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gst_bin_add_many (GST_BIN (audio), conv, sink, NULL);
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gst_element_link (conv, sink);
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gst_element_add_pad (audio,
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gst_ghost_pad_new ("sink", audiopad));
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gst_object_unref (audiopad);
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gst_bin_add (GST_BIN (pipeline), audio);
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/* run */
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gst_element_set_state (pipeline, GST_STATE_PLAYING);
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g_main_loop_run (loop);
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/* cleanup */
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gst_element_set_state (pipeline, GST_STATE_NULL);
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gst_object_unref (GST_OBJECT (pipeline));
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return 0;
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}
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```
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Decodebin, similar to playbin, supports the following features:
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- Can decode an unlimited number of contained streams to decoded
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output pads.
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- Is handled as a `GstElement` in all ways, including tag or error
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forwarding and state handling.
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Although decodebin is a good autoplugger, there's a whole lot of things
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that it does not do and is not intended to do:
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- Taking care of input streams with a known media type (e.g. a DVD, an
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audio-CD or such).
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- Selection of streams (e.g. which audio track to play in case of
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multi-language media streams).
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- Overlaying subtitles over a decoded video stream.
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Decodebin can be easily tested on the commandline, e.g. by using the
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command `gst-launch-1.0 filesrc location=file.ogg ! decodebin
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! audioconvert ! audioresample ! autoaudiosink`.
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## URIDecodebin
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The uridecodebin element is very similar to decodebin, only that it
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automatically plugs a source plugin based on the protocol of the URI
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given.
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Uridecodebin will also automatically insert buffering elements when the
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uri is a slow network source. The buffering element will post BUFFERING
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messages that the application needs to handle as explained in
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[Buffering][buffering]. The following properties can be used
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to configure the buffering method:
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- The buffer-size property allows you to configure a maximum size in
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bytes for the buffer element.
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- The buffer-duration property allows you to configure a maximum size
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in time for the buffer element. The time will be estimated based on
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the bitrate of the network.
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- With the download property you can enable the download buffering method
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as described in [Download buffering][download-buffering]. Setting this
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option to TRUE will only enable download buffering for selected
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formats such as quicktime, flash video, avi and webm.
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- You can also enable buffering on the parsed/demuxed data with the
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use-buffering property. This is interesting to enable buffering on
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slower random access media such as a network file server.
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URIDecodebin can be easily tested on the commandline, e.g. by using the
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command `gst-launch-1.0 uridecodebin uri=file:///file.ogg !
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! audioconvert ! audioresample ! autoaudiosink`.
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[buffering]: application-development/advanced/buffering.md
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[download-buffering]: application-development/advanced/buffering.md#download-buffering
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## Playsink
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The playsink element is a powerful sink element. It has request pads for
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raw decoded audio, video and text and it will configure itself to play
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the media streams. It has the following features:
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- It exposes GstStreamVolume, GstVideoOverlay, GstNavigation and
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GstColorBalance interfaces and automatically plugs software elements
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to implement the interfaces when needed.
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- It will automatically plug conversion elements.
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- Can optionally render visualizations when there is no video input.
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- Configurable sink elements.
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- Configurable audio/video sync offset to fine-tune synchronization in
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badly muxed files.
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- Support for taking a snapshot of the last video frame.
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Below is an example of how you can use playsink. We use a uridecodebin
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element to decode into raw audio and video streams which we then link to
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the playsink request pads. We only link the first audio and video pads,
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you could use an input-selector to link all pads.
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``` c
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#include <gst/gst.h>
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[.. my_bus_callback goes here ..]
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GstElement *pipeline, *sink;
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static void
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cb_pad_added (GstElement *dec,
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GstPad *pad,
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gpointer data)
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{
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GstCaps *caps;
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GstStructure *str;
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const gchar *name;
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GstPadTemplate *templ;
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GstElementClass *klass;
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/* check media type */
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caps = gst_pad_query_caps (pad, NULL);
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str = gst_caps_get_structure (caps, 0);
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name = gst_structure_get_name (str);
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klass = GST_ELEMENT_GET_CLASS (sink);
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if (g_str_has_prefix (name, "audio")) {
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templ = gst_element_class_get_pad_template (klass, "audio_sink");
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} else if (g_str_has_prefix (name, "video")) {
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templ = gst_element_class_get_pad_template (klass, "video_sink");
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} else if (g_str_has_prefix (name, "text")) {
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templ = gst_element_class_get_pad_template (klass, "text_sink");
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} else {
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templ = NULL;
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}
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if (templ) {
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GstPad *sinkpad;
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sinkpad = gst_element_request_pad (sink, templ, NULL, NULL);
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if (!gst_pad_is_linked (sinkpad))
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gst_pad_link (pad, sinkpad);
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gst_object_unref (sinkpad);
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}
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}
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gint
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main (gint argc,
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gchar *argv[])
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{
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GMainLoop *loop;
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GstElement *dec;
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GstBus *bus;
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/* init GStreamer */
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gst_init (&argc, &argv);
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loop = g_main_loop_new (NULL, FALSE);
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/* make sure we have input */
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if (argc != 2) {
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g_print ("Usage: %s <uri>\n", argv[0]);
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return -1;
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}
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/* setup */
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pipeline = gst_pipeline_new ("pipeline");
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bus = gst_pipeline_get_bus (GST_PIPELINE (pipeline));
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gst_bus_add_watch (bus, my_bus_callback, loop);
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gst_object_unref (bus);
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dec = gst_element_factory_make ("uridecodebin", "source");
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g_object_set (G_OBJECT (dec), "uri", argv[1], NULL);
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g_signal_connect (dec, "pad-added", G_CALLBACK (cb_pad_added), NULL);
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/* create audio output */
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sink = gst_element_factory_make ("playsink", "sink");
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gst_util_set_object_arg (G_OBJECT (sink), "flags",
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"soft-colorbalance+soft-volume+vis+text+audio+video");
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gst_bin_add_many (GST_BIN (pipeline), dec, sink, NULL);
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/* run */
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gst_element_set_state (pipeline, GST_STATE_PLAYING);
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g_main_loop_run (loop);
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/* cleanup */
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gst_element_set_state (pipeline, GST_STATE_NULL);
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gst_object_unref (GST_OBJECT (pipeline));
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return 0;
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}
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```
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This example will show audio and video depending on what you give it.
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Try this example on an audio file and you will see that it shows
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visualizations. You can change the visualization at runtime by changing
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the vis-plugin property.
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