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A rendering mode can be "overlay" or "texture"'ed blit. The former mode implies that a VA surface used for rendering can't be re-used right away for decoding, so the sink shall make provisions to retain the associated surface proxy until the next surface is to be displayed. The latter mode implies that the VA surface is implicitly copied to an intermediate backing store, or back buffer of a frame buffer, so the associated surface proxy can be disposed right away. |
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