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synced 2024-12-28 03:00:35 +00:00
display: add support for rendering modes.
A rendering mode can be "overlay" or "texture"'ed blit. The former mode implies that a VA surface used for rendering can't be re-used right away for decoding, so the sink shall make provisions to retain the associated surface proxy until the next surface is to be displayed. The latter mode implies that the VA surface is implicitly copied to an intermediate backing store, or back buffer of a frame buffer, so the associated surface proxy can be disposed right away.
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5 changed files with 245 additions and 0 deletions
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@ -1237,3 +1237,181 @@ gst_vaapi_display_has_property(GstVaapiDisplay *display, const gchar *name)
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return find_property(display->priv->properties, name) != NULL;
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}
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static gboolean
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get_attribute(GstVaapiDisplay *display, VADisplayAttribType type, gint *value)
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{
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VADisplayAttribute attr;
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VAStatus status;
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attr.type = type;
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attr.flags = VA_DISPLAY_ATTRIB_GETTABLE;
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status = vaGetDisplayAttributes(display->priv->display, &attr, 1);
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if (!vaapi_check_status(status, "vaGetDisplayAttributes()"))
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return FALSE;
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*value = attr.value;
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return TRUE;
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}
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static gboolean
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set_attribute(GstVaapiDisplay *display, VADisplayAttribType type, gint value)
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{
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VADisplayAttribute attr;
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VAStatus status;
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attr.type = type;
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attr.value = value;
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attr.flags = VA_DISPLAY_ATTRIB_SETTABLE;
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status = vaSetDisplayAttributes(display->priv->display, &attr, 1);
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if (!vaapi_check_status(status, "vaSetDisplayAttributes()"))
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return FALSE;
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return TRUE;
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}
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static gboolean
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get_render_mode_VADisplayAttribRenderMode(
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GstVaapiDisplay *display,
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GstVaapiRenderMode *pmode
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)
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{
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gint modes, devices;
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if (!get_attribute(display, VADisplayAttribRenderDevice, &devices))
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return FALSE;
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if (!devices)
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return FALSE;
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if (!get_attribute(display, VADisplayAttribRenderMode, &modes))
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return FALSE;
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/* Favor "overlay" mode since it is the most restrictive one */
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if (modes & (VA_RENDER_MODE_LOCAL_OVERLAY|VA_RENDER_MODE_EXTERNAL_OVERLAY))
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*pmode = GST_VAAPI_RENDER_MODE_OVERLAY;
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else
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*pmode = GST_VAAPI_RENDER_MODE_TEXTURE;
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return TRUE;
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}
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static gboolean
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get_render_mode_VADisplayAttribDirectSurface(
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GstVaapiDisplay *display,
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GstVaapiRenderMode *pmode
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)
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{
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#if VA_CHECK_VERSION(0,34,0)
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/* VADisplayAttribDirectsurface was removed in VA-API >= 0.34.0 */
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return FALSE;
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#else
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gint direct_surface;
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if (!get_attribute(display, VADisplayAttribDirectSurface, &direct_surface))
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return FALSE;
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if (direct_surface)
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*pmode = GST_VAAPI_RENDER_MODE_OVERLAY;
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else
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*pmode = GST_VAAPI_RENDER_MODE_TEXTURE;
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return TRUE;
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#endif
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}
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static gboolean
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get_render_mode_default(
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GstVaapiDisplay *display,
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GstVaapiRenderMode *pmode
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)
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{
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switch (display->priv->display_type) {
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#if USE_WAYLAND
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case GST_VAAPI_DISPLAY_TYPE_WAYLAND:
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/* wl_buffer mapped from VA surface through vaGetSurfaceBufferWl() */
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*pmode = GST_VAAPI_RENDER_MODE_OVERLAY;
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break;
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#endif
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#if USE_DRM
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case GST_VAAPI_DISPLAY_TYPE_DRM:
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/* vaGetSurfaceBufferDRM() returns the underlying DRM buffer handle */
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*pmode = GST_VAAPI_RENDER_MODE_OVERLAY;
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break;
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#endif
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default:
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/* This includes VA/X11 and VA/GLX modes */
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*pmode = GST_VAAPI_RENDER_MODE_TEXTURE;
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break;
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}
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return TRUE;
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}
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/**
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* gst_vaapi_display_get_render_mode:
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* @display: a #GstVaapiDisplay
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* @pmode: return location for the VA @display rendering mode
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*
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* Returns the current VA @display rendering mode.
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*
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* Return value: %TRUE if VA @display rendering mode could be determined
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*/
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gboolean
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gst_vaapi_display_get_render_mode(
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GstVaapiDisplay *display,
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GstVaapiRenderMode *pmode
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)
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{
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g_return_val_if_fail(GST_VAAPI_IS_DISPLAY(display), FALSE);
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/* Try with render-mode attribute */
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if (get_render_mode_VADisplayAttribRenderMode(display, pmode))
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return TRUE;
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/* Try with direct-surface attribute */
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if (get_render_mode_VADisplayAttribDirectSurface(display, pmode))
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return TRUE;
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/* Default: determine from the display type */
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return get_render_mode_default(display, pmode);
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}
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/**
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* gst_vaapi_display_set_render_mode:
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* @display: a #GstVaapiDisplay
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* @mode: the #GstVaapiRenderMode to set
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*
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* Sets the VA @display rendering mode to the supplied @mode. This
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* function returns %FALSE if the rendering mode could not be set,
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* e.g. run-time switching rendering mode is not supported.
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*
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* Return value: %TRUE if VA @display rendering @mode could be changed
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* to the requested value
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*/
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gboolean
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gst_vaapi_display_set_render_mode(
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GstVaapiDisplay *display,
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GstVaapiRenderMode mode
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)
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{
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gint modes, devices;
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g_return_val_if_fail(GST_VAAPI_IS_DISPLAY(display), FALSE);
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if (!get_attribute(display, VADisplayAttribRenderDevice, &devices))
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return FALSE;
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modes = 0;
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switch (mode) {
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case GST_VAAPI_RENDER_MODE_OVERLAY:
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if (devices & VA_RENDER_DEVICE_LOCAL)
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modes |= VA_RENDER_MODE_LOCAL_OVERLAY;
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if (devices & VA_RENDER_DEVICE_EXTERNAL)
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modes |= VA_RENDER_MODE_EXTERNAL_OVERLAY;
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break;
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case GST_VAAPI_RENDER_MODE_TEXTURE:
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if (devices & VA_RENDER_DEVICE_LOCAL)
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modes |= VA_RENDER_MODE_LOCAL_GPU;
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if (devices & VA_RENDER_DEVICE_EXTERNAL)
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modes |= VA_RENDER_MODE_EXTERNAL_GPU;
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break;
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}
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if (!modes)
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return FALSE;
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if (!set_attribute(display, VADisplayAttribRenderMode, modes))
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return FALSE;
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return TRUE;
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}
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@ -25,6 +25,7 @@
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#include <va/va.h>
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#include <gst/gst.h>
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#include <gst/vaapi/gstvaapitypes.h>
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#include <gst/vaapi/gstvaapiimageformat.h>
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#include <gst/vaapi/gstvaapiprofile.h>
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@ -221,6 +222,18 @@ gst_vaapi_display_has_subpicture_format(
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gboolean
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gst_vaapi_display_has_property(GstVaapiDisplay *display, const gchar *name);
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gboolean
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gst_vaapi_display_get_render_mode(
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GstVaapiDisplay *display,
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GstVaapiRenderMode *pmode
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);
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gboolean
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gst_vaapi_display_set_render_mode(
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GstVaapiDisplay *display,
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GstVaapiRenderMode mode
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);
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G_END_DECLS
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#endif /* GST_VAAPI_DISPLAY_H */
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@ -116,6 +116,25 @@ struct _GstVaapiRectangle {
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guint32 height;
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};
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/**
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* GstVaapiRenderMode:
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* @GST_VAAPI_RENDER_MODE_OVERLAY: in this mode, the VA display
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* backend renders surfaces with an overlay engine. This means that
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* the surface that is currently displayed shall not be re-used
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* right away for decoding. i.e. it needs to be retained further,
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* until the next surface is to be displayed.
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* @GST_VAAPI_RENDER_MODE_TEXTURE: in this modem the VA display
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* backend renders surfaces with a textured blit (GPU/3D engine).
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* This means that the surface is copied to some intermediate
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* backing store, or back buffer of a frame buffer, and is free to
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* be re-used right away for decoding.
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*/
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typedef enum _GstVaapiRenderMode GstVaapiRenderMode;
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enum _GstVaapiRenderMode {
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GST_VAAPI_RENDER_MODE_OVERLAY = 1,
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GST_VAAPI_RENDER_MODE_TEXTURE
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};
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G_END_DECLS
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#endif /* GST_VAAPI_TYPES_H */
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@ -163,3 +163,25 @@ gst_vaapi_value_set_id(GValue *value, GstVaapiID id)
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GST_VAAPI_VALUE_ID(value) = id;
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}
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/* --- GstVaapiRenderMode --- */
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GType
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gst_vaapi_render_mode_get_type(void)
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{
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static GType render_mode_type = 0;
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static const GEnumValue render_modes[] = {
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{ GST_VAAPI_RENDER_MODE_OVERLAY,
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"Overlay render mode", "overlay" },
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{ GST_VAAPI_RENDER_MODE_TEXTURE,
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"Textured-blit render mode", "texture" },
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{ 0, NULL, NULL }
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};
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if (!render_mode_type) {
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render_mode_type =
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g_enum_register_static("GstVaapiRenderMode", render_modes);
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}
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return render_mode_type;
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}
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@ -44,6 +44,16 @@ G_BEGIN_DECLS
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*/
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#define GST_VAAPI_VALUE_HOLDS_ID(x) (G_VALUE_HOLDS((x), GST_VAAPI_TYPE_ID))
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/**
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* GST_VAAPI_TYPE_RENDER_MODE:
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*
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* A #GstVaapiRenderMode type that represents the VA display backend
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* rendering mode: overlay (2D engine) or textured-blit (3D engine).
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*
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* Return value: the #GType of GstVaapiRenderMode
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*/
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#define GST_VAAPI_TYPE_RENDER_MODE gst_vaapi_render_mode_get_type()
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GType
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gst_vaapi_id_get_type(void) G_GNUC_CONST;
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@ -53,6 +63,9 @@ gst_vaapi_value_get_id(const GValue *value);
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void
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gst_vaapi_value_set_id(GValue *value, GstVaapiID id);
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GType
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gst_vaapi_render_mode_get_type(void) G_GNUC_CONST;
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G_END_DECLS
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#endif /* GST_VAAPI_VALUE_H */
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