display: add support for rendering modes.

A rendering mode can be "overlay" or "texture"'ed blit.

The former mode implies that a VA surface used for rendering can't be
re-used right away for decoding, so the sink shall make provisions to
retain the associated surface proxy until the next surface is to be
displayed.

The latter mode implies that the VA surface is implicitly copied to an
intermediate backing store, or back buffer of a frame buffer, so the
associated surface proxy can be disposed right away.
This commit is contained in:
Gwenole Beauchesne 2012-08-27 18:11:37 +03:00
parent a503aaf9b9
commit a192f40ed9
5 changed files with 245 additions and 0 deletions

View file

@ -1237,3 +1237,181 @@ gst_vaapi_display_has_property(GstVaapiDisplay *display, const gchar *name)
return find_property(display->priv->properties, name) != NULL;
}
static gboolean
get_attribute(GstVaapiDisplay *display, VADisplayAttribType type, gint *value)
{
VADisplayAttribute attr;
VAStatus status;
attr.type = type;
attr.flags = VA_DISPLAY_ATTRIB_GETTABLE;
status = vaGetDisplayAttributes(display->priv->display, &attr, 1);
if (!vaapi_check_status(status, "vaGetDisplayAttributes()"))
return FALSE;
*value = attr.value;
return TRUE;
}
static gboolean
set_attribute(GstVaapiDisplay *display, VADisplayAttribType type, gint value)
{
VADisplayAttribute attr;
VAStatus status;
attr.type = type;
attr.value = value;
attr.flags = VA_DISPLAY_ATTRIB_SETTABLE;
status = vaSetDisplayAttributes(display->priv->display, &attr, 1);
if (!vaapi_check_status(status, "vaSetDisplayAttributes()"))
return FALSE;
return TRUE;
}
static gboolean
get_render_mode_VADisplayAttribRenderMode(
GstVaapiDisplay *display,
GstVaapiRenderMode *pmode
)
{
gint modes, devices;
if (!get_attribute(display, VADisplayAttribRenderDevice, &devices))
return FALSE;
if (!devices)
return FALSE;
if (!get_attribute(display, VADisplayAttribRenderMode, &modes))
return FALSE;
/* Favor "overlay" mode since it is the most restrictive one */
if (modes & (VA_RENDER_MODE_LOCAL_OVERLAY|VA_RENDER_MODE_EXTERNAL_OVERLAY))
*pmode = GST_VAAPI_RENDER_MODE_OVERLAY;
else
*pmode = GST_VAAPI_RENDER_MODE_TEXTURE;
return TRUE;
}
static gboolean
get_render_mode_VADisplayAttribDirectSurface(
GstVaapiDisplay *display,
GstVaapiRenderMode *pmode
)
{
#if VA_CHECK_VERSION(0,34,0)
/* VADisplayAttribDirectsurface was removed in VA-API >= 0.34.0 */
return FALSE;
#else
gint direct_surface;
if (!get_attribute(display, VADisplayAttribDirectSurface, &direct_surface))
return FALSE;
if (direct_surface)
*pmode = GST_VAAPI_RENDER_MODE_OVERLAY;
else
*pmode = GST_VAAPI_RENDER_MODE_TEXTURE;
return TRUE;
#endif
}
static gboolean
get_render_mode_default(
GstVaapiDisplay *display,
GstVaapiRenderMode *pmode
)
{
switch (display->priv->display_type) {
#if USE_WAYLAND
case GST_VAAPI_DISPLAY_TYPE_WAYLAND:
/* wl_buffer mapped from VA surface through vaGetSurfaceBufferWl() */
*pmode = GST_VAAPI_RENDER_MODE_OVERLAY;
break;
#endif
#if USE_DRM
case GST_VAAPI_DISPLAY_TYPE_DRM:
/* vaGetSurfaceBufferDRM() returns the underlying DRM buffer handle */
*pmode = GST_VAAPI_RENDER_MODE_OVERLAY;
break;
#endif
default:
/* This includes VA/X11 and VA/GLX modes */
*pmode = GST_VAAPI_RENDER_MODE_TEXTURE;
break;
}
return TRUE;
}
/**
* gst_vaapi_display_get_render_mode:
* @display: a #GstVaapiDisplay
* @pmode: return location for the VA @display rendering mode
*
* Returns the current VA @display rendering mode.
*
* Return value: %TRUE if VA @display rendering mode could be determined
*/
gboolean
gst_vaapi_display_get_render_mode(
GstVaapiDisplay *display,
GstVaapiRenderMode *pmode
)
{
g_return_val_if_fail(GST_VAAPI_IS_DISPLAY(display), FALSE);
/* Try with render-mode attribute */
if (get_render_mode_VADisplayAttribRenderMode(display, pmode))
return TRUE;
/* Try with direct-surface attribute */
if (get_render_mode_VADisplayAttribDirectSurface(display, pmode))
return TRUE;
/* Default: determine from the display type */
return get_render_mode_default(display, pmode);
}
/**
* gst_vaapi_display_set_render_mode:
* @display: a #GstVaapiDisplay
* @mode: the #GstVaapiRenderMode to set
*
* Sets the VA @display rendering mode to the supplied @mode. This
* function returns %FALSE if the rendering mode could not be set,
* e.g. run-time switching rendering mode is not supported.
*
* Return value: %TRUE if VA @display rendering @mode could be changed
* to the requested value
*/
gboolean
gst_vaapi_display_set_render_mode(
GstVaapiDisplay *display,
GstVaapiRenderMode mode
)
{
gint modes, devices;
g_return_val_if_fail(GST_VAAPI_IS_DISPLAY(display), FALSE);
if (!get_attribute(display, VADisplayAttribRenderDevice, &devices))
return FALSE;
modes = 0;
switch (mode) {
case GST_VAAPI_RENDER_MODE_OVERLAY:
if (devices & VA_RENDER_DEVICE_LOCAL)
modes |= VA_RENDER_MODE_LOCAL_OVERLAY;
if (devices & VA_RENDER_DEVICE_EXTERNAL)
modes |= VA_RENDER_MODE_EXTERNAL_OVERLAY;
break;
case GST_VAAPI_RENDER_MODE_TEXTURE:
if (devices & VA_RENDER_DEVICE_LOCAL)
modes |= VA_RENDER_MODE_LOCAL_GPU;
if (devices & VA_RENDER_DEVICE_EXTERNAL)
modes |= VA_RENDER_MODE_EXTERNAL_GPU;
break;
}
if (!modes)
return FALSE;
if (!set_attribute(display, VADisplayAttribRenderMode, modes))
return FALSE;
return TRUE;
}

View file

@ -25,6 +25,7 @@
#include <va/va.h>
#include <gst/gst.h>
#include <gst/vaapi/gstvaapitypes.h>
#include <gst/vaapi/gstvaapiimageformat.h>
#include <gst/vaapi/gstvaapiprofile.h>
@ -221,6 +222,18 @@ gst_vaapi_display_has_subpicture_format(
gboolean
gst_vaapi_display_has_property(GstVaapiDisplay *display, const gchar *name);
gboolean
gst_vaapi_display_get_render_mode(
GstVaapiDisplay *display,
GstVaapiRenderMode *pmode
);
gboolean
gst_vaapi_display_set_render_mode(
GstVaapiDisplay *display,
GstVaapiRenderMode mode
);
G_END_DECLS
#endif /* GST_VAAPI_DISPLAY_H */

View file

@ -116,6 +116,25 @@ struct _GstVaapiRectangle {
guint32 height;
};
/**
* GstVaapiRenderMode:
* @GST_VAAPI_RENDER_MODE_OVERLAY: in this mode, the VA display
* backend renders surfaces with an overlay engine. This means that
* the surface that is currently displayed shall not be re-used
* right away for decoding. i.e. it needs to be retained further,
* until the next surface is to be displayed.
* @GST_VAAPI_RENDER_MODE_TEXTURE: in this modem the VA display
* backend renders surfaces with a textured blit (GPU/3D engine).
* This means that the surface is copied to some intermediate
* backing store, or back buffer of a frame buffer, and is free to
* be re-used right away for decoding.
*/
typedef enum _GstVaapiRenderMode GstVaapiRenderMode;
enum _GstVaapiRenderMode {
GST_VAAPI_RENDER_MODE_OVERLAY = 1,
GST_VAAPI_RENDER_MODE_TEXTURE
};
G_END_DECLS
#endif /* GST_VAAPI_TYPES_H */

View file

@ -163,3 +163,25 @@ gst_vaapi_value_set_id(GValue *value, GstVaapiID id)
GST_VAAPI_VALUE_ID(value) = id;
}
/* --- GstVaapiRenderMode --- */
GType
gst_vaapi_render_mode_get_type(void)
{
static GType render_mode_type = 0;
static const GEnumValue render_modes[] = {
{ GST_VAAPI_RENDER_MODE_OVERLAY,
"Overlay render mode", "overlay" },
{ GST_VAAPI_RENDER_MODE_TEXTURE,
"Textured-blit render mode", "texture" },
{ 0, NULL, NULL }
};
if (!render_mode_type) {
render_mode_type =
g_enum_register_static("GstVaapiRenderMode", render_modes);
}
return render_mode_type;
}

View file

@ -44,6 +44,16 @@ G_BEGIN_DECLS
*/
#define GST_VAAPI_VALUE_HOLDS_ID(x) (G_VALUE_HOLDS((x), GST_VAAPI_TYPE_ID))
/**
* GST_VAAPI_TYPE_RENDER_MODE:
*
* A #GstVaapiRenderMode type that represents the VA display backend
* rendering mode: overlay (2D engine) or textured-blit (3D engine).
*
* Return value: the #GType of GstVaapiRenderMode
*/
#define GST_VAAPI_TYPE_RENDER_MODE gst_vaapi_render_mode_get_type()
GType
gst_vaapi_id_get_type(void) G_GNUC_CONST;
@ -53,6 +63,9 @@ gst_vaapi_value_get_id(const GValue *value);
void
gst_vaapi_value_set_id(GValue *value, GstVaapiID id);
GType
gst_vaapi_render_mode_get_type(void) G_GNUC_CONST;
G_END_DECLS
#endif /* GST_VAAPI_VALUE_H */