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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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553 lines
14 KiB
C
553 lines
14 KiB
C
/*
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* GStreamer
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* Copyright (C) 2015 Matthew Waters <matthew@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <gst/gl/gl.h>
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#include "gstglsl.h"
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#include "gstglsl_private.h"
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/**
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* SECTION:gstglsl
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* @short_description: helpers for dealing with OpenGL shaders
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* @see_also: #GstGLSLStage, #GstGLShader
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*/
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GQuark
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gst_glsl_error_quark (void)
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{
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return g_quark_from_static_string ("gst-glsl-error");
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}
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struct glsl_version_string
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{
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GstGLSLVersion version;
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const gchar *name;
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};
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static const struct glsl_version_string glsl_versions[] = {
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/* keep in sync with definition in the header */
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{GST_GLSL_VERSION_100, "100"},
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{GST_GLSL_VERSION_110, "110"},
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{GST_GLSL_VERSION_120, "120"},
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{GST_GLSL_VERSION_130, "130"},
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{GST_GLSL_VERSION_140, "140"},
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{GST_GLSL_VERSION_150, "150"},
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{GST_GLSL_VERSION_300, "300"},
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{GST_GLSL_VERSION_310, "310"},
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{GST_GLSL_VERSION_320, "320"},
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{GST_GLSL_VERSION_330, "330"},
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{GST_GLSL_VERSION_400, "400"},
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{GST_GLSL_VERSION_410, "410"},
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{GST_GLSL_VERSION_420, "420"},
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{GST_GLSL_VERSION_430, "430"},
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{GST_GLSL_VERSION_440, "440"},
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{GST_GLSL_VERSION_450, "450"},
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};
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struct glsl_profile_string
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{
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GstGLSLProfile profile;
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const gchar *name;
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};
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static const struct glsl_profile_string glsl_profiles[] = {
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/* keep in sync with definition in the header */
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{GST_GLSL_PROFILE_ES, "es"},
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{GST_GLSL_PROFILE_CORE, "core"},
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{GST_GLSL_PROFILE_COMPATIBILITY, "compatibility"},
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};
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const gchar *
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gst_glsl_version_to_string (GstGLSLVersion version)
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{
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int i;
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if (version == GST_GLSL_VERSION_NONE)
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return NULL;
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for (i = 0; i < G_N_ELEMENTS (glsl_versions); i++) {
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if (version == glsl_versions[i].version)
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return glsl_versions[i].name;
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}
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return NULL;
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}
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GstGLSLVersion
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gst_glsl_version_from_string (const gchar * string)
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{
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gchar *str;
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int i;
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if (string == NULL)
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return 0;
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str = g_strdup (string);
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str = g_strstrip (str);
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for (i = 0; i < G_N_ELEMENTS (glsl_versions); i++) {
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if (g_strcmp0 (str, glsl_versions[i].name) == 0) {
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g_free (str);
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return glsl_versions[i].version;
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}
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}
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g_free (str);
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return 0;
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}
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const gchar *
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gst_glsl_profile_to_string (GstGLSLProfile profile)
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{
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int i;
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if (profile == GST_GLSL_PROFILE_NONE)
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return NULL;
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/* multiple profiles are not allowed */
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if ((profile & (profile - 1)) != 0)
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return NULL;
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for (i = 0; i < G_N_ELEMENTS (glsl_profiles); i++) {
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if (profile == glsl_profiles[i].profile)
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return glsl_profiles[i].name;
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}
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return NULL;
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}
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GstGLSLProfile
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gst_glsl_profile_from_string (const gchar * string)
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{
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gchar *str;
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int i;
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if (string == NULL)
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return GST_GLSL_PROFILE_NONE;
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str = g_strdup (string);
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str = g_strstrip (str);
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for (i = 0; i < G_N_ELEMENTS (glsl_profiles); i++) {
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if (g_strcmp0 (str, glsl_profiles[i].name) == 0) {
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g_free (str);
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return glsl_profiles[i].profile;
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}
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}
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g_free (str);
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return GST_GLSL_PROFILE_NONE;
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}
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static gboolean
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_is_valid_version_profile (GstGLSLVersion version, GstGLSLProfile profile)
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{
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if (version == GST_GLSL_VERSION_NONE)
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return TRUE;
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/* versions that may not need an explicit profile */
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if (version <= GST_GLSL_VERSION_150 && profile == GST_GLSL_PROFILE_NONE)
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return TRUE;
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/* ES versions require an ES profile */
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if (version == GST_GLSL_VERSION_100 || version == GST_GLSL_VERSION_300
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|| version == GST_GLSL_VERSION_310 || version == GST_GLSL_VERSION_320)
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return profile == GST_GLSL_PROFILE_ES;
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/* required profile and no ES profile for normal GL contexts */
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if (version >= GST_GLSL_VERSION_330)
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return profile == GST_GLSL_PROFILE_NONE || profile == GST_GLSL_PROFILE_CORE
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|| profile == GST_GLSL_PROFILE_COMPATIBILITY;
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if (version <= GST_GLSL_VERSION_150)
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return profile == GST_GLSL_PROFILE_NONE
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|| profile == GST_GLSL_PROFILE_COMPATIBILITY;
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return FALSE;
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}
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gchar *
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gst_glsl_version_profile_to_string (GstGLSLVersion version,
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GstGLSLProfile profile)
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{
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const gchar *version_s, *profile_s;
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if (!_is_valid_version_profile (version, profile))
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return NULL;
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version_s = gst_glsl_version_to_string (version);
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/* no profiles in GL/ES <= 150 */
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if (version <= GST_GLSL_VERSION_150)
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profile_s = NULL;
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else
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profile_s = gst_glsl_profile_to_string (profile);
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if (!version_s)
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return NULL;
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if (profile_s)
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return g_strdup_printf ("%s %s", version_s, profile_s);
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return g_strdup (version_s);
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}
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static void
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_fixup_version_profile (GstGLSLVersion * version, GstGLSLProfile * profile)
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{
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if (*version == GST_GLSL_VERSION_100 || *version == GST_GLSL_VERSION_300
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|| *version == GST_GLSL_VERSION_310 || *version == GST_GLSL_VERSION_320)
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*profile = GST_GLSL_PROFILE_ES;
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else if (*version <= GST_GLSL_VERSION_150)
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*profile = GST_GLSL_PROFILE_COMPATIBILITY;
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else if (*profile == GST_GLSL_PROFILE_NONE
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&& *version >= GST_GLSL_VERSION_330)
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*profile = GST_GLSL_PROFILE_CORE;
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}
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/* @str points to the start of "#version", "# version" or "#\tversion", etc */
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static const gchar *
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_check_valid_version_preprocessor_string (const gchar * str)
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{
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gint i = 0;
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if (!str || !str[i])
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return NULL;
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/* there can be whitespace between the '#' and 'version' */
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do {
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i++;
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if (str[i] == '\0' || str[i] == '\n' || str[i] == '\r')
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return NULL;
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} while (g_ascii_isspace (str[i]));
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if (g_strstr_len (&str[i], 7, "version"))
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return &str[i + 7];
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return NULL;
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}
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gboolean
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gst_glsl_version_profile_from_string (const gchar * string,
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GstGLSLVersion * version_ret, GstGLSLProfile * profile_ret)
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{
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gchar *str, *version_s, *profile_s;
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GstGLSLVersion version = GST_GLSL_VERSION_NONE;
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GstGLSLProfile profile = GST_GLSL_PROFILE_NONE;
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gint i;
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if (!string)
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goto error;
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str = g_strdup (string);
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version_s = g_strstrip (str);
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/* skip possible #version prefix */
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if (str[0] == '#') {
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if (!(version_s =
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(gchar *) _check_valid_version_preprocessor_string (version_s))) {
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g_free (str);
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goto error;
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}
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}
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version_s = g_strstrip (version_s);
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i = 0;
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while (version_s && version_s[i] != '\0' && g_ascii_isdigit (version_s[i]))
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i++;
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/* wrong version length */
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if (i != 3) {
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g_free (str);
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goto error;
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}
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if (version_s[i] != 0) {
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version_s[i] = '\0';
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i++;
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profile_s = &version_s[i];
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profile_s = g_strstrip (profile_s);
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profile = gst_glsl_profile_from_string (profile_s);
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}
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version = gst_glsl_version_from_string (version_s);
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g_free (str);
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/* check whether the parsed data is valid */
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if (!version)
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goto error;
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if (!_is_valid_version_profile (version, profile))
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goto error;
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/* got a profile when none was expected */
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if (version <= GST_GLSL_VERSION_150 && profile != GST_GLSL_PROFILE_NONE)
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goto error;
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_fixup_version_profile (&version, &profile);
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if (profile_ret)
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*profile_ret = profile;
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if (version_ret)
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*version_ret = version;
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return TRUE;
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error:
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{
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if (profile_ret)
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*profile_ret = GST_GLSL_PROFILE_NONE;
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if (version_ret)
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*version_ret = GST_GLSL_VERSION_NONE;
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return FALSE;
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}
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}
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/* returns the pointer in @str to the #version declaration */
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const gchar *
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_gst_glsl_shader_string_find_version (const gchar * str)
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{
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gboolean sl_comment = FALSE;
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gboolean ml_comment = FALSE;
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gboolean newline = TRUE;
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gint i = 0;
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/* search for #version while allowing for preceeding comments/whitespace as
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* permitted by the GLSL specification */
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while (str && str[i] != '\0' && i < 1024) {
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if (str[i] == '\n' || str[i] == '\r') {
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newline = TRUE;
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sl_comment = FALSE;
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i++;
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continue;
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}
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if (g_ascii_isspace (str[i]))
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goto next;
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if (sl_comment)
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goto next;
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if (ml_comment) {
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if (g_strstr_len (&str[i], 2, "*/")) {
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ml_comment = FALSE;
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i++;
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}
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goto next;
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}
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if (g_strstr_len (&str[i], 2, "//")) {
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sl_comment = TRUE;
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i++;
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goto next;
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}
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if (g_strstr_len (&str[i], 2, "/*")) {
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ml_comment = TRUE;
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i++;
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goto next;
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}
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if (str[i] == '#') {
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if (newline && _check_valid_version_preprocessor_string (&str[i]))
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return &str[i];
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break;
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}
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next:
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newline = FALSE;
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i++;
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}
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return NULL;
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}
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gboolean
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gst_glsl_string_get_version_profile (const gchar * s, GstGLSLVersion * version,
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GstGLSLProfile * profile)
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{
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const gchar *version_profile_s;
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version_profile_s = _gst_glsl_shader_string_find_version (s);
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if (!version_profile_s)
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goto error;
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if (!gst_glsl_version_profile_from_string (version_profile_s, version,
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profile))
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goto error;
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return TRUE;
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error:
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{
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if (version)
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*version = GST_GLSL_VERSION_NONE;
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if (profile)
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*profile = GST_GLSL_PROFILE_NONE;
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return FALSE;
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}
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}
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GstGLSLVersion
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gst_gl_version_to_glsl_version (GstGLAPI gl_api, gint maj, gint min)
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{
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g_return_val_if_fail (gl_api != GST_GL_API_NONE, 0);
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if (gl_api & GST_GL_API_GLES2) {
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if (maj == 2 && min == 0)
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return 100;
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if (maj == 3 && min >= 0 && min <= 2)
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return maj * 100 + min * 10;
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return 0;
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}
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/* versions match for >= 3.3 */
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if (gl_api & (GST_GL_API_OPENGL3 | GST_GL_API_OPENGL)) {
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if (maj > 3 || (maj == 3 && min >= 3))
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return maj * 100 + min * 10;
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if (maj == 3 && min == 2)
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return 150;
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if (maj == 3 && min == 1)
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return 140;
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if (maj == 3 && min == 0)
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return 130;
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if (maj == 2 && min == 1)
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return 120;
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if (maj == 2 && min == 0)
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return 110;
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return 0;
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}
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return 0;
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}
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gboolean
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gst_gl_context_supports_glsl_profile_version (GstGLContext * context,
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GstGLSLVersion version, GstGLSLProfile profile)
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{
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g_return_val_if_fail (GST_IS_GL_CONTEXT (context), FALSE);
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if (!_is_valid_version_profile (version, profile))
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return FALSE;
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if (profile != GST_GLSL_PROFILE_NONE) {
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if (gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 2, 0)) {
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if ((profile & GST_GLSL_PROFILE_ES) == 0)
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return FALSE;
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} else if ((gst_gl_context_get_gl_api (context) & GST_GL_API_OPENGL) != 0) {
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if ((profile & GST_GLSL_PROFILE_COMPATIBILITY) == 0)
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return FALSE;
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} else if ((gst_gl_context_get_gl_api (context) & GST_GL_API_OPENGL3) != 0) {
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/* GL_ARB_es2_compatibility is requried for GL3 contexts */
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if ((profile & (GST_GLSL_PROFILE_CORE | GST_GLSL_PROFILE_ES)) == 0)
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return FALSE;
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} else {
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g_assert_not_reached ();
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}
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}
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if (version != GST_GLSL_VERSION_NONE) {
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GstGLAPI gl_api;
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gint maj, min, glsl_version;
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if (gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 3, 1)) {
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if (version > GST_GLSL_VERSION_310)
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return FALSE;
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} else if (gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 3,
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0)) {
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if (version > GST_GLSL_VERSION_300)
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return FALSE;
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} else if (gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 2,
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0)) {
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if (version > GST_GLSL_VERSION_100)
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return FALSE;
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}
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gl_api = gst_gl_context_get_gl_api (context);
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gst_gl_context_get_gl_version (context, &maj, &min);
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glsl_version = gst_gl_version_to_glsl_version (gl_api, maj, min);
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if (version > glsl_version)
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return FALSE;
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if (gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL3, 1, 0))
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/* GL_ARB_es2_compatibility is requried for GL3 contexts */
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if (version < GST_GLSL_VERSION_150 && version != GST_GLSL_VERSION_100)
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return FALSE;
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if (gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL, 1, 0)
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&& version < GST_GLSL_VERSION_110)
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return FALSE;
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}
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return TRUE;
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}
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gboolean
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_gst_glsl_funcs_fill (GstGLSLFuncs * vtable, GstGLContext * context)
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{
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GstGLFuncs *gl = context->gl_vtable;
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if (vtable->initialized)
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return TRUE;
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if (gl->CreateProgram) {
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vtable->CreateProgram = gl->CreateProgram;
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vtable->DeleteProgram = gl->DeleteProgram;
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vtable->UseProgram = gl->UseProgram;
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vtable->CreateShader = gl->CreateShader;
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vtable->DeleteShader = gl->DeleteShader;
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vtable->AttachShader = gl->AttachShader;
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vtable->DetachShader = gl->DetachShader;
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vtable->GetAttachedShaders = gl->GetAttachedShaders;
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vtable->GetShaderInfoLog = gl->GetShaderInfoLog;
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vtable->GetShaderiv = gl->GetShaderiv;
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vtable->GetProgramInfoLog = gl->GetProgramInfoLog;
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|
vtable->GetProgramiv = gl->GetProgramiv;
|
|
} else if (gl->CreateProgramObject) {
|
|
vtable->CreateProgram = gl->CreateProgramObject;
|
|
vtable->DeleteProgram = gl->DeleteObject;
|
|
vtable->UseProgram = gl->UseProgramObject;
|
|
|
|
vtable->CreateShader = gl->CreateShaderObject;
|
|
vtable->DeleteShader = gl->DeleteObject;
|
|
vtable->AttachShader = gl->AttachObject;
|
|
vtable->DetachShader = gl->DetachObject;
|
|
|
|
vtable->GetAttachedShaders = gl->GetAttachedObjects;
|
|
|
|
vtable->GetShaderInfoLog = gl->GetInfoLog;
|
|
vtable->GetShaderiv = gl->GetObjectParameteriv;
|
|
vtable->GetProgramInfoLog = gl->GetInfoLog;
|
|
vtable->GetProgramiv = gl->GetObjectParameteriv;
|
|
} else {
|
|
vtable->initialized = FALSE;
|
|
return FALSE;
|
|
}
|
|
|
|
vtable->initialized = TRUE;
|
|
return TRUE;
|
|
}
|