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hlsl
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d3d11: Use shader model 4
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2023-11-25 20:27:43 +09:00 |
gstd3d11av1dec.cpp
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d3d11decoder: Port to GstDxva
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2023-09-17 18:30:07 +09:00 |
gstd3d11av1dec.h
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d3d11decoder: Port to GstDxva
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2023-09-17 18:30:07 +09:00 |
gstd3d11basefilter.cpp
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d3d11basefilter: Forward video related metas if needed
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2023-06-02 00:33:52 +00:00 |
gstd3d11basefilter.h
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gstd3d11compositor.cpp
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d3d11: Rework memory allocation params signalling
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2023-11-27 15:14:09 +00:00 |
gstd3d11compositor.h
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d3d11compositor: Performance optimization
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2022-06-20 19:18:53 +00:00 |
gstd3d11convert.cpp
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d3d11: Add support for more packed formats using compute shader
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2023-11-27 15:14:09 +00:00 |
gstd3d11convert.h
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gstd3d11decoder.cpp
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d3d11: Rework memory allocation params signalling
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2023-11-27 15:14:09 +00:00 |
gstd3d11decoder.h
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d3d11decoder: Port to GstDxva
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2023-09-17 18:30:07 +09:00 |
gstd3d11deinterlace.cpp
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d3d11: Rework memory allocation params signalling
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2023-11-27 15:14:09 +00:00 |
gstd3d11deinterlace.h
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gstd3d11download.cpp
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d3d11: Update element meta
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2023-05-12 20:13:58 +00:00 |
gstd3d11download.h
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gstd3d11dxgicapture.cpp
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d3d11screencapturesrc: Hide symbols
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2024-01-05 21:27:35 +09:00 |
gstd3d11dxgicapture.h
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d3d11screencapture: Subclassing capture implementation
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2022-10-21 14:21:28 +00:00 |
gstd3d11h264dec.cpp
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d3d11decoder: Port to GstDxva
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2023-09-17 18:30:07 +09:00 |
gstd3d11h264dec.h
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d3d11decoder: Port to GstDxva
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2023-09-17 18:30:07 +09:00 |
gstd3d11h265dec.cpp
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d3d11decoder: Port to GstDxva
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2023-09-17 18:30:07 +09:00 |
gstd3d11h265dec.h
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d3d11decoder: Port to GstDxva
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2023-09-17 18:30:07 +09:00 |
gstd3d11ipc.cpp
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d3d11: Use gst_util_get_timestamp()
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2023-06-08 01:02:45 +00:00 |
gstd3d11ipc.h
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d3d11: Use gst_util_get_timestamp()
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2023-06-08 01:02:45 +00:00 |
gstd3d11ipcclient.cpp
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d3d11: Update plugin docs
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2023-08-30 15:45:12 +00:00 |
gstd3d11ipcclient.h
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d3d11ipcsrc: Stop asynchronously in case of io-mode=import
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2023-06-06 17:54:44 +00:00 |
gstd3d11ipcserver.cpp
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d3d11ipcsink: Fix deadlock on stop
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2023-12-06 16:09:27 +00:00 |
gstd3d11ipcserver.h
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d3d11ipc: Use unnamed shareable handle
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2023-06-06 17:54:44 +00:00 |
gstd3d11ipcsink.cpp
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d3d11: Use gst_util_get_timestamp()
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2023-06-08 01:02:45 +00:00 |
gstd3d11ipcsink.h
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d3d11: Add support for IPC
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2023-05-06 03:19:09 +09:00 |
gstd3d11ipcsrc.cpp
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d3d11: Use gst_util_get_timestamp()
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2023-06-08 01:02:45 +00:00 |
gstd3d11ipcsrc.h
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d3d11: Add support for IPC
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2023-05-06 03:19:09 +09:00 |
gstd3d11mpeg2dec.cpp
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d3d11decoder: Port to GstDxva
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2023-09-17 18:30:07 +09:00 |
gstd3d11mpeg2dec.h
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d3d11decoder: Port to GstDxva
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2023-09-17 18:30:07 +09:00 |
gstd3d11overlay.cpp
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d3d11: Rework memory allocation params signalling
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2023-11-27 15:14:09 +00:00 |
gstd3d11overlay.h
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d3d11: Add d3d11overlay element
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2023-04-17 23:22:57 +09:00 |
gstd3d11overlaycompositor.cpp
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d3d11: Avoid ID3D11DeviceContext::Map if possible
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2023-11-15 23:38:59 +09:00 |
gstd3d11overlaycompositor.h
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d3d11overlaycompositor: Objectify overlay render implementation
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2022-07-02 05:37:27 +09:00 |
gstd3d11pluginutils.cpp
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d3d11: Enable DirectXMath SIMD
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2023-11-07 11:19:31 +00:00 |
gstd3d11pluginutils.h
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d3d11: Enable DirectXMath SIMD
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2023-11-07 11:19:31 +00:00 |
gstd3d11screencapture.cpp
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d3d11screencapturesrc: Fix wrong color with HDR enabled
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2023-11-16 19:00:24 +09:00 |
gstd3d11screencapture.h
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d3d11screencapturesrc: Fix wrong color with HDR enabled
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2023-11-16 19:00:24 +09:00 |
gstd3d11screencapturedevice.cpp
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d3d11screencapturesrc: Fix wrong color with HDR enabled
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2023-11-16 19:00:24 +09:00 |
gstd3d11screencapturedevice.h
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d3d11: Update build-time dependency
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2022-02-11 20:01:52 +00:00 |
gstd3d11screencapturesrc.cpp
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d3d11: Rework memory allocation params signalling
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2023-11-27 15:14:09 +00:00 |
gstd3d11screencapturesrc.h
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gstd3d11testsrc.cpp
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d3d11: Add support for more packed formats using compute shader
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2023-11-27 15:14:09 +00:00 |
gstd3d11testsrc.h
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d3d11: Add d3d11testsrc element
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2022-06-09 05:08:41 +09:00 |
gstd3d11upload.cpp
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d3d11: Rework memory allocation params signalling
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2023-11-27 15:14:09 +00:00 |
gstd3d11upload.h
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gstd3d11videosink.cpp
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d3d11videosink: Add redraw-on-update property
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2023-10-30 11:15:35 +00:00 |
gstd3d11videosink.h
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d3d11videosink: Protect window with lock at every place
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2022-07-02 20:40:37 +00:00 |
gstd3d11vp8dec.cpp
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d3d11decoder: Port to GstDxva
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2023-09-17 18:30:07 +09:00 |
gstd3d11vp8dec.h
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d3d11decoder: Port to GstDxva
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2023-09-17 18:30:07 +09:00 |
gstd3d11vp9dec.cpp
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d3d11vp9dec: Fix critical warning
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2023-09-19 13:09:57 +00:00 |
gstd3d11vp9dec.h
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d3d11decoder: Port to GstDxva
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2023-09-17 18:30:07 +09:00 |
gstd3d11window.cpp
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d3d11window: Fix scale factor setting
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2023-11-07 11:19:31 +00:00 |
gstd3d11window.h
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d3d11videosink: Add redraw-on-update property
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2023-10-30 11:15:35 +00:00 |
gstd3d11window_corewindow.cpp
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d3d11: Use correct ref/unref methods
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2022-11-28 18:50:03 +00:00 |
gstd3d11window_corewindow.h
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gstd3d11window_dummy.cpp
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d3d11videosink: Fix deadlock when parent window is busy
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2022-12-15 17:37:48 +00:00 |
gstd3d11window_dummy.h
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gstd3d11window_swapchainpanel.cpp
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d3d11: Use correct ref/unref methods
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2022-11-28 18:50:03 +00:00 |
gstd3d11window_swapchainpanel.h
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gstd3d11window_win32.cpp
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d3d11videosink: Fix window switching in case of fullscreen mode
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2023-10-29 22:45:17 +09:00 |
gstd3d11window_win32.h
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d3d11videosink: post "have-window-handle" element message on the bus
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2023-10-24 16:32:36 +02:00 |
gstd3d11winrtcapture.cpp
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d3d11screencapturesrc: Fix wrong color with HDR enabled
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2023-11-16 19:00:24 +09:00 |
gstd3d11winrtcapture.h
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d3d11screencapturesrc: Add "window-capture-mode" property
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2023-04-03 15:06:47 +00:00 |
meson.build
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d3d11: fix building with address sanitizer
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2023-12-07 21:36:20 +00:00 |
plugin.cpp
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d3d11: Drop legacy device support
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2023-11-25 20:27:43 +09:00 |