gstreamer/sys/d3d11
Seungha Yang 96f0f4b613 d3d11memory: Always use native DXGI format if device support it
Use consistent memory layout between dxva and other shader use case.
For example, use DXGI_FORMAT_NV12 texture format instead of
two textures with DXGI_FORMAT_R8_UNORM and DXGI_FORMAT_R8G8_UNORM.
2020-01-13 01:58:08 +00:00
..
gstd3d11_fwd.h d3d11: Add support for Universal Windows Platform 2020-01-06 20:14:51 +09:00
gstd3d11basefilter.c d3d11: Introduce d3d11 upload/download element 2019-12-05 02:29:18 +00:00
gstd3d11basefilter.h d3d11: Introduce d3d11 upload/download element 2019-12-05 02:29:18 +00:00
gstd3d11bufferpool.c d3d11memory: Always use native DXGI format if device support it 2020-01-13 01:58:08 +00:00
gstd3d11bufferpool.h d3d11: Refactor d3d11 memory and dxgi format usage 2019-12-05 02:29:18 +00:00
gstd3d11colorconvert.c d3d11memory: Always use native DXGI format if device support it 2020-01-13 01:58:08 +00:00
gstd3d11colorconvert.h d3d11colorconvert: Remove device type dependent behavior 2019-12-28 05:43:44 +00:00
gstd3d11colorconverter.c d3d11memory: Always use native DXGI format if device support it 2020-01-13 01:58:08 +00:00
gstd3d11colorconverter.h d3d11videosink: Add support for overlay composition 2019-12-24 19:00:45 +09:00
gstd3d11decoder.c d3d11memory: Always use native DXGI format if device support it 2020-01-13 01:58:08 +00:00
gstd3d11decoder.h d3d11decoder: Fix build on non-desktop target 2020-01-06 18:45:56 +09:00
gstd3d11device.c d3d11memory: Always use native DXGI format if device support it 2020-01-13 01:58:08 +00:00
gstd3d11device.h d3d11memory: Always use native DXGI format if device support it 2020-01-13 01:58:08 +00:00
gstd3d11download.c Revert "d3d11: Add support for D3D11_USAGE_DYNAMIC" 2020-01-13 01:58:08 +00:00
gstd3d11download.h d3d11: Introduce d3d11 upload/download element 2019-12-05 02:29:18 +00:00
gstd3d11format.c d3d11memory: Always use native DXGI format if device support it 2020-01-13 01:58:08 +00:00
gstd3d11format.h d3d11memory: Always use native DXGI format if device support it 2020-01-13 01:58:08 +00:00
gstd3d11h264dec.c d3d11memory: Always use native DXGI format if device support it 2020-01-13 01:58:08 +00:00
gstd3d11h264dec.h d3d11: Don't register decoders if unavailable 2020-01-11 17:42:04 +09:00
gstd3d11h265dec.c d3d11memory: Always use native DXGI format if device support it 2020-01-13 01:58:08 +00:00
gstd3d11h265dec.h d3d11: Don't register decoders if unavailable 2020-01-11 17:42:04 +09:00
gstd3d11memory.c d3d11memory: Always use native DXGI format if device support it 2020-01-13 01:58:08 +00:00
gstd3d11memory.h d3d11memory: Always use native DXGI format if device support it 2020-01-13 01:58:08 +00:00
gstd3d11overlaycompositor.c d3d11videosink: Add support for overlay composition 2019-12-24 19:00:45 +09:00
gstd3d11overlaycompositor.h d3d11videosink: Add support for overlay composition 2019-12-24 19:00:45 +09:00
gstd3d11shader.c d3d11videosink: Add support for overlay composition 2019-12-24 19:00:45 +09:00
gstd3d11shader.h d3d11videosink: Add support for overlay composition 2019-12-24 19:00:45 +09:00
gstd3d11upload.c Revert "d3d11: Add support for D3D11_USAGE_DYNAMIC" 2020-01-13 01:58:08 +00:00
gstd3d11upload.h d3d11: Introduce d3d11 upload/download element 2019-12-05 02:29:18 +00:00
gstd3d11utils.c Revert "d3d11: Add support for D3D11_USAGE_DYNAMIC" 2020-01-13 01:58:08 +00:00
gstd3d11utils.h Revert "d3d11: Add support for D3D11_USAGE_DYNAMIC" 2020-01-13 01:58:08 +00:00
gstd3d11videosink.c d3d11memory: Always use native DXGI format if device support it 2020-01-13 01:58:08 +00:00
gstd3d11videosink.h d3d11videosink: Add support for full screen mode 2019-12-20 19:21:02 +09:00
gstd3d11videosinkbin.c d3d11videosink: Add support for overlay composition 2019-12-24 19:00:45 +09:00
gstd3d11videosinkbin.h d3d11videosinkbin: Drop d3d11 color convert element 2019-12-05 02:29:18 +00:00
gstd3d11vp9dec.c d3d11memory: Always use native DXGI format if device support it 2020-01-13 01:58:08 +00:00
gstd3d11vp9dec.h d3d11: Don't register decoders if unavailable 2020-01-11 17:42:04 +09:00
gstd3d11window.cpp d3d11memory: Always use native DXGI format if device support it 2020-01-13 01:58:08 +00:00
gstd3d11window.h d3d11: Add support for Universal Windows Platform 2020-01-06 20:14:51 +09:00
gstd3d11window_corewindow.cpp d3d11: Add support for Universal Windows Platform 2020-01-06 20:14:51 +09:00
gstd3d11window_corewindow.h d3d11: Add support for Universal Windows Platform 2020-01-06 20:14:51 +09:00
gstd3d11window_swapchainpanel.cpp d3d11: Add support for Universal Windows Platform 2020-01-06 20:14:51 +09:00
gstd3d11window_swapchainpanel.h d3d11: Add support for Universal Windows Platform 2020-01-06 20:14:51 +09:00
gstd3d11window_win32.cpp d3d11: Add support for Universal Windows Platform 2020-01-06 20:14:51 +09:00
gstd3d11window_win32.h d3d11: Add support for Universal Windows Platform 2020-01-06 20:14:51 +09:00
gsth264decoder.c d3d11: Add h264 decoder element 2019-12-31 02:13:48 +00:00
gsth264decoder.h d3d11: Add h264 decoder element 2019-12-31 02:13:48 +00:00
gsth264picture.c d3d11: Add h264 decoder element 2019-12-31 02:13:48 +00:00
gsth264picture.h d3d11: Add h264 decoder element 2019-12-31 02:13:48 +00:00
gsth265decoder.c d3d11: Add h265 decoder element 2019-12-31 02:13:48 +00:00
gsth265decoder.h d3d11: Add h265 decoder element 2019-12-31 02:13:48 +00:00
gsth265picture.c d3d11: Add h265 decoder element 2019-12-31 02:13:48 +00:00
gsth265picture.h d3d11: Add h265 decoder element 2019-12-31 02:13:48 +00:00
gstvp9decoder.c d3d11: Add vp9 decoder element 2019-12-31 02:13:48 +00:00
gstvp9decoder.h d3d11: Add vp9 decoder element 2019-12-31 02:13:48 +00:00
gstvp9picture.c d3d11: Add vp9 decoder element 2019-12-31 02:13:48 +00:00
gstvp9picture.h d3d11: Add vp9 decoder element 2019-12-31 02:13:48 +00:00
meson.build d3d11: Add support for Universal Windows Platform 2020-01-06 20:14:51 +09:00
plugin.c d3d11: Don't register decoders if unavailable 2020-01-11 17:42:04 +09:00