gstreamer/gst-libs/gst/gl/eagl/gstglwindow_eagl.m
Mart Raudsepp 8ffea3afb5 gl/eagl: Fix resize condition check in draw_cb to not get called unnecessarily
A CGSize contains CGFloat values (a typedef to double or float), which means
that the values aren't equal, despite it being equal after they are cast to
int by assigning them to window_height/width private members. This leads to
excessive gst_gl_window_resize calls on each frame, at least if the CGFloat
value has a .5 decimal value, e.g. 103.5.
Fix it by storing them as CGFloat instead of gint.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/merge_requests/945>
2020-12-03 08:18:29 +00:00

397 lines
12 KiB
Objective-C

/*
* GStreamer
* Copyright (C) 2014 Sebastian Dröge <sebastian@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it un der the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#import <OpenGLES/EAGL.h>
#import <QuartzCore/QuartzCore.h>
#import <UIKit/UIKit.h>
#include "gstglwindow_eagl.h"
#include "gstglcontext_eagl.h"
#include "gstglios_utils.h"
#define GST_CAT_DEFAULT gst_gl_window_eagl_debug
GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
#define GST_GL_WINDOW_EAGL_LAYER(obj) \
((__bridge CAEAGLLayer *)(obj->priv->layer))
#define GST_GL_WINDOW_EAGL_QUEUE(obj) \
((__bridge dispatch_queue_t)(obj->priv->gl_queue))
static void gst_gl_window_eagl_finalize (GObject * object);
static guintptr gst_gl_window_eagl_get_display (GstGLWindow * window);
static guintptr gst_gl_window_eagl_get_window_handle (GstGLWindow * window);
static void gst_gl_window_eagl_set_window_handle (GstGLWindow * window,
guintptr handle);
static void gst_gl_window_eagl_set_preferred_size (GstGLWindow * window,
gint width, gint height);
static void gst_gl_window_eagl_draw (GstGLWindow * window);
static void gst_gl_window_eagl_send_message_async (GstGLWindow * window,
GstGLWindowCB callback, gpointer data, GDestroyNotify destroy);
static void gst_gl_window_eagl_quit (GstGLWindow *window);
struct _GstGLWindowEaglPrivate
{
gboolean pending_set_window_handle;
gpointer external_view;
gpointer internal_view;
gpointer layer;
CGFloat window_width, window_height;
gint preferred_width, preferred_height;
gpointer gl_queue;
GMutex draw_lock;
GCond cond;
gboolean shutting_down;
GstGLContext *last_context;
};
#define DEBUG_INIT \
GST_DEBUG_CATEGORY_GET (GST_CAT_DEFAULT, "glwindow");
#define gst_gl_window_eagl_parent_class parent_class
G_DEFINE_TYPE_WITH_CODE (GstGLWindowEagl, gst_gl_window_eagl,
GST_TYPE_GL_WINDOW, G_ADD_PRIVATE (GstGLWindowEagl) DEBUG_INIT);
static void
gst_gl_window_eagl_class_init (GstGLWindowEaglClass * klass)
{
GObjectClass *gobject_class = (GObjectClass *) klass;
GstGLWindowClass *window_class = (GstGLWindowClass *) klass;
gobject_class->finalize = gst_gl_window_eagl_finalize;
window_class->get_display =
GST_DEBUG_FUNCPTR (gst_gl_window_eagl_get_display);
window_class->get_window_handle =
GST_DEBUG_FUNCPTR (gst_gl_window_eagl_get_window_handle);
window_class->set_window_handle =
GST_DEBUG_FUNCPTR (gst_gl_window_eagl_set_window_handle);
window_class->draw = GST_DEBUG_FUNCPTR (gst_gl_window_eagl_draw);
window_class->set_preferred_size =
GST_DEBUG_FUNCPTR (gst_gl_window_eagl_set_preferred_size);
window_class->send_message_async =
GST_DEBUG_FUNCPTR (gst_gl_window_eagl_send_message_async);
window_class->quit = GST_DEBUG_FUNCPTR (gst_gl_window_eagl_quit);
}
static void
gst_gl_window_eagl_init (GstGLWindowEagl * window)
{
window->priv = gst_gl_window_eagl_get_instance_private (window);
window->priv->gl_queue =
(__bridge_retained gpointer)dispatch_queue_create ("org.freedesktop.gstreamer.glwindow", NULL);
g_mutex_init (&window->priv->draw_lock);
g_cond_init (&window->priv->cond);
}
static void
gst_gl_window_eagl_finalize (GObject * object)
{
GstGLWindowEagl *window = GST_GL_WINDOW_EAGL (object);
if (window->priv->layer)
CFRelease (window->priv->layer);
window->priv->layer = NULL;
CFRelease(window->priv->gl_queue);
g_mutex_clear (&window->priv->draw_lock);
g_cond_clear (&window->priv->cond);
G_OBJECT_CLASS (parent_class)->finalize (object);
}
/* Must be called in the gl thread */
GstGLWindowEagl *
gst_gl_window_eagl_new (GstGLDisplay * display)
{
GstGLWindowEagl *window;
/* there isn't an eagl display type */
window = g_object_new (GST_TYPE_GL_WINDOW_EAGL, NULL);
gst_object_ref_sink (window);
return window;
}
static guintptr
gst_gl_window_eagl_get_display (GstGLWindow * window)
{
return 0;
}
static guintptr
gst_gl_window_eagl_get_window_handle (GstGLWindow * window)
{
return (guintptr) GST_GL_WINDOW_EAGL (window)->priv->internal_view;
}
static void
_create_gl_window (GstGLWindowEagl * window_eagl)
{
GstGLWindowEaglPrivate *priv = window_eagl->priv;
UIView *external_view;
CGRect rect;
GstGLUIView *view;
g_mutex_lock (&priv->draw_lock);
external_view = (__bridge UIView *) priv->external_view;
rect = CGRectMake (0, 0, external_view.frame.size.width, external_view.frame.size.height);
window_eagl->priv->window_width = rect.size.width;
window_eagl->priv->window_height = rect.size.height;
view = [[GstGLUIView alloc] initWithFrame:rect];
[view setGstWindow:window_eagl];
view.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
view.contentMode = UIViewContentModeRedraw;
priv->internal_view = (__bridge_retained gpointer) view;
[external_view addSubview:view];
priv->internal_view = (__bridge_retained gpointer) view;
priv->layer = (__bridge_retained gpointer) [view layer];
NSDictionary * dict = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithBool:NO], kEAGLDrawablePropertyRetainedBacking,
kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil];
[[view layer] setOpaque:YES];
[(CAEAGLLayer *) [view layer] setDrawableProperties:dict];
g_cond_broadcast (&priv->cond);
g_mutex_unlock (&priv->draw_lock);
}
static void
ensure_window_handle_is_set_unlocked (GstGLWindowEagl * window_eagl)
{
GstGLContext *context;
if (!window_eagl->priv->pending_set_window_handle)
return;
context = gst_gl_window_get_context (GST_GL_WINDOW (window_eagl));
if (!context) {
g_critical ("Window does not have a GstGLContext attached!. "
"Aborting set window handle.");
g_mutex_unlock (&window_eagl->priv->draw_lock);
return;
}
while (!window_eagl->priv->internal_view)
g_cond_wait (&window_eagl->priv->cond, &window_eagl->priv->draw_lock);
GST_INFO_OBJECT (context, "handle set, updating layer");
gst_gl_context_eagl_update_layer (context, window_eagl->priv->layer);
gst_object_unref (context);
window_eagl->priv->pending_set_window_handle = FALSE;
}
static void
gst_gl_window_eagl_set_window_handle (GstGLWindow * window, guintptr handle)
{
GstGLWindowEagl *window_eagl;
window_eagl = GST_GL_WINDOW_EAGL (window);
g_mutex_lock (&window_eagl->priv->draw_lock);
if (window_eagl->priv->external_view)
CFRelease (window_eagl->priv->external_view);
window_eagl->priv->external_view = (gpointer)handle;
window_eagl->priv->pending_set_window_handle = TRUE;
g_mutex_unlock (&window_eagl->priv->draw_lock);
/* XXX: Maybe we need an async set_window_handle? */
_gl_invoke_on_main ((GstGLWindowEaglFunc) _create_gl_window,
gst_object_ref (window_eagl), gst_object_unref);
}
static void
gst_gl_window_eagl_quit (GstGLWindow * window)
{
GstGLWindowEagl *window_eagl = (GstGLWindowEagl *) window;
window_eagl->priv->shutting_down = TRUE;
GST_GL_WINDOW_CLASS (parent_class)->quit (window);
}
static void
gst_gl_window_eagl_set_preferred_size (GstGLWindow * window, gint width, gint height)
{
GstGLWindowEagl *window_eagl = GST_GL_WINDOW_EAGL (window);
window_eagl->priv->preferred_width = width;
window_eagl->priv->preferred_height = height;
}
static void
gst_gl_window_eagl_send_message_async (GstGLWindow * window,
GstGLWindowCB callback, gpointer data, GDestroyNotify destroy)
{
GstGLWindowEagl *window_eagl = (GstGLWindowEagl *) window;
GstGLContext *context = gst_gl_window_get_context (window);
GstGLContext *unref_context = NULL;
GThread *thread;
if (context)
window_eagl->priv->last_context = unref_context = context;
/* we may not have a context if we are shutting down */
if (!context && window_eagl->priv->shutting_down) {
context = window_eagl->priv->last_context;
window_eagl->priv->shutting_down = FALSE;
}
g_return_if_fail (context != NULL);
thread = gst_gl_context_get_thread (context);
if (thread == g_thread_self()) {
/* this case happens for nested calls happening from inside the GCD queue */
callback (data);
if (destroy)
destroy (data);
if (unref_context)
gst_object_unref (unref_context);
} else {
dispatch_async ((__bridge dispatch_queue_t)(window_eagl->priv->gl_queue), ^{
gst_gl_context_activate (context, TRUE);
callback (data);
if (unref_context)
gst_object_unref (unref_context);
if (destroy)
destroy (data);
});
}
if (thread)
g_thread_unref (thread);
}
static void
draw_cb (gpointer data)
{
GstGLWindowEagl *window_eagl = data;
GstGLWindow *window = GST_GL_WINDOW (window_eagl);
GstGLContext *context = gst_gl_window_get_context (window);
GstGLContextEagl *eagl_context = GST_GL_CONTEXT_EAGL (context);
g_mutex_lock (&window_eagl->priv->draw_lock);
ensure_window_handle_is_set_unlocked (window_eagl);
if (window_eagl->priv->internal_view) {
CGSize size;
CAEAGLLayer *eagl_layer;
eagl_layer = GST_GL_WINDOW_EAGL_LAYER (window_eagl);
size = eagl_layer.frame.size;
size = CGSizeMake (size.width * eagl_layer.contentsScale, size.height * eagl_layer.contentsScale);
if (window->queue_resize || window_eagl->priv->window_width != size.width ||
window_eagl->priv->window_height != size.height) {
gst_gl_context_eagl_resize (eagl_context);
gst_gl_window_resize (window, window_eagl->priv->window_width,
window_eagl->priv->window_height);
}
}
gst_gl_context_eagl_prepare_draw (eagl_context);
if (window->draw)
window->draw (window->draw_data);
gst_gl_context_swap_buffers (context);
gst_gl_context_eagl_finish_draw (eagl_context);
g_mutex_unlock (&window_eagl->priv->draw_lock);
gst_object_unref (context);
}
static void
gst_gl_window_eagl_draw (GstGLWindow * window)
{
gst_gl_window_send_message (window, (GstGLWindowCB) draw_cb, window);
}
gpointer
gst_gl_window_eagl_get_layer (GstGLWindowEagl * window_eagl)
{
gpointer layer;
g_mutex_lock (&window_eagl->priv->draw_lock);
if (window_eagl->priv->layer)
CFRetain (window_eagl->priv->layer);
layer = window_eagl->priv->layer;
g_mutex_unlock (&window_eagl->priv->draw_lock);
return layer;
}
@implementation GstGLUIView {
GstGLWindowEagl * window_eagl;
};
+(Class) layerClass
{
return [CAEAGLLayer class];
}
-(void) setGstWindow:(GstGLWindowEagl *) window
{
window_eagl = window;
}
-(void) layoutSubViews
{
g_mutex_lock (&window_eagl->priv->draw_lock);
[super layoutSubviews];
CGSize rect = self.bounds.size;
self->window_eagl->priv->window_width = rect.width;
self->window_eagl->priv->window_height = rect.height;
g_mutex_unlock (&window_eagl->priv->draw_lock);
}
@end
void
_gl_invoke_on_main (GstGLWindowEaglFunc func, gpointer data, GDestroyNotify notify)
{
if ([NSThread isMainThread]) {
func (data);
if (notify)
notify (data);
} else {
dispatch_async (dispatch_get_main_queue (), ^{
func (data);
if (notify)
notify (data);
});
}
}