gstreamer/subprojects/gst-plugins-bad/sys/d3d12/gstd3d12window.h
Seungha Yang dc414415a5 d3d12videosink: Add support for GstColorBalance interface
... and adding hue, saturation, brightness, and contrast properties

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7817>
2024-11-03 21:33:37 +00:00

191 lines
8.8 KiB
C++

/* GStreamer
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#pragma once
#include <gst/gst.h>
#include <gst/video/video.h>
#include <gst/d3d12/gstd3d12.h>
#include "gstd3d12pluginutils.h"
#include "gstd3d12window-swapchain-resource.h"
#include <string>
G_BEGIN_DECLS
#define GST_D3D12_WINDOW_FLOW_CLOSED GST_FLOW_CUSTOM_ERROR
#define GST_TYPE_D3D12_WINDOW (gst_d3d12_window_get_type())
G_DECLARE_FINAL_TYPE (GstD3D12Window, gst_d3d12_window,
GST, D3D12_WINDOW, GstObject)
enum GstD3D12WindowOverlayMode
{
GST_D3D12_WINDOW_OVERLAY_NONE = 0,
GST_D3D12_WINDOW_OVERLAY_D3D12 = 0x1,
GST_D3D12_WINDOW_OVERLAY_D3D11 = 0x3,
GST_D3D12_WINDOW_OVERLAY_D2D = 0x7,
};
DEFINE_ENUM_FLAG_OPERATORS (GstD3D12WindowOverlayMode);
#define GST_TYPE_D3D12_WINDOW_OVERLAY_MODE (gst_d3d12_window_overlay_mode_get_type())
GType gst_d3d12_window_overlay_mode_get_type (void);
GstD3D12Window * gst_d3d12_window_new (void);
void gst_d3d12_window_invalidate (GstD3D12Window * window);
guintptr gst_d3d12_window_get_window_handle (GstD3D12Window * window);
gboolean gst_d3d12_window_is_closed (GstD3D12Window * window);
GstFlowReturn gst_d3d12_window_open (GstD3D12Window * window,
GstD3D12Device * device,
guint display_width,
guint display_height,
HWND parent_hwnd,
gboolean direct_swapchain);
GstFlowReturn gst_d3d12_window_prepare (GstD3D12Window * window,
GstD3D12Device * device,
guint display_width,
guint display_height,
GstCaps * caps,
GstStructure * config,
DXGI_FORMAT display_format);
void gst_d3d12_window_unprepare (GstD3D12Window * window);
void gst_d3d12_window_unlock (GstD3D12Window * window);
void gst_d3d12_window_unlock_stop (GstD3D12Window * window);
void gst_d3d12_window_expose (GstD3D12Window * window);
GstFlowReturn gst_d3d12_window_set_buffer (GstD3D12Window * window,
GstBuffer * buffer);
GstFlowReturn gst_d3d12_window_render (GstD3D12Window * window,
SwapChainResource * resource,
GstBuffer * buffer,
bool is_first,
RECT & output_rect);
GstFlowReturn gst_d3d12_window_present (GstD3D12Window * window);
void gst_d3d12_window_set_render_rect (GstD3D12Window * window,
const GstVideoRectangle * rect);
void gst_d3d12_window_get_render_rect (GstD3D12Window * window,
GstVideoRectangle * rect);
void gst_d3d12_window_set_force_aspect_ratio (GstD3D12Window * window,
gboolean force_aspect_ratio);
void gst_d3d12_window_set_enable_navigation_events (GstD3D12Window * window,
gboolean enable);
gboolean gst_d3d12_window_get_navigation_events_enabled (GstD3D12Window * window);
void gst_d3d12_window_set_orientation (GstD3D12Window * window,
gboolean immediate,
GstVideoOrientationMethod orientation,
gfloat fov,
gboolean ortho,
gfloat rotation_x,
gfloat rotation_y,
gfloat rotation_z,
gfloat scale_x,
gfloat scale_y);
void gst_d3d12_window_set_title (GstD3D12Window * window,
const gchar * title);
void gst_d3d12_window_enable_fullscreen_on_alt_enter (GstD3D12Window * window,
gboolean enable);
void gst_d3d12_window_set_fullscreen (GstD3D12Window * window,
gboolean enable);
void gst_d3d12_window_set_msaa (GstD3D12Window * window,
GstD3D12MSAAMode msaa);
void gst_d3d12_window_get_msaa (GstD3D12Window * window,
GstD3D12MSAAMode & msaa);
void gst_d3d12_window_set_overlay_mode (GstD3D12Window * window,
GstD3D12WindowOverlayMode mode);
void gst_d3d12_window_on_key_event (GstD3D12Window * window,
const gchar * event,
const gchar * name);
void gst_d3d12_window_on_mouse_event (GstD3D12Window * window,
const gchar * event,
gint button,
double xpos,
double ypos,
guint modifier);
void gst_d3d12_window_on_scroll_event (GstD3D12Window * window,
gint delta_x,
gint delta_y,
double xpos,
double ypos,
guint modifier);
void gst_d3d12_window_get_create_params (GstD3D12Window * window,
std::wstring & title,
GstVideoRectangle * rect,
int & display_width,
int & display_height,
GstVideoOrientationMethod & orientation);
void gst_d3d12_window_get_mouse_pos_info (GstD3D12Window * window,
GstVideoRectangle * out_rect,
int & input_width,
int & input_height,
GstVideoOrientationMethod & orientation);
gboolean gst_d3d12_window_set_hue (GstD3D12Window * window,
gboolean immediate,
gdouble value);
gdouble gst_d3d12_window_get_hue (GstD3D12Window * window);
gboolean gst_d3d12_window_set_saturation (GstD3D12Window * window,
gboolean immediate,
gdouble value);
gdouble gst_d3d12_window_get_saturation (GstD3D12Window * window);
gboolean gst_d3d12_window_set_brightness (GstD3D12Window * window,
gboolean immediate,
gdouble value);
gdouble gst_d3d12_window_get_brightness (GstD3D12Window * window);
gboolean gst_d3d12_window_set_contrast (GstD3D12Window * window,
gboolean immediate,
gdouble value);
gdouble gst_d3d12_window_get_contrast (GstD3D12Window * window);
G_END_DECLS