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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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d3d12videosink: Add support for GstColorBalance interface
... and adding hue, saturation, brightness, and contrast properties Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7817>
This commit is contained in:
parent
f94c84c828
commit
dc414415a5
4 changed files with 478 additions and 112 deletions
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@ -2127,7 +2127,8 @@ gst_d3d12_convert_class_init (GstD3D12ConvertClass * klass)
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gst_element_class_set_static_metadata (element_class,
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"Direct3D12 Converter",
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"Filter/Converter/Scaler/Effect/Video/Hardware",
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"Performs resizing, colorspace conversion, cropping and flipping/rotating using Direct3D12",
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"Performs resizing, colorspace conversion, cropping, flipping/rotating "
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"and adjusts hue/saturation/brightness/contrast using Direct3D12",
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"Seungha Yang <seungha@centricular.com>");
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trans_class->sink_event = GST_DEBUG_FUNCPTR (gst_d3d12_convert_sink_event);
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@ -2275,8 +2276,8 @@ gst_d3d12_color_convert_class_init (GstD3D12ColorConvertClass * klass)
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gst_element_class_set_static_metadata (element_class,
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"Direct3D12 Colorspace Converter",
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"Filter/Converter/Video/Hardware",
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"Color conversion using Direct3D12",
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"Seungha Yang <seungha@centricular.com>");
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"Converts colorspace and adjusts hue/saturation/brightness/contrast "
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"using Direct3D12", "Seungha Yang <seungha@centricular.com>");
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trans_class->transform_caps =
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GST_DEBUG_FUNCPTR (gst_d3d12_color_convert_transform_caps);
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@ -109,6 +109,10 @@ enum
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PROP_ERROR_ON_CLOSED,
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PROP_EXTERNAL_WINDOW_ONLY,
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PROP_DIRECT_SWAPCHAIN,
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PROP_HUE,
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PROP_SATURATION,
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PROP_BRIGHTNESS,
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PROP_CONTRAST,
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};
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#define DEFAULT_ADAPTER -1
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@ -131,6 +135,10 @@ enum
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#define DEFAULT_ERROR_ON_CLOSED TRUE
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#define DEFAULT_EXTERNAL_WINDOW_ONLY FALSE
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#define DEFAULT_DIRECT_SWAPCHAIN FALSE
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#define DEFAULT_HUE 0.0
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#define DEFAULT_SATURATION 1.0
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#define DEFAULT_BRIGHTNESS 0.0
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#define DEFAULT_CONTRAST 1.0
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enum
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{
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@ -162,8 +170,21 @@ struct GstD3D12VideoSinkPrivate
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{
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GstD3D12VideoSinkPrivate ()
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{
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const gchar *channels[4] = { "HUE", "SATURATION",
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"BRIGHTNESS", "CONTRAST"
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};
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window = gst_d3d12_window_new ();
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convert_config = gst_structure_new_empty ("convert-config");
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color_balance_channels = nullptr;
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for (guint i = 0; i < G_N_ELEMENTS (channels); i++) {
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auto ch = (GstColorBalanceChannel *)
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g_object_new (GST_TYPE_COLOR_BALANCE_CHANNEL, nullptr);
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ch->label = g_strdup (channels[i]);
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ch->min_value = -1000;
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ch->max_value = 1000;
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color_balance_channels = g_list_append (color_balance_channels, ch);
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}
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}
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~GstD3D12VideoSinkPrivate ()
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@ -175,6 +196,14 @@ struct GstD3D12VideoSinkPrivate
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gst_buffer_pool_set_active (pool, FALSE);
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gst_object_unref (pool);
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}
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auto iter = color_balance_channels;
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while (iter) {
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g_object_unref (iter->data);
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iter = iter->next;
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}
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g_list_free (color_balance_channels);
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}
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GstD3D12Window *window;
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@ -192,6 +221,9 @@ struct GstD3D12VideoSinkPrivate
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gboolean warn_closed_window = FALSE;
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gboolean window_open_called = FALSE;
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GList *color_balance_channels = nullptr;
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std::atomic<bool> sync_in_progress = { false };
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std::recursive_mutex lock;
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/* properties */
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std::atomic<gint> adapter = { DEFAULT_ADAPTER };
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@ -219,6 +251,10 @@ struct GstD3D12VideoSinkPrivate
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std::atomic<gboolean> error_on_closed = { DEFAULT_ERROR_ON_CLOSED };
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gboolean external_only = DEFAULT_EXTERNAL_WINDOW_ONLY;
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std::atomic<gboolean> direct_swapchain = { DEFAULT_DIRECT_SWAPCHAIN };
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gdouble hue = DEFAULT_HUE;
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gdouble saturation = DEFAULT_SATURATION;
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gdouble brightness = DEFAULT_BRIGHTNESS;
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gdouble contrast = DEFAULT_CONTRAST;
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};
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/* *INDENT-ON* */
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@ -276,6 +312,8 @@ static void
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gst_d3d12_video_sink_video_overlay_init (GstVideoOverlayInterface * iface);
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static void
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gst_d3d12_video_sink_navigation_init (GstNavigationInterface * iface);
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static void
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gst_d3d12_video_sink_color_balance_init (GstColorBalanceInterface * iface);
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#define gst_d3d12_video_sink_parent_class parent_class
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G_DEFINE_TYPE_WITH_CODE (GstD3D12VideoSink, gst_d3d12_video_sink,
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@ -284,6 +322,8 @@ G_DEFINE_TYPE_WITH_CODE (GstD3D12VideoSink, gst_d3d12_video_sink,
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gst_d3d12_video_sink_video_overlay_init);
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G_IMPLEMENT_INTERFACE (GST_TYPE_NAVIGATION,
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gst_d3d12_video_sink_navigation_init);
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G_IMPLEMENT_INTERFACE (GST_TYPE_COLOR_BALANCE,
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gst_d3d12_video_sink_color_balance_init);
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GST_DEBUG_CATEGORY_INIT (gst_d3d12_video_sink_debug,
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"d3d12videosink", 0, "d3d12videosink"));
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@ -484,6 +524,49 @@ gst_d3d12_video_sink_class_init (GstD3D12VideoSinkClass * klass)
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DEFAULT_DIRECT_SWAPCHAIN,
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(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
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/**
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* GstD3D12VideoSink:hue:
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*
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* Since: 1.26
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*/
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g_object_class_install_property (object_class, PROP_HUE,
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g_param_spec_double ("hue", "Hue", "hue", -1.0, 1.0, DEFAULT_HUE,
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(GParamFlags) (GST_PARAM_CONTROLLABLE |
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G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
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/**
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* GstD3D12VideoSink:saturation:
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*
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* Since: 1.26
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*/
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g_object_class_install_property (object_class, PROP_SATURATION,
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g_param_spec_double ("saturation", "Saturation", "saturation", 0.0, 2.0,
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DEFAULT_SATURATION,
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(GParamFlags) (GST_PARAM_CONTROLLABLE |
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G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
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/**
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* GstD3D12VideoSink:brightness:
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*
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* Since: 1.26
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*/
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g_object_class_install_property (object_class, PROP_BRIGHTNESS,
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g_param_spec_double ("brightness", "Brightness", "brightness", -1.0, 1.0,
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DEFAULT_BRIGHTNESS,
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(GParamFlags) (GST_PARAM_CONTROLLABLE |
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G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
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/**
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* GstD3D12VideoSink:contrast:
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*
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* Since: 1.26
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*/
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g_object_class_install_property (object_class, PROP_CONTRAST,
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g_param_spec_double ("contrast", "Contrast", "contrast", 0.0, 2.0,
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DEFAULT_CONTRAST,
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(GParamFlags) (GST_PARAM_CONTROLLABLE |
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G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
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/**
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* GstD3D12VideoSink::overlay:
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* @d3d12videosink: the d3d12videosink element that emitted the signal
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@ -615,118 +698,165 @@ gst_d3d12_video_sink_set_property (GObject * object, guint prop_id,
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{
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auto self = GST_D3D12_VIDEO_SINK (object);
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auto priv = self->priv;
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const gchar *color_balance_label = nullptr;
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std::lock_guard < std::recursive_mutex > lk (priv->lock);
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switch (prop_id) {
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case PROP_ADAPTER:
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priv->adapter = g_value_get_int (value);
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break;
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case PROP_FORCE_ASPECT_RATIO:
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priv->force_aspect_ratio = g_value_get_boolean (value);
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gst_d3d12_window_set_force_aspect_ratio (priv->window,
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priv->force_aspect_ratio);
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break;
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case PROP_ENABLE_NAVIGATION_EVENTS:
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priv->enable_navigation = g_value_get_boolean (value);
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gst_d3d12_window_set_enable_navigation_events (priv->window,
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priv->enable_navigation);
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break;
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case PROP_ROTATE_METHOD:
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gst_d3d12_video_sink_set_orientation (self,
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(GstVideoOrientationMethod) g_value_get_enum (value), FALSE);
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break;
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case PROP_FULLSCREEN_ON_ALT_ENTER:
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priv->fullscreen_on_alt_enter = g_value_get_boolean (value);
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gst_d3d12_window_enable_fullscreen_on_alt_enter (priv->window,
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priv->fullscreen_on_alt_enter);
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break;
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case PROP_FULLSCREEN:
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priv->fullscreen = g_value_get_boolean (value);
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gst_d3d12_window_set_fullscreen (priv->window, priv->fullscreen);
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break;
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case PROP_MSAA:
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priv->msaa = (GstD3D12MSAAMode) g_value_get_enum (value);
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gst_d3d12_window_set_msaa (priv->window, priv->msaa);
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break;
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case PROP_REDRAW_ON_UPDATE:
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priv->redraw_on_update = g_value_get_boolean (value);
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gst_d3d12_video_sink_set_orientation (self, priv->orientation, FALSE);
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break;
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case PROP_FOV:
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priv->fov = g_value_get_float (value);
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gst_d3d12_video_sink_set_orientation (self, priv->orientation, FALSE);
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break;
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case PROP_ORTHO:
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priv->ortho = g_value_get_boolean (value);
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gst_d3d12_video_sink_set_orientation (self, priv->orientation, FALSE);
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break;
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case PROP_ROTATION_X:
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priv->rotation_x = g_value_get_float (value);
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gst_d3d12_video_sink_set_orientation (self, priv->orientation, FALSE);
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break;
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case PROP_ROTATION_Y:
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priv->rotation_y = g_value_get_float (value);
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gst_d3d12_video_sink_set_orientation (self, priv->orientation, FALSE);
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break;
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case PROP_ROTATION_Z:
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priv->rotation_z = g_value_get_float (value);
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gst_d3d12_video_sink_set_orientation (self, priv->orientation, FALSE);
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break;
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case PROP_SCALE_X:
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priv->scale_x = g_value_get_float (value);
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gst_d3d12_video_sink_set_orientation (self, priv->orientation, FALSE);
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break;
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case PROP_SCALE_Y:
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priv->scale_y = g_value_get_float (value);
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gst_d3d12_video_sink_set_orientation (self, priv->orientation, FALSE);
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break;
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case PROP_GAMMA_MODE:
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{
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auto gamma_mode = (GstVideoGammaMode) g_value_get_enum (value);
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if (priv->gamma_mode != gamma_mode) {
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priv->gamma_mode = gamma_mode;
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priv->update_window = TRUE;
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{
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std::lock_guard < std::recursive_mutex > lk (priv->lock);
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switch (prop_id) {
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case PROP_ADAPTER:
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priv->adapter = g_value_get_int (value);
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break;
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case PROP_FORCE_ASPECT_RATIO:
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priv->force_aspect_ratio = g_value_get_boolean (value);
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gst_d3d12_window_set_force_aspect_ratio (priv->window,
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priv->force_aspect_ratio);
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break;
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case PROP_ENABLE_NAVIGATION_EVENTS:
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priv->enable_navigation = g_value_get_boolean (value);
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gst_d3d12_window_set_enable_navigation_events (priv->window,
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priv->enable_navigation);
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break;
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case PROP_ROTATE_METHOD:
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gst_d3d12_video_sink_set_orientation (self,
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(GstVideoOrientationMethod) g_value_get_enum (value), FALSE);
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break;
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case PROP_FULLSCREEN_ON_ALT_ENTER:
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priv->fullscreen_on_alt_enter = g_value_get_boolean (value);
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gst_d3d12_window_enable_fullscreen_on_alt_enter (priv->window,
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priv->fullscreen_on_alt_enter);
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break;
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case PROP_FULLSCREEN:
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priv->fullscreen = g_value_get_boolean (value);
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gst_d3d12_window_set_fullscreen (priv->window, priv->fullscreen);
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break;
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case PROP_MSAA:
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priv->msaa = (GstD3D12MSAAMode) g_value_get_enum (value);
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gst_d3d12_window_set_msaa (priv->window, priv->msaa);
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break;
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case PROP_REDRAW_ON_UPDATE:
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priv->redraw_on_update = g_value_get_boolean (value);
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gst_d3d12_video_sink_set_orientation (self, priv->orientation, FALSE);
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break;
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case PROP_FOV:
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priv->fov = g_value_get_float (value);
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gst_d3d12_video_sink_set_orientation (self, priv->orientation, FALSE);
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break;
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case PROP_ORTHO:
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priv->ortho = g_value_get_boolean (value);
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gst_d3d12_video_sink_set_orientation (self, priv->orientation, FALSE);
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break;
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case PROP_ROTATION_X:
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priv->rotation_x = g_value_get_float (value);
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gst_d3d12_video_sink_set_orientation (self, priv->orientation, FALSE);
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break;
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case PROP_ROTATION_Y:
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priv->rotation_y = g_value_get_float (value);
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gst_d3d12_video_sink_set_orientation (self, priv->orientation, FALSE);
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break;
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case PROP_ROTATION_Z:
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priv->rotation_z = g_value_get_float (value);
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gst_d3d12_video_sink_set_orientation (self, priv->orientation, FALSE);
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break;
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case PROP_SCALE_X:
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priv->scale_x = g_value_get_float (value);
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gst_d3d12_video_sink_set_orientation (self, priv->orientation, FALSE);
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break;
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case PROP_SCALE_Y:
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priv->scale_y = g_value_get_float (value);
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gst_d3d12_video_sink_set_orientation (self, priv->orientation, FALSE);
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break;
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case PROP_GAMMA_MODE:
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{
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auto gamma_mode = (GstVideoGammaMode) g_value_get_enum (value);
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if (priv->gamma_mode != gamma_mode) {
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priv->gamma_mode = gamma_mode;
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priv->update_window = TRUE;
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}
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break;
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}
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break;
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}
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case PROP_PRIMARIES_MODE:
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{
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auto primaries_mode = (GstVideoPrimariesMode) g_value_get_enum (value);
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if (priv->primaries_mode != primaries_mode) {
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priv->primaries_mode = primaries_mode;
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priv->update_window = TRUE;
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case PROP_PRIMARIES_MODE:
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{
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auto primaries_mode = (GstVideoPrimariesMode) g_value_get_enum (value);
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if (priv->primaries_mode != primaries_mode) {
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priv->primaries_mode = primaries_mode;
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priv->update_window = TRUE;
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}
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break;
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}
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break;
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}
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case PROP_SAMPLING_METHOD:
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{
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auto sampling_method = (GstD3D12SamplingMethod) g_value_get_enum (value);
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if (priv->sampling_method != sampling_method) {
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priv->sampling_method = sampling_method;
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priv->update_window = TRUE;
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case PROP_SAMPLING_METHOD:
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{
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auto sampling_method =
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(GstD3D12SamplingMethod) g_value_get_enum (value);
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if (priv->sampling_method != sampling_method) {
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priv->sampling_method = sampling_method;
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priv->update_window = TRUE;
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}
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break;
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}
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break;
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case PROP_OVERLAY_MODE:
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priv->overlay_mode =
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(GstD3D12WindowOverlayMode) g_value_get_flags (value);
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gst_d3d12_window_set_overlay_mode (priv->window, priv->overlay_mode);
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break;
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case PROP_DISPLAY_FORMAT:
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priv->display_format = (DXGI_FORMAT) g_value_get_enum (value);
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break;
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case PROP_ERROR_ON_CLOSED:
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priv->error_on_closed = g_value_get_boolean (value);
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break;
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case PROP_EXTERNAL_WINDOW_ONLY:
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priv->external_only = g_value_get_boolean (value);
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break;
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case PROP_DIRECT_SWAPCHAIN:
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priv->direct_swapchain = g_value_get_boolean (value);
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break;
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case PROP_HUE:
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if (gst_d3d12_window_set_hue (priv->window,
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priv->sync_in_progress ? FALSE : priv->redraw_on_update,
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g_value_get_double (value))) {
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color_balance_label = "HUE";
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}
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break;
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case PROP_SATURATION:
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if (gst_d3d12_window_set_saturation (priv->window,
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priv->sync_in_progress ? FALSE : priv->redraw_on_update,
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g_value_get_double (value))) {
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color_balance_label = "SATURATION";
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}
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break;
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case PROP_BRIGHTNESS:
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if (gst_d3d12_window_set_brightness (priv->window,
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priv->sync_in_progress ? FALSE : priv->redraw_on_update,
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g_value_get_double (value))) {
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color_balance_label = "BRIGHTNESS";
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}
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break;
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case PROP_CONTRAST:
|
||||
if (gst_d3d12_window_set_contrast (priv->window,
|
||||
priv->sync_in_progress ? FALSE : priv->redraw_on_update,
|
||||
g_value_get_double (value))) {
|
||||
color_balance_label = "CONTRAST";
|
||||
}
|
||||
break;
|
||||
default:
|
||||
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (color_balance_label) {
|
||||
GList *iter = priv->color_balance_channels;
|
||||
while (iter) {
|
||||
auto ch = (GstColorBalanceChannel *) iter->data;
|
||||
if (g_ascii_strcasecmp (ch->label, color_balance_label) == 0) {
|
||||
auto iface = GST_COLOR_BALANCE (self);
|
||||
gst_color_balance_value_changed (iface, ch,
|
||||
gst_color_balance_get_value (iface, ch));
|
||||
break;
|
||||
}
|
||||
|
||||
iter = g_list_next (iter);
|
||||
}
|
||||
case PROP_OVERLAY_MODE:
|
||||
priv->overlay_mode =
|
||||
(GstD3D12WindowOverlayMode) g_value_get_flags (value);
|
||||
gst_d3d12_window_set_overlay_mode (priv->window, priv->overlay_mode);
|
||||
break;
|
||||
case PROP_DISPLAY_FORMAT:
|
||||
priv->display_format = (DXGI_FORMAT) g_value_get_enum (value);
|
||||
break;
|
||||
case PROP_ERROR_ON_CLOSED:
|
||||
priv->error_on_closed = g_value_get_boolean (value);
|
||||
break;
|
||||
case PROP_EXTERNAL_WINDOW_ONLY:
|
||||
priv->external_only = g_value_get_boolean (value);
|
||||
break;
|
||||
case PROP_DIRECT_SWAPCHAIN:
|
||||
priv->direct_swapchain = g_value_get_boolean (value);
|
||||
break;
|
||||
default:
|
||||
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -808,6 +938,20 @@ gst_d3d12_video_sink_get_property (GObject * object, guint prop_id,
|
|||
case PROP_DIRECT_SWAPCHAIN:
|
||||
g_value_set_boolean (value, priv->direct_swapchain);
|
||||
break;
|
||||
case PROP_HUE:
|
||||
g_value_set_double (value, gst_d3d12_window_get_hue (priv->window));
|
||||
break;
|
||||
case PROP_SATURATION:
|
||||
g_value_set_double (value,
|
||||
gst_d3d12_window_get_saturation (priv->window));
|
||||
break;
|
||||
case PROP_BRIGHTNESS:
|
||||
g_value_set_double (value,
|
||||
gst_d3d12_window_get_brightness (priv->window));
|
||||
break;
|
||||
case PROP_CONTRAST:
|
||||
g_value_set_double (value, gst_d3d12_window_get_contrast (priv->window));
|
||||
break;
|
||||
default:
|
||||
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
||||
break;
|
||||
|
@ -1125,7 +1269,10 @@ gst_d3d12_video_sink_set_buffer (GstD3D12VideoSink * self,
|
|||
GST_TYPE_D3D12_CONVERTER_ALPHA_MODE,
|
||||
GST_VIDEO_INFO_HAS_ALPHA (&priv->info) ?
|
||||
GST_D3D12_CONVERTER_ALPHA_MODE_PREMULTIPLIED :
|
||||
GST_D3D12_CONVERTER_ALPHA_MODE_UNSPECIFIED, nullptr);
|
||||
GST_D3D12_CONVERTER_ALPHA_MODE_UNSPECIFIED,
|
||||
GST_D3D12_CONVERTER_OPT_COLOR_BALANCE,
|
||||
GST_TYPE_D3D12_CONVERTER_COLOR_BALANCE,
|
||||
GST_D3D12_CONVERTER_COLOR_BALANCE_ENABLED, nullptr);
|
||||
|
||||
ret = gst_d3d12_window_prepare (priv->window, self->device,
|
||||
GST_VIDEO_SINK_WIDTH (self), GST_VIDEO_SINK_HEIGHT (self), priv->caps,
|
||||
|
@ -1477,6 +1624,7 @@ gst_d3d12_video_sink_prepare (GstBaseSink * sink, GstBuffer * buffer)
|
|||
{
|
||||
auto self = GST_D3D12_VIDEO_SINK (sink);
|
||||
auto priv = self->priv;
|
||||
auto pts = GST_BUFFER_PTS (buffer);
|
||||
|
||||
auto ret = gst_d3d12_video_sink_check_device_update (self, buffer);
|
||||
if (ret != GST_FLOW_OK)
|
||||
|
@ -1486,6 +1634,16 @@ gst_d3d12_video_sink_prepare (GstBaseSink * sink, GstBuffer * buffer)
|
|||
if (ret != GST_FLOW_OK)
|
||||
goto out;
|
||||
|
||||
if (GST_CLOCK_TIME_IS_VALID (pts)) {
|
||||
auto stream_time = gst_segment_to_stream_time (&sink->segment,
|
||||
GST_FORMAT_TIME, pts);
|
||||
if (GST_CLOCK_TIME_IS_VALID (stream_time)) {
|
||||
priv->sync_in_progress = true;
|
||||
gst_object_sync_values (GST_OBJECT (self), stream_time);
|
||||
priv->sync_in_progress = false;
|
||||
}
|
||||
}
|
||||
|
||||
ret = gst_d3d12_video_sink_set_buffer (self, buffer, TRUE);
|
||||
|
||||
out:
|
||||
|
@ -1633,6 +1791,93 @@ gst_d3d12_video_sink_navigation_init (GstNavigationInterface * iface)
|
|||
iface->send_event_simple = gst_d3d12_video_sink_navigation_send_event;
|
||||
}
|
||||
|
||||
static const GList *
|
||||
gst_d3d12_video_sink_color_balance_list_channels (GstColorBalance * iface)
|
||||
{
|
||||
auto self = GST_D3D12_VIDEO_SINK (iface);
|
||||
auto priv = self->priv;
|
||||
|
||||
return priv->color_balance_channels;
|
||||
}
|
||||
|
||||
static void
|
||||
gst_d3d12_video_sink_color_balance_set_value (GstColorBalance * iface,
|
||||
GstColorBalanceChannel * channel, gint value)
|
||||
{
|
||||
auto self = GST_D3D12_VIDEO_SINK (iface);
|
||||
auto priv = self->priv;
|
||||
|
||||
gdouble new_val;
|
||||
gboolean changed = FALSE;
|
||||
|
||||
g_return_if_fail (channel->label);
|
||||
|
||||
if (!g_ascii_strcasecmp (channel->label, "HUE")) {
|
||||
new_val = (value + 1000.0) * 2.0 / 2000.0 - 1.0;
|
||||
changed = gst_d3d12_window_set_hue (priv->window, priv->redraw_on_update,
|
||||
new_val);
|
||||
} else if (!g_ascii_strcasecmp (channel->label, "SATURATION")) {
|
||||
new_val = (value + 1000.0) * 2.0 / 2000.0;
|
||||
changed = gst_d3d12_window_set_saturation (priv->window,
|
||||
priv->redraw_on_update, new_val);
|
||||
} else if (!g_ascii_strcasecmp (channel->label, "BRIGHTNESS")) {
|
||||
new_val = (value + 1000.0) * 2.0 / 2000.0 - 1.0;
|
||||
changed = gst_d3d12_window_set_brightness (priv->window,
|
||||
priv->redraw_on_update, new_val);
|
||||
} else if (!g_ascii_strcasecmp (channel->label, "CONTRAST")) {
|
||||
new_val = (value + 1000.0) * 2.0 / 2000.0;
|
||||
changed = gst_d3d12_window_set_contrast (priv->window,
|
||||
priv->redraw_on_update, new_val);
|
||||
}
|
||||
|
||||
if (changed) {
|
||||
gst_color_balance_value_changed (iface, channel,
|
||||
gst_color_balance_get_value (iface, channel));
|
||||
}
|
||||
}
|
||||
|
||||
static gint
|
||||
gst_d3d12_video_sink_color_balance_get_value (GstColorBalance * iface,
|
||||
GstColorBalanceChannel * channel)
|
||||
{
|
||||
auto self = GST_D3D12_VIDEO_SINK (iface);
|
||||
auto priv = self->priv;
|
||||
gint value = 0;
|
||||
|
||||
g_return_val_if_fail (channel->label, 0);
|
||||
|
||||
if (!g_ascii_strcasecmp (channel->label, "HUE")) {
|
||||
auto hue = gst_d3d12_window_get_hue (priv->window);
|
||||
value = static_cast < gint > ((hue + 1) * 2000.0 / 2.0 - 1000.0);
|
||||
} else if (!g_ascii_strcasecmp (channel->label, "SATURATION")) {
|
||||
auto saturation = gst_d3d12_window_get_saturation (priv->window);
|
||||
value = static_cast < gint > (saturation * 2000.0 / 2.0 - 1000.0);
|
||||
} else if (!g_ascii_strcasecmp (channel->label, "BRIGHTNESS")) {
|
||||
auto brightness = gst_d3d12_window_get_saturation (priv->window);
|
||||
value = static_cast < gint > ((brightness + 1) * 2000.0 / 2.0 - 1000.0);
|
||||
} else if (!g_ascii_strcasecmp (channel->label, "CONTRAST")) {
|
||||
auto contrast = gst_d3d12_window_get_contrast (priv->window);
|
||||
value = static_cast < gint > (contrast * 2000.0 / 2.0 - 1000.0);
|
||||
}
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
static GstColorBalanceType
|
||||
gst_d3d12_video_sink_color_balance_get_balance_type (GstColorBalance * iface)
|
||||
{
|
||||
return GST_COLOR_BALANCE_HARDWARE;
|
||||
}
|
||||
|
||||
static void
|
||||
gst_d3d12_video_sink_color_balance_init (GstColorBalanceInterface * iface)
|
||||
{
|
||||
iface->list_channels = gst_d3d12_video_sink_color_balance_list_channels;
|
||||
iface->set_value = gst_d3d12_video_sink_color_balance_set_value;
|
||||
iface->get_value = gst_d3d12_video_sink_color_balance_get_value;
|
||||
iface->get_balance_type = gst_d3d12_video_sink_color_balance_get_balance_type;
|
||||
}
|
||||
|
||||
static void
|
||||
gst_d3d12_video_sink_on_overlay (GstD3D12Window * window,
|
||||
gpointer command_queue, gpointer resource12, gpointer device11on12,
|
||||
|
|
|
@ -114,6 +114,10 @@ struct GstD3D12WindowPrivate
|
|||
gfloat rotation_z = 0;
|
||||
gfloat scale_x = 1.0f;
|
||||
gfloat scale_y = 1.0f;
|
||||
gdouble hue = 0.0;
|
||||
gdouble saturation = 1.0;
|
||||
gdouble brightness = 0.0;
|
||||
gdouble contrast = 1.0;
|
||||
|
||||
/* fullscreen related variables */
|
||||
std::atomic<gboolean> fullscreen_on_alt_enter = { FALSE };
|
||||
|
@ -494,7 +498,9 @@ gst_d3d12_window_render (GstD3D12Window * self, SwapChainResource * resource,
|
|||
|
||||
g_object_set (resource->conv, "dest-x", priv->output_rect.x,
|
||||
"dest-y", priv->output_rect.y, "dest-width", priv->output_rect.w,
|
||||
"dest-height", priv->output_rect.h, nullptr);
|
||||
"dest-height", priv->output_rect.h, "hue", priv->hue,
|
||||
"saturation", priv->saturation, "brightness", priv->brightness,
|
||||
"contrast", priv->contrast, nullptr);
|
||||
|
||||
if (gst_d3d12_need_transform (priv->rotation_x, priv->rotation_y,
|
||||
priv->rotation_z, priv->scale_x, priv->scale_y)) {
|
||||
|
@ -1009,3 +1015,93 @@ gst_d3d12_window_get_mouse_pos_info (GstD3D12Window * window,
|
|||
input_height = priv->input_info.height;
|
||||
orientation = priv->orientation;
|
||||
}
|
||||
|
||||
static gboolean
|
||||
gst_d3d12_window_update_color_balance (GstD3D12Window * self,
|
||||
gboolean immediate, gdouble * prev, gdouble value)
|
||||
{
|
||||
auto priv = self->priv;
|
||||
gboolean updated = FALSE;
|
||||
|
||||
{
|
||||
std::lock_guard < std::recursive_mutex > lk (priv->lock);
|
||||
if (*prev != value) {
|
||||
*prev = value;
|
||||
priv->output_updated = TRUE;
|
||||
updated = TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
if (updated && immediate)
|
||||
gst_d3d12_window_set_buffer (self, nullptr);
|
||||
|
||||
return updated;
|
||||
}
|
||||
|
||||
gboolean
|
||||
gst_d3d12_window_set_hue (GstD3D12Window * window, gboolean immediate,
|
||||
gdouble value)
|
||||
{
|
||||
auto priv = window->priv;
|
||||
return gst_d3d12_window_update_color_balance (window,
|
||||
immediate, &priv->hue, value);
|
||||
}
|
||||
|
||||
gdouble
|
||||
gst_d3d12_window_get_hue (GstD3D12Window * window)
|
||||
{
|
||||
auto priv = window->priv;
|
||||
std::lock_guard < std::recursive_mutex > lk (priv->lock);
|
||||
return priv->hue;
|
||||
}
|
||||
|
||||
gboolean
|
||||
gst_d3d12_window_set_saturation (GstD3D12Window * window, gboolean immediate,
|
||||
gdouble value)
|
||||
{
|
||||
auto priv = window->priv;
|
||||
return gst_d3d12_window_update_color_balance (window,
|
||||
immediate, &priv->saturation, value);
|
||||
}
|
||||
|
||||
gdouble
|
||||
gst_d3d12_window_get_saturation (GstD3D12Window * window)
|
||||
{
|
||||
auto priv = window->priv;
|
||||
std::lock_guard < std::recursive_mutex > lk (priv->lock);
|
||||
return priv->saturation;
|
||||
}
|
||||
|
||||
gboolean
|
||||
gst_d3d12_window_set_brightness (GstD3D12Window * window, gboolean immediate,
|
||||
gdouble value)
|
||||
{
|
||||
auto priv = window->priv;
|
||||
return gst_d3d12_window_update_color_balance (window,
|
||||
immediate, &priv->brightness, value);
|
||||
}
|
||||
|
||||
gdouble
|
||||
gst_d3d12_window_get_brightness (GstD3D12Window * window)
|
||||
{
|
||||
auto priv = window->priv;
|
||||
std::lock_guard < std::recursive_mutex > lk (priv->lock);
|
||||
return priv->brightness;
|
||||
}
|
||||
|
||||
gboolean
|
||||
gst_d3d12_window_set_contrast (GstD3D12Window * window, gboolean immediate,
|
||||
gdouble value)
|
||||
{
|
||||
auto priv = window->priv;
|
||||
return gst_d3d12_window_update_color_balance (window,
|
||||
immediate, &priv->contrast, value);
|
||||
}
|
||||
|
||||
gdouble
|
||||
gst_d3d12_window_get_contrast (GstD3D12Window * window)
|
||||
{
|
||||
auto priv = window->priv;
|
||||
std::lock_guard < std::recursive_mutex > lk (priv->lock);
|
||||
return priv->contrast;
|
||||
}
|
||||
|
|
|
@ -163,5 +163,29 @@ void gst_d3d12_window_get_mouse_pos_info (GstD3D12Window * window,
|
|||
int & input_height,
|
||||
GstVideoOrientationMethod & orientation);
|
||||
|
||||
gboolean gst_d3d12_window_set_hue (GstD3D12Window * window,
|
||||
gboolean immediate,
|
||||
gdouble value);
|
||||
|
||||
gdouble gst_d3d12_window_get_hue (GstD3D12Window * window);
|
||||
|
||||
gboolean gst_d3d12_window_set_saturation (GstD3D12Window * window,
|
||||
gboolean immediate,
|
||||
gdouble value);
|
||||
|
||||
gdouble gst_d3d12_window_get_saturation (GstD3D12Window * window);
|
||||
|
||||
gboolean gst_d3d12_window_set_brightness (GstD3D12Window * window,
|
||||
gboolean immediate,
|
||||
gdouble value);
|
||||
|
||||
gdouble gst_d3d12_window_get_brightness (GstD3D12Window * window);
|
||||
|
||||
gboolean gst_d3d12_window_set_contrast (GstD3D12Window * window,
|
||||
gboolean immediate,
|
||||
gdouble value);
|
||||
|
||||
gdouble gst_d3d12_window_get_contrast (GstD3D12Window * window);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
|
|
Loading…
Reference in a new issue