d3d12converter: Add support for colorbalance

Adding support for hue, saturation, brightness, and contrast adjustment

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7817>
This commit is contained in:
Seungha Yang 2024-11-03 04:00:25 +09:00 committed by GStreamer Marge Bot
parent 8b8caa0c87
commit f94c84c828
10 changed files with 612 additions and 184 deletions

View file

@ -155,6 +155,7 @@ struct PSAlphaFactor
{
FLOAT alpha;
FLOAT padding[3];
FLOAT padding_other[4];
};
struct PSConstBuffer

View file

@ -61,6 +61,12 @@ gst_d3d12_get_converter_pixel_shader_blob (GstVideoFormat in_format,
case CONVERT_TYPE::PRIMARY:
conv_type = GST_D3D_CONVERTER_PRIMARY;
break;
case CONVERT_TYPE::COLOR_BALANCE:
conv_type = GST_D3D_CONVERTER_COLOR_BALANCE;
break;
case CONVERT_TYPE::PRIMARY_AND_COLOR_BALANCE:
conv_type = GST_D3D_CONVERTER_PRIMARY_AND_COLOR_BALANCE;
break;
default:
g_assert_not_reached ();
return ret;
@ -202,7 +208,7 @@ ConverterRootSignature::ConverterRootSignature (D3D_ROOT_SIGNATURE_VERSION
/* PS alpha constant value, maybe updated */
ps_root_const_ = (UINT) param_list_v1_1.size ();
param.InitAsConstants (1, 1, 0, D3D12_SHADER_VISIBILITY_PIXEL);
param.InitAsConstants (8, 1, 0, D3D12_SHADER_VISIBILITY_PIXEL);
param_list_v1_1.push_back (param);
/* PS CBV, this is static */
@ -247,7 +253,9 @@ gst_d3d12_get_converter_root_signature (GstD3D12Device * device,
GST_INFO_OBJECT (device, "Device supports version 1.1 root signature");
}
if (type == CONVERT_TYPE::GAMMA || type == CONVERT_TYPE::PRIMARY)
if (type == CONVERT_TYPE::GAMMA || type == CONVERT_TYPE::PRIMARY ||
type == CONVERT_TYPE::COLOR_BALANCE ||
type == CONVERT_TYPE::PRIMARY_AND_COLOR_BALANCE)
build_lut = true;
auto rs = std::make_shared < ConverterRootSignature >

View file

@ -34,6 +34,8 @@ enum class CONVERT_TYPE
RANGE,
GAMMA,
PRIMARY,
COLOR_BALANCE,
PRIMARY_AND_COLOR_BALANCE,
};
struct PixelShaderBlob

View file

@ -26,16 +26,22 @@
G_BEGIN_DECLS
GST_D3D12_API
gboolean gst_d3d12_converter_apply_transform (GstD3D12Converter * converter,
GstVideoOrientationMethod orientation,
gfloat viewport_width,
gfloat viewport_height,
gfloat fov,
gboolean ortho,
gfloat rotation_x,
gfloat rotation_y,
gfloat rotation_z,
gfloat scale_x,
gfloat scale_y);
gboolean gst_d3d12_converter_apply_transform (GstD3D12Converter * converter,
GstVideoOrientationMethod orientation,
gfloat viewport_width,
gfloat viewport_height,
gfloat fov,
gboolean ortho,
gfloat rotation_x,
gfloat rotation_y,
gfloat rotation_z,
gfloat scale_x,
gfloat scale_y);
GST_D3D12_API
gboolean gst_d3d12_converter_is_color_balance_needed (gfloat hue,
gfloat saturation,
gfloat brightness,
gfloat contrast);
G_END_DECLS

View file

@ -90,6 +90,26 @@ gst_d3d12_converter_alpha_mode_get_type (void)
return type;
}
GType
gst_d3d12_converter_color_balance_get_type (void)
{
static GType type = 0;
static const GEnumValue color_balance[] = {
{GST_D3D12_CONVERTER_COLOR_BALANCE_DISABLED,
"GST_D3D12_CONVERTER_COLOR_BALANCE_DISABLED", "disabled"},
{GST_D3D12_CONVERTER_COLOR_BALANCE_ENABLED,
"GST_D3D12_CONVERTER_COLOR_BALANCE_ENABLED", "enabled"},
{0, nullptr, nullptr},
};
GST_D3D12_CALL_ONCE_BEGIN {
type = g_enum_register_static ("GstD3D12ConverterColorBalance",
color_balance);
} GST_D3D12_CALL_ONCE_END;
return type;
}
/* *INDENT-OFF* */
using namespace Microsoft::WRL;
using namespace DirectX;
@ -98,6 +118,12 @@ using namespace DirectX;
#define GAMMA_LUT_SIZE 4096
#define DEFAULT_BUFFER_COUNT 2
#define DEFAULT_SAMPLER_FILTER D3D12_FILTER_MIN_MAG_MIP_LINEAR
#define DEFAULT_BORDER_COLOR G_GUINT64_CONSTANT(0xffff000000000000)
#define DEFAULT_HUE 0.0
#define DEFAULT_SATURATION 1.0
#define DEFAULT_BRIGHTNESS 0.0
#define DEFAULT_CONTRAST 1.0
static const WORD g_indices[6] = { 0, 1, 2, 3, 0, 2 };
struct PSColorSpace
@ -118,6 +144,13 @@ struct PSConstBuffer
PSColorSpace primariesCoeff;
};
struct PSConstBufferDyn
{
float alphaFactor;
float padding[3];
float hsvcFactor[4];
};
struct VertexData
{
struct
@ -210,6 +243,10 @@ enum
PROP_BORDER_COLOR,
PROP_VIDEO_DIRECTION,
PROP_SAMPLER_FILTER,
PROP_HUE,
PROP_SATURATION,
PROP_BRIGHTNESS,
PROP_CONTRAST,
};
/* *INDENT-OFF* */
@ -220,6 +257,14 @@ struct QuadData
guint num_rtv;
};
struct PipelineData
{
PixelShaderBlobList psblob_list;
ConverterRootSignaturePtr crs;
ComPtr<ID3D12RootSignature> rs;
std::vector<QuadData> quad_data;
};
#define STATE_VERTEX_AND_INDEX \
(D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER | D3D12_RESOURCE_STATE_INDEX_BUFFER)
@ -235,6 +280,12 @@ struct _GstD3D12ConverterPrivate
sample_desc.Count = 1;
sample_desc.Quality = 0;
const_data_dyn.alphaFactor = 1.0;
const_data_dyn.hsvcFactor[0] = DEFAULT_HUE;
const_data_dyn.hsvcFactor[1] = DEFAULT_SATURATION;
const_data_dyn.hsvcFactor[2] = DEFAULT_BRIGHTNESS;
const_data_dyn.hsvcFactor[3] = DEFAULT_CONTRAST;
}
~_GstD3D12ConverterPrivate ()
@ -255,7 +306,8 @@ struct _GstD3D12ConverterPrivate
GstVideoInfo in_info;
GstVideoInfo out_info;
CONVERT_TYPE convert_type = CONVERT_TYPE::IDENTITY;
CONVERT_TYPE convert_type[2] = { CONVERT_TYPE::IDENTITY,
CONVERT_TYPE::COLOR_BALANCE };
D3D12_VIEWPORT viewport[GST_VIDEO_MAX_PLANES];
D3D12_RECT scissor_rect[GST_VIDEO_MAX_PLANES];
@ -267,12 +319,12 @@ struct _GstD3D12ConverterPrivate
gboolean update_pso = FALSE;
gboolean update_sampler = FALSE;
ConverterRootSignaturePtr crs;
ComPtr<ID3D12RootSignature> rs;
std::vector<PipelineData> pipeline_data;
gboolean have_lut = FALSE;
D3D12_VERTEX_BUFFER_VIEW vbv;
D3D12_INDEX_BUFFER_VIEW idv;
D3D12_GPU_VIRTUAL_ADDRESS const_buf_addr;
D3D12_GPU_VIRTUAL_ADDRESS const_buf_addr[2];
ComPtr<ID3D12Resource> shader_buf;
ComPtr<ID3D12Resource> vertex_upload;
ComPtr<ID3D12Resource> gamma_dec_lut;
@ -281,8 +333,6 @@ struct _GstD3D12ConverterPrivate
ComPtr<ID3D12DescriptorHeap> gamma_lut_heap;
ComPtr<ID3D12DescriptorHeap> sampler_heap;
std::vector<QuadData> quad_data;
GstD3D12DescHeapPool *srv_heap_pool = nullptr;
guint srv_inc_size;
@ -297,13 +347,15 @@ struct _GstD3D12ConverterPrivate
XMFLOAT4X4A transform;
XMFLOAT4X4A custom_transform;
PSConstBuffer const_data;
PSConstBuffer const_data[2];
gboolean clear_background = FALSE;
FLOAT clear_color[4][4];
GstD3D12ColorMatrix clear_color_matrix;
GstVideoOrientationMethod video_direction;
gboolean color_balance_enabled = FALSE;
gboolean need_color_balance = FALSE;
std::mutex prop_lock;
guint64 fence_val = 0;
@ -317,9 +369,9 @@ struct _GstD3D12ConverterPrivate
gint dest_y = 0;
gint dest_width = 0;
gint dest_height = 0;
FLOAT alpha = 1.0;
PSConstBufferDyn const_data_dyn;
gboolean fill_border = FALSE;
guint64 border_color = 0;
guint64 border_color = DEFAULT_BORDER_COLOR;
GstD3D12ConverterAlphaMode src_alpha_mode =
GST_D3D12_CONVERTER_ALPHA_MODE_UNSPECIFIED;
GstD3D12ConverterAlphaMode dst_alpha_mode =
@ -387,7 +439,7 @@ gst_d3d12_converter_class_init (GstD3D12ConverterClass * klass)
g_object_class_install_property (object_class, PROP_BORDER_COLOR,
g_param_spec_uint64 ("border-color", "Border Color",
"ARGB representation of the border color to use",
0, G_MAXUINT64, 0xffff000000000000, param_flags));
0, G_MAXUINT64, DEFAULT_BORDER_COLOR, param_flags));
g_object_class_install_property (object_class, PROP_VIDEO_DIRECTION,
g_param_spec_enum ("video-direction", "Video Direction",
"Video direction", GST_TYPE_VIDEO_ORIENTATION_METHOD,
@ -396,6 +448,18 @@ gst_d3d12_converter_class_init (GstD3D12ConverterClass * klass)
g_param_spec_enum ("sampler-filter", "Sampler Filter",
"Sampler Filter", GST_TYPE_D3D12_CONVERTER_SAMPLER_FILTER,
DEFAULT_SAMPLER_FILTER, param_flags));
g_object_class_install_property (object_class, PROP_HUE,
g_param_spec_double ("hue", "Hue", "hue", -1.0, 1.0, DEFAULT_HUE,
param_flags));
g_object_class_install_property (object_class, PROP_SATURATION,
g_param_spec_double ("saturation", "Saturation", "saturation", 0.0, 2.0,
DEFAULT_SATURATION, param_flags));
g_object_class_install_property (object_class, PROP_BRIGHTNESS,
g_param_spec_double ("brightness", "Brightness", "brightness", -1.0, 1.0,
DEFAULT_BRIGHTNESS, param_flags));
g_object_class_install_property (object_class, PROP_CONTRAST,
g_param_spec_double ("contrast", "Contrast", "contrast",
0.0, 2.0, DEFAULT_CONTRAST, param_flags));
GST_DEBUG_CATEGORY_INIT (gst_d3d12_converter_debug,
"d3d12converter", 0, "d3d12converter");
@ -446,6 +510,20 @@ update_dest_rect (GstD3D12Converter * self, gint * old_val,
}
}
static void
on_color_balance_updated (GstD3D12Converter * self)
{
auto priv = self->priv;
if (!priv->color_balance_enabled)
return;
priv->need_color_balance =
gst_d3d12_converter_is_color_balance_needed (priv->
const_data_dyn.hsvcFactor[0], priv->const_data_dyn.hsvcFactor[1],
priv->const_data_dyn.hsvcFactor[2], priv->const_data_dyn.hsvcFactor[3]);
}
static void
gst_d3d12_converter_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec)
@ -480,7 +558,7 @@ gst_d3d12_converter_set_property (GObject * object, guint prop_id,
update_dest_rect (self, &priv->dest_height, value);
break;
case PROP_ALPHA:
priv->alpha = g_value_get_double (value);
priv->const_data_dyn.alphaFactor = g_value_get_double (value);
break;
case PROP_FILL_BORDER:
{
@ -521,6 +599,30 @@ gst_d3d12_converter_set_property (GObject * object, guint prop_id,
}
break;
}
case PROP_HUE:
if (priv->color_balance_enabled) {
priv->const_data_dyn.hsvcFactor[0] = g_value_get_double (value);
on_color_balance_updated (self);
}
break;
case PROP_SATURATION:
if (priv->color_balance_enabled) {
priv->const_data_dyn.hsvcFactor[1] = g_value_get_double (value);
on_color_balance_updated (self);
}
break;
case PROP_BRIGHTNESS:
if (priv->color_balance_enabled) {
priv->const_data_dyn.hsvcFactor[2] = g_value_get_double (value);
on_color_balance_updated (self);
}
break;
case PROP_CONTRAST:
if (priv->color_balance_enabled) {
priv->const_data_dyn.hsvcFactor[3] = g_value_get_double (value);
on_color_balance_updated (self);
}
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
@ -561,7 +663,7 @@ gst_d3d12_converter_get_property (GObject * object, guint prop_id,
g_value_set_int (value, priv->dest_height);
break;
case PROP_ALPHA:
g_value_set_double (value, priv->alpha);
g_value_set_double (value, priv->const_data_dyn.alphaFactor);
break;
case PROP_FILL_BORDER:
g_value_set_boolean (value, priv->fill_border);
@ -575,6 +677,18 @@ gst_d3d12_converter_get_property (GObject * object, guint prop_id,
case PROP_SAMPLER_FILTER:
g_value_set_enum (value, priv->sampler_filter);
break;
case PROP_HUE:
g_value_set_double (value, priv->const_data_dyn.hsvcFactor[0]);
break;
case PROP_SATURATION:
g_value_set_double (value, priv->const_data_dyn.hsvcFactor[1]);
break;
case PROP_BRIGHTNESS:
g_value_set_double (value, priv->const_data_dyn.hsvcFactor[2]);
break;
case PROP_CONTRAST:
g_value_set_double (value, priv->const_data_dyn.hsvcFactor[3]);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
@ -685,53 +799,13 @@ static gboolean
gst_d3d12_converter_create_sampler (GstD3D12Converter * self,
D3D12_FILTER filter, ID3D12DescriptorHeap ** heap)
{
auto priv = self->priv;
ComPtr < ID3D12DescriptorHeap > sampler_heap;
auto hr = gst_d3d12_device_get_sampler_state (self->device, filter,
&sampler_heap);
if (!gst_d3d12_result (hr, self->device))
return FALSE;
if (priv->crs->HaveLut ()) {
D3D12_DESCRIPTOR_HEAP_DESC heap_desc = { };
heap_desc.NumDescriptors = 1;
heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER;
heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
ComPtr < ID3D12DescriptorHeap > new_heap;
auto device = gst_d3d12_device_get_device_handle (self->device);
hr = device->CreateDescriptorHeap (&heap_desc, IID_PPV_ARGS (&new_heap));
if (!gst_d3d12_result (hr, self->device)) {
GST_ERROR_OBJECT (self, "Couldn't create sampler heap");
return FALSE;
}
auto dst_handle = CD3DX12_CPU_DESCRIPTOR_HANDLE
(GetCPUDescriptorHandleForHeapStart (new_heap));
device->CopyDescriptorsSimple (1, dst_handle,
GetCPUDescriptorHandleForHeapStart (sampler_heap),
D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER);
if (filter != DEFAULT_SAMPLER_FILTER) {
hr = gst_d3d12_device_get_sampler_state (self->device,
DEFAULT_SAMPLER_FILTER, sampler_heap.ReleaseAndGetAddressOf ());
if (!gst_d3d12_result (hr, self->device)) {
GST_ERROR_OBJECT (self, "Couldn't create sampler heap");
return FALSE;
}
}
dst_handle.Offset (priv->sampler_inc_size);
device->CopyDescriptorsSimple (1, dst_handle,
GetCPUDescriptorHandleForHeapStart (sampler_heap),
D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER);
*heap = new_heap.Detach ();
} else {
*heap = sampler_heap.Detach ();
}
*heap = sampler_heap.Detach ();
return TRUE;
}
@ -758,21 +832,43 @@ gst_d3d12_converter_setup_resource (GstD3D12Converter * self,
priv->sampler_inc_size = device->GetDescriptorHandleIncrementSize
(D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER);
ComPtr < ID3DBlob > rs_blob;
priv->crs =
gst_d3d12_get_converter_root_signature (self->device,
GST_VIDEO_INFO_FORMAT (in_info), priv->convert_type);
if (!priv->crs) {
GST_ERROR_OBJECT (self, "Couldn't get root signature blob");
return FALSE;
}
if (priv->color_balance_enabled)
priv->pipeline_data.resize (2);
else
priv->pipeline_data.resize (1);
priv->crs->GetBlob (&rs_blob);
hr = device->CreateRootSignature (0, rs_blob->GetBufferPointer (),
rs_blob->GetBufferSize (), IID_PPV_ARGS (&priv->rs));
if (!gst_d3d12_result (hr, self->device)) {
GST_ERROR_OBJECT (self, "Couldn't create root signature");
return FALSE;
for (size_t i = 0; i < priv->pipeline_data.size (); i++) {
ComPtr < ID3DBlob > rs_blob;
priv->pipeline_data[i].crs =
gst_d3d12_get_converter_root_signature (self->device,
GST_VIDEO_INFO_FORMAT (in_info), priv->convert_type[i]);
if (!priv->pipeline_data[0].crs) {
GST_ERROR_OBJECT (self, "Couldn't get root signature blob");
return FALSE;
}
priv->pipeline_data[i].crs->GetBlob (&rs_blob);
hr = device->CreateRootSignature (0, rs_blob->GetBufferPointer (),
rs_blob->GetBufferSize (), IID_PPV_ARGS (&priv->pipeline_data[i].rs));
if (!gst_d3d12_result (hr, self->device)) {
GST_ERROR_OBJECT (self, "Couldn't create root signature");
return FALSE;
}
priv->pipeline_data[i].psblob_list =
gst_d3d12_get_converter_pixel_shader_blob (GST_VIDEO_INFO_FORMAT
(in_info), GST_VIDEO_INFO_FORMAT (out_info),
priv->src_alpha_mode == GST_D3D12_CONVERTER_ALPHA_MODE_PREMULTIPLIED,
priv->dst_alpha_mode == GST_D3D12_CONVERTER_ALPHA_MODE_PREMULTIPLIED,
priv->convert_type[i]);
auto psblob_size = priv->pipeline_data[i].psblob_list.size ();
if (psblob_size == 0) {
GST_ERROR_OBJECT (self, "Couldn't get pixel shader blob");
return FALSE;
}
priv->pipeline_data[i].quad_data.resize (psblob_size);
}
if (!gst_d3d12_converter_create_sampler (self, sampler_filter,
@ -790,17 +886,6 @@ gst_d3d12_converter_setup_resource (GstD3D12Converter * self,
priv->sampler_filter = sampler_filter;
auto psblob_list =
gst_d3d12_get_converter_pixel_shader_blob (GST_VIDEO_INFO_FORMAT
(in_info), GST_VIDEO_INFO_FORMAT (out_info),
priv->src_alpha_mode == GST_D3D12_CONVERTER_ALPHA_MODE_PREMULTIPLIED,
priv->dst_alpha_mode == GST_D3D12_CONVERTER_ALPHA_MODE_PREMULTIPLIED,
priv->convert_type);
if (psblob_list.empty ()) {
GST_ERROR_OBJECT (self, "Couldn't get pixel shader blob");
return FALSE;
}
D3D12_SHADER_BYTECODE vs_blob;
hr = gst_d3d12_get_converter_vertex_shader_blob (&vs_blob, priv->input_desc);
if (!gst_d3d12_result (hr, self->device)) {
@ -819,45 +904,53 @@ gst_d3d12_converter_setup_resource (GstD3D12Converter * self,
rtv_formats.push (format);
}
priv->quad_data.resize (psblob_list.size ());
for (size_t i = 0; i < priv->pipeline_data.size (); i++) {
auto & pipeline_data = priv->pipeline_data[i];
for (size_t j = 0; j < pipeline_data.quad_data.size (); j++) {
auto & pso_desc = pipeline_data.quad_data[j].desc;
for (size_t i = 0; i < psblob_list.size (); i++) {
auto & pso_desc = priv->quad_data[i].desc;
pso_desc.pRootSignature = priv->rs.Get ();
pso_desc.VS = vs_blob;
pso_desc.PS = psblob_list[i].bytecode;
pso_desc.BlendState = priv->blend_desc;
pso_desc.SampleMask = UINT_MAX;
pso_desc.RasterizerState = CD3DX12_RASTERIZER_DESC (D3D12_DEFAULT);
pso_desc.RasterizerState.CullMode = D3D12_CULL_MODE_NONE;
pso_desc.DepthStencilState.DepthEnable = FALSE;
pso_desc.DepthStencilState.StencilEnable = FALSE;
pso_desc.InputLayout.pInputElementDescs = priv->input_desc;
pso_desc.InputLayout.NumElements = 2;
pso_desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
pso_desc.NumRenderTargets = psblob_list[i].num_rtv;
for (UINT j = 0; j < pso_desc.NumRenderTargets; j++) {
pso_desc.RTVFormats[j] = rtv_formats.front ();
rtv_formats.pop ();
pso_desc.pRootSignature = pipeline_data.rs.Get ();
pso_desc.VS = vs_blob;
pso_desc.PS = pipeline_data.psblob_list[j].bytecode;
pso_desc.BlendState = priv->blend_desc;
pso_desc.SampleMask = UINT_MAX;
pso_desc.RasterizerState = CD3DX12_RASTERIZER_DESC (D3D12_DEFAULT);
pso_desc.RasterizerState.CullMode = D3D12_CULL_MODE_NONE;
pso_desc.DepthStencilState.DepthEnable = FALSE;
pso_desc.DepthStencilState.StencilEnable = FALSE;
pso_desc.InputLayout.pInputElementDescs = priv->input_desc;
pso_desc.InputLayout.NumElements = 2;
pso_desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
pso_desc.NumRenderTargets = pipeline_data.psblob_list[j].num_rtv;
for (UINT k = 0; k < pso_desc.NumRenderTargets; k++) {
if (i == 0) {
pso_desc.RTVFormats[k] = rtv_formats.front ();
rtv_formats.pop ();
} else {
pso_desc.RTVFormats[k] =
priv->pipeline_data[0].quad_data[j].desc.RTVFormats[k];
}
}
pso_desc.SampleDesc.Count = sample_count;
pso_desc.SampleDesc.Quality = sample_quality;
ComPtr < ID3D12PipelineState > pso;
hr = device->CreateGraphicsPipelineState (&pso_desc, IID_PPV_ARGS (&pso));
if (!gst_d3d12_result (hr, self->device)) {
GST_ERROR_OBJECT (self, "Couldn't create PSO");
return FALSE;
}
pipeline_data.quad_data[j].pso = pso;
pipeline_data.quad_data[j].num_rtv = pipeline_data.psblob_list[j].num_rtv;
}
pso_desc.SampleDesc.Count = sample_count;
pso_desc.SampleDesc.Quality = sample_quality;
ComPtr < ID3D12PipelineState > pso;
hr = device->CreateGraphicsPipelineState (&pso_desc, IID_PPV_ARGS (&pso));
if (!gst_d3d12_result (hr, self->device)) {
GST_ERROR_OBJECT (self, "Couldn't create PSO");
return FALSE;
}
priv->quad_data[i].pso = pso;
priv->quad_data[i].num_rtv = psblob_list[i].num_rtv;
}
D3D12_DESCRIPTOR_HEAP_DESC srv_heap_desc = { };
srv_heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
srv_heap_desc.NumDescriptors = priv->crs->GetNumSrv ();
if (priv->crs->HaveLut ())
srv_heap_desc.NumDescriptors = priv->pipeline_data[0].crs->GetNumSrv ();
if (priv->have_lut)
srv_heap_desc.NumDescriptors += 2;
srv_heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
@ -907,10 +1000,17 @@ gst_d3d12_converter_setup_resource (GstD3D12Converter * self,
D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT);
guint const_size = GST_ROUND_UP_N (g_const_buf_size,
D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT);
guint other_const_off = GST_ROUND_UP_N (vertex_index_size + const_size,
D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT);
heap_prop = CD3DX12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_DEFAULT);
resource_desc =
CD3DX12_RESOURCE_DESC::Buffer (vertex_index_size + const_size);
if (priv->color_balance_enabled) {
resource_desc =
CD3DX12_RESOURCE_DESC::Buffer (other_const_off + const_size);
} else {
resource_desc =
CD3DX12_RESOURCE_DESC::Buffer (vertex_index_size + const_size);
}
hr = device->CreateCommittedResource (&heap_prop, heap_flags,
&resource_desc, D3D12_RESOURCE_STATE_COMMON, nullptr,
IID_PPV_ARGS (&priv->shader_buf));
@ -927,7 +1027,8 @@ gst_d3d12_converter_setup_resource (GstD3D12Converter * self,
priv->idv.SizeInBytes = g_index_buf_size;
priv->idv.Format = DXGI_FORMAT_R16_UINT;
priv->const_buf_addr = priv->vbv.BufferLocation + vertex_index_size;
priv->const_buf_addr[0] = priv->vbv.BufferLocation + vertex_index_size;
priv->const_buf_addr[1] = priv->vbv.BufferLocation + other_const_off;
heap_prop = CD3DX12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_UPLOAD);
hr = device->CreateCommittedResource (&heap_prop,
@ -946,11 +1047,13 @@ gst_d3d12_converter_setup_resource (GstD3D12Converter * self,
memcpy (data, vertex_data, g_vertex_buf_size);
memcpy (data + g_vertex_buf_size, g_indices, g_index_buf_size);
memcpy (data + vertex_index_size, &priv->const_data, g_const_buf_size);
memcpy (data + vertex_index_size, &priv->const_data[0], g_const_buf_size);
if (priv->color_balance_enabled)
memcpy (data + other_const_off, &priv->const_data[1], g_const_buf_size);
upload_buf->Unmap (0, nullptr);
}
if (priv->crs->HaveLut ()) {
if (priv->have_lut) {
heap_prop = CD3DX12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_DEFAULT);
resource_desc = CD3DX12_RESOURCE_DESC::Tex1D (DXGI_FORMAT_R16_UNORM,
GAMMA_LUT_SIZE, 1, 1);
@ -995,7 +1098,12 @@ gst_d3d12_converter_setup_resource (GstD3D12Converter * self,
}
auto in_trc = in_info->colorimetry.transfer;
auto out_trc = out_info->colorimetry.transfer;
auto out_trc = in_info->colorimetry.transfer;
if (priv->convert_type[0] == CONVERT_TYPE::GAMMA ||
priv->convert_type[0] == CONVERT_TYPE::PRIMARY) {
out_trc = out_info->colorimetry.transfer;
}
auto gamma_dec_table = gst_d3d12_converter_get_gamma_dec_table (in_trc);
auto gamma_enc_table = gst_d3d12_converter_get_gamma_enc_table (out_trc);
@ -1082,7 +1190,7 @@ gst_d3d12_converter_setup_resource (GstD3D12Converter * self,
barriers.push_back (CD3DX12_RESOURCE_BARRIER::Transition (priv->shader_buf.
Get (), D3D12_RESOURCE_STATE_COPY_DEST, STATE_VERTEX_AND_INDEX));
if (priv->crs->HaveLut ()) {
if (priv->have_lut) {
D3D12_TEXTURE_COPY_LOCATION src;
D3D12_TEXTURE_COPY_LOCATION dst;
src =
@ -1502,9 +1610,9 @@ convert_info_gray_to_yuv (const GstVideoInfo * gray, GstVideoInfo * yuv)
static gboolean
gst_d3d12_converter_calculate_matrix (GstD3D12Converter * self,
const GstVideoInfo * in_info, const GstVideoInfo * out_info)
const GstVideoInfo * in_info, const GstVideoInfo * out_info,
CONVERT_TYPE convert_type, PSConstBuffer * const_data)
{
auto priv = self->priv;
GstD3D12ColorMatrix pre_coeff;
GstD3D12ColorMatrix post_coeff;
GstD3D12ColorMatrix primaries_coeff;
@ -1514,7 +1622,7 @@ gst_d3d12_converter_calculate_matrix (GstD3D12Converter * self,
gst_d3d12_color_matrix_init (&post_coeff);
gst_d3d12_color_matrix_init (&primaries_coeff);
switch (priv->convert_type) {
switch (convert_type) {
case CONVERT_TYPE::RANGE:
gst_d3d12_color_range_adjust_matrix_unorm (in_info, out_info,
&post_coeff);
@ -1528,6 +1636,8 @@ gst_d3d12_converter_calculate_matrix (GstD3D12Converter * self,
break;
case CONVERT_TYPE::GAMMA:
case CONVERT_TYPE::PRIMARY:
case CONVERT_TYPE::COLOR_BALANCE:
case CONVERT_TYPE::PRIMARY_AND_COLOR_BALANCE:
if (GST_VIDEO_INFO_IS_RGB (in_info)) {
rgb_info = *in_info;
if (in_info->colorimetry.range == GST_VIDEO_COLOR_RANGE_16_235) {
@ -1547,7 +1657,8 @@ gst_d3d12_converter_calculate_matrix (GstD3D12Converter * self,
gst_d3d12_yuv_to_rgb_matrix_unorm (in_info, &rgb_info, &pre_coeff);
}
if (priv->convert_type == CONVERT_TYPE::PRIMARY) {
if (convert_type == CONVERT_TYPE::PRIMARY ||
convert_type == CONVERT_TYPE::PRIMARY_AND_COLOR_BALANCE) {
const GstVideoColorPrimariesInfo *in_pinfo;
const GstVideoColorPrimariesInfo *out_pinfo;
@ -1592,9 +1703,9 @@ gst_d3d12_converter_calculate_matrix (GstD3D12Converter * self,
g_free (matrix_dump);
}
PSColorSpace *preCoeff = &priv->const_data.preCoeff;
PSColorSpace *postCoeff = &priv->const_data.postCoeff;
PSColorSpace *primariesCoeff = &priv->const_data.primariesCoeff;
PSColorSpace *preCoeff = &const_data->preCoeff;
PSColorSpace *postCoeff = &const_data->postCoeff;
PSColorSpace *primariesCoeff = &const_data->primariesCoeff;
for (guint i = 0; i < 3; i++) {
preCoeff->coeffX[i] = pre_coeff.matrix[0][i];
@ -1941,6 +2052,13 @@ gst_d3d12_converter_new (GstD3D12Device * device, GstD3D12CmdQueue * queue,
allow_primaries = TRUE;
}
if (gst_structure_get_enum (config, GST_D3D12_CONVERTER_OPT_COLOR_BALANCE,
GST_TYPE_D3D12_CONVERTER_COLOR_BALANCE, &value) &&
(GstD3D12ConverterColorBalance) value !=
GST_D3D12_CONVERTER_COLOR_BALANCE_DISABLED) {
priv->color_balance_enabled = TRUE;
}
gst_structure_get_enum (config, GST_D3D12_CONVERTER_OPT_SAMPLER_FILTER,
GST_TYPE_D3D12_CONVERTER_SAMPLER_FILTER, (int *) &sampler_filter);
@ -1992,8 +2110,6 @@ gst_d3d12_converter_new (GstD3D12Device * device, GstD3D12CmdQueue * queue,
priv->src_height = GST_VIDEO_INFO_HEIGHT (in_info);
priv->dest_width = GST_VIDEO_INFO_WIDTH (out_info);
priv->dest_height = GST_VIDEO_INFO_HEIGHT (out_info);
priv->alpha = 1.0;
priv->border_color = 0xffff000000000000;
if (GST_VIDEO_INFO_IS_RGB (&priv->out_info)) {
GstVideoInfo rgb_info = priv->out_info;
@ -2020,13 +2136,14 @@ gst_d3d12_converter_new (GstD3D12Device * device, GstD3D12CmdQueue * queue,
gst_d3d12_converter_calculate_border_color (self);
priv->convert_type = CONVERT_TYPE::IDENTITY;
priv->convert_type[0] = CONVERT_TYPE::IDENTITY;
priv->convert_type[1] = CONVERT_TYPE::COLOR_BALANCE;
if (GST_VIDEO_INFO_IS_RGB (in_info) != GST_VIDEO_INFO_IS_RGB (out_info)) {
priv->convert_type = CONVERT_TYPE::SIMPLE;
priv->convert_type[0] = CONVERT_TYPE::SIMPLE;
} else if (in_info->colorimetry.range != GST_VIDEO_COLOR_RANGE_UNKNOWN &&
out_info->colorimetry.range != GST_VIDEO_COLOR_RANGE_UNKNOWN &&
in_info->colorimetry.range != out_info->colorimetry.range) {
priv->convert_type = CONVERT_TYPE::RANGE;
priv->convert_type[0] = CONVERT_TYPE::RANGE;
}
if (allow_gamma &&
@ -2038,7 +2155,7 @@ gst_d3d12_converter_new (GstD3D12Device * device, GstD3D12CmdQueue * queue,
0))) {
GST_DEBUG_OBJECT (self, "Different transfer function %d -> %d",
in_info->colorimetry.transfer, out_info->colorimetry.transfer);
priv->convert_type = CONVERT_TYPE::GAMMA;
priv->convert_type[0] = CONVERT_TYPE::GAMMA;
}
if (allow_primaries &&
@ -2050,7 +2167,8 @@ gst_d3d12_converter_new (GstD3D12Device * device, GstD3D12CmdQueue * queue,
out_info->colorimetry.primaries)) {
GST_DEBUG_OBJECT (self, "Different primaries %d -> %d",
in_info->colorimetry.primaries, out_info->colorimetry.primaries);
priv->convert_type = CONVERT_TYPE::PRIMARY;
priv->convert_type[0] = CONVERT_TYPE::PRIMARY;
priv->convert_type[1] = CONVERT_TYPE::PRIMARY_AND_COLOR_BALANCE;
}
if (GST_VIDEO_INFO_IS_RGB (&priv->in_info)) {
@ -2074,11 +2192,26 @@ gst_d3d12_converter_new (GstD3D12Device * device, GstD3D12CmdQueue * queue,
}
if (!gst_d3d12_converter_calculate_matrix (self,
&matrix_in_info, &matrix_out_info)) {
&matrix_in_info, &matrix_out_info, priv->convert_type[0],
&priv->const_data[0])) {
gst_object_unref (self);
return nullptr;
}
if (priv->color_balance_enabled &&
!gst_d3d12_converter_calculate_matrix (self,
&matrix_in_info, &matrix_out_info, priv->convert_type[1],
&priv->const_data[1])) {
gst_object_unref (self);
return nullptr;
}
if (priv->convert_type[0] == CONVERT_TYPE::GAMMA ||
priv->convert_type[0] == CONVERT_TYPE::PRIMARY ||
priv->color_balance_enabled) {
priv->have_lut = TRUE;
}
if (!gst_d3d12_converter_setup_resource (self, &priv->in_info,
&priv->out_info, &in_d3d12_format, &out_d3d12_format,
sampler_filter, sample_count, sample_quality)) {
@ -2096,32 +2229,36 @@ gst_d3d12_converter_update_pso (GstD3D12Converter * self)
if (!priv->update_pso)
return TRUE;
std::vector < QuadData > quad_data;
quad_data.resize (priv->quad_data.size ());
priv->update_pso = FALSE;
auto device = gst_d3d12_device_get_device_handle (self->device);
for (size_t i = 0; i < priv->pipeline_data.size (); i++) {
auto & pipeline_data = priv->pipeline_data[i];
for (size_t i = 0; i < quad_data.size (); i++) {
D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc = priv->quad_data[i].desc;
pso_desc.BlendState = priv->blend_desc;
pso_desc.SampleDesc = priv->sample_desc;
std::vector < QuadData > quad_data;
quad_data.resize (pipeline_data.quad_data.size ());
ComPtr < ID3D12PipelineState > pso;
auto hr =
device->CreateGraphicsPipelineState (&pso_desc, IID_PPV_ARGS (&pso));
if (!gst_d3d12_result (hr, self->device)) {
GST_ERROR_OBJECT (self, "Couldn't create pso");
return FALSE;
for (size_t j = 0; j < quad_data.size (); j++) {
D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc =
pipeline_data.quad_data[j].desc;
pso_desc.BlendState = priv->blend_desc;
pso_desc.SampleDesc = priv->sample_desc;
ComPtr < ID3D12PipelineState > pso;
auto hr =
device->CreateGraphicsPipelineState (&pso_desc, IID_PPV_ARGS (&pso));
if (!gst_d3d12_result (hr, self->device)) {
GST_ERROR_OBJECT (self, "Couldn't create pso");
return FALSE;
}
quad_data[j].desc = pso_desc;
quad_data[j].pso = pso;
quad_data[j].num_rtv = pipeline_data.quad_data[j].num_rtv;
}
quad_data[i].desc = pso_desc;
quad_data[i].pso = pso;
quad_data[i].num_rtv = priv->quad_data[i].num_rtv;
pipeline_data.quad_data = quad_data;
}
priv->update_pso = FALSE;
priv->quad_data = quad_data;
return TRUE;
}
@ -2236,7 +2373,7 @@ gst_d3d12_converter_execute (GstD3D12Converter * self, GstD3D12Frame * in_frame,
cpu_handle.Offset (priv->srv_inc_size);
}
if (priv->crs->HaveLut ()) {
if (priv->have_lut) {
device->CopyDescriptorsSimple (2, cpu_handle,
GetCPUDescriptorHandleForHeapStart (priv->gamma_lut_heap),
D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
@ -2253,30 +2390,32 @@ gst_d3d12_converter_execute (GstD3D12Converter * self, GstD3D12Frame * in_frame,
reorder_rtv_handles (GST_VIDEO_INFO_FORMAT (&priv->out_info),
out_frame->rtv_desc_handle, reordered_rtv_handle);
auto pso = priv->quad_data[0].pso.Get ();
guint pipeline_index = priv->need_color_balance ? 1 : 0;
auto & pipeline_data = priv->pipeline_data[pipeline_index];
cl->SetGraphicsRootSignature (priv->rs.Get ());
auto pso = pipeline_data.quad_data[0].pso.Get ();
cl->SetGraphicsRootSignature (pipeline_data.rs.Get ());
cl->SetPipelineState (pso);
ID3D12DescriptorHeap *heaps[] = { srv_heap, priv->sampler_heap.Get () };
cl->SetDescriptorHeaps (2, heaps);
cl->SetGraphicsRootDescriptorTable (priv->crs->GetPsSrvIdx (),
cl->SetGraphicsRootDescriptorTable (pipeline_data.crs->GetPsSrvIdx (),
GetGPUDescriptorHandleForHeapStart (srv_heap));
cl->SetGraphicsRootDescriptorTable (priv->crs->GetPsSamplerIdx (),
cl->SetGraphicsRootDescriptorTable (pipeline_data.crs->GetPsSamplerIdx (),
GetGPUDescriptorHandleForHeapStart (priv->sampler_heap));
cl->SetGraphicsRoot32BitConstants (priv->crs->GetVsRootConstIdx (),
cl->SetGraphicsRoot32BitConstants (pipeline_data.crs->GetVsRootConstIdx (),
16, &priv->transform, 0);
cl->SetGraphicsRoot32BitConstants (priv->crs->GetPsRootConstIdx (),
1, &priv->alpha, 0);
cl->SetGraphicsRootConstantBufferView (priv->crs->GetPsCbvIdx (),
priv->const_buf_addr);
cl->SetGraphicsRoot32BitConstants (pipeline_data.crs->GetPsRootConstIdx (),
sizeof (priv->const_data_dyn) / 4, &priv->const_data_dyn, 0);
cl->SetGraphicsRootConstantBufferView (pipeline_data.crs->GetPsCbvIdx (),
priv->const_buf_addr[pipeline_index]);
cl->IASetIndexBuffer (&priv->idv);
cl->IASetVertexBuffers (0, 1, &priv->vbv);
cl->IASetPrimitiveTopology (D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
cl->RSSetViewports (1, priv->viewport);
cl->RSSetScissorRects (1, priv->scissor_rect);
cl->OMSetRenderTargets (priv->quad_data[0].num_rtv,
cl->OMSetRenderTargets (pipeline_data.quad_data[0].num_rtv,
reordered_rtv_handle, FALSE, nullptr);
cl->OMSetBlendFactor (priv->blend_factor);
cl->DrawIndexedInstanced (6, 1, 0, 0, 0);
@ -2284,14 +2423,14 @@ gst_d3d12_converter_execute (GstD3D12Converter * self, GstD3D12Frame * in_frame,
pso->AddRef ();
gst_d3d12_fence_data_push (fence_data, FENCE_NOTIFY_COM (pso));
auto offset = priv->quad_data[0].num_rtv;
if (priv->quad_data.size () == 2) {
pso = priv->quad_data[1].pso.Get ();
auto offset = pipeline_data.quad_data[0].num_rtv;
if (pipeline_data.quad_data.size () == 2) {
pso = pipeline_data.quad_data[1].pso.Get ();
cl->SetPipelineState (pso);
cl->RSSetViewports (1, &priv->viewport[offset]);
cl->RSSetScissorRects (1, &priv->scissor_rect[offset]);
cl->OMSetRenderTargets (priv->quad_data[1].num_rtv,
cl->OMSetRenderTargets (pipeline_data.quad_data[1].num_rtv,
reordered_rtv_handle + offset, FALSE, nullptr);
cl->DrawIndexedInstanced (6, 1, 0, 0, 0);
@ -2524,3 +2663,18 @@ gst_d3d12_converter_apply_transform (GstD3D12Converter * converter,
return TRUE;
}
gboolean
gst_d3d12_converter_is_color_balance_needed (gfloat hue, gfloat saturation,
gfloat brightness, gfloat contrast)
{
const float min_diff = 0.0000000001f;
if (fabsf (hue - DEFAULT_HUE) >= min_diff ||
fabsf (saturation - DEFAULT_SATURATION) >= min_diff ||
fabsf (brightness - DEFAULT_BRIGHTNESS) >= min_diff ||
fabsf (contrast - DEFAULT_CONTRAST) >= min_diff) {
return TRUE;
}
return FALSE;
}

View file

@ -136,6 +136,32 @@ GType gst_d3d12_converter_alpha_mode_get_type (void);
*/
#define GST_D3D12_CONVERTER_OPT_PSO_SAMPLE_DESC_QUALITY "GstD3D12Converter.pso-sample-desc-quality"
/**
* GstD3D12ConverterColorBalance:
* @GST_D3D12_CONVERTER_COLOR_BALANCE_DISABLED: Disable color-balance feature
* @GST_D3D12_CONVERTER_COLOR_BALANCE_ENABLED: Enable color-balance feature
*
* Since: 1.26
*/
typedef enum
{
GST_D3D12_CONVERTER_COLOR_BALANCE_DISABLED,
GST_D3D12_CONVERTER_COLOR_BALANCE_ENABLED,
} GstD3D12ConverterColorBalance;
GST_D3D12_API
GType gst_d3d12_converter_color_balance_get_type (void);
#define GST_TYPE_D3D12_CONVERTER_COLOR_BALANCE (gst_d3d12_converter_color_balance_get_type())
/**
* GST_D3D12_CONVERTER_OPT_COLOR_BALANCE:
*
* #GstD3D12ConverterColorBalance, an option to enable color-balance feature
*
* Since: 1.26
*/
#define GST_D3D12_CONVERTER_OPT_COLOR_BALANCE "GstD3D12Converter.color-balance"
/**
* GstD3D12Converter:
*

View file

@ -2192,7 +2192,7 @@ gst_d3d12_device_get_sampler_state (GstD3D12Device * device,
} else {
ComPtr < ID3D12DescriptorHeap > new_heap;
D3D12_DESCRIPTOR_HEAP_DESC heap_desc = { };
heap_desc.NumDescriptors = 1;
heap_desc.NumDescriptors = 2;
heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER;
heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
@ -2214,7 +2214,15 @@ gst_d3d12_device_get_sampler_state (GstD3D12Device * device,
sampler_desc.MinLOD = 0;
sampler_desc.MaxLOD = D3D12_FLOAT32_MAX;
auto cpu_handle = GetCPUDescriptorHandleForHeapStart (new_heap);
auto cpu_handle = CD3DX12_CPU_DESCRIPTOR_HANDLE
(GetCPUDescriptorHandleForHeapStart (new_heap));
priv->device->CreateSampler (&sampler_desc, cpu_handle);
sampler_desc.MaxAnisotropy = 1;
sampler_desc.Filter = D3D12_FILTER_MIN_MAG_MIP_LINEAR;
auto inc_size = priv->device->GetDescriptorHandleIncrementSize
(D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER);
cpu_handle.Offset (inc_size);
priv->device->CreateSampler (&sampler_desc, cpu_handle);
priv->samplers[filter] = new_heap;

View file

@ -18,9 +18,11 @@
*/
#ifdef BUILDING_HLSL
cbuffer PsAlphaFactor : register(b1)
cbuffer PsConstBufferDyn : register(b1)
{
float alphaFactor;
float3 padding_0;
float4 hsvcFactor;
};
struct PSColorSpace
@ -671,6 +673,75 @@ class ConverterGamma : IConverter
}
};
float3 AdjustContrast (float3 color)
{
return saturate(lerp(float3(0.5, 0.5, 0.5), color, hsvcFactor.w));
}
float3 AdjustHSV (float3 color)
{
color.x = frac(color.x + hsvcFactor.x / 2.0); // hue
color.y = saturate(color.y * hsvcFactor.y); // saturation
color.z = saturate(color.z * (hsvcFactor.z + 1.0)); // brightness
return color;
}
float3 RGB2HSV(float3 color)
{
float4 K = float4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
float4 p = color.g < color.b ? float4(color.bg, K.wz) : float4(color.gb, K.xy);
float4 q = color.r < p.x ? float4(p.xyw, color.r) : float4(color.r, p.yzx);
float d = q.x - min(q.w, q.y);
float e = 1.0e-10;
return float3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
}
float3 HSV2RGB(float3 color)
{
float4 K = float4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
float3 p = abs(frac(color.xxx + K.xyz) * 6.0 - K.www);
return color.z * lerp(K.xxx, saturate(p - K.xxx), color.y);
}
float3 DoColorBalance(float3 color)
{
color = AdjustContrast(color);
color = RGB2HSV(color);
color = AdjustHSV(color);
return HSV2RGB(color);
}
class ConverterColorBalance : IConverter
{
float4 Execute (float4 sample)
{
float3 rgb_space;
float3 out_space;
rgb_space.x = dot (preCoeff.CoeffX, sample.xyz);
rgb_space.y = dot (preCoeff.CoeffY, sample.xyz);
rgb_space.z = dot (preCoeff.CoeffZ, sample.xyz);
rgb_space += preCoeff.Offset;
rgb_space = clamp (rgb_space, preCoeff.Min, preCoeff.Max);
rgb_space.x = gammaDecLUT.Sample (lutSamplerState, rgb_space.x);
rgb_space.y = gammaDecLUT.Sample (lutSamplerState, rgb_space.y);
rgb_space.z = gammaDecLUT.Sample (lutSamplerState, rgb_space.z);
rgb_space.xyz = DoColorBalance(rgb_space.xyz);
rgb_space.x = gammaEncLUT.Sample (lutSamplerState, rgb_space.x);
rgb_space.y = gammaEncLUT.Sample (lutSamplerState, rgb_space.y);
rgb_space.z = gammaEncLUT.Sample (lutSamplerState, rgb_space.z);
out_space.x = dot (postCoeff.CoeffX, rgb_space);
out_space.y = dot (postCoeff.CoeffY, rgb_space);
out_space.z = dot (postCoeff.CoeffZ, rgb_space);
out_space += postCoeff.Offset;
return float4 (clamp (out_space, postCoeff.Min, postCoeff.Max), sample.a);
}
};
class ConverterPrimary : IConverter
{
float4 Execute (float4 sample)
@ -705,6 +776,42 @@ class ConverterPrimary : IConverter
}
};
class ConverterPrimaryAndColorBalance : IConverter
{
float4 Execute (float4 sample)
{
float3 rgb_space;
float3 primary_converted;
float3 out_space;
rgb_space.x = dot (preCoeff.CoeffX, sample.xyz);
rgb_space.y = dot (preCoeff.CoeffY, sample.xyz);
rgb_space.z = dot (preCoeff.CoeffZ, sample.xyz);
rgb_space += preCoeff.Offset;
rgb_space = clamp (rgb_space, preCoeff.Min, preCoeff.Max);
rgb_space.x = gammaDecLUT.Sample (lutSamplerState, rgb_space.x);
rgb_space.y = gammaDecLUT.Sample (lutSamplerState, rgb_space.y);
rgb_space.z = gammaDecLUT.Sample (lutSamplerState, rgb_space.z);
primary_converted.x = dot (primariesCoeff.CoeffX, rgb_space);
primary_converted.y = dot (primariesCoeff.CoeffY, rgb_space);
primary_converted.z = dot (primariesCoeff.CoeffZ, rgb_space);
primary_converted.xyz = DoColorBalance(primary_converted.xyz);
rgb_space.x = gammaEncLUT.Sample (lutSamplerState, primary_converted.x);
rgb_space.y = gammaEncLUT.Sample (lutSamplerState, primary_converted.y);
rgb_space.z = gammaEncLUT.Sample (lutSamplerState, primary_converted.z);
out_space.x = dot (postCoeff.CoeffX, rgb_space);
out_space.y = dot (postCoeff.CoeffY, rgb_space);
out_space.z = dot (postCoeff.CoeffZ, rgb_space);
out_space += postCoeff.Offset;
return float4 (clamp (out_space, postCoeff.Min, postCoeff.Max), sample.a);
}
};
float UnormTo10bit (float sample)
{
return sample * 1023.0 / 65535.0;
@ -1357,9 +1464,11 @@ OUTPUT_TYPE ENTRY_POINT (PS_INPUT input)
}
#else /* BUILDING_HLSL */
static const char str_PSMain_converter[] =
"cbuffer PsAlphaFactor : register(b1)\n"
"cbuffer PsConstBufferDyn : register(b1)\n"
"{\n"
" float alphaFactor;\n"
" float3 padding_0;\n"
" float4 hsvcFactor;\n"
"};\n"
"\n"
"struct PSColorSpace\n"
@ -2010,6 +2119,75 @@ static const char str_PSMain_converter[] =
" }\n"
"};\n"
"\n"
"float3 AdjustContrast (float3 color)\n"
"{\n"
" return saturate(lerp(float3(0.5, 0.5, 0.5), color, hsvcFactor.w));\n"
"}\n"
"\n"
"float3 AdjustHSV (float3 color)\n"
"{\n"
" color.x = frac(color.x + hsvcFactor.x / 2.0); // hue\n"
" color.y = saturate(color.y * hsvcFactor.y); // saturation\n"
" color.z = saturate(color.z * (hsvcFactor.z + 1.0)); // brightness\n"
" return color;\n"
"}\n"
"\n"
"float3 RGB2HSV(float3 color)\n"
"{\n"
" float4 K = float4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);\n"
" float4 p = color.g < color.b ? float4(color.bg, K.wz) : float4(color.gb, K.xy);\n"
" float4 q = color.r < p.x ? float4(p.xyw, color.r) : float4(color.r, p.yzx);\n"
"\n"
" float d = q.x - min(q.w, q.y);\n"
" float e = 1.0e-10;\n"
" return float3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);\n"
"}\n"
"\n"
"float3 HSV2RGB(float3 color)\n"
"{\n"
" float4 K = float4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);\n"
" float3 p = abs(frac(color.xxx + K.xyz) * 6.0 - K.www);\n"
" return color.z * lerp(K.xxx, saturate(p - K.xxx), color.y);\n"
"}\n"
"\n"
"float3 DoColorBalance(float3 color)\n"
"{\n"
" color = AdjustContrast(color);\n"
" color = RGB2HSV(color);\n"
" color = AdjustHSV(color);\n"
" return HSV2RGB(color);\n"
"}\n"
"\n"
"class ConverterColorBalance : IConverter\n"
"{\n"
" float4 Execute (float4 sample)\n"
" {\n"
" float3 rgb_space;\n"
" float3 out_space;\n"
" rgb_space.x = dot (preCoeff.CoeffX, sample.xyz);\n"
" rgb_space.y = dot (preCoeff.CoeffY, sample.xyz);\n"
" rgb_space.z = dot (preCoeff.CoeffZ, sample.xyz);\n"
" rgb_space += preCoeff.Offset;\n"
" rgb_space = clamp (rgb_space, preCoeff.Min, preCoeff.Max);\n"
"\n"
" rgb_space.x = gammaDecLUT.Sample (lutSamplerState, rgb_space.x);\n"
" rgb_space.y = gammaDecLUT.Sample (lutSamplerState, rgb_space.y);\n"
" rgb_space.z = gammaDecLUT.Sample (lutSamplerState, rgb_space.z);\n"
"\n"
" rgb_space.xyz = DoColorBalance(rgb_space.xyz);\n"
"\n"
" rgb_space.x = gammaEncLUT.Sample (lutSamplerState, rgb_space.x);\n"
" rgb_space.y = gammaEncLUT.Sample (lutSamplerState, rgb_space.y);\n"
" rgb_space.z = gammaEncLUT.Sample (lutSamplerState, rgb_space.z);\n"
"\n"
" out_space.x = dot (postCoeff.CoeffX, rgb_space);\n"
" out_space.y = dot (postCoeff.CoeffY, rgb_space);\n"
" out_space.z = dot (postCoeff.CoeffZ, rgb_space);\n"
" out_space += postCoeff.Offset;\n"
" return float4 (clamp (out_space, postCoeff.Min, postCoeff.Max), sample.a);\n"
" }\n"
"};\n"
"\n"
"class ConverterPrimary : IConverter\n"
"{\n"
" float4 Execute (float4 sample)\n"
@ -2044,6 +2222,42 @@ static const char str_PSMain_converter[] =
" }\n"
"};\n"
"\n"
"class ConverterPrimaryAndColorBalance : IConverter\n"
"{\n"
" float4 Execute (float4 sample)\n"
" {\n"
" float3 rgb_space;\n"
" float3 primary_converted;\n"
" float3 out_space;\n"
"\n"
" rgb_space.x = dot (preCoeff.CoeffX, sample.xyz);\n"
" rgb_space.y = dot (preCoeff.CoeffY, sample.xyz);\n"
" rgb_space.z = dot (preCoeff.CoeffZ, sample.xyz);\n"
" rgb_space += preCoeff.Offset;\n"
" rgb_space = clamp (rgb_space, preCoeff.Min, preCoeff.Max);\n"
"\n"
" rgb_space.x = gammaDecLUT.Sample (lutSamplerState, rgb_space.x);\n"
" rgb_space.y = gammaDecLUT.Sample (lutSamplerState, rgb_space.y);\n"
" rgb_space.z = gammaDecLUT.Sample (lutSamplerState, rgb_space.z);\n"
"\n"
" primary_converted.x = dot (primariesCoeff.CoeffX, rgb_space);\n"
" primary_converted.y = dot (primariesCoeff.CoeffY, rgb_space);\n"
" primary_converted.z = dot (primariesCoeff.CoeffZ, rgb_space);\n"
"\n"
" primary_converted.xyz = DoColorBalance(primary_converted.xyz);\n"
"\n"
" rgb_space.x = gammaEncLUT.Sample (lutSamplerState, primary_converted.x);\n"
" rgb_space.y = gammaEncLUT.Sample (lutSamplerState, primary_converted.y);\n"
" rgb_space.z = gammaEncLUT.Sample (lutSamplerState, primary_converted.z);\n"
"\n"
" out_space.x = dot (postCoeff.CoeffX, rgb_space);\n"
" out_space.y = dot (postCoeff.CoeffY, rgb_space);\n"
" out_space.z = dot (postCoeff.CoeffZ, rgb_space);\n"
" out_space += postCoeff.Offset;\n"
" return float4 (clamp (out_space, postCoeff.Min, postCoeff.Max), sample.a);\n"
" }\n"
"};\n"
"\n"
"float UnormTo10bit (float sample)\n"
"{\n"
" return sample * 1023.0 / 65535.0;\n"
@ -2236,6 +2450,7 @@ static const char str_PSMain_converter[] =
" return output;\n"
" }\n"
"};\n"
"\n"
"interface IOutputPlanar\n"
"{\n"
" PS_OUTPUT_PLANAR Build (float4 sample);\n"

View file

@ -1031,6 +1031,12 @@ gst_d3d_converter_shader_get_ps_blob (GstVideoFormat in_format,
case GST_D3D_CONVERTER_PRIMARY:
conv_type_str = "Primary";
break;
case GST_D3D_CONVERTER_COLOR_BALANCE:
conv_type_str = "ColorBalance";
break;
case GST_D3D_CONVERTER_PRIMARY_AND_COLOR_BALANCE:
conv_type_str = "PrimaryAndColorBalance";
break;
default:
g_assert_not_reached ();
return 0;

View file

@ -78,6 +78,8 @@ typedef enum
GST_D3D_CONVERTER_RANGE,
GST_D3D_CONVERTER_GAMMA,
GST_D3D_CONVERTER_PRIMARY,
GST_D3D_CONVERTER_COLOR_BALANCE,
GST_D3D_CONVERTER_PRIMARY_AND_COLOR_BALANCE,
} GstD3DConverterType;
typedef struct _GstD3DConverterCSByteCode