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...for color space conversion if available ID3D11VideoProcessor is equivalent to DXVA-HD video processor which might use specialized blocks for video processing instead of general GPU resource. In addition to that feature, we need to use this API for color space conversion of DXVA2 decoder output memory, because any d3d11 texture arrays that were created with D3D11_BIND_DECODER cannot be used for shader resource. This is prework for d3d11decoder zero-copy rendering and also for conditional HDR tone-map support. Note that some Intel platform is known to support tone-mapping at the driver level using this API on Windows 10.
82 lines
2.6 KiB
C
82 lines
2.6 KiB
C
/* GStreamer
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* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef __GST_D3D11_VIDEO_SINK_H__
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#define __GST_D3D11_VIDEO_SINK_H__
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#include <gst/gst.h>
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#include <gst/video/video.h>
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#include <gst/video/gstvideosink.h>
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#include <gst/video/videooverlay.h>
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#include <gst/video/navigation.h>
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#include "gstd3d11_fwd.h"
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#include "gstd3d11window.h"
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G_BEGIN_DECLS
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#define GST_TYPE_D3D11_VIDEO_SINK (gst_d3d11_video_sink_get_type())
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#define GST_D3D11_VIDEO_SINK(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_D3D11_VIDEO_SINK,GstD3D11VideoSink))
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#define GST_D3D11_VIDEO_SINK_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass),GST_TYPE_D3D11_VIDEO_SINK,GstD3D11VideoSinkClass))
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#define GST_D3D11_VIDEO_SINK_GET_CLASS(obj) (GST_D3D11_VIDEO_SINK_CLASS(G_OBJECT_GET_CLASS(obj)))
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#define GST_IS_D3D11_VIDEO_SINK(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_D3D11_VIDEO_SINK))
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#define GST_IS_D3D11_VIDEO_SINK_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass),GST_TYPE_D3D11_VIDEO_SINK))
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typedef struct _GstD3D11VideoSink GstD3D11VideoSink;
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typedef struct _GstD3D11VideoSinkClass GstD3D11VideoSinkClass;
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struct _GstD3D11VideoSink
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{
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GstVideoSink sink;
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GstD3D11Device *device;
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GstD3D11Window *window;
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gint video_width;
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gint video_height;
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GstVideoInfo info;
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guintptr window_id;
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/* properties */
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gint adapter;
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gboolean force_aspect_ratio;
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gboolean enable_navigation_events;
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GstD3D11WindowFullscreenToggleMode fullscreen_toggle_mode;
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gboolean fullscreen;
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/* saved render rectangle until we have a window */
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GstVideoRectangle render_rect;
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gboolean pending_render_rect;
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GstBufferPool *fallback_pool;
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gboolean can_convert;
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gboolean have_video_processor;
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};
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struct _GstD3D11VideoSinkClass
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{
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GstVideoSinkClass parent_class;
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};
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GType gst_d3d11_video_sink_get_type (void);
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G_END_DECLS
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#endif /* __GST_D3D11_VIDEO_SINK_H__ */
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