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254 lines
8.5 KiB
Markdown
254 lines
8.5 KiB
Markdown
# Playback tutorial 6: Audio visualization
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## Goal
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GStreamer comes with a set of elements that turn audio into video. They
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can be used for scientific visualization or to spice up your music
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player, for example. This tutorial shows:
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- How to enable audio visualization
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- How to select the visualization element
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## Introduction
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Enabling audio visualization in `playbin` is actually very easy. Just
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set the appropriate `playbin` flag and, when an audio-only stream is
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found, it will instantiate the necessary elements to create and display
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the visualization.
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If you want to specify the actual element that you want to use to
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generate the visualization, you instantiate it yourself and then tell
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`playbin` about it through the `vis-plugin` property.
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This tutorial searches the GStreamer registry for all the elements of
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the Visualization class, tries to select `goom` (or another one if it is
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not available) and passes it to `playbin`.
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## A fancy music player
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Copy this code into a text file named `playback-tutorial-6.c`.
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**playback-tutorial-6.c**
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``` c
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#include <gst/gst.h>
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/* playbin flags */
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typedef enum {
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GST_PLAY_FLAG_VIS = (1 << 3) /* Enable rendering of visualizations when there is no video stream. */
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} GstPlayFlags;
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/* Return TRUE if this is a Visualization element */
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static gboolean filter_vis_features (GstPluginFeature *feature, gpointer data) {
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GstElementFactory *factory;
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if (!GST_IS_ELEMENT_FACTORY (feature))
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return FALSE;
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factory = GST_ELEMENT_FACTORY (feature);
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if (!g_strrstr (gst_element_factory_get_klass (factory), "Visualization"))
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return FALSE;
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return TRUE;
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}
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int main(int argc, char *argv[]) {
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GstElement *pipeline, *vis_plugin;
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GstBus *bus;
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GstMessage *msg;
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GList *list, *walk;
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GstElementFactory *selected_factory = NULL;
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guint flags;
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/* Initialize GStreamer */
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gst_init (&argc, &argv);
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/* Get a list of all visualization plugins */
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list = gst_registry_feature_filter (gst_registry_get (), filter_vis_features, FALSE, NULL);
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/* Print their names */
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g_print("Available visualization plugins:\n");
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for (walk = list; walk != NULL; walk = g_list_next (walk)) {
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const gchar *name;
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GstElementFactory *factory;
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factory = GST_ELEMENT_FACTORY (walk->data);
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name = gst_element_factory_get_longname (factory);
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g_print(" %s\n", name);
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if (selected_factory == NULL || g_str_has_prefix (name, "GOOM")) {
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selected_factory = factory;
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}
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}
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/* Don't use the factory if it's still empty */
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/* e.g. no visualization plugins found */
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if (!selected_factory) {
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g_print ("No visualization plugins found!\n");
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return -1;
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}
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/* We have now selected a factory for the visualization element */
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g_print ("Selected '%s'\n", gst_element_factory_get_longname (selected_factory));
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vis_plugin = gst_element_factory_create (selected_factory, NULL);
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if (!vis_plugin)
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return -1;
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/* Build the pipeline */
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pipeline = gst_parse_launch ("playbin uri=http://radio.hbr1.com:19800/ambient.ogg", NULL);
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/* Set the visualization flag */
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g_object_get (pipeline, "flags", &flags, NULL);
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flags |= GST_PLAY_FLAG_VIS;
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g_object_set (pipeline, "flags", flags, NULL);
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/* set vis plugin for playbin */
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g_object_set (pipeline, "vis-plugin", vis_plugin, NULL);
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/* Start playing */
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gst_element_set_state (pipeline, GST_STATE_PLAYING);
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/* Wait until error or EOS */
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bus = gst_element_get_bus (pipeline);
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msg = gst_bus_timed_pop_filtered (bus, GST_CLOCK_TIME_NONE, GST_MESSAGE_ERROR | GST_MESSAGE_EOS);
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/* Free resources */
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if (msg != NULL)
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gst_message_unref (msg);
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gst_plugin_feature_list_free (list);
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gst_object_unref (bus);
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gst_element_set_state (pipeline, GST_STATE_NULL);
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gst_object_unref (pipeline);
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return 0;
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}
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```
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> ![information] If you need help to compile this code, refer to the
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> **Building the tutorials** section for your platform: [Mac] or
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> [Windows] or use this specific command on Linux:
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>
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> `` gcc playback-tutorial-6.c -o playback-tutorial-6 `pkg-config --cflags --libs gstreamer-1.0` ``
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>
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> If you need help to run this code, refer to the **Running the
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> tutorials** section for your platform: [Mac OS X], [Windows][1], for
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> [iOS] or for [android].
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>
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> This tutorial plays music streamed from the [HBR1](http://www.hbr1.com/) Internet radio station. A window should open displaying somewhat psychedelic color patterns moving with the music. The media is fetched from the Internet, so the window might take a few seconds to appear, depending on your connection speed.
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>
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> Required libraries: `gstreamer-1.0`
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## Walkthrough
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First off, we indicate `playbin` that we want an audio visualization by
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setting the `GST_PLAY_FLAG_VIS` flag. If the media already contains
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video, this flag has no effect.
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``` c
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/* Set the visualization flag */
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g_object_get (pipeline, "flags", &flags, NULL);
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flags |= GST_PLAY_FLAG_VIS;
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g_object_set (pipeline, "flags", flags, NULL);
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```
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If no visualization plugin is enforced by the user, `playbin` will use
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`goom` (audio visualization will be disabled if `goom` is not
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available). The rest of the tutorial shows how to find out the available
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visualization elements and enforce one to `playbin`.
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``` c
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/* Get a list of all visualization plugins */
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list = gst_registry_feature_filter (gst_registry_get (), filter_vis_features, FALSE, NULL);
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```
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`gst_registry_feature_filter()` examines all elements currently in the
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GStreamer registry and selects those for which
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the `filter_vis_features` function returns TRUE. This function selects
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only the Visualization plugins:
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``` c
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/* Return TRUE if this is a Visualization element */
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static gboolean filter_vis_features (GstPluginFeature *feature, gpointer data) {
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GstElementFactory *factory;
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if (!GST_IS_ELEMENT_FACTORY (feature))
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return FALSE;
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factory = GST_ELEMENT_FACTORY (feature);
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if (!g_strrstr (gst_element_factory_get_klass (factory), "Visualization"))
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return FALSE;
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return TRUE;
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}
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```
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A bit of theory regarding the organization of GStreamer elements is in
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place: Each of the files that GStreamer loads at runtime is known as a
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Plugin (`GstPlugin`). A Plugin can contain many Features
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(`GstPluginFeature`). There are different kinds of Features, among them,
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the Element Factories (`GstElementFactory`) that we have been using to
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build Elements (`GstElement`).
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This function simply disregards all Features which are not Factories,
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and then all Factories whose class (obtained with
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`gst_element_factory_get_klass()`) does not include “Visualization”. As
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stated in the documentation for `GstElementFactory`, a Factory’s class
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is a “string describing the type of element, as an unordered list
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separated with slashes (/)”. Examples of classes are “Source/Network”,
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“Codec/Decoder/Video”, “Codec/Encoder/Audio” or “Visualization”.
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``` c
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/* Print their names */
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g_print("Available visualization plugins:\n");
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for (walk = list; walk != NULL; walk = g_list_next (walk)) {
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const gchar *name;
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GstElementFactory *factory;
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factory = GST_ELEMENT_FACTORY (walk->data);
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name = gst_element_factory_get_longname (factory);
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g_print(" %s\n", name);
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if (selected_factory == NULL || g_str_has_prefix (name, "GOOM")) {
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selected_factory = factory;
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}
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}
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```
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Once we have the list of Visualization plugins, we print their names
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(`gst_element_factory_get_longname()`) and choose one (in this case,
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GOOM).
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``` c
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/* We have now selected a factory for the visualization element */
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g_print ("Selected '%s'\n", gst_element_factory_get_longname (selected_factory));
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vis_plugin = gst_element_factory_create (selected_factory, NULL);
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if (!vis_plugin)
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return -1;
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```
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The selected factory is used to instantiate an actual `GstElement` which
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is then passed to `playbin` through the `vis-plugin` property:
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``` c
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/* set vis plugin for playbin */
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g_object_set (pipeline, "vis-plugin", vis_plugin, NULL);
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```
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And we are done.
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## Conclusion
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This tutorial has shown:
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- How to enable Audio Visualization in `playbin` with the
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`GST_PLAY_FLAG_VIS` flag
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- How to enforce one particular visualization element with the
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`vis-plugin` `playbin` property
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It has been a pleasure having you here, and see you soon\!
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[information]: images/icons/emoticons/information.png
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[Mac]: sdk-installing-on-mac-osx.md
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[Windows]: Installing+on+Windows
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[Mac OS X]: sdk-installing-on-mac-osx.md#building-the-tutorials
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[1]: sdk-installing-on-windows.md#running-the-tutorials
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[iOS]: sdk-installing-for-ios-development.md#building-the-tutorials
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[android]: sdk-installing-for-android-development.md#building-the-tutorials
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[warning]: images/icons/emoticons/warning.png
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