mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-28 03:00:35 +00:00
c75e6d01c5
... instead of static ones, in order to support sampler state update Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7550>
2230 lines
67 KiB
C++
2230 lines
67 KiB
C++
/* GStreamer
|
|
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Library General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Library General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Library General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
|
* Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include "gstd3d12.h"
|
|
#include "gstd3d12-private.h"
|
|
#include "gstd3d12commandlistpool.h"
|
|
#include <directx/d3dx12.h>
|
|
#include <d3d11on12.h>
|
|
#include <wrl.h>
|
|
#include <vector>
|
|
#include <string.h>
|
|
#include <mutex>
|
|
#include <condition_variable>
|
|
#include <string>
|
|
#include <locale>
|
|
#include <codecvt>
|
|
#include <algorithm>
|
|
#include <d3d12sdklayers.h>
|
|
#include <memory>
|
|
#include <queue>
|
|
#include <unordered_map>
|
|
#include <thread>
|
|
#include <gmodule.h>
|
|
#include <atomic>
|
|
#include <sstream>
|
|
#include <ios>
|
|
|
|
#ifdef HAVE_DXGIDEBUG_H
|
|
#include <dxgidebug.h>
|
|
/* *INDENT-OFF* */
|
|
typedef HRESULT (WINAPI * DXGIGetDebugInterface_t) (REFIID riid, void **iface);
|
|
static DXGIGetDebugInterface_t GstDXGIGetDebugInterface = nullptr;
|
|
static IDXGIInfoQueue *g_dxgi_info_queue = nullptr;
|
|
static std::mutex g_dxgi_debug_lock;
|
|
/* *INDENT-ON* */
|
|
#endif
|
|
|
|
GST_DEBUG_CATEGORY_STATIC (gst_d3d12_sdk_debug);
|
|
GST_DEBUG_CATEGORY_STATIC (gst_d3d12_dred_debug);
|
|
GST_DEBUG_CATEGORY_STATIC (gst_d3d12_dxgi_debug);
|
|
|
|
#ifndef GST_DISABLE_GST_DEBUG
|
|
#define GST_CAT_DEFAULT ensure_debug_category()
|
|
static GstDebugCategory *
|
|
ensure_debug_category (void)
|
|
{
|
|
static GstDebugCategory *cat = nullptr;
|
|
GST_D3D12_CALL_ONCE_BEGIN {
|
|
cat = _gst_debug_category_new ("d3d12device", 0, "d3d12device");
|
|
} GST_D3D12_CALL_ONCE_END;
|
|
|
|
return cat;
|
|
}
|
|
#endif /* GST_DISABLE_GST_DEBUG */
|
|
|
|
static PFN_D3D11ON12_CREATE_DEVICE GstD3D11On12CreateDevice = nullptr;
|
|
static gboolean gst_d3d12_device_enable_dred (void);
|
|
|
|
static gboolean
|
|
load_d3d11on12_symbol (void)
|
|
{
|
|
static gboolean ret = FALSE;
|
|
static GModule *d3d11_lib_module = nullptr;
|
|
GST_D3D12_CALL_ONCE_BEGIN {
|
|
d3d11_lib_module = g_module_open ("d3d11.dll", G_MODULE_BIND_LAZY);
|
|
if (!d3d11_lib_module)
|
|
return;
|
|
|
|
if (!g_module_symbol (d3d11_lib_module, "D3D11On12CreateDevice",
|
|
(gpointer *) & GstD3D11On12CreateDevice)) {
|
|
return;
|
|
}
|
|
|
|
ret = TRUE;
|
|
}
|
|
GST_D3D12_CALL_ONCE_END;
|
|
|
|
return ret;
|
|
}
|
|
|
|
enum
|
|
{
|
|
PROP_0,
|
|
PROP_ADAPTER_INDEX,
|
|
PROP_ADAPTER_LUID,
|
|
PROP_DEVICE_ID,
|
|
PROP_VENDOR_ID,
|
|
PROP_HARDWARE,
|
|
PROP_DESCRIPTION,
|
|
PROP_DEVICE_REMOVED_REASON,
|
|
};
|
|
|
|
static GParamSpec *pspec_removed_reason = nullptr;
|
|
|
|
/* *INDENT-OFF* */
|
|
using namespace Microsoft::WRL;
|
|
|
|
struct DeviceInner
|
|
{
|
|
DeviceInner ()
|
|
{
|
|
dev_removed_event = CreateEventEx (nullptr, nullptr, 0, EVENT_ALL_ACCESS);
|
|
}
|
|
|
|
~DeviceInner ()
|
|
{
|
|
Drain ();
|
|
|
|
gst_clear_object (&direct_queue);
|
|
gst_clear_object (&compute_queue);
|
|
gst_clear_object (©_queue);
|
|
for (guint i = 0; i < num_decode_queue; i++)
|
|
gst_clear_object (&decode_queue[i]);
|
|
|
|
gst_clear_object (&direct_ca_pool);
|
|
gst_clear_object (&direct_cl_pool);
|
|
|
|
gst_clear_object (&compute_ca_pool);
|
|
gst_clear_object (&compute_cl_pool);
|
|
|
|
gst_clear_object (©_ca_pool);
|
|
gst_clear_object (©_cl_pool);
|
|
|
|
gst_clear_object (&fence_data_pool);
|
|
|
|
samplers.clear ();
|
|
|
|
factory = nullptr;
|
|
adapter = nullptr;
|
|
|
|
if (removed_reason == S_OK)
|
|
ReportLiveObjects ();
|
|
|
|
if (dev_removed_monitor_handle)
|
|
UnregisterWait (dev_removed_monitor_handle);
|
|
|
|
CloseHandle (dev_removed_event);
|
|
}
|
|
|
|
void Drain ()
|
|
{
|
|
if (direct_queue)
|
|
gst_d3d12_command_queue_drain (direct_queue);
|
|
|
|
if (compute_queue)
|
|
gst_d3d12_command_queue_drain (compute_queue);
|
|
|
|
if (copy_queue)
|
|
gst_d3d12_command_queue_drain (copy_queue);
|
|
|
|
for (guint i = 0; i < num_decode_queue; i++)
|
|
gst_d3d12_command_queue_drain (decode_queue[i]);
|
|
}
|
|
|
|
void ReportLiveObjects ()
|
|
{
|
|
if (!info_queue || !device)
|
|
return;
|
|
|
|
ComPtr <ID3D12DebugDevice> debug_dev;
|
|
device.As (&debug_dev);
|
|
if (!debug_dev)
|
|
return;
|
|
|
|
debug_dev->ReportLiveDeviceObjects (D3D12_RLDO_DETAIL |
|
|
D3D12_RLDO_IGNORE_INTERNAL);
|
|
|
|
GST_DEBUG ("Begin live object report %s", description.c_str ());
|
|
|
|
UINT64 num_msg = info_queue->GetNumStoredMessages ();
|
|
for (UINT64 i = 0; i < num_msg; i++) {
|
|
HRESULT hr;
|
|
SIZE_T msg_len;
|
|
D3D12_MESSAGE *msg;
|
|
|
|
hr = info_queue->GetMessage (i, nullptr, &msg_len);
|
|
if (FAILED (hr) || msg_len == 0)
|
|
continue;
|
|
|
|
msg = (D3D12_MESSAGE *) g_malloc0 (msg_len);
|
|
hr = info_queue->GetMessage (i, msg, &msg_len);
|
|
if (FAILED (hr) || msg_len == 0) {
|
|
g_free (msg);
|
|
continue;
|
|
}
|
|
|
|
gst_debug_log (gst_d3d12_sdk_debug, GST_LEVEL_INFO,
|
|
__FILE__, GST_FUNCTION, __LINE__, nullptr,
|
|
"D3D12InfoQueue: %s", msg->pDescription);
|
|
g_free (msg);
|
|
}
|
|
|
|
GST_DEBUG ("End live object report %s", description.c_str ());
|
|
|
|
info_queue->ClearStoredMessages ();
|
|
}
|
|
|
|
void AddClient (GstD3D12Device * client)
|
|
{
|
|
std::lock_guard <std::mutex> lk (lock);
|
|
clients.push_back (client);
|
|
}
|
|
|
|
void RemoveClient (GstD3D12Device * client)
|
|
{
|
|
std::lock_guard <std::mutex> lk (lock);
|
|
for (auto it = clients.begin (); it != clients.end(); it++) {
|
|
if (*it == client) {
|
|
clients.erase (it);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
ComPtr<ID3D12Device> device;
|
|
ComPtr<IDXGIAdapter1> adapter;
|
|
ComPtr<IDXGIFactory2> factory;
|
|
ComPtr<ID3D11On12Device> device11on12;
|
|
std::unordered_map<GstVideoFormat, GstD3D12Format> format_table;
|
|
std::recursive_mutex extern_lock;
|
|
std::recursive_mutex device11on12_lock;
|
|
std::mutex lock;
|
|
CD3DX12FeatureSupport feature_support;
|
|
|
|
ComPtr<ID3D12InfoQueue> info_queue;
|
|
|
|
GstD3D12CommandQueue *direct_queue = nullptr;
|
|
GstD3D12CommandQueue *compute_queue = nullptr;
|
|
GstD3D12CommandQueue *copy_queue = nullptr;
|
|
GstD3D12CommandQueue *decode_queue[2] = { nullptr, };
|
|
guint num_decode_queue = 0;
|
|
guint decode_queue_index = 0;
|
|
std::recursive_mutex decoder_lock;
|
|
GstD3D12WAFlags wa_flags = GST_D3D12_WA_NONE;
|
|
|
|
GstD3D12CommandListPool *direct_cl_pool = nullptr;
|
|
GstD3D12CommandAllocatorPool *direct_ca_pool = nullptr;
|
|
|
|
GstD3D12CommandListPool *compute_cl_pool = nullptr;
|
|
GstD3D12CommandAllocatorPool *compute_ca_pool = nullptr;
|
|
|
|
GstD3D12CommandListPool *copy_cl_pool = nullptr;
|
|
GstD3D12CommandAllocatorPool *copy_ca_pool = nullptr;
|
|
|
|
GstD3D12FenceDataPool *fence_data_pool = nullptr;
|
|
|
|
guint rtv_inc_size;
|
|
|
|
guint adapter_index = 0;
|
|
guint device_id = 0;
|
|
guint vendor_id = 0;
|
|
std::string description;
|
|
gint64 adapter_luid = 0;
|
|
|
|
HANDLE dev_removed_monitor_handle = nullptr;
|
|
HANDLE dev_removed_event;
|
|
ComPtr<ID3D12Fence> dev_removed_fence;
|
|
std::atomic<HRESULT> removed_reason = { S_OK };
|
|
|
|
std::vector<GstD3D12Device*> clients;
|
|
|
|
std::unordered_map<D3D12_FILTER, ComPtr<ID3D12DescriptorHeap>> samplers;
|
|
};
|
|
|
|
typedef std::shared_ptr<DeviceInner> DeviceInnerPtr;
|
|
|
|
struct _GstD3D12DevicePrivate
|
|
{
|
|
DeviceInnerPtr inner;
|
|
};
|
|
|
|
enum GstD3D12DeviceConstructType
|
|
{
|
|
GST_D3D12_DEVICE_CONSTRUCT_FOR_INDEX,
|
|
GST_D3D12_DEVICE_CONSTRUCT_FOR_LUID,
|
|
};
|
|
|
|
struct GstD3D12DeviceConstructData
|
|
{
|
|
union
|
|
{
|
|
guint index;
|
|
gint64 luid;
|
|
} data;
|
|
GstD3D12DeviceConstructType type;
|
|
};
|
|
|
|
static GstD3D12Device *
|
|
gst_d3d12_device_new_internal (const GstD3D12DeviceConstructData * data);
|
|
|
|
class DeviceCacheManager
|
|
{
|
|
public:
|
|
DeviceCacheManager (const DeviceCacheManager &) = delete;
|
|
DeviceCacheManager& operator= (const DeviceCacheManager &) = delete;
|
|
static DeviceCacheManager * GetInstance()
|
|
{
|
|
static DeviceCacheManager *inst = nullptr;
|
|
GST_D3D12_CALL_ONCE_BEGIN {
|
|
inst = new DeviceCacheManager ();
|
|
} GST_D3D12_CALL_ONCE_END;
|
|
|
|
return inst;
|
|
}
|
|
|
|
GstD3D12Device * GetDevice (const GstD3D12DeviceConstructData * data)
|
|
{
|
|
std::lock_guard <std::recursive_mutex> lk (lock_);
|
|
auto it = std::find_if (list_.begin (), list_.end (),
|
|
[&] (const auto & device) {
|
|
if (data->type == GST_D3D12_DEVICE_CONSTRUCT_FOR_INDEX)
|
|
return device->adapter_index == data->data.index;
|
|
|
|
return device->adapter_luid == data->data.luid;
|
|
});
|
|
|
|
if (it != list_.end ()) {
|
|
auto device = (GstD3D12Device *)
|
|
g_object_new (GST_TYPE_D3D12_DEVICE, nullptr);
|
|
gst_object_ref_sink (device);
|
|
device->priv->inner = *it;
|
|
|
|
auto name = buildObjectName ((*it)->adapter_index);
|
|
gst_object_set_name (GST_OBJECT (device), name.c_str ());
|
|
|
|
GST_DEBUG_OBJECT (device, "Reusing created device");
|
|
|
|
device->priv->inner->AddClient (device);
|
|
|
|
return device;
|
|
}
|
|
|
|
auto device = gst_d3d12_device_new_internal (data);
|
|
if (!device)
|
|
return nullptr;
|
|
|
|
auto name = buildObjectName (device->priv->inner->adapter_index);
|
|
gst_object_set_name (GST_OBJECT (device), name.c_str ());
|
|
|
|
GST_DEBUG_OBJECT (device, "Created new device");
|
|
|
|
list_.push_back (device->priv->inner);
|
|
|
|
device->priv->inner->AddClient (device);
|
|
|
|
return device;
|
|
}
|
|
|
|
void ReleaseDevice (gint64 luid)
|
|
{
|
|
std::lock_guard <std::recursive_mutex> lk (lock_);
|
|
for (const auto & it : list_) {
|
|
if (it->adapter_luid == luid) {
|
|
if (it.use_count () == 1) {
|
|
it->Drain ();
|
|
it->ReportLiveObjects ();
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void OnDeviceRemoved (gint64 luid)
|
|
{
|
|
std::lock_guard <std::recursive_mutex> lk (lock_);
|
|
DeviceInnerPtr ptr;
|
|
|
|
{
|
|
auto it = std::find_if (list_.begin (), list_.end (),
|
|
[&] (const auto & device) {
|
|
return device->adapter_luid == luid;
|
|
});
|
|
|
|
if (it == list_.end ())
|
|
return;
|
|
|
|
ptr = *it;
|
|
list_.erase (it);
|
|
}
|
|
|
|
UnregisterWait (ptr->dev_removed_monitor_handle);
|
|
ptr->dev_removed_monitor_handle = nullptr;
|
|
|
|
ptr->removed_reason = ptr->device->GetDeviceRemovedReason ();
|
|
if (SUCCEEDED (ptr->removed_reason))
|
|
ptr->removed_reason = DXGI_ERROR_DEVICE_REMOVED;
|
|
|
|
auto error_text = g_win32_error_message ((guint) ptr->removed_reason);
|
|
GST_ERROR ("Adapter LUID: %" G_GINT64_FORMAT
|
|
", DeviceRemovedReason: 0x%x, %s", ptr->adapter_luid,
|
|
(guint) ptr->removed_reason, GST_STR_NULL (error_text));
|
|
g_free (error_text);
|
|
|
|
if (gst_d3d12_device_enable_dred ()) {
|
|
ComPtr<ID3D12DeviceRemovedExtendedData1> dred1;
|
|
auto hr = ptr->device.As (&dred1);
|
|
if (SUCCEEDED (hr)) {
|
|
ComPtr<ID3D12DeviceRemovedExtendedData2> dred2;
|
|
hr = dred1.As (&dred2);
|
|
if (SUCCEEDED (hr)) {
|
|
GST_CAT_ERROR (gst_d3d12_dred_debug, "D3D12_DRED_DEVICE_STATE: %d",
|
|
dred2->GetDeviceState ());
|
|
}
|
|
|
|
D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT breadcrumbs_output;
|
|
hr = dred1->GetAutoBreadcrumbsOutput (&breadcrumbs_output);
|
|
if (SUCCEEDED (hr)) {
|
|
guint node_idx = 0;
|
|
const D3D12_AUTO_BREADCRUMB_NODE *node =
|
|
breadcrumbs_output.pHeadAutoBreadcrumbNode;
|
|
GST_CAT_ERROR (gst_d3d12_dred_debug,
|
|
"Reporting GetAutoBreadcrumbsOutput");
|
|
while (node) {
|
|
GST_CAT_ERROR (gst_d3d12_dred_debug, " [%u]%s:%s - "
|
|
"pLastBreadcrumbValue (%u) BreadcrumbCount (%u)", node_idx,
|
|
GST_STR_NULL (node->pCommandQueueDebugNameA),
|
|
GST_STR_NULL (node->pCommandListDebugNameA),
|
|
node->pLastBreadcrumbValue ? *node->pLastBreadcrumbValue : 0,
|
|
node->BreadcrumbCount);
|
|
for (UINT32 count = 0; count < node->BreadcrumbCount; count++) {
|
|
GST_CAT_ERROR (gst_d3d12_dred_debug,
|
|
" [%u][%u] D3D12_AUTO_BREADCRUMB_OP: %u",
|
|
node_idx, count, node->pCommandHistory[count]);
|
|
}
|
|
|
|
node_idx++;
|
|
node = node->pNext;
|
|
}
|
|
} else {
|
|
GST_CAT_ERROR (gst_d3d12_dred_debug,
|
|
"GetAutoBreadcrumbsOutput() return 0x%x", (guint) hr);
|
|
}
|
|
|
|
D3D12_DRED_PAGE_FAULT_OUTPUT fault_output;
|
|
hr = dred1->GetPageFaultAllocationOutput (&fault_output);
|
|
if (SUCCEEDED (hr)) {
|
|
GST_ERROR ("Reporting GetPageFaultAllocationOutput");
|
|
guint node_idx = 0;
|
|
const D3D12_DRED_ALLOCATION_NODE *node =
|
|
fault_output.pHeadExistingAllocationNode;
|
|
GST_CAT_ERROR (gst_d3d12_dred_debug, " Existing allocation nodes: ");
|
|
while (node) {
|
|
GST_CAT_ERROR (gst_d3d12_dred_debug, " [%u]%s: %d", node_idx,
|
|
GST_STR_NULL (node->ObjectNameA), node->AllocationType);
|
|
node_idx++;
|
|
node = node->pNext;
|
|
}
|
|
|
|
GST_ERROR (" Recently freed allocation nodes: ");
|
|
node_idx = 0;
|
|
node = fault_output.pHeadRecentFreedAllocationNode;
|
|
while (node) {
|
|
GST_CAT_ERROR (gst_d3d12_dred_debug," [%u]%s: %d", node_idx,
|
|
GST_STR_NULL (node->ObjectNameA), node->AllocationType);
|
|
node_idx++;
|
|
node = node->pNext;
|
|
}
|
|
} else {
|
|
GST_CAT_ERROR (gst_d3d12_dred_debug,
|
|
"GetPageFaultAllocationOutput () return 0x%x", (guint) hr);
|
|
}
|
|
}
|
|
}
|
|
|
|
std::vector<GstD3D12Device *> clients;
|
|
{
|
|
std::lock_guard<std::mutex> client_lk (ptr->lock);
|
|
for (auto it : ptr->clients) {
|
|
gst_object_ref (it);
|
|
clients.push_back (it);
|
|
}
|
|
}
|
|
|
|
for (auto it : clients) {
|
|
g_object_notify_by_pspec (G_OBJECT (it), pspec_removed_reason);
|
|
gst_object_unref (it);
|
|
}
|
|
}
|
|
|
|
private:
|
|
DeviceCacheManager () {}
|
|
~DeviceCacheManager () {}
|
|
|
|
std::string buildObjectName (UINT adapter_index)
|
|
{
|
|
auto name_it = name_map_.find (adapter_index);
|
|
UINT idx = 0;
|
|
if (name_it == name_map_.end ()) {
|
|
name_map_.insert ({adapter_index, 0});
|
|
} else {
|
|
name_it->second++;
|
|
idx = name_it->second;
|
|
}
|
|
|
|
return std::string ("d3d12device") + std::to_string (adapter_index) + "-" +
|
|
std::to_string (idx);
|
|
}
|
|
|
|
private:
|
|
std::recursive_mutex lock_;
|
|
std::vector<DeviceInnerPtr> list_;
|
|
std::unordered_map<UINT,UINT> name_map_;
|
|
};
|
|
/* *INDENT-ON* */
|
|
|
|
static VOID NTAPI
|
|
on_device_removed (PVOID context, BOOLEAN unused)
|
|
{
|
|
DeviceInner *inner = (DeviceInner *) context;
|
|
auto manager = DeviceCacheManager::GetInstance ();
|
|
manager->OnDeviceRemoved (inner->adapter_luid);
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d12_device_enable_debug (void)
|
|
{
|
|
static gboolean enabled = FALSE;
|
|
|
|
GST_D3D12_CALL_ONCE_BEGIN {
|
|
GST_DEBUG_CATEGORY_INIT (gst_d3d12_sdk_debug,
|
|
"d3d12debuglayer", 0, "d3d12 SDK layer debug");
|
|
|
|
/* Enables debug layer only if it's requested, otherwise
|
|
* already configured d3d12 devices (e.g., owned by application)
|
|
* will be invalidated by ID3D12Debug::EnableDebugLayer() */
|
|
if (!g_getenv ("GST_ENABLE_D3D12_DEBUG"))
|
|
return;
|
|
|
|
HRESULT hr;
|
|
ComPtr < ID3D12Debug > d3d12_debug;
|
|
hr = D3D12GetDebugInterface (IID_PPV_ARGS (&d3d12_debug));
|
|
if (FAILED (hr))
|
|
return;
|
|
|
|
d3d12_debug->EnableDebugLayer ();
|
|
enabled = TRUE;
|
|
|
|
GST_INFO ("D3D12 debug layer is enabled");
|
|
|
|
ComPtr < ID3D12Debug5 > d3d12_debug5;
|
|
hr = d3d12_debug.As (&d3d12_debug5);
|
|
if (SUCCEEDED (hr))
|
|
d3d12_debug5->SetEnableAutoName (TRUE);
|
|
|
|
ComPtr < ID3D12Debug1 > d3d12_debug1;
|
|
hr = d3d12_debug.As (&d3d12_debug1);
|
|
if (FAILED (hr))
|
|
return;
|
|
|
|
d3d12_debug1->SetEnableSynchronizedCommandQueueValidation (TRUE);
|
|
|
|
GST_INFO ("Enabled synchronized command queue validation");
|
|
|
|
if (!g_getenv ("GST_ENABLE_D3D12_DEBUG_GPU_VALIDATION"))
|
|
return;
|
|
|
|
d3d12_debug1->SetEnableGPUBasedValidation (TRUE);
|
|
|
|
GST_INFO ("Enabled GPU based validation");
|
|
}
|
|
GST_D3D12_CALL_ONCE_END;
|
|
|
|
return enabled;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d12_device_enable_dred (void)
|
|
{
|
|
static gboolean enabled = FALSE;
|
|
|
|
GST_D3D12_CALL_ONCE_BEGIN {
|
|
GST_DEBUG_CATEGORY_INIT (gst_d3d12_dred_debug,
|
|
"d3d12dred", 0, "d3d12 Device Removed Extended(DRED) debug");
|
|
|
|
if (gst_debug_category_get_threshold (gst_d3d12_dred_debug) >
|
|
GST_LEVEL_ERROR) {
|
|
HRESULT hr;
|
|
ComPtr < ID3D12DeviceRemovedExtendedDataSettings1 > settings;
|
|
hr = D3D12GetDebugInterface (IID_PPV_ARGS (&settings));
|
|
if (FAILED (hr)) {
|
|
GST_CAT_WARNING (gst_d3d12_dred_debug,
|
|
"ID3D12DeviceRemovedExtendedDataSettings1 interface unavailable");
|
|
return;
|
|
}
|
|
|
|
settings->SetAutoBreadcrumbsEnablement (D3D12_DRED_ENABLEMENT_FORCED_ON);
|
|
settings->SetPageFaultEnablement (D3D12_DRED_ENABLEMENT_FORCED_ON);
|
|
GST_CAT_INFO (gst_d3d12_dred_debug,
|
|
"D3D12 DRED (Device Removed Extended Data) is enabled");
|
|
|
|
enabled = TRUE;
|
|
}
|
|
}
|
|
GST_D3D12_CALL_ONCE_END;
|
|
|
|
return enabled;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d12_device_enable_dxgi_debug (void)
|
|
{
|
|
static gboolean enabled = FALSE;
|
|
#ifdef HAVE_DXGIDEBUG_H
|
|
static GModule *dxgi_debug_module = nullptr;
|
|
GST_D3D12_CALL_ONCE_BEGIN {
|
|
GST_DEBUG_CATEGORY_INIT (gst_d3d12_dxgi_debug,
|
|
"d3d12dxgidebug", 0, "d3d12dxgidebug");
|
|
|
|
if (!g_getenv ("GST_ENABLE_D3D12_DXGI_DEBUG"))
|
|
return;
|
|
|
|
dxgi_debug_module = g_module_open ("dxgidebug.dll", G_MODULE_BIND_LAZY);
|
|
if (!dxgi_debug_module)
|
|
return;
|
|
|
|
if (!g_module_symbol (dxgi_debug_module, "DXGIGetDebugInterface",
|
|
(gpointer *) & GstDXGIGetDebugInterface)) {
|
|
return;
|
|
}
|
|
|
|
auto hr = GstDXGIGetDebugInterface (IID_PPV_ARGS (&g_dxgi_info_queue));
|
|
if (FAILED (hr))
|
|
return;
|
|
|
|
GST_INFO ("DXGI debug is enabled");
|
|
|
|
enabled = TRUE;
|
|
}
|
|
GST_D3D12_CALL_ONCE_END;
|
|
#endif
|
|
|
|
return enabled;
|
|
}
|
|
|
|
#define gst_d3d12_device_parent_class parent_class
|
|
G_DEFINE_TYPE (GstD3D12Device, gst_d3d12_device, GST_TYPE_OBJECT);
|
|
|
|
static void gst_d3d12_device_dispose (GObject * object);
|
|
static void gst_d3d12_device_finalize (GObject * object);
|
|
static void gst_d3d12_device_get_property (GObject * object, guint prop_id,
|
|
GValue * value, GParamSpec * pspec);
|
|
static void gst_d3d12_device_setup_format_table (GstD3D12Device * self);
|
|
|
|
static void
|
|
gst_d3d12_device_class_init (GstD3D12DeviceClass * klass)
|
|
{
|
|
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
|
GParamFlags readable_flags =
|
|
(GParamFlags) (G_PARAM_READABLE | G_PARAM_STATIC_STRINGS);
|
|
|
|
gobject_class->dispose = gst_d3d12_device_dispose;
|
|
gobject_class->finalize = gst_d3d12_device_finalize;
|
|
gobject_class->get_property = gst_d3d12_device_get_property;
|
|
|
|
g_object_class_install_property (gobject_class, PROP_ADAPTER_INDEX,
|
|
g_param_spec_uint ("adapter-index", "Adapter Index",
|
|
"DXGI Adapter index for creating device",
|
|
0, G_MAXUINT32, 0, readable_flags));
|
|
|
|
g_object_class_install_property (gobject_class, PROP_ADAPTER_LUID,
|
|
g_param_spec_int64 ("adapter-luid", "Adapter LUID",
|
|
"DXGI Adapter LUID (Locally Unique Identifier) of created device",
|
|
0, G_MAXINT64, 0, readable_flags));
|
|
|
|
g_object_class_install_property (gobject_class, PROP_DEVICE_ID,
|
|
g_param_spec_uint ("device-id", "Device Id",
|
|
"DXGI Device ID", 0, G_MAXUINT32, 0, readable_flags));
|
|
|
|
g_object_class_install_property (gobject_class, PROP_VENDOR_ID,
|
|
g_param_spec_uint ("vendor-id", "Vendor Id",
|
|
"DXGI Vendor ID", 0, G_MAXUINT32, 0, readable_flags));
|
|
|
|
g_object_class_install_property (gobject_class, PROP_DESCRIPTION,
|
|
g_param_spec_string ("description", "Description",
|
|
"Human readable device description", nullptr, readable_flags));
|
|
|
|
pspec_removed_reason =
|
|
g_param_spec_int ("device-removed-reason", "Device Removed Reason",
|
|
"HRESULT code returned from ID3D12Device::GetDeviceRemovedReason",
|
|
G_MININT32, G_MAXINT32, 0, readable_flags);
|
|
g_object_class_install_property (gobject_class, PROP_DEVICE_REMOVED_REASON,
|
|
pspec_removed_reason);
|
|
}
|
|
|
|
static void
|
|
gst_d3d12_device_init (GstD3D12Device * self)
|
|
{
|
|
self->priv = new GstD3D12DevicePrivate ();
|
|
}
|
|
|
|
static void
|
|
gst_d3d12_device_dispose (GObject * object)
|
|
{
|
|
auto self = GST_D3D12_DEVICE (object);
|
|
|
|
GST_DEBUG_OBJECT (self, "Dispose");
|
|
|
|
if (self->priv->inner)
|
|
self->priv->inner->RemoveClient (self);
|
|
|
|
G_OBJECT_CLASS (parent_class)->dispose (object);
|
|
}
|
|
|
|
static void
|
|
gst_d3d12_device_finalize (GObject * object)
|
|
{
|
|
auto self = GST_D3D12_DEVICE (object);
|
|
|
|
GST_DEBUG_OBJECT (self, "Finalize");
|
|
|
|
gint64 luid = 0;
|
|
if (self->priv->inner)
|
|
luid = self->priv->inner->adapter_luid;
|
|
|
|
delete self->priv;
|
|
|
|
auto manager = DeviceCacheManager::GetInstance ();
|
|
manager->ReleaseDevice (luid);
|
|
|
|
G_OBJECT_CLASS (parent_class)->finalize (object);
|
|
}
|
|
|
|
static void
|
|
gst_d3d12_device_get_property (GObject * object, guint prop_id,
|
|
GValue * value, GParamSpec * pspec)
|
|
{
|
|
auto self = GST_D3D12_DEVICE (object);
|
|
auto priv = self->priv->inner;
|
|
|
|
switch (prop_id) {
|
|
case PROP_ADAPTER_INDEX:
|
|
g_value_set_uint (value, priv->adapter_index);
|
|
break;
|
|
case PROP_ADAPTER_LUID:
|
|
g_value_set_int64 (value, priv->adapter_luid);
|
|
break;
|
|
case PROP_DEVICE_ID:
|
|
g_value_set_uint (value, priv->device_id);
|
|
break;
|
|
case PROP_VENDOR_ID:
|
|
g_value_set_uint (value, priv->vendor_id);
|
|
break;
|
|
case PROP_DESCRIPTION:
|
|
g_value_set_string (value, priv->description.c_str ());
|
|
break;
|
|
case PROP_DEVICE_REMOVED_REASON:
|
|
g_value_set_int (value, priv->removed_reason);
|
|
break;
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void
|
|
make_buffer_format (GstVideoFormat format, GstD3D12Format * d3d12_format)
|
|
{
|
|
d3d12_format->format = format;
|
|
d3d12_format->dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
|
|
d3d12_format->dxgi_format = DXGI_FORMAT_UNKNOWN;
|
|
d3d12_format->support1 = D3D12_FORMAT_SUPPORT1_NONE;
|
|
d3d12_format->support2 = D3D12_FORMAT_SUPPORT2_NONE;
|
|
for (guint i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
|
|
d3d12_format->resource_format[i] = DXGI_FORMAT_UNKNOWN;
|
|
d3d12_format->uav_format[i] = DXGI_FORMAT_UNKNOWN;
|
|
}
|
|
}
|
|
|
|
static void
|
|
gst_d3d12_device_setup_format_table (GstD3D12Device * self)
|
|
{
|
|
auto priv = self->priv->inner;
|
|
auto & fs = priv->feature_support;
|
|
HRESULT hr;
|
|
|
|
for (guint f = 0; f < GST_VIDEO_FORMAT_LAST; f++) {
|
|
GstD3D12Format format = { };
|
|
if (!gst_d3d12_get_format ((GstVideoFormat) f, &format))
|
|
continue;
|
|
|
|
g_assert (format.dimension == D3D12_RESOURCE_DIMENSION_BUFFER ||
|
|
format.dimension == D3D12_RESOURCE_DIMENSION_TEXTURE2D);
|
|
|
|
D3D12_FORMAT_SUPPORT1 support1 = D3D12_FORMAT_SUPPORT1_NONE;
|
|
D3D12_FORMAT_SUPPORT2 support2 = D3D12_FORMAT_SUPPORT2_NONE;
|
|
bool supported = false;
|
|
auto dxgi_format = format.dxgi_format;
|
|
if (format.dimension == D3D12_RESOURCE_DIMENSION_BUFFER) {
|
|
/* Buffer type is always supported */
|
|
supported = true;
|
|
}
|
|
|
|
if (!supported && dxgi_format != DXGI_FORMAT_UNKNOWN) {
|
|
/* packed or yuv semi-planar */
|
|
hr = fs.FormatSupport (format.dxgi_format, support1, support2);
|
|
if (SUCCEEDED (hr) && (support1 & format.support1) == format.support1 &&
|
|
(support2 & format.support2) == format.support2) {
|
|
supported = true;
|
|
} else if (dxgi_format == DXGI_FORMAT_B5G6R5_UNORM ||
|
|
dxgi_format == DXGI_FORMAT_B5G5R5A1_UNORM) {
|
|
/* This format may not be supported by old OS. Use R16_UINT
|
|
* with compute shader */
|
|
format.dxgi_format = DXGI_FORMAT_R16_UINT;
|
|
format.format_flags = GST_D3D12_FORMAT_FLAG_OUTPUT_UAV;
|
|
fs.FormatSupport (DXGI_FORMAT_R16_UINT, support1, support2);
|
|
format.support1 = support1;
|
|
format.support2 = support2;
|
|
format.resource_format[0] = DXGI_FORMAT_R16_UINT;
|
|
format.uav_format[0] = DXGI_FORMAT_R16_UINT;
|
|
supported = true;
|
|
} else {
|
|
format.dxgi_format = DXGI_FORMAT_UNKNOWN;
|
|
}
|
|
}
|
|
|
|
if (!supported) {
|
|
bool check_failed = false;
|
|
for (guint i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
|
|
auto resource_format = format.resource_format[i];
|
|
if (resource_format == DXGI_FORMAT_UNKNOWN)
|
|
break;
|
|
|
|
hr = fs.FormatSupport (resource_format, support1, support2);
|
|
if (FAILED (hr) || (support1 & format.support1) != format.support1 ||
|
|
(support2 & format.support2) != format.support2) {
|
|
check_failed = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!check_failed)
|
|
supported = true;
|
|
}
|
|
|
|
if (!supported) {
|
|
/* Use buffer format */
|
|
format.dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
|
|
format.dxgi_format = DXGI_FORMAT_UNKNOWN;
|
|
format.support1 = D3D12_FORMAT_SUPPORT1_NONE;
|
|
format.support2 = D3D12_FORMAT_SUPPORT2_NONE;
|
|
for (guint i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
|
|
format.resource_format[i] = DXGI_FORMAT_UNKNOWN;
|
|
format.uav_format[i] = DXGI_FORMAT_UNKNOWN;
|
|
}
|
|
} else {
|
|
format.support1 = support1;
|
|
format.support2 = support2;
|
|
}
|
|
|
|
if (format.dimension == D3D12_RESOURCE_DIMENSION_BUFFER) {
|
|
GST_LOG_OBJECT (self, "Format %s support: buffer",
|
|
gst_video_format_to_string (format.format));
|
|
} else {
|
|
GST_LOG_OBJECT (self, "Format %s support: dxgi-format: %s, "
|
|
"resource-format: [%s, %s, %s, %s]",
|
|
gst_video_format_to_string (format.format),
|
|
D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::GetName (format.dxgi_format),
|
|
D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::
|
|
GetName (format.resource_format[0]),
|
|
D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::
|
|
GetName (format.resource_format[1]),
|
|
D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::
|
|
GetName (format.resource_format[2]),
|
|
D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::
|
|
GetName (format.resource_format[3]));
|
|
}
|
|
|
|
priv->format_table[format.format] = format;
|
|
}
|
|
}
|
|
|
|
static HRESULT
|
|
gst_d3d12_device_find_adapter (const GstD3D12DeviceConstructData * data,
|
|
IDXGIFactory2 * factory, guint * index, IDXGIAdapter1 ** rst)
|
|
{
|
|
HRESULT hr;
|
|
|
|
switch (data->type) {
|
|
case GST_D3D12_DEVICE_CONSTRUCT_FOR_INDEX:{
|
|
ComPtr < IDXGIAdapter1 > adapter;
|
|
hr = factory->EnumAdapters1 (data->data.index, &adapter);
|
|
if (FAILED (hr))
|
|
return hr;
|
|
|
|
*index = data->data.index;
|
|
*rst = adapter.Detach ();
|
|
return S_OK;
|
|
}
|
|
case GST_D3D12_DEVICE_CONSTRUCT_FOR_LUID:
|
|
for (UINT i = 0;; i++) {
|
|
ComPtr < IDXGIAdapter1 > adapter;
|
|
DXGI_ADAPTER_DESC1 desc;
|
|
|
|
hr = factory->EnumAdapters1 (i, &adapter);
|
|
if (FAILED (hr))
|
|
return hr;
|
|
|
|
hr = adapter->GetDesc1 (&desc);
|
|
if (FAILED (hr))
|
|
return hr;
|
|
|
|
if (gst_d3d12_luid_to_int64 (&desc.AdapterLuid) != data->data.luid) {
|
|
continue;
|
|
}
|
|
|
|
*index = i;
|
|
*rst = adapter.Detach ();
|
|
|
|
return S_OK;
|
|
}
|
|
default:
|
|
g_assert_not_reached ();
|
|
break;
|
|
}
|
|
|
|
return E_FAIL;
|
|
}
|
|
|
|
static gboolean
|
|
is_intel_gen11_or_older (UINT vendor_id, D3D_FEATURE_LEVEL feature_level,
|
|
const std::string & description)
|
|
{
|
|
if (vendor_id != 0x8086)
|
|
return FALSE;
|
|
|
|
/* Arc GPU supports feature level 12.2 and iGPU Xe does 12.1 */
|
|
if (feature_level <= D3D_FEATURE_LEVEL_12_0)
|
|
return TRUE;
|
|
|
|
/* gen 11 is UHD xxx, older ones are HD xxx */
|
|
if (description.find ("HD") != std::string::npos)
|
|
return TRUE;
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
/* *INDENT-OFF* */
|
|
#ifndef GST_DISABLE_GST_DEBUG
|
|
static void
|
|
dump_feature_support (GstD3D12Device * self)
|
|
{
|
|
auto priv = self->priv->inner;
|
|
auto &fs = priv->feature_support;
|
|
std::stringstream dump;
|
|
|
|
dump << "Device feature supports of " << priv->description
|
|
<< "\nD3D12_OPTIONS:"
|
|
<< "\n DoublePrecisionFloatShaderOps: "
|
|
<< fs.DoublePrecisionFloatShaderOps()
|
|
<< "\n OutputMergerLogicOp: " << fs.OutputMergerLogicOp()
|
|
<< std::showbase << std::hex
|
|
<< "\n MinPrecisionSupport: " << fs.MinPrecisionSupport()
|
|
<< std::noshowbase << std::dec
|
|
<< "\n TiledResourcesTier: " << fs.TiledResourcesTier()
|
|
<< "\n ResourceBindingTier: " << fs.ResourceBindingTier()
|
|
<< "\n PSSpecifiedStencilRefSupported: "
|
|
<< fs.PSSpecifiedStencilRefSupported()
|
|
<< "\n TypedUAVLoadAdditionalFormats: "
|
|
<< fs.TypedUAVLoadAdditionalFormats()
|
|
<< "\n ROVsSupported: " << fs.ROVsSupported()
|
|
<< "\n ConservativeRasterizationTier: "
|
|
<< fs.ConservativeRasterizationTier()
|
|
<< "\n MaxGPUVirtualAddressBitsPerResource: "
|
|
<< fs.MaxGPUVirtualAddressBitsPerResource()
|
|
<< "\n StandardSwizzle64KBSupported: " << fs.StandardSwizzle64KBSupported()
|
|
<< "\n CrossNodeSharingTier: " << fs.CrossNodeSharingTier()
|
|
<< "\n CrossAdapterRowMajorTextureSupported: "
|
|
<< fs.CrossAdapterRowMajorTextureSupported()
|
|
<< "\n VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: "
|
|
<< fs.VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation()
|
|
<< "\n ResourceHeapTier: " << fs.ResourceHeapTier()
|
|
<< std::showbase << std::hex
|
|
<< "\nMaxSupportedFeatureLevel: " << fs.MaxSupportedFeatureLevel()
|
|
<< "\nHighestShaderModel: " << fs.HighestShaderModel()
|
|
<< std::noshowbase << std::dec
|
|
<< "\nMaxGPUVirtualAddressBitsPerProcess: "
|
|
<< fs.MaxGPUVirtualAddressBitsPerProcess()
|
|
<< "\nD3D12_OPTIONS1:"
|
|
<< "\n WaveOps: " << fs.WaveOps()
|
|
<< "\n WaveLaneCountMin: " << fs.WaveLaneCountMin()
|
|
<< "\n WaveLaneCountMax: " << fs.WaveLaneCountMax()
|
|
<< "\n TotalLaneCount: " << fs.TotalLaneCount()
|
|
<< "\n ExpandedComputeResourceStates: "
|
|
<< fs.ExpandedComputeResourceStates()
|
|
<< "\n Int64ShaderOps: " << fs.Int64ShaderOps()
|
|
<< std::showbase << std::hex
|
|
<< "\nProtectedResourceSessionSupport: "
|
|
<< fs.ProtectedResourceSessionSupport()
|
|
<< "\nHighestRootSignatureVersion: " << fs.HighestRootSignatureVersion()
|
|
<< std::noshowbase << std::dec
|
|
<< "\nARCHITECTURE1:"
|
|
<< "\n TileBasedRenderer: " << fs.TileBasedRenderer()
|
|
<< "\n UMA: " << fs.UMA()
|
|
<< "\n CacheCoherentUMA: " << fs.CacheCoherentUMA()
|
|
<< "\n IsolatedMMU: " << fs.IsolatedMMU()
|
|
<< "\nD3D12_OPTIONS2:"
|
|
<< "\n DepthBoundsTestSupported: " << fs.DepthBoundsTestSupported()
|
|
<< "\n ProgrammableSamplePositionsTier: "
|
|
<< fs.ProgrammableSamplePositionsTier()
|
|
<< std::showbase << std::hex
|
|
<< "\nShaderCacheSupportFlags: " << fs.ShaderCacheSupportFlags()
|
|
<< std::noshowbase << std::dec
|
|
<< "\nD3D12_OPTIONS3:"
|
|
<< "\n CopyQueueTimestampQueriesSupported: "
|
|
<< fs.CopyQueueTimestampQueriesSupported()
|
|
<< "\n CastingFullyTypedFormatSupported: "
|
|
<< fs.CastingFullyTypedFormatSupported()
|
|
<< std::showbase << std::hex
|
|
<< "\n WriteBufferImmediateSupportFlags: "
|
|
<< fs.WriteBufferImmediateSupportFlags()
|
|
<< std::noshowbase << std::dec
|
|
<< "\n ViewInstancingTier: " << fs.ViewInstancingTier()
|
|
<< "\n BarycentricsSupported: " << fs.BarycentricsSupported()
|
|
<< "\nExistingHeapsSupported: " << fs.ExistingHeapsSupported()
|
|
<< "\nD3D12_OPTIONS4:"
|
|
<< "\n MSAA64KBAlignedTextureSupported: "
|
|
<< fs.MSAA64KBAlignedTextureSupported()
|
|
<< "\n SharedResourceCompatibilityTier: "
|
|
<< fs.SharedResourceCompatibilityTier()
|
|
<< "\n Native16BitShaderOpsSupported: "
|
|
<< fs.Native16BitShaderOpsSupported()
|
|
<< "\nHeapSerializationTier: " << fs.HeapSerializationTier()
|
|
<< "\nCrossNodeAtomicShaderInstructions: "
|
|
<< fs.CrossNodeAtomicShaderInstructions()
|
|
<< "\nD3D12_OPTIONS5:"
|
|
<< "\n SRVOnlyTiledResourceTier3: " << fs.SRVOnlyTiledResourceTier3()
|
|
<< "\n RenderPassesTier: " << fs.RenderPassesTier()
|
|
<< "\n RaytracingTier: " << fs.RaytracingTier()
|
|
<< "\nDisplayableTexture: " << fs.DisplayableTexture()
|
|
<< "\nD3D12_OPTIONS6:"
|
|
<< "\n AdditionalShadingRatesSupported: "
|
|
<< fs.AdditionalShadingRatesSupported()
|
|
<< "\n PerPrimitiveShadingRateSupportedWithViewportIndexing: "
|
|
<< fs.PerPrimitiveShadingRateSupportedWithViewportIndexing()
|
|
<< "\n VariableShadingRateTier: " << fs.VariableShadingRateTier()
|
|
<< "\n ShadingRateImageTileSize: " << fs.ShadingRateImageTileSize()
|
|
<< "\n BackgroundProcessingSupported: "
|
|
<< fs.BackgroundProcessingSupported()
|
|
<< "\nD3D12_OPTIONS7:"
|
|
<< "\n MeshShaderTier: " << fs.MeshShaderTier()
|
|
<< "\n SamplerFeedbackTier: " << fs.SamplerFeedbackTier()
|
|
<< "\nD3D12_OPTIONS8:"
|
|
<< "\n UnalignedBlockTexturesSupported: "
|
|
<< fs.UnalignedBlockTexturesSupported()
|
|
<< "\nD3D12_OPTIONS9:"
|
|
<< "\n MeshShaderPipelineStatsSupported: "
|
|
<< fs.MeshShaderPipelineStatsSupported()
|
|
<< "\n MeshShaderSupportsFullRangeRenderTargetArrayIndex: "
|
|
<< fs.MeshShaderSupportsFullRangeRenderTargetArrayIndex()
|
|
<< "\n AtomicInt64OnTypedResourceSupported: "
|
|
<< fs.AtomicInt64OnTypedResourceSupported()
|
|
<< "\n AtomicInt64OnGroupSharedSupported: "
|
|
<< fs.AtomicInt64OnGroupSharedSupported()
|
|
<< "\n DerivativesInMeshAndAmplificationShadersSupported: "
|
|
<< fs.DerivativesInMeshAndAmplificationShadersSupported()
|
|
<< "\n WaveMMATier: " << fs.WaveMMATier()
|
|
<< "\nD3D12_OPTIONS10:"
|
|
<< "\n VariableRateShadingSumCombinerSupported: "
|
|
<< fs.VariableRateShadingSumCombinerSupported()
|
|
<< "\n MeshShaderPerPrimitiveShadingRateSupported: "
|
|
<< fs.MeshShaderPerPrimitiveShadingRateSupported()
|
|
<< "\nD3D12_OPTIONS11:"
|
|
<< "\n AtomicInt64OnDescriptorHeapResourceSupported: "
|
|
<< fs.AtomicInt64OnDescriptorHeapResourceSupported()
|
|
<< "\nD3D12_OPTIONS12:"
|
|
<< "\n MSPrimitivesPipelineStatisticIncludesCulledPrimitives: "
|
|
<< fs.MSPrimitivesPipelineStatisticIncludesCulledPrimitives()
|
|
<< "\n EnhancedBarriersSupported: " << fs.EnhancedBarriersSupported()
|
|
<< "\n RelaxedFormatCastingSupported: "
|
|
<< fs.RelaxedFormatCastingSupported()
|
|
<< "\nD3D12_OPTIONS13:"
|
|
<< "\n UnrestrictedBufferTextureCopyPitchSupported: "
|
|
<< fs.UnrestrictedBufferTextureCopyPitchSupported()
|
|
<< "\n UnrestrictedVertexElementAlignmentSupported: "
|
|
<< fs.UnrestrictedVertexElementAlignmentSupported()
|
|
<< "\n InvertedViewportHeightFlipsYSupported: "
|
|
<< fs.InvertedViewportHeightFlipsYSupported()
|
|
<< "\n InvertedViewportDepthFlipsZSupported: "
|
|
<< fs.InvertedViewportDepthFlipsZSupported()
|
|
<< "\n TextureCopyBetweenDimensionsSupported: "
|
|
<< fs.TextureCopyBetweenDimensionsSupported()
|
|
<< "\n AlphaBlendFactorSupported: " << fs.AlphaBlendFactorSupported()
|
|
<< "\nD3D12_OPTIONS14:"
|
|
<< "\n AdvancedTextureOpsSupported: " << fs.AdvancedTextureOpsSupported()
|
|
<< "\n WriteableMSAATexturesSupported: "
|
|
<< fs.WriteableMSAATexturesSupported()
|
|
<< "\n IndependentFrontAndBackStencilRefMaskSupported: "
|
|
<< fs.IndependentFrontAndBackStencilRefMaskSupported()
|
|
<< "\nD3D12_OPTIONS15:"
|
|
<< "\n TriangleFanSupported: " << fs.TriangleFanSupported()
|
|
<< "\n DynamicIndexBufferStripCutSupported: "
|
|
<< fs.DynamicIndexBufferStripCutSupported()
|
|
<< "\nD3D12_OPTIONS16:"
|
|
<< "\n DynamicDepthBiasSupported: " << fs.DynamicDepthBiasSupported()
|
|
<< "\n GPUUploadHeapSupported: " << fs.GPUUploadHeapSupported();
|
|
|
|
auto dump_str = dump.str ();
|
|
GST_DEBUG_OBJECT (self, "%s", dump_str.c_str ());
|
|
}
|
|
#endif
|
|
/* *INDENT-ON* */
|
|
|
|
struct TestFormatInfo
|
|
{
|
|
DXGI_FORMAT format;
|
|
D3D12_FORMAT_SUPPORT1 support1;
|
|
D3D12_FORMAT_SUPPORT2 support2;
|
|
};
|
|
|
|
static GstD3D12Device *
|
|
gst_d3d12_device_new_internal (const GstD3D12DeviceConstructData * data)
|
|
{
|
|
ComPtr < IDXGIFactory2 > factory;
|
|
ComPtr < IDXGIAdapter1 > adapter;
|
|
ComPtr < ID3D12Device > device;
|
|
HRESULT hr;
|
|
UINT factory_flags = 0;
|
|
guint index = 0;
|
|
/* *INDENT-OFF* */
|
|
const TestFormatInfo required_formats[] = {
|
|
{ DXGI_FORMAT_R8G8B8A8_UNORM,
|
|
D3D12_FORMAT_SUPPORT1_TEXTURE2D |
|
|
D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW |
|
|
D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE |
|
|
D3D12_FORMAT_SUPPORT1_RENDER_TARGET,
|
|
D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE
|
|
},
|
|
{ DXGI_FORMAT_R10G10B10A2_UNORM,
|
|
D3D12_FORMAT_SUPPORT1_TEXTURE2D |
|
|
D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW |
|
|
D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE |
|
|
D3D12_FORMAT_SUPPORT1_RENDER_TARGET,
|
|
D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE
|
|
},
|
|
{ DXGI_FORMAT_R16G16B16A16_UNORM,
|
|
D3D12_FORMAT_SUPPORT1_TEXTURE2D |
|
|
D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW |
|
|
D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE |
|
|
D3D12_FORMAT_SUPPORT1_RENDER_TARGET,
|
|
D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE
|
|
},
|
|
{ DXGI_FORMAT_B8G8R8A8_UNORM,
|
|
D3D12_FORMAT_SUPPORT1_TEXTURE2D | D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE |
|
|
D3D12_FORMAT_SUPPORT1_RENDER_TARGET,
|
|
D3D12_FORMAT_SUPPORT2_NONE
|
|
},
|
|
{ DXGI_FORMAT_R8_UNORM,
|
|
D3D12_FORMAT_SUPPORT1_TEXTURE2D | D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE |
|
|
D3D12_FORMAT_SUPPORT1_RENDER_TARGET,
|
|
D3D12_FORMAT_SUPPORT2_NONE
|
|
},
|
|
{ DXGI_FORMAT_R8G8_UNORM,
|
|
D3D12_FORMAT_SUPPORT1_TEXTURE2D | D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE |
|
|
D3D12_FORMAT_SUPPORT1_RENDER_TARGET,
|
|
D3D12_FORMAT_SUPPORT2_NONE
|
|
},
|
|
{ DXGI_FORMAT_R16_UNORM,
|
|
D3D12_FORMAT_SUPPORT1_TEXTURE2D | D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE |
|
|
D3D12_FORMAT_SUPPORT1_RENDER_TARGET,
|
|
D3D12_FORMAT_SUPPORT2_NONE
|
|
},
|
|
{ DXGI_FORMAT_R16G16_UNORM,
|
|
D3D12_FORMAT_SUPPORT1_TEXTURE2D | D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE |
|
|
D3D12_FORMAT_SUPPORT1_RENDER_TARGET,
|
|
D3D12_FORMAT_SUPPORT2_NONE
|
|
},
|
|
{ DXGI_FORMAT_R16_UINT,
|
|
D3D12_FORMAT_SUPPORT1_TEXTURE2D |
|
|
D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW |
|
|
D3D12_FORMAT_SUPPORT1_SHADER_LOAD,
|
|
D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE
|
|
},
|
|
{ DXGI_FORMAT_R32_UINT,
|
|
D3D12_FORMAT_SUPPORT1_TEXTURE2D |
|
|
D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW |
|
|
D3D12_FORMAT_SUPPORT1_SHADER_LOAD,
|
|
D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE
|
|
},
|
|
};
|
|
/* *INDENT-ON* */
|
|
|
|
gst_d3d12_device_enable_debug ();
|
|
gst_d3d12_device_enable_dred ();
|
|
gst_d3d12_device_enable_dxgi_debug ();
|
|
|
|
hr = CreateDXGIFactory2 (factory_flags, IID_PPV_ARGS (&factory));
|
|
if (FAILED (hr)) {
|
|
GST_WARNING ("Could create dxgi factory, hr: 0x%x", (guint) hr);
|
|
return nullptr;
|
|
}
|
|
|
|
hr = gst_d3d12_device_find_adapter (data, factory.Get (), &index, &adapter);
|
|
if (FAILED (hr)) {
|
|
GST_INFO ("Could not find adapter, hr: 0x%x", (guint) hr);
|
|
return nullptr;
|
|
}
|
|
|
|
DXGI_ADAPTER_DESC1 desc;
|
|
hr = adapter->GetDesc1 (&desc);
|
|
if (FAILED (hr)) {
|
|
GST_WARNING ("Could not get adapter desc, hr: 0x%x", (guint) hr);
|
|
return nullptr;
|
|
}
|
|
|
|
hr = D3D12CreateDevice (adapter.Get (), D3D_FEATURE_LEVEL_11_0,
|
|
IID_PPV_ARGS (&device));
|
|
if (FAILED (hr)) {
|
|
GST_WARNING ("Could not create device, hr: 0x%x", (guint) hr);
|
|
return nullptr;
|
|
}
|
|
|
|
auto self = (GstD3D12Device *) g_object_new (GST_TYPE_D3D12_DEVICE, nullptr);
|
|
gst_object_ref_sink (self);
|
|
self->priv->inner = std::make_shared < DeviceInner > ();
|
|
auto priv = self->priv->inner;
|
|
|
|
priv->factory = factory;
|
|
priv->adapter = adapter;
|
|
priv->device = device;
|
|
priv->adapter_luid = gst_d3d12_luid_to_int64 (&desc.AdapterLuid);
|
|
priv->vendor_id = desc.VendorId;
|
|
priv->device_id = desc.DeviceId;
|
|
priv->adapter_index = index;
|
|
|
|
std::wstring_convert < std::codecvt_utf8 < wchar_t >, wchar_t >converter;
|
|
priv->description = converter.to_bytes (desc.Description);
|
|
|
|
priv->feature_support.Init (device.Get ());
|
|
|
|
GST_INFO_OBJECT (self,
|
|
"adapter index %d: D3D12 device vendor-id: 0x%04x, device-id: 0x%04x, "
|
|
"Flags: 0x%x, adapter-luid: %" G_GINT64_FORMAT ", is-UMA: %d, "
|
|
"feature-level: 0x%x, %s",
|
|
priv->adapter_index, desc.VendorId, desc.DeviceId, desc.Flags,
|
|
priv->adapter_luid, priv->feature_support.UMA (),
|
|
priv->feature_support.MaxSupportedFeatureLevel (),
|
|
priv->description.c_str ());
|
|
|
|
/* Minimum required format support. Feature level 11.0 device should support
|
|
* below formats */
|
|
for (guint i = 0; i < G_N_ELEMENTS (required_formats); i++) {
|
|
D3D12_FORMAT_SUPPORT1 support1;
|
|
D3D12_FORMAT_SUPPORT2 support2;
|
|
const auto & format = required_formats[i];
|
|
hr = priv->feature_support.FormatSupport (format.format,
|
|
support1, support2);
|
|
if (FAILED (hr) || (support1 & format.support1) != format.support1 ||
|
|
(support2 & format.support2) != format.support2) {
|
|
auto format_name =
|
|
D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::GetName (format.format);
|
|
GST_WARNING_OBJECT (self, "Device does not support DXGI format %d (%s)",
|
|
format.format, format_name);
|
|
gst_object_unref (self);
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
#ifndef GST_DISABLE_GST_DEBUG
|
|
if (gst_debug_category_get_threshold (GST_CAT_DEFAULT) >= GST_LEVEL_DEBUG)
|
|
dump_feature_support (self);
|
|
#endif
|
|
|
|
gst_d3d12_device_setup_format_table (self);
|
|
if (priv->feature_support.UMA () && is_intel_gen11_or_older (priv->vendor_id,
|
|
priv->feature_support.MaxSupportedFeatureLevel (),
|
|
priv->description)) {
|
|
priv->wa_flags |= GST_D3D12_WA_DECODER_RACE;
|
|
}
|
|
|
|
if (gst_d3d12_device_enable_debug ()) {
|
|
ComPtr < ID3D12InfoQueue > info_queue;
|
|
device.As (&info_queue);
|
|
priv->info_queue = info_queue;
|
|
}
|
|
|
|
D3D12_COMMAND_QUEUE_DESC queue_desc = { };
|
|
queue_desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
|
|
queue_desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
|
|
|
|
priv->direct_queue = gst_d3d12_command_queue_new (device.Get (),
|
|
&queue_desc, D3D12_FENCE_FLAG_SHARED, 32);
|
|
if (!priv->direct_queue)
|
|
goto error;
|
|
|
|
priv->direct_cl_pool = gst_d3d12_command_list_pool_new (device.Get (),
|
|
D3D12_COMMAND_LIST_TYPE_DIRECT);
|
|
if (!priv->direct_cl_pool)
|
|
goto error;
|
|
|
|
priv->direct_ca_pool = gst_d3d12_command_allocator_pool_new (device.Get (),
|
|
D3D12_COMMAND_LIST_TYPE_DIRECT);
|
|
if (!priv->direct_ca_pool)
|
|
goto error;
|
|
|
|
queue_desc.Type = D3D12_COMMAND_LIST_TYPE_COMPUTE;
|
|
priv->compute_queue = gst_d3d12_command_queue_new (device.Get (),
|
|
&queue_desc, D3D12_FENCE_FLAG_SHARED, 32);
|
|
if (!priv->compute_queue)
|
|
goto error;
|
|
|
|
priv->compute_cl_pool = gst_d3d12_command_list_pool_new (device.Get (),
|
|
D3D12_COMMAND_LIST_TYPE_COMPUTE);
|
|
if (!priv->compute_cl_pool)
|
|
goto error;
|
|
|
|
priv->compute_ca_pool = gst_d3d12_command_allocator_pool_new (device.Get (),
|
|
D3D12_COMMAND_LIST_TYPE_COMPUTE);
|
|
if (!priv->compute_ca_pool)
|
|
goto error;
|
|
|
|
queue_desc.Type = D3D12_COMMAND_LIST_TYPE_COPY;
|
|
priv->copy_queue = gst_d3d12_command_queue_new (device.Get (),
|
|
&queue_desc, D3D12_FENCE_FLAG_NONE, 32);
|
|
if (!priv->copy_queue)
|
|
goto error;
|
|
|
|
priv->copy_cl_pool = gst_d3d12_command_list_pool_new (device.Get (),
|
|
D3D12_COMMAND_LIST_TYPE_COPY);
|
|
if (!priv->copy_cl_pool)
|
|
goto error;
|
|
|
|
priv->copy_ca_pool = gst_d3d12_command_allocator_pool_new (device.Get (),
|
|
D3D12_COMMAND_LIST_TYPE_COPY);
|
|
if (!priv->copy_ca_pool)
|
|
goto error;
|
|
|
|
priv->rtv_inc_size =
|
|
device->GetDescriptorHandleIncrementSize (D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
|
|
|
|
priv->fence_data_pool = gst_d3d12_fence_data_pool_new ();
|
|
|
|
{
|
|
ComPtr < ID3D12VideoDevice > video_device;
|
|
auto hr = device.As (&video_device);
|
|
if (SUCCEEDED (hr)) {
|
|
queue_desc.Type = D3D12_COMMAND_LIST_TYPE_VIDEO_DECODE;
|
|
for (guint i = 0; i < G_N_ELEMENTS (priv->decode_queue); i++) {
|
|
priv->decode_queue[i] = gst_d3d12_command_queue_new (device.Get (),
|
|
&queue_desc, D3D12_FENCE_FLAG_NONE, 8);
|
|
if (!priv->decode_queue[i])
|
|
break;
|
|
|
|
GST_OBJECT_FLAG_SET (priv->decode_queue[i],
|
|
GST_OBJECT_FLAG_MAY_BE_LEAKED);
|
|
priv->num_decode_queue++;
|
|
|
|
/* XXX: Old Intel iGPU crashes with multiple decode queues */
|
|
if ((priv->wa_flags & GST_D3D12_WA_DECODER_RACE) ==
|
|
GST_D3D12_WA_DECODER_RACE) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
GST_OBJECT_FLAG_SET (priv->direct_queue, GST_OBJECT_FLAG_MAY_BE_LEAKED);
|
|
GST_OBJECT_FLAG_SET (priv->direct_cl_pool, GST_OBJECT_FLAG_MAY_BE_LEAKED);
|
|
GST_OBJECT_FLAG_SET (priv->direct_ca_pool, GST_OBJECT_FLAG_MAY_BE_LEAKED);
|
|
|
|
GST_OBJECT_FLAG_SET (priv->compute_queue, GST_OBJECT_FLAG_MAY_BE_LEAKED);
|
|
GST_OBJECT_FLAG_SET (priv->compute_cl_pool, GST_OBJECT_FLAG_MAY_BE_LEAKED);
|
|
GST_OBJECT_FLAG_SET (priv->compute_ca_pool, GST_OBJECT_FLAG_MAY_BE_LEAKED);
|
|
|
|
GST_OBJECT_FLAG_SET (priv->copy_queue, GST_OBJECT_FLAG_MAY_BE_LEAKED);
|
|
GST_OBJECT_FLAG_SET (priv->copy_cl_pool, GST_OBJECT_FLAG_MAY_BE_LEAKED);
|
|
GST_OBJECT_FLAG_SET (priv->copy_ca_pool, GST_OBJECT_FLAG_MAY_BE_LEAKED);
|
|
|
|
GST_OBJECT_FLAG_SET (priv->fence_data_pool, GST_OBJECT_FLAG_MAY_BE_LEAKED);
|
|
|
|
hr = device->CreateFence (0,
|
|
D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS (&priv->dev_removed_fence));
|
|
if (FAILED (hr)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't create device removed monitor fence");
|
|
gst_object_unref (self);
|
|
return nullptr;
|
|
}
|
|
|
|
hr = priv->dev_removed_fence->SetEventOnCompletion (G_MAXUINT64,
|
|
priv->dev_removed_event);
|
|
if (FAILED (hr)) {
|
|
GST_ERROR_OBJECT (self, "SetEventOnCompletion failed");
|
|
gst_object_unref (self);
|
|
return nullptr;
|
|
}
|
|
|
|
RegisterWaitForSingleObject (&priv->dev_removed_monitor_handle,
|
|
priv->dev_removed_event, on_device_removed, priv.get (), INFINITE,
|
|
WT_EXECUTEONLYONCE);
|
|
|
|
return self;
|
|
|
|
error:
|
|
gst_object_unref (self);
|
|
return nullptr;
|
|
}
|
|
|
|
/**
|
|
* gst_d3d12_device_new:
|
|
* @adapter_index: DXGI adapter index
|
|
*
|
|
* Returns: (transfer full) (nullable): a new #GstD3D12Device for @adapter_index
|
|
* or %NULL when failed to create D3D12 device with given adapter index.
|
|
*
|
|
* Since: 1.26
|
|
*/
|
|
GstD3D12Device *
|
|
gst_d3d12_device_new (guint adapter_index)
|
|
{
|
|
auto manager = DeviceCacheManager::GetInstance ();
|
|
GstD3D12DeviceConstructData data;
|
|
data.data.index = adapter_index;
|
|
data.type = GST_D3D12_DEVICE_CONSTRUCT_FOR_INDEX;
|
|
|
|
return manager->GetDevice (&data);
|
|
}
|
|
|
|
/**
|
|
* gst_d3d12_device_new_for_adapter_luid:
|
|
* @adapter_luid: an int64 representation of the DXGI adapter LUID
|
|
*
|
|
* Returns: (transfer full) (nullable): a new #GstD3D12Device for @adapter_luid
|
|
* or %NULL when failed to create D3D12 device with given adapter luid.
|
|
*
|
|
* Since: 1.26
|
|
*/
|
|
GstD3D12Device *
|
|
gst_d3d12_device_new_for_adapter_luid (gint64 adapter_luid)
|
|
{
|
|
auto manager = DeviceCacheManager::GetInstance ();
|
|
GstD3D12DeviceConstructData data;
|
|
data.data.luid = adapter_luid;
|
|
data.type = GST_D3D12_DEVICE_CONSTRUCT_FOR_LUID;
|
|
|
|
return manager->GetDevice (&data);
|
|
}
|
|
|
|
/**
|
|
* gst_d3d12_device_get_device_handle:
|
|
* @device: a #GstD3D12Device
|
|
*
|
|
* Gets ID3D12Device handle
|
|
*
|
|
* Returns: (transfer none): ID3D12Device handle
|
|
*
|
|
* Since: 1.26
|
|
*/
|
|
ID3D12Device *
|
|
gst_d3d12_device_get_device_handle (GstD3D12Device * device)
|
|
{
|
|
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
|
|
|
|
return device->priv->inner->device.Get ();
|
|
}
|
|
|
|
/**
|
|
* gst_d3d12_device_get_adapter_handle:
|
|
* @device: a #GstD3D12Device
|
|
*
|
|
* Gets IDXGIAdapter1 handle
|
|
*
|
|
* Returns: (transfer none): IDXGIAdapter1 handle
|
|
*
|
|
* Since: 1.26
|
|
*/
|
|
IDXGIAdapter1 *
|
|
gst_d3d12_device_get_adapter_handle (GstD3D12Device * device)
|
|
{
|
|
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
|
|
|
|
return device->priv->inner->adapter.Get ();
|
|
}
|
|
|
|
/**
|
|
* gst_d3d12_device_get_factory_handle:
|
|
* @device: a #GstD3D12Device
|
|
*
|
|
* Gets IDXGIFactory2 handle
|
|
*
|
|
* Returns: (transfer none): IDXGIFactory2 handle
|
|
*
|
|
* Since: 1.26
|
|
*/
|
|
IDXGIFactory2 *
|
|
gst_d3d12_device_get_factory_handle (GstD3D12Device * device)
|
|
{
|
|
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
|
|
|
|
return device->priv->inner->factory.Get ();
|
|
}
|
|
|
|
static GstD3D12CommandQueue *
|
|
gst_d3d12_device_get_queue_unchecked (GstD3D12Device * device,
|
|
D3D12_COMMAND_LIST_TYPE queue_type)
|
|
{
|
|
auto priv = device->priv->inner;
|
|
|
|
switch (queue_type) {
|
|
case D3D12_COMMAND_LIST_TYPE_DIRECT:
|
|
return priv->direct_queue;
|
|
case D3D12_COMMAND_LIST_TYPE_COMPUTE:
|
|
return priv->compute_queue;
|
|
case D3D12_COMMAND_LIST_TYPE_COPY:
|
|
return priv->copy_queue;
|
|
default:
|
|
GST_ERROR_OBJECT (device, "Not supported queue type %d", queue_type);
|
|
break;
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
/**
|
|
* gst_d3d12_device_get_fence_handle:
|
|
* @device: a #GstD3D12Device
|
|
* @queue_type: a D3D12_COMMAND_LIST_TYPE
|
|
*
|
|
* Gets fence handle of command queue
|
|
*
|
|
* Returns: (transfer none): ID3D12Fence handle
|
|
*
|
|
* Since: 1.26
|
|
*/
|
|
ID3D12Fence *
|
|
gst_d3d12_device_get_fence_handle (GstD3D12Device * device,
|
|
D3D12_COMMAND_LIST_TYPE queue_type)
|
|
{
|
|
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
|
|
|
|
auto queue = gst_d3d12_device_get_queue_unchecked (device, queue_type);
|
|
if (!queue)
|
|
return nullptr;
|
|
|
|
return gst_d3d12_command_queue_get_fence_handle (queue);
|
|
}
|
|
|
|
/**
|
|
* gst_d3d12_device_get_format:
|
|
* @device: a #GstD3D12Device
|
|
* @format: a #GstVideoFormat
|
|
* @device_format: (out caller-allocates): a #GstD3D11Format
|
|
*
|
|
* Converts @format to #GstD3D12Format if the @format is supported
|
|
* by device
|
|
*
|
|
* Returns: %TRUE if @format is supported by @device
|
|
*
|
|
* Since: 1.26
|
|
*/
|
|
gboolean
|
|
gst_d3d12_device_get_format (GstD3D12Device * device,
|
|
GstVideoFormat format, GstD3D12Format * device_format)
|
|
{
|
|
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), FALSE);
|
|
g_return_val_if_fail (device_format != nullptr, FALSE);
|
|
|
|
auto priv = device->priv->inner;
|
|
const auto & target = priv->format_table.find (format);
|
|
if (target == priv->format_table.end ())
|
|
return FALSE;
|
|
|
|
*device_format = target->second;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/**
|
|
* gst_d3d12_device_get_command_queue:
|
|
* @device: a #GstD3D12Device
|
|
* @queue_type: a D3D12_COMMAND_LIST_TYPE
|
|
*
|
|
* Gets #GstD3D12CommandQueue corresponding to @queue_type
|
|
*
|
|
* Returns: (transfer none): a #GstD3D12CommandQueue
|
|
*
|
|
* Since: 1.26
|
|
*/
|
|
GstD3D12CommandQueue *
|
|
gst_d3d12_device_get_command_queue (GstD3D12Device * device,
|
|
D3D12_COMMAND_LIST_TYPE queue_type)
|
|
{
|
|
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
|
|
|
|
return gst_d3d12_device_get_queue_unchecked (device, queue_type);
|
|
}
|
|
|
|
/**
|
|
* gst_d3d12_device_execute_command_lists:
|
|
* @device: a #GstD3D12Device
|
|
* @queue_type: a D3D12_COMMAND_LIST_TYPE
|
|
* @num_command_lists: command list size
|
|
* @command_lists: array of ID3D12CommandList
|
|
* @fence_value: (out) (optional): fence value of submitted command
|
|
*
|
|
* Exectues gst_d3d12_command_queue_execute_command_lists ()
|
|
* using a #GstD3D12CommandQueue corresponding to @queue_type
|
|
*
|
|
* Returns: HRESULT code
|
|
*
|
|
* Since: 1.26
|
|
*/
|
|
HRESULT
|
|
gst_d3d12_device_execute_command_lists (GstD3D12Device * device,
|
|
D3D12_COMMAND_LIST_TYPE queue_type, guint num_command_lists,
|
|
ID3D12CommandList ** command_lists, guint64 * fence_value)
|
|
{
|
|
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), E_INVALIDARG);
|
|
|
|
auto queue = gst_d3d12_device_get_queue_unchecked (device, queue_type);
|
|
if (!queue)
|
|
return E_INVALIDARG;
|
|
|
|
return gst_d3d12_command_queue_execute_command_lists (queue,
|
|
num_command_lists, command_lists, fence_value);
|
|
}
|
|
|
|
/**
|
|
* gst_d3d12_device_get_completed_value:
|
|
* @device: a #GstD3D12Device
|
|
* @queue_type: a D3D12_COMMAND_LIST_TYPE
|
|
*
|
|
* Exectues gst_d3d12_command_queue_get_completed_value ()
|
|
* using a #GstD3D12CommandQueue corresponding to @queue_type
|
|
*
|
|
* Returns: Completed fence value
|
|
*
|
|
* Since: 1.26
|
|
*/
|
|
guint64
|
|
gst_d3d12_device_get_completed_value (GstD3D12Device * device,
|
|
D3D12_COMMAND_LIST_TYPE queue_type)
|
|
{
|
|
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), G_MAXUINT64);
|
|
|
|
auto queue = gst_d3d12_device_get_queue_unchecked (device, queue_type);
|
|
if (!queue)
|
|
return G_MAXUINT64;
|
|
|
|
return gst_d3d12_command_queue_get_completed_value (queue);
|
|
}
|
|
|
|
/**
|
|
* gst_d3d12_device_set_fence_notify:
|
|
* @device: a #GstD3D12Device
|
|
* @queue_type: a D3D12_COMMAND_LIST_TYPE
|
|
* @fence_value: target fence value
|
|
* @fence_data: user data
|
|
* @notify: a #GDestroyNotify
|
|
*
|
|
* Exectues gst_d3d12_command_queue_set_notify ()
|
|
* using a #GstD3D12CommandQueue corresponding to @queue_type
|
|
*
|
|
* Returns: %TRUE if successful
|
|
*
|
|
* Since: 1.26
|
|
*/
|
|
gboolean
|
|
gst_d3d12_device_set_fence_notify (GstD3D12Device * device,
|
|
D3D12_COMMAND_LIST_TYPE queue_type, guint64 fence_value,
|
|
gpointer fence_data, GDestroyNotify notify)
|
|
{
|
|
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), FALSE);
|
|
g_return_val_if_fail (fence_data, FALSE);
|
|
|
|
auto queue = gst_d3d12_device_get_queue_unchecked (device, queue_type);
|
|
if (!queue)
|
|
return FALSE;
|
|
|
|
gst_d3d12_command_queue_set_notify (queue, fence_value, fence_data, notify);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/**
|
|
* gst_d3d12_device_fence_wait:
|
|
* @device: a #GstD3D12Device
|
|
* @queue_type: a D3D12_COMMAND_LIST_TYPE
|
|
* @fence_value: target fence value
|
|
*
|
|
* Exectues gst_d3d12_command_queue_fence_wait ()
|
|
* using a #GstD3D12CommandQueue corresponding to @queue_type
|
|
*
|
|
* Returns: HRESULT code
|
|
*
|
|
* Since: 1.26
|
|
*/
|
|
HRESULT
|
|
gst_d3d12_device_fence_wait (GstD3D12Device * device,
|
|
D3D12_COMMAND_LIST_TYPE queue_type, guint64 fence_value)
|
|
{
|
|
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), E_INVALIDARG);
|
|
|
|
auto queue = gst_d3d12_device_get_queue_unchecked (device, queue_type);
|
|
if (!queue)
|
|
return E_INVALIDARG;
|
|
|
|
return gst_d3d12_command_queue_fence_wait (queue, fence_value);
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d12_device_copy_texture_region (GstD3D12Device * device,
|
|
guint num_args, const GstD3D12CopyTextureRegionArgs * args,
|
|
GstD3D12FenceData * fence_data, guint num_fences_to_wait,
|
|
ID3D12Fence ** fences_to_wait, const guint64 * fence_values_to_wait,
|
|
D3D12_COMMAND_LIST_TYPE command_type, guint64 * fence_value)
|
|
{
|
|
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), FALSE);
|
|
g_return_val_if_fail (num_args > 0, FALSE);
|
|
g_return_val_if_fail (args, FALSE);
|
|
|
|
HRESULT hr;
|
|
auto priv = device->priv->inner;
|
|
GstD3D12CommandAllocatorPool *ca_pool;
|
|
GstD3D12CommandAllocator *gst_ca = nullptr;
|
|
GstD3D12CommandListPool *cl_pool;
|
|
GstD3D12CommandList *gst_cl = nullptr;
|
|
GstD3D12CommandQueue *queue = nullptr;
|
|
guint64 fence_val = 0;
|
|
|
|
if (!fence_data)
|
|
gst_d3d12_fence_data_pool_acquire (priv->fence_data_pool, &fence_data);
|
|
|
|
switch (command_type) {
|
|
case D3D12_COMMAND_LIST_TYPE_DIRECT:
|
|
queue = priv->direct_queue;
|
|
ca_pool = priv->direct_ca_pool;
|
|
cl_pool = priv->direct_cl_pool;
|
|
break;
|
|
case D3D12_COMMAND_LIST_TYPE_COMPUTE:
|
|
queue = priv->compute_queue;
|
|
ca_pool = priv->compute_ca_pool;
|
|
cl_pool = priv->compute_cl_pool;
|
|
break;
|
|
case D3D12_COMMAND_LIST_TYPE_COPY:
|
|
queue = priv->copy_queue;
|
|
ca_pool = priv->copy_ca_pool;
|
|
cl_pool = priv->copy_cl_pool;
|
|
break;
|
|
default:
|
|
GST_ERROR_OBJECT (device, "Not supported command list type %d",
|
|
command_type);
|
|
gst_d3d12_fence_data_unref (fence_data);
|
|
return FALSE;
|
|
}
|
|
|
|
gst_d3d12_command_allocator_pool_acquire (ca_pool, &gst_ca);
|
|
if (!gst_ca) {
|
|
GST_ERROR_OBJECT (device, "Couldn't acquire command allocator");
|
|
gst_d3d12_fence_data_unref (fence_data);
|
|
return FALSE;
|
|
}
|
|
|
|
gst_d3d12_fence_data_push (fence_data, FENCE_NOTIFY_MINI_OBJECT (gst_ca));
|
|
|
|
auto ca = gst_d3d12_command_allocator_get_handle (gst_ca);
|
|
gst_d3d12_command_list_pool_acquire (cl_pool, ca, &gst_cl);
|
|
|
|
if (!gst_cl) {
|
|
GST_ERROR_OBJECT (device, "Couldn't acquire command list");
|
|
gst_d3d12_fence_data_unref (fence_data);
|
|
return FALSE;
|
|
}
|
|
|
|
ComPtr < ID3D12CommandList > cl_base;
|
|
ComPtr < ID3D12GraphicsCommandList > cl;
|
|
|
|
cl_base = gst_d3d12_command_list_get_handle (gst_cl);
|
|
cl_base.As (&cl);
|
|
|
|
for (guint i = 0; i < num_args; i++) {
|
|
const auto arg = args[i];
|
|
cl->CopyTextureRegion (&arg.dst, arg.dst_x, arg.dst_y, arg.dst_z,
|
|
&arg.src, arg.src_box);
|
|
}
|
|
|
|
hr = cl->Close ();
|
|
if (!gst_d3d12_result (hr, device)) {
|
|
GST_ERROR_OBJECT (device, "Couldn't close command list");
|
|
gst_clear_d3d12_command_list (&gst_cl);
|
|
gst_d3d12_fence_data_unref (fence_data);
|
|
return FALSE;
|
|
}
|
|
|
|
ID3D12CommandList *cmd_list[] = { cl.Get () };
|
|
|
|
hr = gst_d3d12_command_queue_execute_command_lists_full (queue,
|
|
num_fences_to_wait, fences_to_wait, fence_values_to_wait, 1, cmd_list,
|
|
&fence_val);
|
|
auto ret = gst_d3d12_result (hr, device);
|
|
|
|
/* We can release command list since command list pool will hold it */
|
|
gst_d3d12_command_list_unref (gst_cl);
|
|
|
|
if (ret) {
|
|
gst_d3d12_command_queue_set_notify (queue, fence_val, fence_data,
|
|
(GDestroyNotify) gst_d3d12_fence_data_unref);
|
|
} else {
|
|
gst_d3d12_fence_data_unref (fence_data);
|
|
}
|
|
|
|
if (fence_value)
|
|
*fence_value = fence_val;
|
|
|
|
return ret;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d12_device_acquire_fence_data (GstD3D12Device * device,
|
|
GstD3D12FenceData ** fence_data)
|
|
{
|
|
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), FALSE);
|
|
g_return_val_if_fail (fence_data, FALSE);
|
|
|
|
auto priv = device->priv->inner;
|
|
|
|
return gst_d3d12_fence_data_pool_acquire (priv->fence_data_pool, fence_data);
|
|
}
|
|
|
|
static inline GstDebugLevel
|
|
d3d12_message_severity_to_gst (D3D12_MESSAGE_SEVERITY level)
|
|
{
|
|
switch (level) {
|
|
case D3D12_MESSAGE_SEVERITY_CORRUPTION:
|
|
case D3D12_MESSAGE_SEVERITY_ERROR:
|
|
return GST_LEVEL_ERROR;
|
|
case D3D12_MESSAGE_SEVERITY_WARNING:
|
|
return GST_LEVEL_WARNING;
|
|
case D3D12_MESSAGE_SEVERITY_INFO:
|
|
return GST_LEVEL_INFO;
|
|
case D3D12_MESSAGE_SEVERITY_MESSAGE:
|
|
return GST_LEVEL_DEBUG;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return GST_LEVEL_LOG;
|
|
}
|
|
|
|
void
|
|
gst_d3d12_device_d3d12_debug (GstD3D12Device * device, const gchar * file,
|
|
const gchar * function, gint line)
|
|
{
|
|
g_return_if_fail (GST_IS_D3D12_DEVICE (device));
|
|
|
|
auto priv = device->priv->inner;
|
|
if (priv->info_queue) {
|
|
std::lock_guard < std::recursive_mutex > lk (priv->extern_lock);
|
|
ID3D12InfoQueue *info_queue = priv->info_queue.Get ();
|
|
UINT64 num_msg = info_queue->GetNumStoredMessages ();
|
|
for (guint64 i = 0; i < num_msg; i++) {
|
|
HRESULT hr;
|
|
SIZE_T msg_len;
|
|
D3D12_MESSAGE *msg;
|
|
GstDebugLevel msg_level;
|
|
GstDebugLevel selected_level;
|
|
|
|
hr = info_queue->GetMessage (i, nullptr, &msg_len);
|
|
if (FAILED (hr) || msg_len == 0)
|
|
continue;
|
|
|
|
msg = (D3D12_MESSAGE *) g_malloc0 (msg_len);
|
|
hr = info_queue->GetMessage (i, msg, &msg_len);
|
|
if (FAILED (hr) || msg_len == 0) {
|
|
g_free (msg);
|
|
continue;
|
|
}
|
|
|
|
msg_level = d3d12_message_severity_to_gst (msg->Severity);
|
|
if (msg->Category == D3D12_MESSAGE_CATEGORY_STATE_CREATION &&
|
|
msg_level > GST_LEVEL_ERROR) {
|
|
/* Do not warn for live object, since there would be live object
|
|
* when ReportLiveDeviceObjects was called */
|
|
selected_level = GST_LEVEL_INFO;
|
|
} else {
|
|
selected_level = msg_level;
|
|
}
|
|
|
|
gst_debug_log (gst_d3d12_sdk_debug, selected_level, file, function, line,
|
|
G_OBJECT (device), "D3D12InfoQueue: %s", msg->pDescription);
|
|
g_free (msg);
|
|
}
|
|
|
|
info_queue->ClearStoredMessages ();
|
|
}
|
|
|
|
#ifdef HAVE_DXGIDEBUG_H
|
|
if (gst_d3d12_device_enable_dxgi_debug ()) {
|
|
std::lock_guard < std::mutex > lk (g_dxgi_debug_lock);
|
|
|
|
UINT64 num_msg = g_dxgi_info_queue->GetNumStoredMessages (DXGI_DEBUG_ALL);
|
|
for (UINT64 i = 0; i < num_msg; i++) {
|
|
SIZE_T msg_len;
|
|
auto hr = g_dxgi_info_queue->GetMessage (DXGI_DEBUG_ALL,
|
|
i, nullptr, &msg_len);
|
|
if (FAILED (hr) || msg_len == 0)
|
|
continue;
|
|
|
|
auto msg = (DXGI_INFO_QUEUE_MESSAGE *) g_malloc0 (msg_len);
|
|
hr = g_dxgi_info_queue->GetMessage (DXGI_DEBUG_ALL, i, msg, &msg_len);
|
|
|
|
GstDebugLevel level = GST_LEVEL_LOG;
|
|
switch (msg->Severity) {
|
|
case DXGI_INFO_QUEUE_MESSAGE_SEVERITY_CORRUPTION:
|
|
case DXGI_INFO_QUEUE_MESSAGE_SEVERITY_ERROR:
|
|
level = GST_LEVEL_ERROR;
|
|
case DXGI_INFO_QUEUE_MESSAGE_SEVERITY_WARNING:
|
|
level = GST_LEVEL_WARNING;
|
|
case DXGI_INFO_QUEUE_MESSAGE_SEVERITY_INFO:
|
|
level = GST_LEVEL_INFO;
|
|
case DXGI_INFO_QUEUE_MESSAGE_SEVERITY_MESSAGE:
|
|
level = GST_LEVEL_DEBUG;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
gst_debug_log (gst_d3d12_dxgi_debug, level, file, function, line,
|
|
G_OBJECT (device), "DXGIInfoQueue: %s", msg->pDescription);
|
|
g_free (msg);
|
|
}
|
|
|
|
g_dxgi_info_queue->ClearStoredMessages (DXGI_DEBUG_ALL);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void
|
|
gst_d3d12_device_clear_yuv_texture (GstD3D12Device * device, GstMemory * mem)
|
|
{
|
|
auto priv = device->priv->inner;
|
|
auto dmem = GST_D3D12_MEMORY_CAST (mem);
|
|
|
|
auto resource = gst_d3d12_memory_get_resource_handle (dmem);
|
|
auto desc = GetDesc (resource);
|
|
|
|
if (desc.Format != DXGI_FORMAT_NV12 && desc.Format != DXGI_FORMAT_P010 &&
|
|
desc.Format != DXGI_FORMAT_P016) {
|
|
return;
|
|
}
|
|
|
|
auto heap = gst_d3d12_memory_get_render_target_view_heap (dmem);
|
|
if (!heap)
|
|
return;
|
|
|
|
D3D12_RECT rect = { };
|
|
if (!gst_d3d12_memory_get_plane_rectangle (dmem, 1, &rect))
|
|
return;
|
|
|
|
GstD3D12CommandAllocator *gst_ca = nullptr;
|
|
gst_d3d12_command_allocator_pool_acquire (priv->direct_ca_pool, &gst_ca);
|
|
if (!gst_ca)
|
|
return;
|
|
|
|
auto ca = gst_d3d12_command_allocator_get_handle (gst_ca);
|
|
|
|
GstD3D12CommandList *gst_cl = nullptr;
|
|
gst_d3d12_command_list_pool_acquire (priv->direct_cl_pool, ca, &gst_cl);
|
|
if (!gst_cl) {
|
|
gst_d3d12_command_allocator_unref (gst_ca);
|
|
return;
|
|
}
|
|
|
|
ComPtr < ID3D12CommandList > cl_base;
|
|
ComPtr < ID3D12GraphicsCommandList > cl;
|
|
|
|
cl_base = gst_d3d12_command_list_get_handle (gst_cl);
|
|
cl_base.As (&cl);
|
|
|
|
auto rtv_handle =
|
|
CD3DX12_CPU_DESCRIPTOR_HANDLE (GetCPUDescriptorHandleForHeapStart (heap),
|
|
priv->rtv_inc_size);
|
|
|
|
const FLOAT clear_color[4] = { 0.5f, 0.5f, 0.5f, 1.0f };
|
|
cl->ClearRenderTargetView (rtv_handle, clear_color, 1, &rect);
|
|
|
|
auto hr = cl->Close ();
|
|
if (!gst_d3d12_result (hr, device)) {
|
|
gst_clear_d3d12_command_list (&gst_cl);
|
|
gst_clear_d3d12_command_allocator (&gst_ca);
|
|
return;
|
|
}
|
|
|
|
ID3D12CommandList *cmd_list[] = { cl.Get () };
|
|
guint64 fence_val = 0;
|
|
auto fence = gst_d3d12_command_queue_get_fence_handle (priv->direct_queue);
|
|
hr = gst_d3d12_command_queue_execute_command_lists (priv->direct_queue,
|
|
1, cmd_list, &fence_val);
|
|
auto ret = gst_d3d12_result (hr, device);
|
|
gst_d3d12_command_list_unref (gst_cl);
|
|
|
|
if (ret) {
|
|
gst_d3d12_command_queue_set_notify (priv->direct_queue, fence_val,
|
|
gst_ca, (GDestroyNotify) gst_d3d12_command_allocator_unref);
|
|
gst_d3d12_memory_set_fence (dmem, fence, fence_val, FALSE);
|
|
} else {
|
|
gst_d3d12_command_allocator_unref (gst_ca);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* gst_d3d12_device_is_equal:
|
|
* @device1: (transfer none) (nullable): a #GstD3D12Device
|
|
* @device2: (transfer none) (nullable): a #GstD3D12Device
|
|
*
|
|
* Checks if the given devices represent the same device
|
|
*
|
|
* Returns: %TRUE if both devices are valid and equal
|
|
*
|
|
* Since: 1.26
|
|
*/
|
|
gboolean
|
|
gst_d3d12_device_is_equal (GstD3D12Device * device1, GstD3D12Device * device2)
|
|
{
|
|
if (!device1 || !device2)
|
|
return FALSE;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device1), FALSE);
|
|
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device2), FALSE);
|
|
|
|
if (device1 == device2)
|
|
return TRUE;
|
|
|
|
if (device1->priv->inner == device2->priv->inner)
|
|
return TRUE;
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
IUnknown *
|
|
gst_d3d12_device_get_11on12_handle (GstD3D12Device * device)
|
|
{
|
|
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
|
|
|
|
auto priv = device->priv->inner;
|
|
std::lock_guard < std::mutex > lk (priv->lock);
|
|
|
|
if (!priv->device11on12) {
|
|
if (!load_d3d11on12_symbol ()) {
|
|
GST_WARNING_OBJECT (device, "D3D11On12CreateDevice symbol was not found");
|
|
return nullptr;
|
|
}
|
|
|
|
static const D3D_FEATURE_LEVEL feature_levels[] = {
|
|
D3D_FEATURE_LEVEL_12_1,
|
|
D3D_FEATURE_LEVEL_12_0,
|
|
D3D_FEATURE_LEVEL_11_1,
|
|
D3D_FEATURE_LEVEL_11_0,
|
|
};
|
|
|
|
IUnknown *cq[] =
|
|
{ gst_d3d12_command_queue_get_handle (priv->direct_queue) };
|
|
ComPtr < ID3D11Device > device11;
|
|
auto hr = GstD3D11On12CreateDevice (priv->device.Get (),
|
|
D3D11_CREATE_DEVICE_BGRA_SUPPORT, feature_levels,
|
|
G_N_ELEMENTS (feature_levels), cq, 1, 0, &device11, nullptr, nullptr);
|
|
if (FAILED (hr)) {
|
|
GST_WARNING_OBJECT (device, "Couldn't create 11on12 device, hr: 0x%x",
|
|
(guint) hr);
|
|
return nullptr;
|
|
}
|
|
|
|
hr = device11.As (&priv->device11on12);
|
|
if (FAILED (hr)) {
|
|
GST_ERROR_OBJECT (device, "Couldn't get 11on12 interface");
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
return priv->device11on12.Get ();
|
|
}
|
|
|
|
void
|
|
gst_d3d12_device_11on12_lock (GstD3D12Device * device)
|
|
{
|
|
g_return_if_fail (GST_IS_D3D12_DEVICE (device));
|
|
|
|
auto priv = device->priv->inner;
|
|
priv->device11on12_lock.lock ();
|
|
}
|
|
|
|
void
|
|
gst_d3d12_device_11on12_unlock (GstD3D12Device * device)
|
|
{
|
|
g_return_if_fail (GST_IS_D3D12_DEVICE (device));
|
|
|
|
auto priv = device->priv->inner;
|
|
priv->device11on12_lock.unlock ();
|
|
}
|
|
|
|
void
|
|
gst_d3d12_device_check_device_removed (GstD3D12Device * device)
|
|
{
|
|
g_return_if_fail (GST_IS_D3D12_DEVICE (device));
|
|
|
|
auto priv = device->priv->inner;
|
|
auto hr = priv->device->GetDeviceRemovedReason ();
|
|
if (FAILED (hr)) {
|
|
auto manager = DeviceCacheManager::GetInstance ();
|
|
manager->OnDeviceRemoved (priv->adapter_luid);
|
|
}
|
|
}
|
|
|
|
GstD3D12CommandQueue *
|
|
gst_d3d12_device_get_decode_queue (GstD3D12Device * device)
|
|
{
|
|
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
|
|
auto priv = device->priv->inner;
|
|
|
|
if (!priv->num_decode_queue)
|
|
return nullptr;
|
|
|
|
std::lock_guard < std::mutex > lk (priv->lock);
|
|
auto queue = priv->decode_queue[priv->decode_queue_index];
|
|
priv->decode_queue_index++;
|
|
priv->decode_queue_index %= priv->num_decode_queue;
|
|
|
|
return queue;
|
|
}
|
|
|
|
void
|
|
gst_d3d12_device_decoder_lock (GstD3D12Device * device)
|
|
{
|
|
g_return_if_fail (GST_IS_D3D12_DEVICE (device));
|
|
|
|
auto priv = device->priv->inner;
|
|
if ((priv->wa_flags & GST_D3D12_WA_DECODER_RACE) == GST_D3D12_WA_DECODER_RACE)
|
|
priv->decoder_lock.lock ();
|
|
}
|
|
|
|
void
|
|
gst_d3d12_device_decoder_unlock (GstD3D12Device * device)
|
|
{
|
|
g_return_if_fail (GST_IS_D3D12_DEVICE (device));
|
|
|
|
auto priv = device->priv->inner;
|
|
if ((priv->wa_flags & GST_D3D12_WA_DECODER_RACE) == GST_D3D12_WA_DECODER_RACE)
|
|
priv->decoder_lock.unlock ();
|
|
}
|
|
|
|
GstD3D12WAFlags
|
|
gst_d3d12_device_get_workaround_flags (GstD3D12Device * device)
|
|
{
|
|
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), GST_D3D12_WA_NONE);
|
|
|
|
return device->priv->inner->wa_flags;
|
|
}
|
|
|
|
HRESULT
|
|
gst_d3d12_device_get_sampler_state (GstD3D12Device * device,
|
|
D3D12_FILTER filter, ID3D12DescriptorHeap ** heap)
|
|
{
|
|
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), E_INVALIDARG);
|
|
g_return_val_if_fail (heap, E_INVALIDARG);
|
|
|
|
UINT max_anisotropy = 1;
|
|
switch (filter) {
|
|
case D3D12_FILTER_MIN_MAG_MIP_POINT:
|
|
case D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT:
|
|
case D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT:
|
|
break;
|
|
case D3D12_FILTER_ANISOTROPIC:
|
|
max_anisotropy = 16;
|
|
break;
|
|
default:
|
|
GST_WARNING_OBJECT (device, "Not supported sampler filter %d", filter);
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
auto priv = device->priv->inner;
|
|
|
|
std::lock_guard < std::mutex > lk (priv->lock);
|
|
auto it = priv->samplers.find (filter);
|
|
if (it != priv->samplers.end ()) {
|
|
auto sampler = it->second;
|
|
*heap = it->second.Get ();
|
|
(*heap)->AddRef ();
|
|
} else {
|
|
ComPtr < ID3D12DescriptorHeap > new_heap;
|
|
D3D12_DESCRIPTOR_HEAP_DESC heap_desc = { };
|
|
heap_desc.NumDescriptors = 1;
|
|
heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER;
|
|
heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
|
|
|
|
auto hr = priv->device->CreateDescriptorHeap (&heap_desc,
|
|
IID_PPV_ARGS (&new_heap));
|
|
if (FAILED (hr)) {
|
|
GST_ERROR_OBJECT (device, "Couldn't create heap");
|
|
return hr;
|
|
}
|
|
|
|
D3D12_SAMPLER_DESC sampler_desc = { };
|
|
sampler_desc.Filter = filter;
|
|
sampler_desc.AddressU = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
|
|
sampler_desc.AddressV = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
|
|
sampler_desc.AddressW = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
|
|
sampler_desc.MipLODBias = 0.0f;
|
|
sampler_desc.MaxAnisotropy = max_anisotropy;
|
|
sampler_desc.ComparisonFunc = D3D12_COMPARISON_FUNC_ALWAYS;
|
|
sampler_desc.MinLOD = 0;
|
|
sampler_desc.MaxLOD = D3D12_FLOAT32_MAX;
|
|
|
|
auto cpu_handle = GetCPUDescriptorHandleForHeapStart (new_heap);
|
|
priv->device->CreateSampler (&sampler_desc, cpu_handle);
|
|
|
|
priv->samplers[filter] = new_heap;
|
|
|
|
*heap = new_heap.Get ();
|
|
(*heap)->AddRef ();
|
|
}
|
|
|
|
return S_OK;
|
|
}
|