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175 lines
10 KiB
Markdown
175 lines
10 KiB
Markdown
Design for Stereoscopic & Multiview Video Handling
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==================================================
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There are two cases to handle:
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* Encoded video output from a demuxer to parser / decoder or from encoders into a muxer.
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* Raw video buffers
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The design below is somewhat based on the proposals from
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[bug 611157](https://bugzilla.gnome.org/show_bug.cgi?id=611157)
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Multiview is used as a generic term to refer to handling both
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stereo content (left and right eye only) as well as extensions for videos
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containing multiple independent viewpoints.
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Encoded Signalling
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------------------
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This is regarding the signalling in caps and buffers from demuxers to
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parsers (sometimes) or out from encoders.
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For backward compatibility with existing codecs many transports of
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stereoscopic 3D content use normal 2D video with 2 views packed spatially
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in some way, and put extra new descriptions in the container/mux.
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Info in the demuxer seems to apply to stereo encodings only. For all
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MVC methods I know, the multiview encoding is in the video bitstream itself
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and therefore already available to decoders. Only stereo systems have been retro-fitted
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into the demuxer.
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Also, sometimes extension descriptions are in the codec (e.g. H.264 SEI FPA packets)
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and it would be useful to be able to put the info onto caps and buffers from the
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parser without decoding.
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To handle both cases, we need to be able to output the required details on
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encoded video for decoders to apply onto the raw video buffers they decode.
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*If there ever is a need to transport multiview info for encoded data the
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same system below for raw video or some variation should work*
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### Encoded Video: Parameters to transmit in caps
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1. multiview-mode (called "Channel Layout" in bug 611157)
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* Whether a stream is mono, for a single eye, stereo, mixed-mono-stereo
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(switches between mono and stereo - mp4 can do this)
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* Uses a buffer flag to mark individual buffers as mono or "not mono"
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(single|stereo|multiview) for mixed scenarios. The alternative (not
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proposed) is for the demuxer to switch caps for each mono to not-mono
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change, and not used a 'mixed' caps variant at all.
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* _single_ refers to a stream of buffers that only contain 1 view.
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It is different from mono in that the stream is a marked left or right
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eye stream for later combining in a mixer or when displaying.
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* _multiple_ marks a stream with multiple independent views encoded.
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It is included in this list for completeness. As noted above, there's
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currently no scenario that requires marking encoded buffers as MVC.
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2. Frame-packing arrangements / view sequence orderings
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* Possible frame packings: side-by-side, side-by-side-quincunx,
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column-interleaved, row-interleaved, top-bottom, checker-board
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* bug 611157 - sreerenj added side-by-side-full and top-bottom-full but
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I think that's covered by suitably adjusting pixel-aspect-ratio. If
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not, they can be added later.
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* _top-bottom_, _side-by-side_, _column-interleaved_, _row-interleaved_ are as the names suggest.
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* _checker-board_, samples are left/right pixels in a chess grid +-+-+-/-+-+-+
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* _side-by-side-quincunx_. Side By Side packing, but quincunx sampling -
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1 pixel offset of each eye needs to be accounted when upscaling or displaying
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* there may be other packings (future expansion)
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* Possible view sequence orderings: frame-by-frame, frame-primary-secondary-tracks, sequential-row-interleaved
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* _frame-by-frame_, each buffer is left, then right view etc
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* _frame-primary-secondary-tracks_ - the file has 2 video tracks (primary and secondary), one is left eye, one is right.
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Demuxer info indicates which one is which.
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Handling this means marking each stream as all-left and all-right views, decoding separately, and combining automatically (inserting a mixer/combiner in playbin)
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-> *Leave this for future expansion*
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* _sequential-row-interleaved_ Mentioned by sreerenj in bug patches, I can't find a mention of such a thing. Maybe it's in MPEG-2
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-> *Leave this for future expansion / deletion*
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3. view encoding order
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* Describes how to decide which piece of each frame corresponds to left or right eye
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* Possible orderings left, right, left-then-right, right-then-left
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- Need to figure out how we find the correct frame in the demuxer to start decoding when seeking in frame-sequential streams
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- Need a buffer flag for marking the first buffer of a group.
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4. "Frame layout flags"
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* flags for view specific interpretation
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* horizontal-flip-left, horizontal-flip-right, vertical-flip-left, vertical-flip-right
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Indicates that one or more views has been encoded in a flipped orientation, usually due to camera with mirror or displays with mirrors.
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* This should be an actual flags field. Registered GLib flags types aren't generally well supported in our caps - the type might not be loaded/registered yet when parsing a caps string, so they can't be used in caps templates in the registry.
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* It might be better just to use a hex value / integer
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Buffer representation for raw video
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-----------------------------------
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* Transported as normal video buffers with extra metadata
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* The caps define the overall buffer width/height, with GstVideoMeta to extract the individual views.
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* pixel-aspect-ratio adjusted if needed to double the overall width/height
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* video sinks that don't know about multiview extensions yet should show the '0th' GstVideoMeta and
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therefore the 'primary' view in a backwards compatible way for simple frame-packed transports.
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For frame-sequence outputs, things might look weird, but just adding multiview-mode to the sink caps
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can disallow those transports.
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* _row-interleaved_ packing is actually just side-by-side memory layout with half frame width, twice
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the height, so can be handled by adjusting the overall caps and strides
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* Other exotic layouts need new pixel formats defined (checker-board, column-interleaved, side-by-side-quincunx)
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* _Frame-by-frame_ - one view per buffer, but with alternating metas marking which buffer is which left/right/other view and using a new buffer flag as described above
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to mark the start of a group of corresponding frames.
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* New video caps addition as for encoded buffers
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### Proposed Caps fields
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Combining the requirements above and collapsing the combinations into mnemonics:
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* multiview-mode =
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mono | left | right | sbs | sbs-quin | col | row | topbot | checkers |
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frame-by-frame | mixed-sbs | mixed-sbs-quin | mixed-col | mixed-row |
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mixed-topbot | mixed-checkers | mixed-frame-by-frame | multiview-frames mixed-multiview-frames
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* multiview-flags =
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+ 0x0000 none
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+ 0x0001 right-view-first
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+ 0x0002 left-h-flipped
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+ 0x0004 left-v-flipped
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+ 0x0008 right-h-flipped
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+ 0x0010 right-v-flipped
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### Proposed new buffer flags
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Add two new GST_VIDEO_BUFFER flags in video-frame.h and make it clear that those
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flags can apply to encoded video buffers too. wtay says that's currently the
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case anyway, but the documentation should say it.
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**GST_VIDEO_BUFFER_FLAG_MULTIPLE_VIEW** - Marks a buffer as representing non-mono content, although it may be a single (left or right) eye view.
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**GST_VIDEO_BUFFER_FLAG_FIRST_IN_BUNDLE** - for frame-sequential methods of transport, mark the "first" of a left/right/other group of frames
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### A new GstMultiviewMeta
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This provides a place to describe all provided views in a buffer / stream,
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and through Meta negotiation to inform decoders about which views to decode if
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not all are wanted.
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* Logical labels/names and mapping to GstVideoMeta numbers
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* Standard view labels LEFT/RIGHT, and non-standard ones (strings)
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Outputting stereo content
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-------------------------
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The initial implementation for output will be stereo content in glimagesink
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### Output Considerations with OpenGL
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* If we have support for stereo GL buffer formats, we can output separate left/right eye images and let the hardware take care of display.
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* Otherwise, glimagesink needs to render one window with left/right in a suitable frame packing
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and that will only show correctly in fullscreen on a device set for the right 3D packing -> requires app intervention to set the video mode.
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* Which could be done manually on the TV, or with HDMI 1.4 by setting the right video mode for the screen to inform the TV or third option, we
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support rendering to two separate overlay areas on the screen - one for left eye, one for right which can be supported using the 'splitter' element and 2 output sinks or, better, add a 2nd window overlay for split stereo output
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* Intel hardware doesn't do stereo GL buffers - only nvidia and AMD, so initial implementation won't include that
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## Other elements for handling multiview content
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* videooverlay interface extensions
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* Element message to communicate the presence of stereoscopic information to the app
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* New API for the app to set rendering options for stereo/multiview content
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* This might be best implemented as a **multiview-disposition GstContext**, so that
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the pipeline can share app preferences for (in particular) downmixing
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to mono for output, or in the sink
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* Converter element
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* convert different view layouts
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* Render to anaglyphs of different types (magenta/green, red/blue, etc) and output as mono
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* Mixer element
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* take 2 video streams and output as stereo
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* later take n video streams
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* share code with the converter, it just takes input from n pads instead of one.
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* Splitter element
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* Output one pad per view
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### Implementing MVC handling in decoders / parsers (and encoders)
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Things to do to implement MVC handling
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1. Parsing SEI in h264parse and setting caps (patches available in
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bugzilla for parsing, see below)
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2. Integrate gstreamer-vaapi MVC support with this proposal
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3. Help with [libav MVC implementation](https://wiki.libav.org/Blueprint/MVC)
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4. generating SEI in H.264 encoder
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5. Support for MPEG2 MVC extensions
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### Relevant bugs
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[bug 685215](https://bugzilla.gnome.org/show_bug.cgi?id=685215) - codecparser h264: Add initial MVC parser
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[bug 696135](https://bugzilla.gnome.org/show_bug.cgi?id=696135) - h264parse: Add mvc stream parsing support
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[bug 732267](https://bugzilla.gnome.org/show_bug.cgi?id=732267) - h264parse: extract base stream from MVC or SVC encoded streams
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