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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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d16b5b7f7f
WINAPI_PARTITION_DESKTOP and WINAPI_PARTITION_APP can coexist. Although UWP only binaries should be used for production stage, this change will be useful for development stage Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1962>
108 lines
3.2 KiB
Meson
108 lines
3.2 KiB
Meson
d3d11_sources = [
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'gstd3d11basefilter.c',
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'gstd3d11colorconvert.c',
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'gstd3d11colorconverter.c',
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'gstd3d11compositor.c',
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'gstd3d11compositorbin.c',
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'gstd3d11download.c',
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'gstd3d11overlaycompositor.c',
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'gstd3d11pluginutils.c',
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'gstd3d11shader.c',
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'gstd3d11upload.c',
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'gstd3d11videoprocessor.c',
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'gstd3d11videosink.c',
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'gstd3d11videosinkbin.c',
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'gstd3d11window.cpp',
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'plugin.c',
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]
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d3d11_dec_sources = [
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'gstd3d11decoder.c',
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'gstd3d11h264dec.c',
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'gstd3d11vp9dec.c',
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'gstd3d11h265dec.c',
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'gstd3d11vp8dec.c',
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]
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extra_c_args = ['-DCOBJMACROS', '-DGST_USE_UNSTABLE_API']
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extra_cpp_args = ['-DGST_USE_UNSTABLE_API']
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extra_dep = []
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d3d11_option = get_option('d3d11')
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if host_system != 'windows' or d3d11_option.disabled()
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subdir_done()
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endif
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if not gstd3d11_dep.found()
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if d3d11_option.enabled()
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error('The d3d11 was enabled explicitly, but required dependencies were not found.')
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endif
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subdir_done()
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endif
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d3dcompiler_lib = cc.find_library('d3dcompiler', required: d3d11_option)
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runtimeobject_lib = cc.find_library('runtimeobject', required : false)
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have_d3d11 = cc.has_header('d3dcompiler.h')
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if not have_d3d11
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if d3d11_option.enabled()
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error('The d3d11 plugin was enabled explicitly, but required dependencies were not found.')
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endif
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subdir_done()
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endif
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# d3d11 video api uses dxva structure for decoding, and dxva.h needs d3d9 types
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if cc.has_header('dxva.h') and cc.has_header('d3d9.h')
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d3d11_sources += d3d11_dec_sources
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extra_c_args += ['-DHAVE_DXVA_H']
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extra_dep += [gstcodecs_dep]
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endif
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if d3d11_winapi_only_app and (not d3dcompiler_lib.found() or not runtimeobject_lib.found())
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if d3d11_option.enabled()
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error('The d3d11 plugin was enabled explicitly, but required dependencies were not found.')
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endif
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subdir_done()
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endif
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# if build target is Windows 10 and WINAPI_PARTITION_APP is allowed,
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# we can build UWP only modules as well
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if d3d11_winapi_app
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d3d11_sources += ['gstd3d11window_corewindow.cpp',
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'gstd3d11window_swapchainpanel.cpp']
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extra_dep += [runtimeobject_lib, d3dcompiler_lib]
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endif
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if d3d11_winapi_desktop
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d3d11_sources += ['gstd3d11window_win32.cpp']
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if d3d11_conf.get('GST_D3D11_DXGI_HEADER_VERSION') >= 6
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# Desktop Duplication API is unavailable for UWP
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# and MinGW is not supported due to some missing headers
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extra_c_args += ['-DHAVE_DXGI_DESKTOP_DUP']
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d3d11_sources += ['gstd3d11desktopdup.cpp', 'gstd3d11desktopdupsrc.c']
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message('Enable D3D11 Desktop Duplication API')
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endif
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endif
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# MinGW 32bits compiler seems to be complaining about redundant-decls
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# when ComPtr is in use. Let's just disable the warning
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if cc.get_id() != 'msvc'
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extra_args = cc.get_supported_arguments([
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'-Wno-redundant-decls',
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])
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extra_c_args += extra_args
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extra_cpp_args += extra_args
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endif
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gstd3d11 = library('gstd3d11',
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d3d11_sources,
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c_args : gst_plugins_bad_args + extra_c_args,
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cpp_args: gst_plugins_bad_args + extra_cpp_args,
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include_directories : [configinc],
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dependencies : [gstbase_dep, gstvideo_dep, gmodule_dep, gstcontroller_dep, gstd3d11_dep] + extra_dep,
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install : true,
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install_dir : plugins_install_dir,
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)
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pkgconfig.generate(gstd3d11, install_dir : plugins_pkgconfig_install_dir)
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plugins += [gstd3d11]
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