.. |
d3d11-prelude.h
|
d3d11: Move core methods to gst-libs
|
2021-01-13 15:01:20 +00:00 |
gstd3d11.h
|
d3d11: Move core methods to gst-libs
|
2021-01-13 15:01:20 +00:00 |
gstd3d11_fwd.h
|
d3d11: Fix wrong preprocessing blocks
|
2021-03-02 23:10:46 +09:00 |
gstd3d11_private.h
|
d3d11: Move core methods to gst-libs
|
2021-01-13 15:01:20 +00:00 |
gstd3d11bufferpool.c
|
d3d11: Move core methods to gst-libs
|
2021-01-13 15:01:20 +00:00 |
gstd3d11bufferpool.h
|
d3d11: Move core methods to gst-libs
|
2021-01-13 15:01:20 +00:00 |
gstd3d11config.h.meson
|
d3d11: Allow building UWP features with Desktop features if possible
|
2021-01-19 11:23:56 +00:00 |
gstd3d11device.c
|
Revert "d3d11: Enable native multi-thread protection layer and make use of it"
|
2021-03-20 17:53:58 +09:00 |
gstd3d11device.h
|
d3d11device: Hold ID3D11VideoDevice and ID3D11VideoContext object
|
2021-03-14 14:44:55 +09:00 |
gstd3d11format.c
|
d3d11: Add a method for conversion from DXGI format to GstVideoFormat
|
2021-02-17 03:48:10 +09:00 |
gstd3d11format.h
|
d3d11: Add a method for conversion from DXGI format to GstVideoFormat
|
2021-02-17 03:48:10 +09:00 |
gstd3d11memory.c
|
Revert "d3d11: Enable native multi-thread protection layer and make use of it"
|
2021-03-20 17:53:58 +09:00 |
gstd3d11memory.h
|
d3d11memory: Add a method for querying texture array size
|
2021-02-03 20:46:22 +00:00 |
gstd3d11utils.c
|
d3d11: Move core methods to gst-libs
|
2021-01-13 15:01:20 +00:00 |
gstd3d11utils.h
|
d3d11: Move core methods to gst-libs
|
2021-01-13 15:01:20 +00:00 |
meson.build
|
Revert "d3d11: Enable native multi-thread protection layer and make use of it"
|
2021-03-20 17:53:58 +09:00 |