gstreamer/gst-libs/gst/d3d11
Seungha Yang 824b0ce0f4 Revert "d3d11: Enable native multi-thread protection layer and make use of it"
This reverts commit 872b7f503c.

Native multi-thread protection layer seems to be consuming more CPU
resource than application side protection approach in some cases

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2095>
2021-03-20 17:53:58 +09:00
..
d3d11-prelude.h d3d11: Move core methods to gst-libs 2021-01-13 15:01:20 +00:00
gstd3d11.h d3d11: Move core methods to gst-libs 2021-01-13 15:01:20 +00:00
gstd3d11_fwd.h d3d11: Fix wrong preprocessing blocks 2021-03-02 23:10:46 +09:00
gstd3d11_private.h d3d11: Move core methods to gst-libs 2021-01-13 15:01:20 +00:00
gstd3d11bufferpool.c d3d11: Move core methods to gst-libs 2021-01-13 15:01:20 +00:00
gstd3d11bufferpool.h d3d11: Move core methods to gst-libs 2021-01-13 15:01:20 +00:00
gstd3d11config.h.meson d3d11: Allow building UWP features with Desktop features if possible 2021-01-19 11:23:56 +00:00
gstd3d11device.c Revert "d3d11: Enable native multi-thread protection layer and make use of it" 2021-03-20 17:53:58 +09:00
gstd3d11device.h d3d11device: Hold ID3D11VideoDevice and ID3D11VideoContext object 2021-03-14 14:44:55 +09:00
gstd3d11format.c d3d11: Add a method for conversion from DXGI format to GstVideoFormat 2021-02-17 03:48:10 +09:00
gstd3d11format.h d3d11: Add a method for conversion from DXGI format to GstVideoFormat 2021-02-17 03:48:10 +09:00
gstd3d11memory.c Revert "d3d11: Enable native multi-thread protection layer and make use of it" 2021-03-20 17:53:58 +09:00
gstd3d11memory.h d3d11memory: Add a method for querying texture array size 2021-02-03 20:46:22 +00:00
gstd3d11utils.c d3d11: Move core methods to gst-libs 2021-01-13 15:01:20 +00:00
gstd3d11utils.h d3d11: Move core methods to gst-libs 2021-01-13 15:01:20 +00:00
meson.build Revert "d3d11: Enable native multi-thread protection layer and make use of it" 2021-03-20 17:53:58 +09:00