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664 lines
20 KiB
Markdown
664 lines
20 KiB
Markdown
---
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title: Memory allocation
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...
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# Memory allocation
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Memory allocation and management is a very important topic in
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multimedia. High definition video uses many megabytes to store one
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single frame of video. It is important to reuse the memory when possible
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instead of constantly allocating and freeing the memory.
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Multimedia systems usually use special purpose chips, such as DSPs or
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GPUs to perform the heavy lifting (especially for video). These special
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purpose chips have usually strict requirements for the memory that they
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can operate on and how the memory is accessed.
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This chapter talks about the memory management features that GStreamer
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plugins can use. We will first talk about the lowlevel `GstMemory`
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object that manages access to a piece of memory. We then continue with
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`GstBuffer` that is used to exchange data between plugins (and the
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application) and that uses `GstMemory`. We talk about `GstMeta` that can
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be placed on buffers to give extra info about the buffer and its memory.
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For efficiently managing buffers of the same size, we take a look at
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`GstBufferPool`. To conclude this chapter we take a look at the
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GST\_QUERY\_ALLOCATION query that is used to negotiate memory management
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options between elements.
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# GstMemory
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`GstMemory` is an object that manages a region of memory. The memory
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object points to a region of memory of “maxsize”. The area in this
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memory starting at “offset” and for “size” bytes is the accessible
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region in the memory. the maxsize of the memory can never be changed
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after the object is created, however, the offset and size can be
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changed.
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## GstAllocator
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`GstMemory` objects are created by a `GstAllocator` object. Most
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allocators implement the default `gst_allocator_alloc()` method but some
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allocator might implement a different method, for example when
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additional parameters are needed to allocate the specific memory.
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Different allocators exist for, for example, system memory, shared
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memory and memory backed by a DMAbuf file descriptor. To implement
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support for a new kind of memory type, you must implement a new
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allocator object as shown below.
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## GstMemory API example
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Data access to the memory wrapped by the `GstMemory` object is always
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protected with a `gst_memory_map()` and `gst_memory_unmap()` pair. An
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access mode (read/write) must be given when mapping memory. The map
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function returns a pointer to the valid memory region that can then be
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accessed according to the requested access mode.
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Below is an example of making a `GstMemory` object and using the
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`gst_memory_map()` to access the memory region.
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``` c
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[...]
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GstMemory *mem;
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GstMapInfo info;
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gint i;
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/* allocate 100 bytes */
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mem = gst_allocator_alloc (NULL, 100, NULL);
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/* get access to the memory in write mode */
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gst_memory_map (mem, &info, GST_MAP_WRITE);
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/* fill with pattern */
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for (i = 0; i < info.size; i++)
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info.data[i] = i;
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/* release memory */
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gst_memory_unmap (mem, &info);
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[...]
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```
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## Implementing a GstAllocator
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WRITEME
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# GstBuffer
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A `GstBuffer` is an lightweight object that is passed from an upstream
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to a downstream element and contains memory and metadata. It represents
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the multimedia content that is pushed or pull downstream by elements.
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The buffer contains one or more `GstMemory` objects that represent the
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data in the buffer.
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Metadata in the buffer consists of:
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- DTS and PTS timestamps. These represent the decoding and
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presentation timestamps of the buffer content and is used by
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synchronizing elements to schedule buffers. Both these timestamps
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can be GST\_CLOCK\_TIME\_NONE when unknown/undefined.
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- The duration of the buffer contents. This duration can be
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GST\_CLOCK\_TIME\_NONE when unknown/undefined.
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- Media specific offsets and offset\_end. For video this is the frame
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number in the stream and for audio the sample number. Other
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definitions for other media exist.
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- Arbitrary structures via `GstMeta`, see below.
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## GstBuffer writability
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A buffer is writable when the refcount of the object is exactly 1,
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meaning that only one object is holding a ref to the buffer. You can
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only modify anything in the buffer when the buffer is writable. This
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means that you need to call `gst_buffer_make_writable()` before changing
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the timestamps, offsets, metadata or adding and removing memory blocks.
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## GstBuffer API examples
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You can create a buffer with `gst_buffer_new ()` and then add memory
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objects to it or you can use a convenience function
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`gst_buffer_new_allocate ()` which combines the two. It's also possible
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to wrap existing memory with `gst_buffer_new_wrapped_full () ` where you
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can give the function to call when the memory should be freed.
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You can access the memory of the buffer by getting and mapping the
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`GstMemory` objects individually or by using `gst_buffer_map ()`. The
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latter merges all the memory into one big block and then gives you a
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pointer to this block.
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Below is an example of how to create a buffer and access its memory.
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``` c
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[...]
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GstBuffer *buffer;
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GstMemory *mem;
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GstMapInfo info;
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/* make empty buffer */
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buffer = gst_buffer_new ();
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/* make memory holding 100 bytes */
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mem = gst_allocator_alloc (NULL, 100, NULL);
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/* add the buffer */
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gst_buffer_append_memory (buffer, mem);
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[...]
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/* get WRITE access to the memory and fill with 0xff */
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gst_buffer_map (buffer, &info, GST_MAP_WRITE);
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memset (info.data, 0xff, info.size);
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gst_buffer_unmap (buffer, &info);
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[...]
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/* free the buffer */
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gst_buffer_unref (buffer);
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[...]
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```
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# GstMeta
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With the `GstMeta` system you can add arbitrary structures on buffers.
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These structures describe extra properties of the buffer such as
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cropping, stride, region of interest etc.
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The metadata system separates API specification (what the metadata and
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its API look like) and the implementation (how it works). This makes it
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possible to make different implementations of the same API, for example,
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depending on the hardware you are running on.
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## GstMeta API example
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After allocating a new buffer, you can add metadata to the buffer with
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the metadata specific API. This means that you will need to link to the
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header file where the metadata is defined to use its API.
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By convention, a metadata API with name `FooBar` should provide two
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methods, a `gst_buffer_add_foo_bar_meta ()` and a
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`gst_buffer_get_foo_bar_meta ()`. Both functions should return a pointer
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to a `FooBarMeta` structure that contains the metadata fields. Some of
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the `_add_*_meta ()` can have extra parameters that will usually be used
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to configure the metadata structure for you.
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Let's have a look at the metadata that is used to specify a cropping
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region for video frames.
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``` c
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#include <gst/video/gstvideometa.h>
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[...]
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GstVideoCropMeta *meta;
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/* buffer points to a video frame, add some cropping metadata */
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meta = gst_buffer_add_video_crop_meta (buffer);
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/* configure the cropping metadata */
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meta->x = 8;
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meta->y = 8;
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meta->width = 120;
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meta->height = 80;
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[...]
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```
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An element can then use the metadata on the buffer when rendering the
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frame like this:
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``` c
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#include <gst/video/gstvideometa.h>
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[...]
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GstVideoCropMeta *meta;
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/* buffer points to a video frame, get the cropping metadata */
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meta = gst_buffer_get_video_crop_meta (buffer);
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if (meta) {
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/* render frame with cropping */
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_render_frame_cropped (buffer, meta->x, meta->y, meta->width, meta->height);
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} else {
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/* render frame */
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_render_frame (buffer);
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}
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[...]
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```
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## Implementing new GstMeta
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In the next sections we show how you can add new metadata to the system
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and use it on buffers.
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### Define the metadata API
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First we need to define what our API will look like and we will have to
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register this API to the system. This is important because this API
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definition will be used when elements negotiate what kind of metadata
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they will exchange. The API definition also contains arbitrary tags that
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give hints about what the metadata contains. This is important when we
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see how metadata is preserved when buffers pass through the pipeline.
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If you are making a new implementation of an existing API, you can skip
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this step and move on to the implementation step.
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First we start with making the `my-example-meta.h` header file that will
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contain the definition of the API and structure for our metadata.
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``` c
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#include <gst/gst.h>
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typedef struct _MyExampleMeta MyExampleMeta;
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struct _MyExampleMeta {
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GstMeta meta;
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gint age;
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gchar *name;
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};
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GType my_example_meta_api_get_type (void);
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#define MY_EXAMPLE_META_API_TYPE (my_example_meta_api_get_type())
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#define gst_buffer_get_my_example_meta(b) \
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((MyExampleMeta*)gst_buffer_get_meta((b),MY_EXAMPLE_META_API_TYPE))
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```
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The metadata API definition consists of the definition of the structure
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that holds a gint and a string. The first field in the structure must be
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`GstMeta`.
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We also define a `my_example_meta_api_get_type ()` function that will
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register out metadata API definition. We also define a convenience macro
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`gst_buffer_get_my_example_meta ()` that simply finds and returns the
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metadata with our new API.
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Next let's have a look at how the `my_example_meta_api_get_type ()`
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function is implemented in the `my-example-meta.c` file.
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``` c
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#include "my-example-meta.h"
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GType
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my_example_meta_api_get_type (void)
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{
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static volatile GType type;
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static const gchar *tags[] = { "foo", "bar", NULL };
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if (g_once_init_enter (&type)) {
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GType _type = gst_meta_api_type_register ("MyExampleMetaAPI", tags);
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g_once_init_leave (&type, _type);
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}
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return type;
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}
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```
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As you can see, it simply uses the `gst_meta_api_type_register ()`
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function to register a name for the api and some tags. The result is a
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new pointer GType that defines the newly registered API.
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### Implementing a metadata API
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Next we can make an implementation for a registered metadata API GType.
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The implementation detail of a metadata API are kept in a `GstMetaInfo`
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structure that you will make available to the users of your metadata API
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implementation with a `my_example_meta_get_info ()` function and a
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convenience `MY_EXAMPLE_META_INFO` macro. You will also make a method to
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add your metadata implementation to a `GstBuffer`. Your
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`my-example-meta.h` header file will need these additions:
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``` c
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[...]
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/* implementation */
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const GstMetaInfo *my_example_meta_get_info (void);
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#define MY_EXAMPLE_META_INFO (my_example_meta_get_info())
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MyExampleMeta * gst_buffer_add_my_example_meta (GstBuffer *buffer,
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gint age,
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const gchar *name);
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```
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Let's have a look at how these functions are implemented in the
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`my-example-meta.c` file.
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``` c
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[...]
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static gboolean
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my_example_meta_init (GstMeta * meta, gpointer params, GstBuffer * buffer)
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{
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MyExampleMeta *emeta = (MyExampleMeta *) meta;
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emeta->age = 0;
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emeta->name = NULL;
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return TRUE;
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}
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static gboolean
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my_example_meta_transform (GstBuffer * transbuf, GstMeta * meta,
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GstBuffer * buffer, GQuark type, gpointer data)
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{
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MyExampleMeta *emeta = (MyExampleMeta *) meta;
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/* we always copy no matter what transform */
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gst_buffer_add_my_example_meta (transbuf, emeta->age, emeta->name);
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return TRUE;
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}
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static void
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my_example_meta_free (GstMeta * meta, GstBuffer * buffer)
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{
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MyExampleMeta *emeta = (MyExampleMeta *) meta;
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g_free (emeta->name);
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emeta->name = NULL;
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}
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const GstMetaInfo *
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my_example_meta_get_info (void)
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{
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static const GstMetaInfo *meta_info = NULL;
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if (g_once_init_enter (&meta_info)) {
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const GstMetaInfo *mi = gst_meta_register (MY_EXAMPLE_META_API_TYPE,
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"MyExampleMeta",
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sizeof (MyExampleMeta),
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my_example_meta_init,
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my_example_meta_free,
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my_example_meta_transform);
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g_once_init_leave (&meta_info, mi);
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}
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return meta_info;
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}
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MyExampleMeta *
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gst_buffer_add_my_example_meta (GstBuffer *buffer,
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gint age,
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const gchar *name)
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{
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MyExampleMeta *meta;
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g_return_val_if_fail (GST_IS_BUFFER (buffer), NULL);
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meta = (MyExampleMeta *) gst_buffer_add_meta (buffer,
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MY_EXAMPLE_META_INFO, NULL);
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meta->age = age;
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meta->name = g_strdup (name);
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return meta;
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}
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```
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`gst_meta_register ()` registers the implementation details, like the
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API that you implement and the size of the metadata structure along with
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methods to initialize and free the memory area. You can also implement a
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transform function that will be called when a certain transformation
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(identified by the quark and quark specific data) is performed on a
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buffer.
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Lastly, you implement a `gst_buffer_add_*_meta()` that adds the metadata
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implementation to a buffer and sets the values of the metadata.
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# GstBufferPool
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The `GstBufferPool` object provides a convenient base class for managing
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lists of reusable buffers. Essential for this object is that all the
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buffers have the same properties such as size, padding, metadata and
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alignment.
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A bufferpool object can be configured to manage a minimum and maximum
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amount of buffers of a specific size. A bufferpool can also be
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configured to use a specific `GstAllocator` for the memory of the
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buffers. There is support in the bufferpool to enable bufferpool
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specific options, such as adding `GstMeta` to the buffers in the pool or
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such as enabling specific padding on the memory in the buffers.
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A Bufferpool can be inactivate and active. In the inactive state, you
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can configure the pool. In the active state, you can't change the
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configuration anymore but you can acquire and release buffers from/to
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the pool.
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In the following sections we take a look at how you can use a
|
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bufferpool.
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## GstBufferPool API example
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Many different bufferpool implementations can exist; they are all
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subclasses of the base class `GstBufferPool`. For this example, we will
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assume we somehow have access to a bufferpool, either because we created
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it ourselves or because we were given one as a result of the ALLOCATION
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query as we will see below.
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The bufferpool is initially in the inactive state so that we can
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configure it. Trying to configure a bufferpool that is not in the
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inactive state will fail. Likewise, trying to activate a bufferpool that
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is not configured will fail.
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``` c
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GstStructure *config;
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[...]
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/* get config structure */
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config = gst_buffer_pool_get_config (pool);
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/* set caps, size, minimum and maximum buffers in the pool */
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gst_buffer_pool_config_set_params (config, caps, size, min, max);
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/* configure allocator and parameters */
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gst_buffer_pool_config_set_allocator (config, allocator, ¶ms);
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/* store the updated configuration again */
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gst_buffer_pool_set_config (pool, config);
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[...]
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```
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The configuration of the bufferpool is maintained in a generic
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`GstStructure` that can be obtained with `gst_buffer_pool_get_config()`.
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Convenience methods exist to get and set the configuration options in
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this structure. After updating the structure, it is set as the current
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configuration in the bufferpool again with
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`gst_buffer_pool_set_config()`.
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The following options can be configured on a bufferpool:
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- The caps of the buffers to allocate.
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- The size of the buffers. This is the suggested size of the buffers
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in the pool. The pool might decide to allocate larger buffers to add
|
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padding.
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- The minimum and maximum amount of buffers in the pool. When minimum
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is set to \> 0, the bufferpool will pre-allocate this amount of
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buffers. When maximum is not 0, the bufferpool will allocate up to
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maximum amount of buffers.
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- The allocator and parameters to use. Some bufferpools might ignore
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the allocator and use its internal one.
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- Other arbitrary bufferpool options identified with a string. a
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bufferpool lists the supported options with
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`gst_buffer_pool_get_options()` and you can ask if an option is
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supported with `gst_buffer_pool_has_option()`. The option can be
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enabled by adding it to the configuration structure with
|
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`gst_buffer_pool_config_add_option ()`. These options are used to
|
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enable things like letting the pool set metadata on the buffers or
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to add extra configuration options for padding, for example.
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After the configuration is set on the bufferpool, the pool can be
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activated with `gst_buffer_pool_set_active (pool, TRUE)`. From that
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point on you can use `gst_buffer_pool_acquire_buffer ()` to retrieve a
|
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buffer from the pool, like this:
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|
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``` c
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|
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[...]
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|
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GstFlowReturn ret;
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GstBuffer *buffer;
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ret = gst_buffer_pool_acquire_buffer (pool, &buffer, NULL);
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if (G_UNLIKELY (ret != GST_FLOW_OK))
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goto pool_failed;
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[...]
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|
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```
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It is important to check the return value of the acquire function
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because it is possible that it fails: When your element shuts down, it
|
|
will deactivate the bufferpool and then all calls to acquire will return
|
|
GST\_FLOW\_FLUSHNG.
|
|
|
|
All buffers that are acquired from the pool will have their pool member
|
|
set to the original pool. When the last ref is decremented on the
|
|
buffer, GStreamer will automatically call
|
|
`gst_buffer_pool_release_buffer()` to release the buffer back to the
|
|
pool. You (or any other downstream element) don't need to know if a
|
|
buffer came from a pool, you can just unref it.
|
|
|
|
## Implementing a new GstBufferPool
|
|
|
|
WRITEME
|
|
|
|
# GST\_QUERY\_ALLOCATION
|
|
|
|
The ALLOCATION query is used to negotiate `GstMeta`, `GstBufferPool` and
|
|
`GstAllocator` between elements. Negotiation of the allocation strategy
|
|
is always initiated and decided by a srcpad after it has negotiated a
|
|
format and before it decides to push buffers. A sinkpad can suggest an
|
|
allocation strategy but it is ultimately the source pad that will decide
|
|
based on the suggestions of the downstream sink pad.
|
|
|
|
The source pad will do a GST\_QUERY\_ALLOCATION with the negotiated caps
|
|
as a parameter. This is needed so that the downstream element knows what
|
|
media type is being handled. A downstream sink pad can answer the
|
|
allocation query with the following results:
|
|
|
|
- An array of possible `GstBufferPool` suggestions with suggested
|
|
size, minimum and maximum amount of buffers.
|
|
|
|
- An array of GstAllocator objects along with suggested allocation
|
|
parameters such as flags, prefix, alignment and padding. These
|
|
allocators can also be configured in a bufferpool when this is
|
|
supported by the bufferpool.
|
|
|
|
- An array of supported `GstMeta` implementations along with metadata
|
|
specific parameters. It is important that the upstream element knows
|
|
what kind of metadata is supported downstream before it places that
|
|
metadata on buffers.
|
|
|
|
When the GST\_QUERY\_ALLOCATION returns, the source pad will select from
|
|
the available bufferpools, allocators and metadata how it will allocate
|
|
buffers.
|
|
|
|
## ALLOCATION query example
|
|
|
|
Below is an example of the ALLOCATION query.
|
|
|
|
``` c
|
|
|
|
#include <gst/video/video.h>
|
|
#include <gst/video/gstvideometa.h>
|
|
#include <gst/video/gstvideopool.h>
|
|
|
|
GstCaps *caps;
|
|
GstQuery *query;
|
|
GstStructure *structure;
|
|
GstBufferPool *pool;
|
|
GstStructure *config;
|
|
guint size, min, max;
|
|
|
|
[...]
|
|
|
|
/* find a pool for the negotiated caps now */
|
|
query = gst_query_new_allocation (caps, TRUE);
|
|
|
|
if (!gst_pad_peer_query (scope->srcpad, query)) {
|
|
/* query failed, not a problem, we use the query defaults */
|
|
}
|
|
|
|
if (gst_query_get_n_allocation_pools (query) > 0) {
|
|
/* we got configuration from our peer, parse them */
|
|
gst_query_parse_nth_allocation_pool (query, 0, &pool, &size, &min, &max);
|
|
} else {
|
|
pool = NULL;
|
|
size = 0;
|
|
min = max = 0;
|
|
}
|
|
|
|
if (pool == NULL) {
|
|
/* we did not get a pool, make one ourselves then */
|
|
pool = gst_video_buffer_pool_new ();
|
|
}
|
|
|
|
config = gst_buffer_pool_get_config (pool);
|
|
gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META);
|
|
gst_buffer_pool_config_set_params (config, caps, size, min, max);
|
|
gst_buffer_pool_set_config (pool, config);
|
|
|
|
/* and activate */
|
|
gst_buffer_pool_set_active (pool, TRUE);
|
|
|
|
[...]
|
|
|
|
|
|
```
|
|
|
|
This particular implementation will make a custom `GstVideoBufferPool`
|
|
object that is specialized in allocating video buffers. You can also
|
|
enable the pool to put `GstVideoMeta` metadata on the buffers from the
|
|
pool doing `gst_buffer_pool_config_add_option (config,
|
|
GST_BUFFER_POOL_OPTION_VIDEO_META)`.
|
|
|
|
## The ALLOCATION query in base classes
|
|
|
|
In many baseclasses you will see the following virtual methods for
|
|
influencing the allocation strategy:
|
|
|
|
- `propose_allocation ()` should suggest allocation parameters for the
|
|
upstream element.
|
|
|
|
- `decide_allocation ()` should decide the allocation parameters from
|
|
the suggestions received from downstream.
|
|
|
|
Implementors of these methods should modify the given `GstQuery` object
|
|
by updating the pool options and allocation options.
|
|
|