gstreamer/subprojects/gst-plugins-bad/gst-libs/gst/d3d12/gstd3d12device.cpp
Seungha Yang 7c06001705 d3d12: Shorten various names
Update names of various objects and method to be shorter, for instance
GstD3D12CommandAllocator is changed to GstD3D12CmdAlloc.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7642>
2024-10-10 10:35:36 -04:00

2249 lines
67 KiB
C++

/* GStreamer
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "gstd3d12.h"
#include "gstd3d12-private.h"
#include "gstd3d12cmdlistpool.h"
#include <directx/d3dx12.h>
#include <d3d11on12.h>
#include <wrl.h>
#include <vector>
#include <string.h>
#include <mutex>
#include <condition_variable>
#include <string>
#include <locale>
#include <codecvt>
#include <algorithm>
#include <d3d12sdklayers.h>
#include <memory>
#include <queue>
#include <unordered_map>
#include <thread>
#include <gmodule.h>
#include <atomic>
#include <sstream>
#include <ios>
#ifdef HAVE_DXGIDEBUG_H
#include <dxgidebug.h>
/* *INDENT-OFF* */
typedef HRESULT (WINAPI * DXGIGetDebugInterface_t) (REFIID riid, void **iface);
static DXGIGetDebugInterface_t GstDXGIGetDebugInterface = nullptr;
static IDXGIInfoQueue *g_dxgi_info_queue = nullptr;
static std::mutex g_dxgi_debug_lock;
/* *INDENT-ON* */
#endif
GST_DEBUG_CATEGORY_STATIC (gst_d3d12_sdk_debug);
GST_DEBUG_CATEGORY_STATIC (gst_d3d12_dred_debug);
GST_DEBUG_CATEGORY_STATIC (gst_d3d12_dxgi_debug);
#ifndef GST_DISABLE_GST_DEBUG
#define GST_CAT_DEFAULT ensure_debug_category()
static GstDebugCategory *
ensure_debug_category (void)
{
static GstDebugCategory *cat = nullptr;
GST_D3D12_CALL_ONCE_BEGIN {
cat = _gst_debug_category_new ("d3d12device", 0, "d3d12device");
} GST_D3D12_CALL_ONCE_END;
return cat;
}
#endif /* GST_DISABLE_GST_DEBUG */
static PFN_D3D11ON12_CREATE_DEVICE GstD3D11On12CreateDevice = nullptr;
static gboolean gst_d3d12_device_enable_dred (void);
static gboolean
load_d3d11on12_symbol (void)
{
static gboolean ret = FALSE;
static GModule *d3d11_lib_module = nullptr;
GST_D3D12_CALL_ONCE_BEGIN {
d3d11_lib_module = g_module_open ("d3d11.dll", G_MODULE_BIND_LAZY);
if (!d3d11_lib_module)
return;
if (!g_module_symbol (d3d11_lib_module, "D3D11On12CreateDevice",
(gpointer *) & GstD3D11On12CreateDevice)) {
return;
}
ret = TRUE;
}
GST_D3D12_CALL_ONCE_END;
return ret;
}
enum
{
PROP_0,
PROP_ADAPTER_INDEX,
PROP_ADAPTER_LUID,
PROP_DEVICE_ID,
PROP_VENDOR_ID,
PROP_HARDWARE,
PROP_DESCRIPTION,
PROP_DEVICE_REMOVED_REASON,
};
static GParamSpec *pspec_removed_reason = nullptr;
/* *INDENT-OFF* */
using namespace Microsoft::WRL;
struct DeviceInner
{
DeviceInner ()
{
dev_removed_event = CreateEventEx (nullptr, nullptr, 0, EVENT_ALL_ACCESS);
}
~DeviceInner ()
{
Drain ();
gst_clear_object (&direct_queue);
gst_clear_object (&compute_queue);
gst_clear_object (&copy_queue);
for (guint i = 0; i < num_decode_queue; i++)
gst_clear_object (&decode_queue[i]);
gst_clear_object (&direct_ca_pool);
gst_clear_object (&direct_cl_pool);
gst_clear_object (&compute_ca_pool);
gst_clear_object (&compute_cl_pool);
gst_clear_object (&copy_ca_pool);
gst_clear_object (&copy_cl_pool);
gst_clear_object (&fence_data_pool);
samplers.clear ();
factory = nullptr;
adapter = nullptr;
if (removed_reason == S_OK)
ReportLiveObjects ();
if (dev_removed_monitor_handle)
UnregisterWait (dev_removed_monitor_handle);
CloseHandle (dev_removed_event);
}
void Drain ()
{
if (direct_queue)
gst_d3d12_cmd_queue_drain (direct_queue);
if (compute_queue)
gst_d3d12_cmd_queue_drain (compute_queue);
if (copy_queue)
gst_d3d12_cmd_queue_drain (copy_queue);
for (guint i = 0; i < num_decode_queue; i++)
gst_d3d12_cmd_queue_drain (decode_queue[i]);
}
void ReportLiveObjects ()
{
if (!info_queue || !device)
return;
ComPtr <ID3D12DebugDevice> debug_dev;
device.As (&debug_dev);
if (!debug_dev)
return;
debug_dev->ReportLiveDeviceObjects (D3D12_RLDO_DETAIL |
D3D12_RLDO_IGNORE_INTERNAL);
GST_DEBUG ("Begin live object report %s", description.c_str ());
UINT64 num_msg = info_queue->GetNumStoredMessages ();
for (UINT64 i = 0; i < num_msg; i++) {
HRESULT hr;
SIZE_T msg_len;
D3D12_MESSAGE *msg;
hr = info_queue->GetMessage (i, nullptr, &msg_len);
if (FAILED (hr) || msg_len == 0)
continue;
msg = (D3D12_MESSAGE *) g_malloc0 (msg_len);
hr = info_queue->GetMessage (i, msg, &msg_len);
if (FAILED (hr) || msg_len == 0) {
g_free (msg);
continue;
}
gst_debug_log (gst_d3d12_sdk_debug, GST_LEVEL_INFO,
__FILE__, GST_FUNCTION, __LINE__, nullptr,
"D3D12InfoQueue: %s", msg->pDescription);
g_free (msg);
}
GST_DEBUG ("End live object report %s", description.c_str ());
info_queue->ClearStoredMessages ();
}
void AddClient (GstD3D12Device * client)
{
std::lock_guard <std::mutex> lk (lock);
clients.push_back (client);
}
void RemoveClient (GstD3D12Device * client)
{
std::lock_guard <std::mutex> lk (lock);
for (auto it = clients.begin (); it != clients.end(); it++) {
if (*it == client) {
clients.erase (it);
return;
}
}
}
ComPtr<ID3D12Device> device;
ComPtr<IDXGIAdapter1> adapter;
ComPtr<IDXGIFactory2> factory;
ComPtr<ID3D11On12Device> device11on12;
std::unordered_map<GstVideoFormat, GstD3D12Format> format_table;
std::recursive_mutex extern_lock;
std::recursive_mutex device11on12_lock;
std::mutex lock;
CD3DX12FeatureSupport feature_support;
ComPtr<ID3D12InfoQueue> info_queue;
GstD3D12CmdQueue *direct_queue = nullptr;
GstD3D12CmdQueue *compute_queue = nullptr;
GstD3D12CmdQueue *copy_queue = nullptr;
GstD3D12CmdQueue *decode_queue[2] = { nullptr, };
guint num_decode_queue = 0;
guint decode_queue_index = 0;
std::recursive_mutex decoder_lock;
GstD3D12WAFlags wa_flags = GST_D3D12_WA_NONE;
GstD3D12CmdListPool *direct_cl_pool = nullptr;
GstD3D12CmdAllocPool *direct_ca_pool = nullptr;
GstD3D12CmdListPool *compute_cl_pool = nullptr;
GstD3D12CmdAllocPool *compute_ca_pool = nullptr;
GstD3D12CmdListPool *copy_cl_pool = nullptr;
GstD3D12CmdAllocPool *copy_ca_pool = nullptr;
GstD3D12FenceDataPool *fence_data_pool = nullptr;
guint rtv_inc_size;
guint adapter_index = 0;
guint device_id = 0;
guint vendor_id = 0;
std::string description;
gint64 adapter_luid = 0;
gboolean non_zeroed_supported = FALSE;
HANDLE dev_removed_monitor_handle = nullptr;
HANDLE dev_removed_event;
ComPtr<ID3D12Fence> dev_removed_fence;
std::atomic<HRESULT> removed_reason = { S_OK };
std::vector<GstD3D12Device*> clients;
std::unordered_map<D3D12_FILTER, ComPtr<ID3D12DescriptorHeap>> samplers;
};
typedef std::shared_ptr<DeviceInner> DeviceInnerPtr;
struct _GstD3D12DevicePrivate
{
DeviceInnerPtr inner;
};
enum GstD3D12DeviceConstructType
{
GST_D3D12_DEVICE_CONSTRUCT_FOR_INDEX,
GST_D3D12_DEVICE_CONSTRUCT_FOR_LUID,
};
struct GstD3D12DeviceConstructData
{
union
{
guint index;
gint64 luid;
} data;
GstD3D12DeviceConstructType type;
};
static GstD3D12Device *
gst_d3d12_device_new_internal (const GstD3D12DeviceConstructData * data);
class DeviceCacheManager
{
public:
DeviceCacheManager (const DeviceCacheManager &) = delete;
DeviceCacheManager& operator= (const DeviceCacheManager &) = delete;
static DeviceCacheManager * GetInstance()
{
static DeviceCacheManager *inst = nullptr;
GST_D3D12_CALL_ONCE_BEGIN {
inst = new DeviceCacheManager ();
} GST_D3D12_CALL_ONCE_END;
return inst;
}
GstD3D12Device * GetDevice (const GstD3D12DeviceConstructData * data)
{
std::lock_guard <std::recursive_mutex> lk (lock_);
auto it = std::find_if (list_.begin (), list_.end (),
[&] (const auto & device) {
if (data->type == GST_D3D12_DEVICE_CONSTRUCT_FOR_INDEX)
return device->adapter_index == data->data.index;
return device->adapter_luid == data->data.luid;
});
if (it != list_.end ()) {
auto device = (GstD3D12Device *)
g_object_new (GST_TYPE_D3D12_DEVICE, nullptr);
gst_object_ref_sink (device);
device->priv->inner = *it;
auto name = buildObjectName ((*it)->adapter_index);
gst_object_set_name (GST_OBJECT (device), name.c_str ());
GST_DEBUG_OBJECT (device, "Reusing created device");
device->priv->inner->AddClient (device);
return device;
}
auto device = gst_d3d12_device_new_internal (data);
if (!device)
return nullptr;
auto name = buildObjectName (device->priv->inner->adapter_index);
gst_object_set_name (GST_OBJECT (device), name.c_str ());
GST_DEBUG_OBJECT (device, "Created new device");
list_.push_back (device->priv->inner);
device->priv->inner->AddClient (device);
return device;
}
void ReleaseDevice (gint64 luid)
{
std::lock_guard <std::recursive_mutex> lk (lock_);
for (const auto & it : list_) {
if (it->adapter_luid == luid) {
if (it.use_count () == 1) {
it->Drain ();
it->ReportLiveObjects ();
}
return;
}
}
}
void OnDeviceRemoved (gint64 luid)
{
std::lock_guard <std::recursive_mutex> lk (lock_);
DeviceInnerPtr ptr;
{
auto it = std::find_if (list_.begin (), list_.end (),
[&] (const auto & device) {
return device->adapter_luid == luid;
});
if (it == list_.end ())
return;
ptr = *it;
list_.erase (it);
}
UnregisterWait (ptr->dev_removed_monitor_handle);
ptr->dev_removed_monitor_handle = nullptr;
ptr->removed_reason = ptr->device->GetDeviceRemovedReason ();
if (SUCCEEDED (ptr->removed_reason))
ptr->removed_reason = DXGI_ERROR_DEVICE_REMOVED;
auto error_text = g_win32_error_message ((guint) ptr->removed_reason);
GST_ERROR ("Adapter LUID: %" G_GINT64_FORMAT
", DeviceRemovedReason: 0x%x, %s", ptr->adapter_luid,
(guint) ptr->removed_reason, GST_STR_NULL (error_text));
g_free (error_text);
if (gst_d3d12_device_enable_dred ()) {
ComPtr<ID3D12DeviceRemovedExtendedData1> dred1;
auto hr = ptr->device.As (&dred1);
if (SUCCEEDED (hr)) {
ComPtr<ID3D12DeviceRemovedExtendedData2> dred2;
hr = dred1.As (&dred2);
if (SUCCEEDED (hr)) {
GST_CAT_ERROR (gst_d3d12_dred_debug, "D3D12_DRED_DEVICE_STATE: %d",
dred2->GetDeviceState ());
}
D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT breadcrumbs_output;
hr = dred1->GetAutoBreadcrumbsOutput (&breadcrumbs_output);
if (SUCCEEDED (hr)) {
guint node_idx = 0;
const D3D12_AUTO_BREADCRUMB_NODE *node =
breadcrumbs_output.pHeadAutoBreadcrumbNode;
GST_CAT_ERROR (gst_d3d12_dred_debug,
"Reporting GetAutoBreadcrumbsOutput");
while (node) {
GST_CAT_ERROR (gst_d3d12_dred_debug, " [%u]%s:%s - "
"pLastBreadcrumbValue (%u) BreadcrumbCount (%u)", node_idx,
GST_STR_NULL (node->pCommandQueueDebugNameA),
GST_STR_NULL (node->pCommandListDebugNameA),
node->pLastBreadcrumbValue ? *node->pLastBreadcrumbValue : 0,
node->BreadcrumbCount);
for (UINT32 count = 0; count < node->BreadcrumbCount; count++) {
GST_CAT_ERROR (gst_d3d12_dred_debug,
" [%u][%u] D3D12_AUTO_BREADCRUMB_OP: %u",
node_idx, count, node->pCommandHistory[count]);
}
node_idx++;
node = node->pNext;
}
} else {
GST_CAT_ERROR (gst_d3d12_dred_debug,
"GetAutoBreadcrumbsOutput() return 0x%x", (guint) hr);
}
D3D12_DRED_PAGE_FAULT_OUTPUT fault_output;
hr = dred1->GetPageFaultAllocationOutput (&fault_output);
if (SUCCEEDED (hr)) {
GST_ERROR ("Reporting GetPageFaultAllocationOutput");
guint node_idx = 0;
const D3D12_DRED_ALLOCATION_NODE *node =
fault_output.pHeadExistingAllocationNode;
GST_CAT_ERROR (gst_d3d12_dred_debug, " Existing allocation nodes: ");
while (node) {
GST_CAT_ERROR (gst_d3d12_dred_debug, " [%u]%s: %d", node_idx,
GST_STR_NULL (node->ObjectNameA), node->AllocationType);
node_idx++;
node = node->pNext;
}
GST_ERROR (" Recently freed allocation nodes: ");
node_idx = 0;
node = fault_output.pHeadRecentFreedAllocationNode;
while (node) {
GST_CAT_ERROR (gst_d3d12_dred_debug," [%u]%s: %d", node_idx,
GST_STR_NULL (node->ObjectNameA), node->AllocationType);
node_idx++;
node = node->pNext;
}
} else {
GST_CAT_ERROR (gst_d3d12_dred_debug,
"GetPageFaultAllocationOutput () return 0x%x", (guint) hr);
}
}
}
std::vector<GstD3D12Device *> clients;
{
std::lock_guard<std::mutex> client_lk (ptr->lock);
for (auto it : ptr->clients) {
gst_object_ref (it);
clients.push_back (it);
}
}
for (auto it : clients) {
g_object_notify_by_pspec (G_OBJECT (it), pspec_removed_reason);
gst_object_unref (it);
}
}
private:
DeviceCacheManager () {}
~DeviceCacheManager () {}
std::string buildObjectName (UINT adapter_index)
{
auto name_it = name_map_.find (adapter_index);
UINT idx = 0;
if (name_it == name_map_.end ()) {
name_map_.insert ({adapter_index, 0});
} else {
name_it->second++;
idx = name_it->second;
}
return std::string ("d3d12device") + std::to_string (adapter_index) + "-" +
std::to_string (idx);
}
private:
std::recursive_mutex lock_;
std::vector<DeviceInnerPtr> list_;
std::unordered_map<UINT,UINT> name_map_;
};
/* *INDENT-ON* */
static VOID NTAPI
on_device_removed (PVOID context, BOOLEAN unused)
{
DeviceInner *inner = (DeviceInner *) context;
auto manager = DeviceCacheManager::GetInstance ();
manager->OnDeviceRemoved (inner->adapter_luid);
}
static gboolean
gst_d3d12_device_enable_debug (void)
{
static gboolean enabled = FALSE;
GST_D3D12_CALL_ONCE_BEGIN {
GST_DEBUG_CATEGORY_INIT (gst_d3d12_sdk_debug,
"d3d12debuglayer", 0, "d3d12 SDK layer debug");
/* Enables debug layer only if it's requested, otherwise
* already configured d3d12 devices (e.g., owned by application)
* will be invalidated by ID3D12Debug::EnableDebugLayer() */
if (!g_getenv ("GST_ENABLE_D3D12_DEBUG"))
return;
HRESULT hr;
ComPtr < ID3D12Debug > d3d12_debug;
hr = D3D12GetDebugInterface (IID_PPV_ARGS (&d3d12_debug));
if (FAILED (hr))
return;
d3d12_debug->EnableDebugLayer ();
enabled = TRUE;
GST_INFO ("D3D12 debug layer is enabled");
ComPtr < ID3D12Debug5 > d3d12_debug5;
hr = d3d12_debug.As (&d3d12_debug5);
if (SUCCEEDED (hr))
d3d12_debug5->SetEnableAutoName (TRUE);
ComPtr < ID3D12Debug1 > d3d12_debug1;
hr = d3d12_debug.As (&d3d12_debug1);
if (FAILED (hr))
return;
d3d12_debug1->SetEnableSynchronizedCommandQueueValidation (TRUE);
GST_INFO ("Enabled synchronized command queue validation");
if (!g_getenv ("GST_ENABLE_D3D12_DEBUG_GPU_VALIDATION"))
return;
d3d12_debug1->SetEnableGPUBasedValidation (TRUE);
GST_INFO ("Enabled GPU based validation");
}
GST_D3D12_CALL_ONCE_END;
return enabled;
}
static gboolean
gst_d3d12_device_enable_dred (void)
{
static gboolean enabled = FALSE;
GST_D3D12_CALL_ONCE_BEGIN {
GST_DEBUG_CATEGORY_INIT (gst_d3d12_dred_debug,
"d3d12dred", 0, "d3d12 Device Removed Extended(DRED) debug");
if (gst_debug_category_get_threshold (gst_d3d12_dred_debug) >
GST_LEVEL_ERROR) {
HRESULT hr;
ComPtr < ID3D12DeviceRemovedExtendedDataSettings1 > settings;
hr = D3D12GetDebugInterface (IID_PPV_ARGS (&settings));
if (FAILED (hr)) {
GST_CAT_WARNING (gst_d3d12_dred_debug,
"ID3D12DeviceRemovedExtendedDataSettings1 interface unavailable");
return;
}
settings->SetAutoBreadcrumbsEnablement (D3D12_DRED_ENABLEMENT_FORCED_ON);
settings->SetPageFaultEnablement (D3D12_DRED_ENABLEMENT_FORCED_ON);
GST_CAT_INFO (gst_d3d12_dred_debug,
"D3D12 DRED (Device Removed Extended Data) is enabled");
enabled = TRUE;
}
}
GST_D3D12_CALL_ONCE_END;
return enabled;
}
static gboolean
gst_d3d12_device_enable_dxgi_debug (void)
{
static gboolean enabled = FALSE;
#ifdef HAVE_DXGIDEBUG_H
static GModule *dxgi_debug_module = nullptr;
GST_D3D12_CALL_ONCE_BEGIN {
GST_DEBUG_CATEGORY_INIT (gst_d3d12_dxgi_debug,
"d3d12dxgidebug", 0, "d3d12dxgidebug");
if (!g_getenv ("GST_ENABLE_D3D12_DXGI_DEBUG"))
return;
dxgi_debug_module = g_module_open ("dxgidebug.dll", G_MODULE_BIND_LAZY);
if (!dxgi_debug_module)
return;
if (!g_module_symbol (dxgi_debug_module, "DXGIGetDebugInterface",
(gpointer *) & GstDXGIGetDebugInterface)) {
return;
}
auto hr = GstDXGIGetDebugInterface (IID_PPV_ARGS (&g_dxgi_info_queue));
if (FAILED (hr))
return;
GST_INFO ("DXGI debug is enabled");
enabled = TRUE;
}
GST_D3D12_CALL_ONCE_END;
#endif
return enabled;
}
#define gst_d3d12_device_parent_class parent_class
G_DEFINE_TYPE (GstD3D12Device, gst_d3d12_device, GST_TYPE_OBJECT);
static void gst_d3d12_device_dispose (GObject * object);
static void gst_d3d12_device_finalize (GObject * object);
static void gst_d3d12_device_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec);
static void gst_d3d12_device_setup_format_table (GstD3D12Device * self);
static void
gst_d3d12_device_class_init (GstD3D12DeviceClass * klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
GParamFlags readable_flags =
(GParamFlags) (G_PARAM_READABLE | G_PARAM_STATIC_STRINGS);
gobject_class->dispose = gst_d3d12_device_dispose;
gobject_class->finalize = gst_d3d12_device_finalize;
gobject_class->get_property = gst_d3d12_device_get_property;
g_object_class_install_property (gobject_class, PROP_ADAPTER_INDEX,
g_param_spec_uint ("adapter-index", "Adapter Index",
"DXGI Adapter index for creating device",
0, G_MAXUINT32, 0, readable_flags));
g_object_class_install_property (gobject_class, PROP_ADAPTER_LUID,
g_param_spec_int64 ("adapter-luid", "Adapter LUID",
"DXGI Adapter LUID (Locally Unique Identifier) of created device",
0, G_MAXINT64, 0, readable_flags));
g_object_class_install_property (gobject_class, PROP_DEVICE_ID,
g_param_spec_uint ("device-id", "Device Id",
"DXGI Device ID", 0, G_MAXUINT32, 0, readable_flags));
g_object_class_install_property (gobject_class, PROP_VENDOR_ID,
g_param_spec_uint ("vendor-id", "Vendor Id",
"DXGI Vendor ID", 0, G_MAXUINT32, 0, readable_flags));
g_object_class_install_property (gobject_class, PROP_DESCRIPTION,
g_param_spec_string ("description", "Description",
"Human readable device description", nullptr, readable_flags));
pspec_removed_reason =
g_param_spec_int ("device-removed-reason", "Device Removed Reason",
"HRESULT code returned from ID3D12Device::GetDeviceRemovedReason",
G_MININT32, G_MAXINT32, 0, readable_flags);
g_object_class_install_property (gobject_class, PROP_DEVICE_REMOVED_REASON,
pspec_removed_reason);
}
static void
gst_d3d12_device_init (GstD3D12Device * self)
{
self->priv = new GstD3D12DevicePrivate ();
}
static void
gst_d3d12_device_dispose (GObject * object)
{
auto self = GST_D3D12_DEVICE (object);
GST_DEBUG_OBJECT (self, "Dispose");
if (self->priv->inner)
self->priv->inner->RemoveClient (self);
G_OBJECT_CLASS (parent_class)->dispose (object);
}
static void
gst_d3d12_device_finalize (GObject * object)
{
auto self = GST_D3D12_DEVICE (object);
GST_DEBUG_OBJECT (self, "Finalize");
gint64 luid = 0;
if (self->priv->inner)
luid = self->priv->inner->adapter_luid;
delete self->priv;
auto manager = DeviceCacheManager::GetInstance ();
manager->ReleaseDevice (luid);
G_OBJECT_CLASS (parent_class)->finalize (object);
}
static void
gst_d3d12_device_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec)
{
auto self = GST_D3D12_DEVICE (object);
auto priv = self->priv->inner;
switch (prop_id) {
case PROP_ADAPTER_INDEX:
g_value_set_uint (value, priv->adapter_index);
break;
case PROP_ADAPTER_LUID:
g_value_set_int64 (value, priv->adapter_luid);
break;
case PROP_DEVICE_ID:
g_value_set_uint (value, priv->device_id);
break;
case PROP_VENDOR_ID:
g_value_set_uint (value, priv->vendor_id);
break;
case PROP_DESCRIPTION:
g_value_set_string (value, priv->description.c_str ());
break;
case PROP_DEVICE_REMOVED_REASON:
g_value_set_int (value, priv->removed_reason);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
make_buffer_format (GstVideoFormat format, GstD3D12Format * d3d12_format)
{
d3d12_format->format = format;
d3d12_format->dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
d3d12_format->dxgi_format = DXGI_FORMAT_UNKNOWN;
d3d12_format->support1 = D3D12_FORMAT_SUPPORT1_NONE;
d3d12_format->support2 = D3D12_FORMAT_SUPPORT2_NONE;
for (guint i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
d3d12_format->resource_format[i] = DXGI_FORMAT_UNKNOWN;
d3d12_format->uav_format[i] = DXGI_FORMAT_UNKNOWN;
}
}
static void
gst_d3d12_device_setup_format_table (GstD3D12Device * self)
{
auto priv = self->priv->inner;
auto & fs = priv->feature_support;
HRESULT hr;
for (guint f = 0; f < GST_VIDEO_FORMAT_LAST; f++) {
GstD3D12Format format = { };
if (!gst_d3d12_get_format ((GstVideoFormat) f, &format))
continue;
g_assert (format.dimension == D3D12_RESOURCE_DIMENSION_BUFFER ||
format.dimension == D3D12_RESOURCE_DIMENSION_TEXTURE2D);
D3D12_FORMAT_SUPPORT1 support1 = D3D12_FORMAT_SUPPORT1_NONE;
D3D12_FORMAT_SUPPORT2 support2 = D3D12_FORMAT_SUPPORT2_NONE;
bool supported = false;
auto dxgi_format = format.dxgi_format;
if (format.dimension == D3D12_RESOURCE_DIMENSION_BUFFER) {
/* Buffer type is always supported */
supported = true;
}
if (!supported && dxgi_format != DXGI_FORMAT_UNKNOWN) {
/* packed or yuv semi-planar */
hr = fs.FormatSupport (format.dxgi_format, support1, support2);
if (SUCCEEDED (hr) && (support1 & format.support1) == format.support1 &&
(support2 & format.support2) == format.support2) {
supported = true;
} else if (dxgi_format == DXGI_FORMAT_B5G6R5_UNORM ||
dxgi_format == DXGI_FORMAT_B5G5R5A1_UNORM) {
/* This format may not be supported by old OS. Use R16_UINT
* with compute shader */
format.dxgi_format = DXGI_FORMAT_R16_UINT;
format.format_flags = GST_D3D12_FORMAT_FLAG_OUTPUT_UAV;
fs.FormatSupport (DXGI_FORMAT_R16_UINT, support1, support2);
format.support1 = support1;
format.support2 = support2;
format.resource_format[0] = DXGI_FORMAT_R16_UINT;
format.uav_format[0] = DXGI_FORMAT_R16_UINT;
supported = true;
} else {
format.dxgi_format = DXGI_FORMAT_UNKNOWN;
}
}
if (!supported) {
bool check_failed = false;
for (guint i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
auto resource_format = format.resource_format[i];
if (resource_format == DXGI_FORMAT_UNKNOWN)
break;
hr = fs.FormatSupport (resource_format, support1, support2);
if (FAILED (hr) || (support1 & format.support1) != format.support1 ||
(support2 & format.support2) != format.support2) {
check_failed = true;
break;
}
}
if (!check_failed)
supported = true;
}
if (!supported) {
/* Use buffer format */
format.dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
format.dxgi_format = DXGI_FORMAT_UNKNOWN;
format.support1 = D3D12_FORMAT_SUPPORT1_NONE;
format.support2 = D3D12_FORMAT_SUPPORT2_NONE;
for (guint i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
format.resource_format[i] = DXGI_FORMAT_UNKNOWN;
format.uav_format[i] = DXGI_FORMAT_UNKNOWN;
}
} else {
format.support1 = support1;
format.support2 = support2;
}
if (format.dimension == D3D12_RESOURCE_DIMENSION_BUFFER) {
GST_LOG_OBJECT (self, "Format %s support: buffer",
gst_video_format_to_string (format.format));
} else {
GST_LOG_OBJECT (self, "Format %s support: dxgi-format: %s, "
"resource-format: [%s, %s, %s, %s]",
gst_video_format_to_string (format.format),
D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::GetName (format.dxgi_format),
D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::
GetName (format.resource_format[0]),
D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::
GetName (format.resource_format[1]),
D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::
GetName (format.resource_format[2]),
D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::
GetName (format.resource_format[3]));
}
priv->format_table[format.format] = format;
}
}
static HRESULT
gst_d3d12_device_find_adapter (const GstD3D12DeviceConstructData * data,
IDXGIFactory2 * factory, guint * index, IDXGIAdapter1 ** rst)
{
HRESULT hr;
switch (data->type) {
case GST_D3D12_DEVICE_CONSTRUCT_FOR_INDEX:{
ComPtr < IDXGIAdapter1 > adapter;
hr = factory->EnumAdapters1 (data->data.index, &adapter);
if (FAILED (hr))
return hr;
*index = data->data.index;
*rst = adapter.Detach ();
return S_OK;
}
case GST_D3D12_DEVICE_CONSTRUCT_FOR_LUID:
for (UINT i = 0;; i++) {
ComPtr < IDXGIAdapter1 > adapter;
DXGI_ADAPTER_DESC1 desc;
hr = factory->EnumAdapters1 (i, &adapter);
if (FAILED (hr))
return hr;
hr = adapter->GetDesc1 (&desc);
if (FAILED (hr))
return hr;
if (gst_d3d12_luid_to_int64 (&desc.AdapterLuid) != data->data.luid) {
continue;
}
*index = i;
*rst = adapter.Detach ();
return S_OK;
}
default:
g_assert_not_reached ();
break;
}
return E_FAIL;
}
static gboolean
is_intel_gen11_or_older (UINT vendor_id, D3D_FEATURE_LEVEL feature_level,
const std::string & description)
{
if (vendor_id != 0x8086)
return FALSE;
/* Arc GPU supports feature level 12.2 and iGPU Xe does 12.1 */
if (feature_level <= D3D_FEATURE_LEVEL_12_0)
return TRUE;
/* gen 11 is UHD xxx, older ones are HD xxx */
if (description.find ("HD") != std::string::npos)
return TRUE;
return FALSE;
}
/* *INDENT-OFF* */
#ifndef GST_DISABLE_GST_DEBUG
static void
dump_feature_support (GstD3D12Device * self)
{
auto priv = self->priv->inner;
auto &fs = priv->feature_support;
std::stringstream dump;
dump << "Device feature supports of " << priv->description
<< "\nD3D12_OPTIONS:"
<< "\n DoublePrecisionFloatShaderOps: "
<< fs.DoublePrecisionFloatShaderOps()
<< "\n OutputMergerLogicOp: " << fs.OutputMergerLogicOp()
<< std::showbase << std::hex
<< "\n MinPrecisionSupport: " << fs.MinPrecisionSupport()
<< std::noshowbase << std::dec
<< "\n TiledResourcesTier: " << fs.TiledResourcesTier()
<< "\n ResourceBindingTier: " << fs.ResourceBindingTier()
<< "\n PSSpecifiedStencilRefSupported: "
<< fs.PSSpecifiedStencilRefSupported()
<< "\n TypedUAVLoadAdditionalFormats: "
<< fs.TypedUAVLoadAdditionalFormats()
<< "\n ROVsSupported: " << fs.ROVsSupported()
<< "\n ConservativeRasterizationTier: "
<< fs.ConservativeRasterizationTier()
<< "\n MaxGPUVirtualAddressBitsPerResource: "
<< fs.MaxGPUVirtualAddressBitsPerResource()
<< "\n StandardSwizzle64KBSupported: " << fs.StandardSwizzle64KBSupported()
<< "\n CrossNodeSharingTier: " << fs.CrossNodeSharingTier()
<< "\n CrossAdapterRowMajorTextureSupported: "
<< fs.CrossAdapterRowMajorTextureSupported()
<< "\n VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: "
<< fs.VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation()
<< "\n ResourceHeapTier: " << fs.ResourceHeapTier()
<< std::showbase << std::hex
<< "\nMaxSupportedFeatureLevel: " << fs.MaxSupportedFeatureLevel()
<< "\nHighestShaderModel: " << fs.HighestShaderModel()
<< std::noshowbase << std::dec
<< "\nMaxGPUVirtualAddressBitsPerProcess: "
<< fs.MaxGPUVirtualAddressBitsPerProcess()
<< "\nD3D12_OPTIONS1:"
<< "\n WaveOps: " << fs.WaveOps()
<< "\n WaveLaneCountMin: " << fs.WaveLaneCountMin()
<< "\n WaveLaneCountMax: " << fs.WaveLaneCountMax()
<< "\n TotalLaneCount: " << fs.TotalLaneCount()
<< "\n ExpandedComputeResourceStates: "
<< fs.ExpandedComputeResourceStates()
<< "\n Int64ShaderOps: " << fs.Int64ShaderOps()
<< std::showbase << std::hex
<< "\nProtectedResourceSessionSupport: "
<< fs.ProtectedResourceSessionSupport()
<< "\nHighestRootSignatureVersion: " << fs.HighestRootSignatureVersion()
<< std::noshowbase << std::dec
<< "\nARCHITECTURE1:"
<< "\n TileBasedRenderer: " << fs.TileBasedRenderer()
<< "\n UMA: " << fs.UMA()
<< "\n CacheCoherentUMA: " << fs.CacheCoherentUMA()
<< "\n IsolatedMMU: " << fs.IsolatedMMU()
<< "\nD3D12_OPTIONS2:"
<< "\n DepthBoundsTestSupported: " << fs.DepthBoundsTestSupported()
<< "\n ProgrammableSamplePositionsTier: "
<< fs.ProgrammableSamplePositionsTier()
<< std::showbase << std::hex
<< "\nShaderCacheSupportFlags: " << fs.ShaderCacheSupportFlags()
<< std::noshowbase << std::dec
<< "\nD3D12_OPTIONS3:"
<< "\n CopyQueueTimestampQueriesSupported: "
<< fs.CopyQueueTimestampQueriesSupported()
<< "\n CastingFullyTypedFormatSupported: "
<< fs.CastingFullyTypedFormatSupported()
<< std::showbase << std::hex
<< "\n WriteBufferImmediateSupportFlags: "
<< fs.WriteBufferImmediateSupportFlags()
<< std::noshowbase << std::dec
<< "\n ViewInstancingTier: " << fs.ViewInstancingTier()
<< "\n BarycentricsSupported: " << fs.BarycentricsSupported()
<< "\nExistingHeapsSupported: " << fs.ExistingHeapsSupported()
<< "\nD3D12_OPTIONS4:"
<< "\n MSAA64KBAlignedTextureSupported: "
<< fs.MSAA64KBAlignedTextureSupported()
<< "\n SharedResourceCompatibilityTier: "
<< fs.SharedResourceCompatibilityTier()
<< "\n Native16BitShaderOpsSupported: "
<< fs.Native16BitShaderOpsSupported()
<< "\nHeapSerializationTier: " << fs.HeapSerializationTier()
<< "\nCrossNodeAtomicShaderInstructions: "
<< fs.CrossNodeAtomicShaderInstructions()
<< "\nD3D12_OPTIONS5:"
<< "\n SRVOnlyTiledResourceTier3: " << fs.SRVOnlyTiledResourceTier3()
<< "\n RenderPassesTier: " << fs.RenderPassesTier()
<< "\n RaytracingTier: " << fs.RaytracingTier()
<< "\nDisplayableTexture: " << fs.DisplayableTexture()
<< "\nD3D12_OPTIONS6:"
<< "\n AdditionalShadingRatesSupported: "
<< fs.AdditionalShadingRatesSupported()
<< "\n PerPrimitiveShadingRateSupportedWithViewportIndexing: "
<< fs.PerPrimitiveShadingRateSupportedWithViewportIndexing()
<< "\n VariableShadingRateTier: " << fs.VariableShadingRateTier()
<< "\n ShadingRateImageTileSize: " << fs.ShadingRateImageTileSize()
<< "\n BackgroundProcessingSupported: "
<< fs.BackgroundProcessingSupported()
<< "\nD3D12_OPTIONS7:"
<< "\n MeshShaderTier: " << fs.MeshShaderTier()
<< "\n SamplerFeedbackTier: " << fs.SamplerFeedbackTier()
<< "\nD3D12_OPTIONS8:"
<< "\n UnalignedBlockTexturesSupported: "
<< fs.UnalignedBlockTexturesSupported()
<< "\nD3D12_OPTIONS9:"
<< "\n MeshShaderPipelineStatsSupported: "
<< fs.MeshShaderPipelineStatsSupported()
<< "\n MeshShaderSupportsFullRangeRenderTargetArrayIndex: "
<< fs.MeshShaderSupportsFullRangeRenderTargetArrayIndex()
<< "\n AtomicInt64OnTypedResourceSupported: "
<< fs.AtomicInt64OnTypedResourceSupported()
<< "\n AtomicInt64OnGroupSharedSupported: "
<< fs.AtomicInt64OnGroupSharedSupported()
<< "\n DerivativesInMeshAndAmplificationShadersSupported: "
<< fs.DerivativesInMeshAndAmplificationShadersSupported()
<< "\n WaveMMATier: " << fs.WaveMMATier()
<< "\nD3D12_OPTIONS10:"
<< "\n VariableRateShadingSumCombinerSupported: "
<< fs.VariableRateShadingSumCombinerSupported()
<< "\n MeshShaderPerPrimitiveShadingRateSupported: "
<< fs.MeshShaderPerPrimitiveShadingRateSupported()
<< "\nD3D12_OPTIONS11:"
<< "\n AtomicInt64OnDescriptorHeapResourceSupported: "
<< fs.AtomicInt64OnDescriptorHeapResourceSupported()
<< "\nD3D12_OPTIONS12:"
<< "\n MSPrimitivesPipelineStatisticIncludesCulledPrimitives: "
<< fs.MSPrimitivesPipelineStatisticIncludesCulledPrimitives()
<< "\n EnhancedBarriersSupported: " << fs.EnhancedBarriersSupported()
<< "\n RelaxedFormatCastingSupported: "
<< fs.RelaxedFormatCastingSupported()
<< "\nD3D12_OPTIONS13:"
<< "\n UnrestrictedBufferTextureCopyPitchSupported: "
<< fs.UnrestrictedBufferTextureCopyPitchSupported()
<< "\n UnrestrictedVertexElementAlignmentSupported: "
<< fs.UnrestrictedVertexElementAlignmentSupported()
<< "\n InvertedViewportHeightFlipsYSupported: "
<< fs.InvertedViewportHeightFlipsYSupported()
<< "\n InvertedViewportDepthFlipsZSupported: "
<< fs.InvertedViewportDepthFlipsZSupported()
<< "\n TextureCopyBetweenDimensionsSupported: "
<< fs.TextureCopyBetweenDimensionsSupported()
<< "\n AlphaBlendFactorSupported: " << fs.AlphaBlendFactorSupported()
<< "\nD3D12_OPTIONS14:"
<< "\n AdvancedTextureOpsSupported: " << fs.AdvancedTextureOpsSupported()
<< "\n WriteableMSAATexturesSupported: "
<< fs.WriteableMSAATexturesSupported()
<< "\n IndependentFrontAndBackStencilRefMaskSupported: "
<< fs.IndependentFrontAndBackStencilRefMaskSupported()
<< "\nD3D12_OPTIONS15:"
<< "\n TriangleFanSupported: " << fs.TriangleFanSupported()
<< "\n DynamicIndexBufferStripCutSupported: "
<< fs.DynamicIndexBufferStripCutSupported()
<< "\nD3D12_OPTIONS16:"
<< "\n DynamicDepthBiasSupported: " << fs.DynamicDepthBiasSupported()
<< "\n GPUUploadHeapSupported: " << fs.GPUUploadHeapSupported();
auto dump_str = dump.str ();
GST_DEBUG_OBJECT (self, "%s", dump_str.c_str ());
}
#endif
/* *INDENT-ON* */
struct TestFormatInfo
{
DXGI_FORMAT format;
D3D12_FORMAT_SUPPORT1 support1;
D3D12_FORMAT_SUPPORT2 support2;
};
static GstD3D12Device *
gst_d3d12_device_new_internal (const GstD3D12DeviceConstructData * data)
{
ComPtr < IDXGIFactory2 > factory;
ComPtr < IDXGIAdapter1 > adapter;
ComPtr < ID3D12Device > device;
HRESULT hr;
UINT factory_flags = 0;
guint index = 0;
/* *INDENT-OFF* */
const TestFormatInfo required_formats[] = {
{ DXGI_FORMAT_R8G8B8A8_UNORM,
D3D12_FORMAT_SUPPORT1_TEXTURE2D |
D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW |
D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE |
D3D12_FORMAT_SUPPORT1_RENDER_TARGET,
D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE
},
{ DXGI_FORMAT_R10G10B10A2_UNORM,
D3D12_FORMAT_SUPPORT1_TEXTURE2D |
D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW |
D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE |
D3D12_FORMAT_SUPPORT1_RENDER_TARGET,
D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE
},
{ DXGI_FORMAT_R16G16B16A16_UNORM,
D3D12_FORMAT_SUPPORT1_TEXTURE2D |
D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW |
D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE |
D3D12_FORMAT_SUPPORT1_RENDER_TARGET,
D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE
},
{ DXGI_FORMAT_B8G8R8A8_UNORM,
D3D12_FORMAT_SUPPORT1_TEXTURE2D | D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE |
D3D12_FORMAT_SUPPORT1_RENDER_TARGET,
D3D12_FORMAT_SUPPORT2_NONE
},
{ DXGI_FORMAT_R8_UNORM,
D3D12_FORMAT_SUPPORT1_TEXTURE2D | D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE |
D3D12_FORMAT_SUPPORT1_RENDER_TARGET,
D3D12_FORMAT_SUPPORT2_NONE
},
{ DXGI_FORMAT_R8G8_UNORM,
D3D12_FORMAT_SUPPORT1_TEXTURE2D | D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE |
D3D12_FORMAT_SUPPORT1_RENDER_TARGET,
D3D12_FORMAT_SUPPORT2_NONE
},
{ DXGI_FORMAT_R16_UNORM,
D3D12_FORMAT_SUPPORT1_TEXTURE2D | D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE |
D3D12_FORMAT_SUPPORT1_RENDER_TARGET,
D3D12_FORMAT_SUPPORT2_NONE
},
{ DXGI_FORMAT_R16G16_UNORM,
D3D12_FORMAT_SUPPORT1_TEXTURE2D | D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE |
D3D12_FORMAT_SUPPORT1_RENDER_TARGET,
D3D12_FORMAT_SUPPORT2_NONE
},
{ DXGI_FORMAT_R16_UINT,
D3D12_FORMAT_SUPPORT1_TEXTURE2D |
D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW |
D3D12_FORMAT_SUPPORT1_SHADER_LOAD,
D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE
},
{ DXGI_FORMAT_R32_UINT,
D3D12_FORMAT_SUPPORT1_TEXTURE2D |
D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW |
D3D12_FORMAT_SUPPORT1_SHADER_LOAD,
D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE
},
};
/* *INDENT-ON* */
gst_d3d12_device_enable_debug ();
gst_d3d12_device_enable_dred ();
gst_d3d12_device_enable_dxgi_debug ();
hr = CreateDXGIFactory2 (factory_flags, IID_PPV_ARGS (&factory));
if (FAILED (hr)) {
GST_WARNING ("Could create dxgi factory, hr: 0x%x", (guint) hr);
return nullptr;
}
hr = gst_d3d12_device_find_adapter (data, factory.Get (), &index, &adapter);
if (FAILED (hr)) {
GST_INFO ("Could not find adapter, hr: 0x%x", (guint) hr);
return nullptr;
}
DXGI_ADAPTER_DESC1 desc;
hr = adapter->GetDesc1 (&desc);
if (FAILED (hr)) {
GST_WARNING ("Could not get adapter desc, hr: 0x%x", (guint) hr);
return nullptr;
}
hr = D3D12CreateDevice (adapter.Get (), D3D_FEATURE_LEVEL_11_0,
IID_PPV_ARGS (&device));
if (FAILED (hr)) {
GST_WARNING ("Could not create device, hr: 0x%x", (guint) hr);
return nullptr;
}
auto self = (GstD3D12Device *) g_object_new (GST_TYPE_D3D12_DEVICE, nullptr);
gst_object_ref_sink (self);
self->priv->inner = std::make_shared < DeviceInner > ();
auto priv = self->priv->inner;
priv->factory = factory;
priv->adapter = adapter;
priv->device = device;
priv->adapter_luid = gst_d3d12_luid_to_int64 (&desc.AdapterLuid);
priv->vendor_id = desc.VendorId;
priv->device_id = desc.DeviceId;
priv->adapter_index = index;
std::wstring_convert < std::codecvt_utf8 < wchar_t >, wchar_t >converter;
priv->description = converter.to_bytes (desc.Description);
priv->feature_support.Init (device.Get ());
GST_INFO_OBJECT (self,
"adapter index %d: D3D12 device vendor-id: 0x%04x, device-id: 0x%04x, "
"Flags: 0x%x, adapter-luid: %" G_GINT64_FORMAT ", is-UMA: %d, "
"feature-level: 0x%x, %s",
priv->adapter_index, desc.VendorId, desc.DeviceId, desc.Flags,
priv->adapter_luid, priv->feature_support.UMA (),
priv->feature_support.MaxSupportedFeatureLevel (),
priv->description.c_str ());
/* Minimum required format support. Feature level 11.0 device should support
* below formats */
for (guint i = 0; i < G_N_ELEMENTS (required_formats); i++) {
D3D12_FORMAT_SUPPORT1 support1;
D3D12_FORMAT_SUPPORT2 support2;
const auto & format = required_formats[i];
hr = priv->feature_support.FormatSupport (format.format,
support1, support2);
if (FAILED (hr) || (support1 & format.support1) != format.support1 ||
(support2 & format.support2) != format.support2) {
auto format_name =
D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::GetName (format.format);
GST_WARNING_OBJECT (self, "Device does not support DXGI format %d (%s)",
format.format, format_name);
gst_object_unref (self);
return nullptr;
}
}
#ifndef GST_DISABLE_GST_DEBUG
if (gst_debug_category_get_threshold (GST_CAT_DEFAULT) >= GST_LEVEL_DEBUG)
dump_feature_support (self);
#endif
gst_d3d12_device_setup_format_table (self);
if (priv->feature_support.UMA () && is_intel_gen11_or_older (priv->vendor_id,
priv->feature_support.MaxSupportedFeatureLevel (),
priv->description)) {
priv->wa_flags |= GST_D3D12_WA_DECODER_RACE;
}
if (gst_d3d12_device_enable_debug ()) {
ComPtr < ID3D12InfoQueue > info_queue;
device.As (&info_queue);
priv->info_queue = info_queue;
}
D3D12_COMMAND_QUEUE_DESC queue_desc = { };
queue_desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
queue_desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
priv->direct_queue = gst_d3d12_cmd_queue_new (device.Get (),
&queue_desc, D3D12_FENCE_FLAG_SHARED, 32);
if (!priv->direct_queue)
goto error;
priv->direct_cl_pool = gst_d3d12_cmd_list_pool_new (device.Get (),
D3D12_COMMAND_LIST_TYPE_DIRECT);
if (!priv->direct_cl_pool)
goto error;
priv->direct_ca_pool = gst_d3d12_cmd_alloc_pool_new (device.Get (),
D3D12_COMMAND_LIST_TYPE_DIRECT);
if (!priv->direct_ca_pool)
goto error;
queue_desc.Type = D3D12_COMMAND_LIST_TYPE_COMPUTE;
priv->compute_queue = gst_d3d12_cmd_queue_new (device.Get (),
&queue_desc, D3D12_FENCE_FLAG_SHARED, 32);
if (!priv->compute_queue)
goto error;
priv->compute_cl_pool = gst_d3d12_cmd_list_pool_new (device.Get (),
D3D12_COMMAND_LIST_TYPE_COMPUTE);
if (!priv->compute_cl_pool)
goto error;
priv->compute_ca_pool = gst_d3d12_cmd_alloc_pool_new (device.Get (),
D3D12_COMMAND_LIST_TYPE_COMPUTE);
if (!priv->compute_ca_pool)
goto error;
queue_desc.Type = D3D12_COMMAND_LIST_TYPE_COPY;
priv->copy_queue = gst_d3d12_cmd_queue_new (device.Get (),
&queue_desc, D3D12_FENCE_FLAG_NONE, 32);
if (!priv->copy_queue)
goto error;
priv->copy_cl_pool = gst_d3d12_cmd_list_pool_new (device.Get (),
D3D12_COMMAND_LIST_TYPE_COPY);
if (!priv->copy_cl_pool)
goto error;
priv->copy_ca_pool = gst_d3d12_cmd_alloc_pool_new (device.Get (),
D3D12_COMMAND_LIST_TYPE_COPY);
if (!priv->copy_ca_pool)
goto error;
priv->rtv_inc_size =
device->GetDescriptorHandleIncrementSize (D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
priv->fence_data_pool = gst_d3d12_fence_data_pool_new ();
{
ComPtr < ID3D12VideoDevice > video_device;
auto hr = device.As (&video_device);
if (SUCCEEDED (hr)) {
queue_desc.Type = D3D12_COMMAND_LIST_TYPE_VIDEO_DECODE;
for (guint i = 0; i < G_N_ELEMENTS (priv->decode_queue); i++) {
priv->decode_queue[i] = gst_d3d12_cmd_queue_new (device.Get (),
&queue_desc, D3D12_FENCE_FLAG_NONE, 8);
if (!priv->decode_queue[i])
break;
GST_OBJECT_FLAG_SET (priv->decode_queue[i],
GST_OBJECT_FLAG_MAY_BE_LEAKED);
priv->num_decode_queue++;
/* XXX: Old Intel iGPU crashes with multiple decode queues */
if ((priv->wa_flags & GST_D3D12_WA_DECODER_RACE) ==
GST_D3D12_WA_DECODER_RACE) {
break;
}
}
}
}
GST_OBJECT_FLAG_SET (priv->direct_queue, GST_OBJECT_FLAG_MAY_BE_LEAKED);
GST_OBJECT_FLAG_SET (priv->direct_cl_pool, GST_OBJECT_FLAG_MAY_BE_LEAKED);
GST_OBJECT_FLAG_SET (priv->direct_ca_pool, GST_OBJECT_FLAG_MAY_BE_LEAKED);
GST_OBJECT_FLAG_SET (priv->compute_queue, GST_OBJECT_FLAG_MAY_BE_LEAKED);
GST_OBJECT_FLAG_SET (priv->compute_cl_pool, GST_OBJECT_FLAG_MAY_BE_LEAKED);
GST_OBJECT_FLAG_SET (priv->compute_ca_pool, GST_OBJECT_FLAG_MAY_BE_LEAKED);
GST_OBJECT_FLAG_SET (priv->copy_queue, GST_OBJECT_FLAG_MAY_BE_LEAKED);
GST_OBJECT_FLAG_SET (priv->copy_cl_pool, GST_OBJECT_FLAG_MAY_BE_LEAKED);
GST_OBJECT_FLAG_SET (priv->copy_ca_pool, GST_OBJECT_FLAG_MAY_BE_LEAKED);
GST_OBJECT_FLAG_SET (priv->fence_data_pool, GST_OBJECT_FLAG_MAY_BE_LEAKED);
hr = device->CreateFence (0,
D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS (&priv->dev_removed_fence));
if (FAILED (hr)) {
GST_ERROR_OBJECT (self, "Couldn't create device removed monitor fence");
gst_object_unref (self);
return nullptr;
}
hr = priv->dev_removed_fence->SetEventOnCompletion (G_MAXUINT64,
priv->dev_removed_event);
if (FAILED (hr)) {
GST_ERROR_OBJECT (self, "SetEventOnCompletion failed");
gst_object_unref (self);
return nullptr;
}
RegisterWaitForSingleObject (&priv->dev_removed_monitor_handle,
priv->dev_removed_event, on_device_removed, priv.get (), INFINITE,
WT_EXECUTEONLYONCE);
/* D3D12_HEAP_FLAG_CREATE_NOT_ZEROED was introduced as of Windows 10 May 2020
* update, and supported if D3D12_FEATURE_D3D12_OPTIONS7 check is succeeded */
{
D3D12_FEATURE_DATA_D3D12_OPTIONS7 options7 = { };
hr = device->CheckFeatureSupport (D3D12_FEATURE_D3D12_OPTIONS7, &options7,
sizeof (options7));
if (SUCCEEDED (hr))
priv->non_zeroed_supported = TRUE;
}
return self;
error:
gst_object_unref (self);
return nullptr;
}
/**
* gst_d3d12_device_new:
* @adapter_index: DXGI adapter index
*
* Returns: (transfer full) (nullable): a new #GstD3D12Device for @adapter_index
* or %NULL when failed to create D3D12 device with given adapter index.
*
* Since: 1.26
*/
GstD3D12Device *
gst_d3d12_device_new (guint adapter_index)
{
auto manager = DeviceCacheManager::GetInstance ();
GstD3D12DeviceConstructData data;
data.data.index = adapter_index;
data.type = GST_D3D12_DEVICE_CONSTRUCT_FOR_INDEX;
return manager->GetDevice (&data);
}
/**
* gst_d3d12_device_new_for_adapter_luid:
* @adapter_luid: an int64 representation of the DXGI adapter LUID
*
* Returns: (transfer full) (nullable): a new #GstD3D12Device for @adapter_luid
* or %NULL when failed to create D3D12 device with given adapter luid.
*
* Since: 1.26
*/
GstD3D12Device *
gst_d3d12_device_new_for_adapter_luid (gint64 adapter_luid)
{
auto manager = DeviceCacheManager::GetInstance ();
GstD3D12DeviceConstructData data;
data.data.luid = adapter_luid;
data.type = GST_D3D12_DEVICE_CONSTRUCT_FOR_LUID;
return manager->GetDevice (&data);
}
/**
* gst_d3d12_device_get_device_handle:
* @device: a #GstD3D12Device
*
* Gets ID3D12Device handle
*
* Returns: (transfer none): ID3D12Device handle
*
* Since: 1.26
*/
ID3D12Device *
gst_d3d12_device_get_device_handle (GstD3D12Device * device)
{
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
return device->priv->inner->device.Get ();
}
/**
* gst_d3d12_device_get_adapter_handle:
* @device: a #GstD3D12Device
*
* Gets IDXGIAdapter1 handle
*
* Returns: (transfer none): IDXGIAdapter1 handle
*
* Since: 1.26
*/
IDXGIAdapter1 *
gst_d3d12_device_get_adapter_handle (GstD3D12Device * device)
{
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
return device->priv->inner->adapter.Get ();
}
/**
* gst_d3d12_device_get_factory_handle:
* @device: a #GstD3D12Device
*
* Gets IDXGIFactory2 handle
*
* Returns: (transfer none): IDXGIFactory2 handle
*
* Since: 1.26
*/
IDXGIFactory2 *
gst_d3d12_device_get_factory_handle (GstD3D12Device * device)
{
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
return device->priv->inner->factory.Get ();
}
static GstD3D12CmdQueue *
gst_d3d12_device_get_queue_unchecked (GstD3D12Device * device,
D3D12_COMMAND_LIST_TYPE queue_type)
{
auto priv = device->priv->inner;
switch (queue_type) {
case D3D12_COMMAND_LIST_TYPE_DIRECT:
return priv->direct_queue;
case D3D12_COMMAND_LIST_TYPE_COMPUTE:
return priv->compute_queue;
case D3D12_COMMAND_LIST_TYPE_COPY:
return priv->copy_queue;
default:
GST_ERROR_OBJECT (device, "Not supported queue type %d", queue_type);
break;
}
return nullptr;
}
/**
* gst_d3d12_device_get_fence_handle:
* @device: a #GstD3D12Device
* @queue_type: a D3D12_COMMAND_LIST_TYPE
*
* Gets fence handle of command queue
*
* Returns: (transfer none): ID3D12Fence handle
*
* Since: 1.26
*/
ID3D12Fence *
gst_d3d12_device_get_fence_handle (GstD3D12Device * device,
D3D12_COMMAND_LIST_TYPE queue_type)
{
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
auto queue = gst_d3d12_device_get_queue_unchecked (device, queue_type);
if (!queue)
return nullptr;
return gst_d3d12_cmd_queue_get_fence_handle (queue);
}
/**
* gst_d3d12_device_get_format:
* @device: a #GstD3D12Device
* @format: a #GstVideoFormat
* @device_format: (out caller-allocates): a #GstD3D11Format
*
* Converts @format to #GstD3D12Format if the @format is supported
* by device
*
* Returns: %TRUE if @format is supported by @device
*
* Since: 1.26
*/
gboolean
gst_d3d12_device_get_format (GstD3D12Device * device,
GstVideoFormat format, GstD3D12Format * device_format)
{
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), FALSE);
g_return_val_if_fail (device_format != nullptr, FALSE);
auto priv = device->priv->inner;
const auto & target = priv->format_table.find (format);
if (target == priv->format_table.end ())
return FALSE;
*device_format = target->second;
return TRUE;
}
/**
* gst_d3d12_device_get_cmd_queue:
* @device: a #GstD3D12Device
* @queue_type: a D3D12_COMMAND_LIST_TYPE
*
* Gets #GstD3D12CmdQueue corresponding to @queue_type
*
* Returns: (transfer none): a #GstD3D12CmdQueue
*
* Since: 1.26
*/
GstD3D12CmdQueue *
gst_d3d12_device_get_cmd_queue (GstD3D12Device * device,
D3D12_COMMAND_LIST_TYPE queue_type)
{
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
return gst_d3d12_device_get_queue_unchecked (device, queue_type);
}
/**
* gst_d3d12_device_execute_command_lists:
* @device: a #GstD3D12Device
* @queue_type: a D3D12_COMMAND_LIST_TYPE
* @num_command_lists: command list size
* @command_lists: array of ID3D12CommandList
* @fence_value: (out) (optional): fence value of submitted command
*
* Exectues gst_d3d12_cmd_queue_execute_command_lists ()
* using a #GstD3D12CmdQueue corresponding to @queue_type
*
* Returns: HRESULT code
*
* Since: 1.26
*/
HRESULT
gst_d3d12_device_execute_command_lists (GstD3D12Device * device,
D3D12_COMMAND_LIST_TYPE queue_type, guint num_command_lists,
ID3D12CommandList ** command_lists, guint64 * fence_value)
{
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), E_INVALIDARG);
auto queue = gst_d3d12_device_get_queue_unchecked (device, queue_type);
if (!queue)
return E_INVALIDARG;
return gst_d3d12_cmd_queue_execute_command_lists (queue,
num_command_lists, command_lists, fence_value);
}
/**
* gst_d3d12_device_get_completed_value:
* @device: a #GstD3D12Device
* @queue_type: a D3D12_COMMAND_LIST_TYPE
*
* Exectues gst_d3d12_cmd_queue_get_completed_value ()
* using a #GstD3D12CmdQueue corresponding to @queue_type
*
* Returns: Completed fence value
*
* Since: 1.26
*/
guint64
gst_d3d12_device_get_completed_value (GstD3D12Device * device,
D3D12_COMMAND_LIST_TYPE queue_type)
{
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), G_MAXUINT64);
auto queue = gst_d3d12_device_get_queue_unchecked (device, queue_type);
if (!queue)
return G_MAXUINT64;
return gst_d3d12_cmd_queue_get_completed_value (queue);
}
/**
* gst_d3d12_device_set_fence_notify:
* @device: a #GstD3D12Device
* @queue_type: a D3D12_COMMAND_LIST_TYPE
* @fence_value: target fence value
* @fence_data: user data
* @notify: a #GDestroyNotify
*
* Exectues gst_d3d12_cmd_queue_set_notify ()
* using a #GstD3D12CmdQueue corresponding to @queue_type
*
* Returns: %TRUE if successful
*
* Since: 1.26
*/
gboolean
gst_d3d12_device_set_fence_notify (GstD3D12Device * device,
D3D12_COMMAND_LIST_TYPE queue_type, guint64 fence_value,
gpointer fence_data, GDestroyNotify notify)
{
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), FALSE);
g_return_val_if_fail (fence_data, FALSE);
auto queue = gst_d3d12_device_get_queue_unchecked (device, queue_type);
if (!queue)
return FALSE;
gst_d3d12_cmd_queue_set_notify (queue, fence_value, fence_data, notify);
return TRUE;
}
/**
* gst_d3d12_device_fence_wait:
* @device: a #GstD3D12Device
* @queue_type: a D3D12_COMMAND_LIST_TYPE
* @fence_value: target fence value
*
* Exectues gst_d3d12_cmd_queue_fence_wait ()
* using a #GstD3D12CmdQueue corresponding to @queue_type
*
* Returns: HRESULT code
*
* Since: 1.26
*/
HRESULT
gst_d3d12_device_fence_wait (GstD3D12Device * device,
D3D12_COMMAND_LIST_TYPE queue_type, guint64 fence_value)
{
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), E_INVALIDARG);
auto queue = gst_d3d12_device_get_queue_unchecked (device, queue_type);
if (!queue)
return E_INVALIDARG;
return gst_d3d12_cmd_queue_fence_wait (queue, fence_value);
}
gboolean
gst_d3d12_device_copy_texture_region (GstD3D12Device * device,
guint num_args, const GstD3D12CopyTextureRegionArgs * args,
GstD3D12FenceData * fence_data, guint num_fences_to_wait,
ID3D12Fence ** fences_to_wait, const guint64 * fence_values_to_wait,
D3D12_COMMAND_LIST_TYPE command_type, guint64 * fence_value)
{
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), FALSE);
g_return_val_if_fail (num_args > 0, FALSE);
g_return_val_if_fail (args, FALSE);
HRESULT hr;
auto priv = device->priv->inner;
GstD3D12CmdAllocPool *ca_pool;
GstD3D12CmdAlloc *gst_ca = nullptr;
GstD3D12CmdListPool *cl_pool;
GstD3D12CmdList *gst_cl = nullptr;
GstD3D12CmdQueue *queue = nullptr;
guint64 fence_val = 0;
if (!fence_data)
gst_d3d12_fence_data_pool_acquire (priv->fence_data_pool, &fence_data);
switch (command_type) {
case D3D12_COMMAND_LIST_TYPE_DIRECT:
queue = priv->direct_queue;
ca_pool = priv->direct_ca_pool;
cl_pool = priv->direct_cl_pool;
break;
case D3D12_COMMAND_LIST_TYPE_COMPUTE:
queue = priv->compute_queue;
ca_pool = priv->compute_ca_pool;
cl_pool = priv->compute_cl_pool;
break;
case D3D12_COMMAND_LIST_TYPE_COPY:
queue = priv->copy_queue;
ca_pool = priv->copy_ca_pool;
cl_pool = priv->copy_cl_pool;
break;
default:
GST_ERROR_OBJECT (device, "Not supported command list type %d",
command_type);
gst_d3d12_fence_data_unref (fence_data);
return FALSE;
}
gst_d3d12_cmd_alloc_pool_acquire (ca_pool, &gst_ca);
if (!gst_ca) {
GST_ERROR_OBJECT (device, "Couldn't acquire command allocator");
gst_d3d12_fence_data_unref (fence_data);
return FALSE;
}
gst_d3d12_fence_data_push (fence_data, FENCE_NOTIFY_MINI_OBJECT (gst_ca));
auto ca = gst_d3d12_cmd_alloc_get_handle (gst_ca);
gst_d3d12_cmd_list_pool_acquire (cl_pool, ca, &gst_cl);
if (!gst_cl) {
GST_ERROR_OBJECT (device, "Couldn't acquire command list");
gst_d3d12_fence_data_unref (fence_data);
return FALSE;
}
ComPtr < ID3D12CommandList > cl_base;
ComPtr < ID3D12GraphicsCommandList > cl;
cl_base = gst_d3d12_cmd_list_get_handle (gst_cl);
cl_base.As (&cl);
for (guint i = 0; i < num_args; i++) {
const auto arg = args[i];
cl->CopyTextureRegion (&arg.dst, arg.dst_x, arg.dst_y, arg.dst_z,
&arg.src, arg.src_box);
}
hr = cl->Close ();
if (!gst_d3d12_result (hr, device)) {
GST_ERROR_OBJECT (device, "Couldn't close command list");
gst_clear_d3d12_cmd_list (&gst_cl);
gst_d3d12_fence_data_unref (fence_data);
return FALSE;
}
ID3D12CommandList *cmd_list[] = { cl.Get () };
hr = gst_d3d12_cmd_queue_execute_command_lists_full (queue,
num_fences_to_wait, fences_to_wait, fence_values_to_wait, 1, cmd_list,
&fence_val);
auto ret = gst_d3d12_result (hr, device);
/* We can release command list since command list pool will hold it */
gst_d3d12_cmd_list_unref (gst_cl);
if (ret) {
gst_d3d12_cmd_queue_set_notify (queue, fence_val, fence_data,
(GDestroyNotify) gst_d3d12_fence_data_unref);
} else {
gst_d3d12_fence_data_unref (fence_data);
}
if (fence_value)
*fence_value = fence_val;
return ret;
}
gboolean
gst_d3d12_device_acquire_fence_data (GstD3D12Device * device,
GstD3D12FenceData ** fence_data)
{
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), FALSE);
g_return_val_if_fail (fence_data, FALSE);
auto priv = device->priv->inner;
return gst_d3d12_fence_data_pool_acquire (priv->fence_data_pool, fence_data);
}
static inline GstDebugLevel
d3d12_message_severity_to_gst (D3D12_MESSAGE_SEVERITY level)
{
switch (level) {
case D3D12_MESSAGE_SEVERITY_CORRUPTION:
case D3D12_MESSAGE_SEVERITY_ERROR:
return GST_LEVEL_ERROR;
case D3D12_MESSAGE_SEVERITY_WARNING:
return GST_LEVEL_WARNING;
case D3D12_MESSAGE_SEVERITY_INFO:
return GST_LEVEL_INFO;
case D3D12_MESSAGE_SEVERITY_MESSAGE:
return GST_LEVEL_DEBUG;
default:
break;
}
return GST_LEVEL_LOG;
}
void
gst_d3d12_device_d3d12_debug (GstD3D12Device * device, const gchar * file,
const gchar * function, gint line)
{
g_return_if_fail (GST_IS_D3D12_DEVICE (device));
auto priv = device->priv->inner;
if (priv->info_queue) {
std::lock_guard < std::recursive_mutex > lk (priv->extern_lock);
ID3D12InfoQueue *info_queue = priv->info_queue.Get ();
UINT64 num_msg = info_queue->GetNumStoredMessages ();
for (guint64 i = 0; i < num_msg; i++) {
HRESULT hr;
SIZE_T msg_len;
D3D12_MESSAGE *msg;
GstDebugLevel msg_level;
GstDebugLevel selected_level;
hr = info_queue->GetMessage (i, nullptr, &msg_len);
if (FAILED (hr) || msg_len == 0)
continue;
msg = (D3D12_MESSAGE *) g_malloc0 (msg_len);
hr = info_queue->GetMessage (i, msg, &msg_len);
if (FAILED (hr) || msg_len == 0) {
g_free (msg);
continue;
}
msg_level = d3d12_message_severity_to_gst (msg->Severity);
if (msg->Category == D3D12_MESSAGE_CATEGORY_STATE_CREATION &&
msg_level > GST_LEVEL_ERROR) {
/* Do not warn for live object, since there would be live object
* when ReportLiveDeviceObjects was called */
selected_level = GST_LEVEL_INFO;
} else {
selected_level = msg_level;
}
gst_debug_log (gst_d3d12_sdk_debug, selected_level, file, function, line,
G_OBJECT (device), "D3D12InfoQueue: %s", msg->pDescription);
g_free (msg);
}
info_queue->ClearStoredMessages ();
}
#ifdef HAVE_DXGIDEBUG_H
if (gst_d3d12_device_enable_dxgi_debug ()) {
std::lock_guard < std::mutex > lk (g_dxgi_debug_lock);
UINT64 num_msg = g_dxgi_info_queue->GetNumStoredMessages (DXGI_DEBUG_ALL);
for (UINT64 i = 0; i < num_msg; i++) {
SIZE_T msg_len;
auto hr = g_dxgi_info_queue->GetMessage (DXGI_DEBUG_ALL,
i, nullptr, &msg_len);
if (FAILED (hr) || msg_len == 0)
continue;
auto msg = (DXGI_INFO_QUEUE_MESSAGE *) g_malloc0 (msg_len);
hr = g_dxgi_info_queue->GetMessage (DXGI_DEBUG_ALL, i, msg, &msg_len);
GstDebugLevel level = GST_LEVEL_LOG;
switch (msg->Severity) {
case DXGI_INFO_QUEUE_MESSAGE_SEVERITY_CORRUPTION:
case DXGI_INFO_QUEUE_MESSAGE_SEVERITY_ERROR:
level = GST_LEVEL_ERROR;
case DXGI_INFO_QUEUE_MESSAGE_SEVERITY_WARNING:
level = GST_LEVEL_WARNING;
case DXGI_INFO_QUEUE_MESSAGE_SEVERITY_INFO:
level = GST_LEVEL_INFO;
case DXGI_INFO_QUEUE_MESSAGE_SEVERITY_MESSAGE:
level = GST_LEVEL_DEBUG;
default:
break;
}
gst_debug_log (gst_d3d12_dxgi_debug, level, file, function, line,
G_OBJECT (device), "DXGIInfoQueue: %s", msg->pDescription);
g_free (msg);
}
g_dxgi_info_queue->ClearStoredMessages (DXGI_DEBUG_ALL);
}
#endif
}
void
gst_d3d12_device_clear_yuv_texture (GstD3D12Device * device, GstMemory * mem)
{
auto priv = device->priv->inner;
auto dmem = GST_D3D12_MEMORY_CAST (mem);
auto resource = gst_d3d12_memory_get_resource_handle (dmem);
auto desc = GetDesc (resource);
if (desc.Format != DXGI_FORMAT_NV12 && desc.Format != DXGI_FORMAT_P010 &&
desc.Format != DXGI_FORMAT_P016) {
return;
}
auto heap = gst_d3d12_memory_get_render_target_view_heap (dmem);
if (!heap)
return;
D3D12_RECT rect = { };
if (!gst_d3d12_memory_get_plane_rectangle (dmem, 1, &rect))
return;
GstD3D12CmdAlloc *gst_ca = nullptr;
gst_d3d12_cmd_alloc_pool_acquire (priv->direct_ca_pool, &gst_ca);
if (!gst_ca)
return;
auto ca = gst_d3d12_cmd_alloc_get_handle (gst_ca);
GstD3D12CmdList *gst_cl = nullptr;
gst_d3d12_cmd_list_pool_acquire (priv->direct_cl_pool, ca, &gst_cl);
if (!gst_cl) {
gst_d3d12_cmd_alloc_unref (gst_ca);
return;
}
ComPtr < ID3D12CommandList > cl_base;
ComPtr < ID3D12GraphicsCommandList > cl;
cl_base = gst_d3d12_cmd_list_get_handle (gst_cl);
cl_base.As (&cl);
auto rtv_handle =
CD3DX12_CPU_DESCRIPTOR_HANDLE (GetCPUDescriptorHandleForHeapStart (heap),
priv->rtv_inc_size);
const FLOAT clear_color[4] = { 0.5f, 0.5f, 0.5f, 1.0f };
cl->ClearRenderTargetView (rtv_handle, clear_color, 1, &rect);
auto hr = cl->Close ();
if (!gst_d3d12_result (hr, device)) {
gst_clear_d3d12_cmd_list (&gst_cl);
gst_clear_d3d12_cmd_alloc (&gst_ca);
return;
}
ID3D12CommandList *cmd_list[] = { cl.Get () };
guint64 fence_val = 0;
auto fence = gst_d3d12_cmd_queue_get_fence_handle (priv->direct_queue);
hr = gst_d3d12_cmd_queue_execute_command_lists (priv->direct_queue,
1, cmd_list, &fence_val);
auto ret = gst_d3d12_result (hr, device);
gst_d3d12_cmd_list_unref (gst_cl);
if (ret) {
gst_d3d12_cmd_queue_set_notify (priv->direct_queue, fence_val,
gst_ca, (GDestroyNotify) gst_d3d12_cmd_alloc_unref);
gst_d3d12_memory_set_fence (dmem, fence, fence_val, FALSE);
} else {
gst_d3d12_cmd_alloc_unref (gst_ca);
}
}
/**
* gst_d3d12_device_is_equal:
* @device1: (transfer none) (nullable): a #GstD3D12Device
* @device2: (transfer none) (nullable): a #GstD3D12Device
*
* Checks if the given devices represent the same device
*
* Returns: %TRUE if both devices are valid and equal
*
* Since: 1.26
*/
gboolean
gst_d3d12_device_is_equal (GstD3D12Device * device1, GstD3D12Device * device2)
{
if (!device1 || !device2)
return FALSE;
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device1), FALSE);
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device2), FALSE);
if (device1 == device2)
return TRUE;
if (device1->priv->inner == device2->priv->inner)
return TRUE;
return FALSE;
}
IUnknown *
gst_d3d12_device_get_11on12_handle (GstD3D12Device * device)
{
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
auto priv = device->priv->inner;
std::lock_guard < std::mutex > lk (priv->lock);
if (!priv->device11on12) {
if (!load_d3d11on12_symbol ()) {
GST_WARNING_OBJECT (device, "D3D11On12CreateDevice symbol was not found");
return nullptr;
}
static const D3D_FEATURE_LEVEL feature_levels[] = {
D3D_FEATURE_LEVEL_12_1,
D3D_FEATURE_LEVEL_12_0,
D3D_FEATURE_LEVEL_11_1,
D3D_FEATURE_LEVEL_11_0,
};
IUnknown *cq[] = { gst_d3d12_cmd_queue_get_handle (priv->direct_queue) };
ComPtr < ID3D11Device > device11;
auto hr = GstD3D11On12CreateDevice (priv->device.Get (),
D3D11_CREATE_DEVICE_BGRA_SUPPORT, feature_levels,
G_N_ELEMENTS (feature_levels), cq, 1, 0, &device11, nullptr, nullptr);
if (FAILED (hr)) {
GST_WARNING_OBJECT (device, "Couldn't create 11on12 device, hr: 0x%x",
(guint) hr);
return nullptr;
}
hr = device11.As (&priv->device11on12);
if (FAILED (hr)) {
GST_ERROR_OBJECT (device, "Couldn't get 11on12 interface");
return nullptr;
}
}
return priv->device11on12.Get ();
}
void
gst_d3d12_device_11on12_lock (GstD3D12Device * device)
{
g_return_if_fail (GST_IS_D3D12_DEVICE (device));
auto priv = device->priv->inner;
priv->device11on12_lock.lock ();
}
void
gst_d3d12_device_11on12_unlock (GstD3D12Device * device)
{
g_return_if_fail (GST_IS_D3D12_DEVICE (device));
auto priv = device->priv->inner;
priv->device11on12_lock.unlock ();
}
void
gst_d3d12_device_check_device_removed (GstD3D12Device * device)
{
g_return_if_fail (GST_IS_D3D12_DEVICE (device));
auto priv = device->priv->inner;
auto hr = priv->device->GetDeviceRemovedReason ();
if (FAILED (hr)) {
auto manager = DeviceCacheManager::GetInstance ();
manager->OnDeviceRemoved (priv->adapter_luid);
}
}
GstD3D12CmdQueue *
gst_d3d12_device_get_decode_queue (GstD3D12Device * device)
{
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
auto priv = device->priv->inner;
if (!priv->num_decode_queue)
return nullptr;
std::lock_guard < std::mutex > lk (priv->lock);
auto queue = priv->decode_queue[priv->decode_queue_index];
priv->decode_queue_index++;
priv->decode_queue_index %= priv->num_decode_queue;
return queue;
}
void
gst_d3d12_device_decoder_lock (GstD3D12Device * device)
{
g_return_if_fail (GST_IS_D3D12_DEVICE (device));
auto priv = device->priv->inner;
if ((priv->wa_flags & GST_D3D12_WA_DECODER_RACE) == GST_D3D12_WA_DECODER_RACE)
priv->decoder_lock.lock ();
}
void
gst_d3d12_device_decoder_unlock (GstD3D12Device * device)
{
g_return_if_fail (GST_IS_D3D12_DEVICE (device));
auto priv = device->priv->inner;
if ((priv->wa_flags & GST_D3D12_WA_DECODER_RACE) == GST_D3D12_WA_DECODER_RACE)
priv->decoder_lock.unlock ();
}
GstD3D12WAFlags
gst_d3d12_device_get_workaround_flags (GstD3D12Device * device)
{
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), GST_D3D12_WA_NONE);
return device->priv->inner->wa_flags;
}
HRESULT
gst_d3d12_device_get_sampler_state (GstD3D12Device * device,
D3D12_FILTER filter, ID3D12DescriptorHeap ** heap)
{
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), E_INVALIDARG);
g_return_val_if_fail (heap, E_INVALIDARG);
UINT max_anisotropy = 1;
switch (filter) {
case D3D12_FILTER_MIN_MAG_MIP_POINT:
case D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT:
case D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT:
case D3D12_FILTER_MIN_MAG_MIP_LINEAR:
break;
case D3D12_FILTER_ANISOTROPIC:
max_anisotropy = 16;
break;
default:
GST_WARNING_OBJECT (device, "Not supported sampler filter %d", filter);
return E_INVALIDARG;
}
auto priv = device->priv->inner;
std::lock_guard < std::mutex > lk (priv->lock);
auto it = priv->samplers.find (filter);
if (it != priv->samplers.end ()) {
auto sampler = it->second;
*heap = it->second.Get ();
(*heap)->AddRef ();
} else {
ComPtr < ID3D12DescriptorHeap > new_heap;
D3D12_DESCRIPTOR_HEAP_DESC heap_desc = { };
heap_desc.NumDescriptors = 1;
heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER;
heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
auto hr = priv->device->CreateDescriptorHeap (&heap_desc,
IID_PPV_ARGS (&new_heap));
if (FAILED (hr)) {
GST_ERROR_OBJECT (device, "Couldn't create heap");
return hr;
}
D3D12_SAMPLER_DESC sampler_desc = { };
sampler_desc.Filter = filter;
sampler_desc.AddressU = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
sampler_desc.AddressV = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
sampler_desc.AddressW = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
sampler_desc.MipLODBias = 0.0f;
sampler_desc.MaxAnisotropy = max_anisotropy;
sampler_desc.ComparisonFunc = D3D12_COMPARISON_FUNC_ALWAYS;
sampler_desc.MinLOD = 0;
sampler_desc.MaxLOD = D3D12_FLOAT32_MAX;
auto cpu_handle = GetCPUDescriptorHandleForHeapStart (new_heap);
priv->device->CreateSampler (&sampler_desc, cpu_handle);
priv->samplers[filter] = new_heap;
*heap = new_heap.Get ();
(*heap)->AddRef ();
}
return S_OK;
}
gboolean
gst_d3d12_device_non_zeroed_supported (GstD3D12Device * device)
{
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), FALSE);
return device->priv->inner->non_zeroed_supported;
}