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08355fb5bb
Just to be clear.
589 lines
23 KiB
Markdown
589 lines
23 KiB
Markdown
# Playback tutorial 1: Playbin usage
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## Goal
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We have already worked with the `playbin` element, which is capable of
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building a complete playback pipeline without much work on our side.
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This tutorial shows how to further customize `playbin` in case its
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default values do not suit our particular needs.
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We will learn:
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- How to find out how many streams a file contains, and how to switch
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among them.
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- How to gather information regarding each stream.
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## Introduction
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More often than not, multiple audio, video and subtitle streams can be
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found embedded in a single file. The most common case are regular
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movies, which contain one video and one audio stream (Stereo or 5.1
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audio tracks are considered a single stream). It is also increasingly
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common to find movies with one video and multiple audio streams, to
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account for different languages. In this case, the user selects one
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audio stream, and the application will only play that one, ignoring the
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others.
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To be able to select the appropriate stream, the user needs to know
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certain information about them, for example, their language. This
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information is embedded in the streams in the form of “metadata”
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(annexed data), and this tutorial shows how to retrieve it.
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Subtitles can also be embedded in a file, along with audio and video,
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but they are dealt with in more detail in [Playback tutorial 2: Subtitle
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management]. Finally, multiple video streams can also be found in a
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single file, for example, in DVD with multiple angles of the same scene,
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but they are somewhat rare.
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> ![information] Embedding multiple streams inside a single file is
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> called “multiplexing” or “muxing”, and such file is then known as a
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> “container”. Common container formats are Matroska (.mkv), Quicktime
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> (.qt, .mov, .mp4), Ogg (.ogg) or Webm (.webm).
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>
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> Retrieving the individual streams from within the container is called
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> “demultiplexing” or “demuxing”.
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The following code recovers the amount of streams in the file, their
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associated metadata, and allows switching the audio stream while the
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media is playing.
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## The multilingual player
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Copy this code into a text file named `playback-tutorial-1.c` (or find
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it in the GStreamer installation).
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**playback-tutorial-1.c**
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``` c
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#include <gst/gst.h>
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/* Structure to contain all our information, so we can pass it around */
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typedef struct _CustomData {
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GstElement *playbin; /* Our one and only element */
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gint n_video; /* Number of embedded video streams */
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gint n_audio; /* Number of embedded audio streams */
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gint n_text; /* Number of embedded subtitle streams */
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gint current_video; /* Currently playing video stream */
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gint current_audio; /* Currently playing audio stream */
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gint current_text; /* Currently playing subtitle stream */
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GMainLoop *main_loop; /* GLib's Main Loop */
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} CustomData;
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/* playbin flags */
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typedef enum {
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GST_PLAY_FLAG_VIDEO = (1 << 0), /* We want video output */
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GST_PLAY_FLAG_AUDIO = (1 << 1), /* We want audio output */
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GST_PLAY_FLAG_TEXT = (1 << 2) /* We want subtitle output */
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} GstPlayFlags;
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/* Forward definition for the message and keyboard processing functions */
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static gboolean handle_message (GstBus *bus, GstMessage *msg, CustomData *data);
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static gboolean handle_keyboard (GIOChannel *source, GIOCondition cond, CustomData *data);
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int main(int argc, char *argv[]) {
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CustomData data;
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GstBus *bus;
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GstStateChangeReturn ret;
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gint flags;
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GIOChannel *io_stdin;
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/* Initialize GStreamer */
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gst_init (&argc, &argv);
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/* Create the elements */
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data.playbin = gst_element_factory_make ("playbin", "playbin");
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if (!data.playbin) {
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g_printerr ("Not all elements could be created.\n");
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return -1;
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}
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/* Set the URI to play */
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g_object_set (data.playbin, "uri", "https://www.freedesktop.org/software/gstreamer-sdk/data/media/sintel_cropped_multilingual.webm", NULL);
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/* Set flags to show Audio and Video but ignore Subtitles */
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g_object_get (data.playbin, "flags", &flags, NULL);
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flags |= GST_PLAY_FLAG_VIDEO | GST_PLAY_FLAG_AUDIO;
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flags &= ~GST_PLAY_FLAG_TEXT;
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g_object_set (data.playbin, "flags", flags, NULL);
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/* Set connection speed. This will affect some internal decisions of playbin */
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g_object_set (data.playbin, "connection-speed", 56, NULL);
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/* Add a bus watch, so we get notified when a message arrives */
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bus = gst_element_get_bus (data.playbin);
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gst_bus_add_watch (bus, (GstBusFunc)handle_message, &data);
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/* Add a keyboard watch so we get notified of keystrokes */
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#ifdef G_OS_WIN32
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io_stdin = g_io_channel_win32_new_fd (fileno (stdin));
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#else
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io_stdin = g_io_channel_unix_new (fileno (stdin));
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#endif
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g_io_add_watch (io_stdin, G_IO_IN, (GIOFunc)handle_keyboard, &data);
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/* Start playing */
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ret = gst_element_set_state (data.playbin, GST_STATE_PLAYING);
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if (ret == GST_STATE_CHANGE_FAILURE) {
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g_printerr ("Unable to set the pipeline to the playing state.\n");
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gst_object_unref (data.playbin);
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return -1;
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}
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/* Create a GLib Main Loop and set it to run */
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data.main_loop = g_main_loop_new (NULL, FALSE);
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g_main_loop_run (data.main_loop);
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/* Free resources */
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g_main_loop_unref (data.main_loop);
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g_io_channel_unref (io_stdin);
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gst_object_unref (bus);
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gst_element_set_state (data.playbin, GST_STATE_NULL);
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gst_object_unref (data.playbin);
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return 0;
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}
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/* Extract some metadata from the streams and print it on the screen */
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static void analyze_streams (CustomData *data) {
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gint i;
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GstTagList *tags;
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gchar *str;
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guint rate;
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/* Read some properties */
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g_object_get (data->playbin, "n-video", &data->n_video, NULL);
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g_object_get (data->playbin, "n-audio", &data->n_audio, NULL);
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g_object_get (data->playbin, "n-text", &data->n_text, NULL);
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g_print ("%d video stream(s), %d audio stream(s), %d text stream(s)\n",
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data->n_video, data->n_audio, data->n_text);
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g_print ("\n");
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for (i = 0; i < data->n_video; i++) {
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tags = NULL;
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/* Retrieve the stream's video tags */
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g_signal_emit_by_name (data->playbin, "get-video-tags", i, &tags);
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if (tags) {
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g_print ("video stream %d:\n", i);
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gst_tag_list_get_string (tags, GST_TAG_VIDEO_CODEC, &str);
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g_print (" codec: %s\n", str ? str : "unknown");
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g_free (str);
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gst_tag_list_free (tags);
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}
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}
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g_print ("\n");
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for (i = 0; i < data->n_audio; i++) {
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tags = NULL;
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/* Retrieve the stream's audio tags */
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g_signal_emit_by_name (data->playbin, "get-audio-tags", i, &tags);
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if (tags) {
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g_print ("audio stream %d:\n", i);
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if (gst_tag_list_get_string (tags, GST_TAG_AUDIO_CODEC, &str)) {
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g_print (" codec: %s\n", str);
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g_free (str);
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}
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if (gst_tag_list_get_string (tags, GST_TAG_LANGUAGE_CODE, &str)) {
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g_print (" language: %s\n", str);
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g_free (str);
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}
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if (gst_tag_list_get_uint (tags, GST_TAG_BITRATE, &rate)) {
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g_print (" bitrate: %d\n", rate);
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}
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gst_tag_list_free (tags);
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}
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}
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g_print ("\n");
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for (i = 0; i < data->n_text; i++) {
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tags = NULL;
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/* Retrieve the stream's subtitle tags */
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g_signal_emit_by_name (data->playbin, "get-text-tags", i, &tags);
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if (tags) {
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g_print ("subtitle stream %d:\n", i);
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if (gst_tag_list_get_string (tags, GST_TAG_LANGUAGE_CODE, &str)) {
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g_print (" language: %s\n", str);
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g_free (str);
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}
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gst_tag_list_free (tags);
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}
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}
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g_object_get (data->playbin, "current-video", &data->current_video, NULL);
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g_object_get (data->playbin, "current-audio", &data->current_audio, NULL);
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g_object_get (data->playbin, "current-text", &data->current_text, NULL);
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g_print ("\n");
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g_print ("Currently playing video stream %d, audio stream %d and text stream %d\n",
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data->current_video, data->current_audio, data->current_text);
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g_print ("Type any number and hit ENTER to select a different audio stream\n");
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}
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/* Process messages from GStreamer */
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static gboolean handle_message (GstBus *bus, GstMessage *msg, CustomData *data) {
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GError *err;
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gchar *debug_info;
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switch (GST_MESSAGE_TYPE (msg)) {
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case GST_MESSAGE_ERROR:
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gst_message_parse_error (msg, &err, &debug_info);
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g_printerr ("Error received from element %s: %s\n", GST_OBJECT_NAME (msg->src), err->message);
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g_printerr ("Debugging information: %s\n", debug_info ? debug_info : "none");
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g_clear_error (&err);
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g_free (debug_info);
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g_main_loop_quit (data->main_loop);
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break;
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case GST_MESSAGE_EOS:
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g_print ("End-Of-Stream reached.\n");
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g_main_loop_quit (data->main_loop);
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break;
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case GST_MESSAGE_STATE_CHANGED: {
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GstState old_state, new_state, pending_state;
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gst_message_parse_state_changed (msg, &old_state, &new_state, &pending_state);
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if (GST_MESSAGE_SRC (msg) == GST_OBJECT (data->playbin)) {
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if (new_state == GST_STATE_PLAYING) {
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/* Once we are in the playing state, analyze the streams */
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analyze_streams (data);
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}
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}
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} break;
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}
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/* We want to keep receiving messages */
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return TRUE;
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}
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/* Process keyboard input */
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static gboolean handle_keyboard (GIOChannel *source, GIOCondition cond, CustomData *data) {
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gchar *str = NULL;
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if (g_io_channel_read_line (source, &str, NULL, NULL, NULL) == G_IO_STATUS_NORMAL) {
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int index = g_ascii_strtoull (str, NULL, 0);
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if (index < 0 || index >= data->n_audio) {
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g_printerr ("Index out of bounds\n");
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} else {
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/* If the input was a valid audio stream index, set the current audio stream */
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g_print ("Setting current audio stream to %d\n", index);
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g_object_set (data->playbin, "current-audio", index, NULL);
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}
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}
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g_free (str);
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return TRUE;
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}
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```
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> ![information] If you need help to compile this code, refer to the
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> **Building the tutorials** section for your platform: [Mac] or
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> [Windows] or use this specific command on Linux:
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>
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> `` gcc playback-tutorial-1.c -o playback-tutorial-1 `pkg-config --cflags --libs gstreamer-1.0` ``
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>
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> If you need help to run this code, refer to the **Running the
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> tutorials** section for your platform: [Mac OS X], [Windows][1], for
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> [iOS] or for [android].
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>
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> This tutorial opens a window and displays a movie, with accompanying
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> audio. The media is fetched from the Internet, so the window might take
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> a few seconds to appear, depending on your connection speed. The number
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> of audio streams is shown in the terminal, and the user can switch from
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> one to another by entering a number and pressing enter. A small delay is
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> to be expected.
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>
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> Bear in mind that there is no latency management (buffering), so on slow
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> connections, the movie might stop after a few seconds. See how [Tutorial
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> 12: Live streaming] solves this issue.
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>
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> Required libraries: `gstreamer-1.0`
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## Walkthrough
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``` c
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/* Structure to contain all our information, so we can pass it around */
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typedef struct _CustomData {
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GstElement *playbin; /* Our one and only element */
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gint n_video; /* Number of embedded video streams */
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gint n_audio; /* Number of embedded audio streams */
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gint n_text; /* Number of embedded subtitle streams */
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gint current_video; /* Currently playing video stream */
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gint current_audio; /* Currently playing audio stream */
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gint current_text; /* Currently playing subtitle stream */
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GMainLoop *main_loop; /* GLib's Main Loop */
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} CustomData;
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```
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We start, as usual, putting all our variables in a structure, so we can
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pass it around to functions. For this tutorial, we need the amount of
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streams of each type, and the currently playing one. Also, we are going
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to use a different mechanism to wait for messages that allows
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interactivity, so we need a GLib's main loop object.
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``` c
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/* playbin flags */
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typedef enum {
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GST_PLAY_FLAG_VIDEO = (1 << 0), /* We want video output */
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GST_PLAY_FLAG_AUDIO = (1 << 1), /* We want audio output */
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GST_PLAY_FLAG_TEXT = (1 << 2) /* We want subtitle output */
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} GstPlayFlags;
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```
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Later we are going to set some of `playbin`'s flags. We would like to
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have a handy enum that allows manipulating these flags easily, but since
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`playbin` is a plug-in and not a part of the GStreamer core, this enum
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is not available to us. The “trick” is simply to declare this enum in
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our code, as it appears in the `playbin` documentation: `GstPlayFlags`.
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GObject allows introspection, so the possible values for these flags can
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be retrieved at runtime without using this trick, but in a far more
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cumbersome way.
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``` c
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/* Forward definition for the message and keyboard processing functions */
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static gboolean handle_message (GstBus *bus, GstMessage *msg, CustomData *data);
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static gboolean handle_keyboard (GIOChannel *source, GIOCondition cond, CustomData *data);
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```
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Forward declarations for the two callbacks we will be using.
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`handle_message` for the GStreamer messages, as we have already seen,
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and `handle_keyboard` for key strokes, since this tutorial is
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introducing a limited amount of interactivity.
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We skip over the creation of the pipeline, the instantiation of
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`playbin` and pointing it to our test media through the `uri`
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property. `playbin` is in itself a pipeline, and in this case it is the
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only element in the pipeline, so we skip completely the creation of the
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pipeline, and use directly the `playbin` element.
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We focus on some of the other properties of `playbin`, though:
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``` c
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/* Set flags to show Audio and Video but ignore Subtitles */
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g_object_get (data.playbin, "flags", &flags, NULL);
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flags |= GST_PLAY_FLAG_VIDEO | GST_PLAY_FLAG_AUDIO;
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flags &= ~GST_PLAY_FLAG_TEXT;
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g_object_set (data.playbin, "flags", flags, NULL);
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```
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`playbin`'s behavior can be changed through its `flags` property, which
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can have any combination of `GstPlayFlags`. The most interesting values
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are:
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| Flag | Description |
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|---------------------------|------------------------------------------------------------------------------------------------------------------------------------|
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| GST_PLAY_FLAG_VIDEO | Enable video rendering. If this flag is not set, there will be no video output. |
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| GST_PLAY_FLAG_AUDIO | Enable audio rendering. If this flag is not set, there will be no audio output. |
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| GST_PLAY_FLAG_TEXT | Enable subtitle rendering. If this flag is not set, subtitles will not be shown in the video output. |
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| GST_PLAY_FLAG_VIS | Enable rendering of visualisations when there is no video stream. Playback tutorial 6: Audio visualization goes into more details. |
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| GST_PLAY_FLAG_DOWNLOAD | See Basic tutorial 12: Streaming and Playback tutorial 4: Progressive streaming. |
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| GST_PLAY_FLAG_BUFFERING | See Basic tutorial 12: Streaming and Playback tutorial 4: Progressive streaming. |
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| GST_PLAY_FLAG_DEINTERLACE | If the video content was interlaced, this flag instructs playbin to deinterlace it before displaying it. |
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In our case, for demonstration purposes, we are enabling audio and video
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and disabling subtitles, leaving the rest of flags to their default
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values (this is why we read the current value of the flags with
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`g_object_get()` before overwriting it with `g_object_set()`).
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``` c
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/* Set connection speed. This will affect some internal decisions of playbin */
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g_object_set (data.playbin, "connection-speed", 56, NULL);
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```
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This property is not really useful in this example.
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`connection-speed` informs `playbin` of the maximum speed of our network
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connection, so, in case multiple versions of the requested media are
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available in the server, `playbin` chooses the most appropriate. This is
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mostly used in combination with streaming protocols like `mms` or
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`rtsp`.
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We have set all these properties one by one, but we could have all of
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them with a single call to `g_object_set()`:
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``` c
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g_object_set (data.playbin, "uri", "https://www.freedesktop.org/software/gstreamer-sdk/data/media/sintel_cropped_multilingual.webm", "flags", flags, "connection-speed", 56, NULL);
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```
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This is why `g_object_set()` requires a NULL as the last parameter.
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``` c
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/* Add a keyboard watch so we get notified of keystrokes */
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#ifdef _WIN32
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io_stdin = g_io_channel_win32_new_fd (fileno (stdin));
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#else
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io_stdin = g_io_channel_unix_new (fileno (stdin));
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#endif
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g_io_add_watch (io_stdin, G_IO_IN, (GIOFunc)handle_keyboard, &data);
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```
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These lines connect a callback function to the standard input (the
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keyboard). The mechanism shown here is specific to GLib, and not really
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related to GStreamer, so there is no point in going into much depth.
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Applications normally have their own way of handling user input, and
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GStreamer has little to do with it besides the Navigation interface
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discussed briefly in [Tutorial 17: DVD playback].
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``` c
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/* Create a GLib Main Loop and set it to run */
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data.main_loop = g_main_loop_new (NULL, FALSE);
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g_main_loop_run (data.main_loop);
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```
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To allow interactivity, we will no longer poll the GStreamer bus
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manually. Instead, we create a `GMainLoop`(GLib main loop) and set it
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running with `g_main_loop_run()`. This function blocks and will not
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return until `g_main_loop_quit()` is issued. In the meantime, it will
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call the callbacks we have registered at the appropriate
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times: `handle_message` when a message appears on the bus, and
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`handle_keyboard` when the user presses any key.
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There is nothing new in handle\_message, except that when the pipeline
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moves to the PLAYING state, it will call the `analyze_streams` function:
|
|
|
|
``` c
|
|
/* Extract some metadata from the streams and print it on the screen */
|
|
static void analyze_streams (CustomData *data) {
|
|
gint i;
|
|
GstTagList *tags;
|
|
gchar *str;
|
|
guint rate;
|
|
|
|
/* Read some properties */
|
|
g_object_get (data->playbin, "n-video", &data->n_video, NULL);
|
|
g_object_get (data->playbin, "n-audio", &data->n_audio, NULL);
|
|
g_object_get (data->playbin, "n-text", &data->n_text, NULL);
|
|
```
|
|
|
|
As the comment says, this function just gathers information from the
|
|
media and prints it on the screen. The number of video, audio and
|
|
subtitle streams is directly available through the `n-video`,
|
|
`n-audio` and `n-text` properties.
|
|
|
|
``` c
|
|
for (i = 0; i < data->n_video; i++) {
|
|
tags = NULL;
|
|
/* Retrieve the stream's video tags */
|
|
g_signal_emit_by_name (data->playbin, "get-video-tags", i, &tags);
|
|
if (tags) {
|
|
g_print ("video stream %d:\n", i);
|
|
gst_tag_list_get_string (tags, GST_TAG_VIDEO_CODEC, &str);
|
|
g_print (" codec: %s\n", str ? str : "unknown");
|
|
g_free (str);
|
|
gst_tag_list_free (tags);
|
|
}
|
|
}
|
|
```
|
|
|
|
Now, for each stream, we want to retrieve its metadata. Metadata is
|
|
stored as tags in a `GstTagList` structure, which is a list of data
|
|
pieces identified by a name. The `GstTagList` associated with a stream
|
|
can be recovered with `g_signal_emit_by_name()`, and then individual
|
|
tags are extracted with the `gst_tag_list_get_*` functions
|
|
like `gst_tag_list_get_string()` for example.
|
|
|
|
> ![information]
|
|
> This rather unintuitive way of retrieving the tag list
|
|
> is called an Action Signal. Action signals are emitted by the
|
|
> application to a specific element, which then performs an action and
|
|
> returns a result. They behave like a dynamic function call, in which
|
|
> methods of a class are identified by their name (the signal's name)
|
|
> instead of their memory address. These signals are listed In the
|
|
> documentation along with the regular signals, and are tagged “Action”.
|
|
> See `playbin`, for example.
|
|
|
|
`playbin` defines 3 action signals to retrieve metadata:
|
|
`get-video-tags`, `get-audio-tags` and `get-text-tags`. The name if the
|
|
tags is standardized, and the list can be found in the `GstTagList`
|
|
documentation. In this example we are interested in the
|
|
`GST_TAG_LANGUAGE_CODE` of the streams and their `GST_TAG_*_CODEC`
|
|
(audio, video or text).
|
|
|
|
``` c
|
|
g_object_get (data->playbin, "current-video", &data->current_video, NULL);
|
|
g_object_get (data->playbin, "current-audio", &data->current_audio, NULL);
|
|
g_object_get (data->playbin, "current-text", &data->current_text, NULL);
|
|
```
|
|
|
|
Once we have extracted all the metadata we want, we get the streams that
|
|
are currently selected through 3 more properties of `playbin`:
|
|
`current-video`, `current-audio` and `current-text`.
|
|
|
|
It is interesting to always check the currently selected streams and
|
|
never make any assumption. Multiple internal conditions can make
|
|
`playbin` behave differently in different executions. Also, the order in
|
|
which the streams are listed can change from one run to another, so
|
|
checking the metadata to identify one particular stream becomes crucial.
|
|
|
|
``` c
|
|
/* Process keyboard input */
|
|
static gboolean handle_keyboard (GIOChannel *source, GIOCondition cond, CustomData *data) {
|
|
gchar *str = NULL;
|
|
|
|
if (g_io_channel_read_line (source, &str, NULL, NULL, NULL) == G_IO_STATUS_NORMAL) {
|
|
int index = g_ascii_strtoull (str, NULL, 0);
|
|
if (index < 0 || index >= data->n_audio) {
|
|
g_printerr ("Index out of bounds\n");
|
|
} else {
|
|
/* If the input was a valid audio stream index, set the current audio stream */
|
|
g_print ("Setting current audio stream to %d\n", index);
|
|
g_object_set (data->playbin, "current-audio", index, NULL);
|
|
}
|
|
}
|
|
g_free (str);
|
|
return TRUE;
|
|
}
|
|
```
|
|
|
|
Finally, we allow the user to switch the running audio stream. This very
|
|
basic function just reads a string from the standard input (the
|
|
keyboard), interprets it as a number, and tries to set the
|
|
`current-audio` property of `playbin` (which previously we have only
|
|
read).
|
|
|
|
Bear in mind that the switch is not immediate. Some of the previously
|
|
decoded audio will still be flowing through the pipeline, while the new
|
|
stream becomes active and is decoded. The delay depends on the
|
|
particular multiplexing of the streams in the container, and the length
|
|
`playbin` has selected for its internal queues (which depends on the
|
|
network conditions).
|
|
|
|
If you execute the tutorial, you will be able to switch from one
|
|
language to another while the movie is running by pressing 0, 1 or 2
|
|
(and ENTER). This concludes this tutorial.
|
|
|
|
## Conclusion
|
|
|
|
This tutorial has shown:
|
|
|
|
- A few more of `playbin`'s properties: `flags`, `connection-speed`,
|
|
`n-video`, `n-audio`, `n-text`, `current-video`, `current-audio` and
|
|
`current-text`.
|
|
|
|
- How to retrieve the list of tags associated with a stream
|
|
with `g_signal_emit_by_name()`.
|
|
|
|
- How to retrieve a particular tag from the list with
|
|
`gst_tag_list_get_string()`or `gst_tag_list_get_uint()`
|
|
|
|
- How to switch the current audio simply by writing to the
|
|
`current-audio` property.
|
|
|
|
The next playback tutorial shows how to handle subtitles, either
|
|
embedded in the container or in an external file.
|
|
|
|
Remember that attached to this page you should find the complete source
|
|
code of the tutorial and any accessory files needed to build it.
|
|
|
|
It has been a pleasure having you here, and see you soon!
|
|
|
|
[Playback tutorial 2: Subtitle management]: sdk-playback-tutorial-subtitle-management.md
|
|
[information]: images/icons/emoticons/information.png
|
|
[Mac]: sdk-installing-on-mac-osx.md
|
|
[Windows]: sdk-installing-on-windows.md
|
|
[Mac OS X]: sdk-installing-on-mac-osx.md#building-the-tutorials
|
|
[1]: sdk-installing-on-windows.md#running-the-tutorials
|
|
[iOS]: sdk-installing-for-ios-development.md#building-the-tutorials
|
|
[android]: sdk-installing-for-android-development.md#building-the-tutorials
|