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6961945110
Add gst_gl_memory_allocator_get_default to get the default allocator based on the opengl version. Allows us to stop hardcoding the PBO allocator which isn't supported on gles2. Fixes GL upload on iOS9 among other things.
300 lines
10 KiB
Objective-C
300 lines
10 KiB
Objective-C
/*
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* Copyright (C) 2010 Ole André Vadla Ravnås <oleavr@soundrop.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#if !HAVE_IOS
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#import <AppKit/AppKit.h>
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#include <gst/gl/cocoa/gstglcontext_cocoa.h>
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#include <gst/gl/gstglbufferpool.h>
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#include "iosurfacememory.h"
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#endif
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#include "videotexturecache.h"
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#include "coremediabuffer.h"
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#include "corevideobuffer.h"
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#include "vtutil.h"
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typedef struct _ContextThreadData
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{
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GstVideoTextureCache *cache;
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GstBuffer *input_buffer;
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GstBuffer *output_buffer;
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} ContextThreadData;
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GstVideoTextureCache *
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gst_video_texture_cache_new (GstGLContext * ctx)
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{
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g_return_val_if_fail (ctx != NULL, NULL);
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GstVideoTextureCache *cache = g_new0 (GstVideoTextureCache, 1);
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cache->ctx = gst_object_ref (ctx);
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gst_video_info_init (&cache->input_info);
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#if HAVE_IOS
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CFMutableDictionaryRef cache_attrs =
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CFDictionaryCreateMutable (NULL, 0, &kCFTypeDictionaryKeyCallBacks,
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&kCFTypeDictionaryValueCallBacks);
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gst_vtutil_dict_set_i32 (cache_attrs,
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kCVOpenGLESTextureCacheMaximumTextureAgeKey, 0);
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CVOpenGLESTextureCacheCreate (kCFAllocatorDefault, (CFDictionaryRef) cache_attrs,
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(CVEAGLContext) gst_gl_context_get_gl_context (ctx), NULL, &cache->cache);
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#else
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gst_ios_surface_memory_init ();
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#if 0
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cache->pool = GST_BUFFER_POOL (gst_gl_buffer_pool_new (ctx));
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#endif
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#endif
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return cache;
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}
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void
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gst_video_texture_cache_free (GstVideoTextureCache * cache)
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{
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g_return_if_fail (cache != NULL);
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#if HAVE_IOS
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CFRelease (cache->cache); /* iOS has no "CVOpenGLESTextureCacheRelease" */
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#else
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#if 0
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gst_buffer_pool_set_active (cache->pool, FALSE);
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gst_object_unref (cache->pool);
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#endif
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#endif
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gst_object_unref (cache->ctx);
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if (cache->in_caps)
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gst_caps_unref (cache->in_caps);
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if (cache->out_caps)
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gst_caps_unref (cache->out_caps);
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g_free (cache);
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}
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void
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gst_video_texture_cache_set_format (GstVideoTextureCache * cache,
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GstVideoFormat in_format, GstCaps * out_caps)
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{
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GstCaps *in_caps;
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GstCapsFeatures *features;
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g_return_if_fail (gst_caps_is_fixed (out_caps));
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out_caps = gst_caps_copy (out_caps);
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features = gst_caps_get_features (out_caps, 0);
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gst_caps_features_add (features, GST_CAPS_FEATURE_MEMORY_GL_MEMORY);
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gst_video_info_from_caps (&cache->output_info, out_caps);
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in_caps = gst_caps_copy (out_caps);
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gst_caps_set_simple (in_caps, "format",
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G_TYPE_STRING, gst_video_format_to_string (in_format), NULL);
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features = gst_caps_get_features (in_caps, 0);
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gst_caps_features_add (features, GST_CAPS_FEATURE_MEMORY_GL_MEMORY);
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gst_video_info_from_caps (&cache->input_info, in_caps);
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if (cache->in_caps)
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gst_caps_unref (cache->in_caps);
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if (cache->out_caps)
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gst_caps_unref (cache->out_caps);
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cache->in_caps = in_caps;
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cache->out_caps = out_caps;
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#if 0
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GstStructure *config = gst_buffer_pool_get_config (cache->pool);
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gst_buffer_pool_config_set_params (config, cache->in_caps,
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GST_VIDEO_INFO_SIZE (&cache->input_info), 0, 0);
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gst_buffer_pool_config_set_allocator (config,
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gst_allocator_find (GST_IO_SURFACE_MEMORY_ALLOCATOR_NAME), NULL);
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gst_buffer_pool_config_add_option (config,
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GST_BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_RECTANGLE);
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gst_buffer_pool_set_config (cache->pool, config);
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gst_buffer_pool_set_active (cache->pool, TRUE);
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#endif
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}
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static CVPixelBufferRef
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cv_pixel_buffer_from_gst_buffer (GstBuffer * buffer)
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{
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GstCoreMediaMeta *cm_meta =
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(GstCoreMediaMeta *) gst_buffer_get_meta (buffer,
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gst_core_media_meta_api_get_type ());
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GstCoreVideoMeta *cv_meta =
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(GstCoreVideoMeta *) gst_buffer_get_meta (buffer,
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gst_core_video_meta_api_get_type ());
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g_return_val_if_fail (cm_meta || cv_meta, NULL);
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return cm_meta ? cm_meta->pixel_buf : cv_meta->pixbuf;
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}
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#if HAVE_IOS
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static gboolean
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gl_mem_from_buffer (GstVideoTextureCache * cache,
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GstBuffer * buffer, GstMemory **mem1, GstMemory **mem2)
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{
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CVOpenGLESTextureRef texture = NULL;
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CVPixelBufferRef pixel_buf = cv_pixel_buffer_from_gst_buffer (buffer);
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GstGLTextureTarget gl_target;
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GstGLBaseMemoryAllocator *base_mem_alloc;
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GstGLVideoAllocationParams *params;
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base_mem_alloc = GST_GL_BASE_MEMORY_ALLOCATOR (gst_gl_memory_allocator_get_default (cache->ctx));
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*mem1 = NULL;
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*mem2 = NULL;
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CVOpenGLESTextureCacheFlush (cache->cache, 0);
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switch (GST_VIDEO_INFO_FORMAT (&cache->input_info)) {
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case GST_VIDEO_FORMAT_BGRA:
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/* avfvideosrc does BGRA on iOS when doing GLMemory */
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if (CVOpenGLESTextureCacheCreateTextureFromImage (kCFAllocatorDefault,
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cache->cache, pixel_buf, NULL, GL_TEXTURE_2D, GL_RGBA,
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GST_VIDEO_INFO_WIDTH (&cache->input_info),
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GST_VIDEO_INFO_HEIGHT (&cache->input_info),
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GL_RGBA, GL_UNSIGNED_BYTE, 0, &texture) != kCVReturnSuccess)
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goto error;
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gl_target = gst_gl_texture_target_from_gl (CVOpenGLESTextureGetTarget (texture));
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params = gst_gl_video_allocation_params_new_wrapped_texture (cache->ctx,
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NULL, &cache->input_info, 0, NULL, gl_target,
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CVOpenGLESTextureGetName (texture), texture,
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(GDestroyNotify) CFRelease);
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*mem1 = (GstMemory *) gst_gl_base_memory_alloc (base_mem_alloc,
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(GstGLAllocationParams *) params);
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gst_gl_allocation_params_free ((GstGLAllocationParams *) params);
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break;
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case GST_VIDEO_FORMAT_NV12: {
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GstVideoGLTextureType textype;
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GLenum texifmt, texfmt;
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textype = gst_gl_texture_type_from_format (cache->ctx, GST_VIDEO_FORMAT_NV12, 0);
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texifmt = gst_gl_format_from_gl_texture_type (textype);
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texfmt = gst_gl_sized_gl_format_from_gl_format_type (cache->ctx, texifmt, GL_UNSIGNED_BYTE);
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/* vtdec does NV12 on iOS when doing GLMemory */
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if (CVOpenGLESTextureCacheCreateTextureFromImage (kCFAllocatorDefault,
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cache->cache, pixel_buf, NULL, GL_TEXTURE_2D, texifmt,
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GST_VIDEO_INFO_WIDTH (&cache->input_info),
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GST_VIDEO_INFO_HEIGHT (&cache->input_info),
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texfmt, GL_UNSIGNED_BYTE, 0, &texture) != kCVReturnSuccess)
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goto error;
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gl_target = gst_gl_texture_target_from_gl (CVOpenGLESTextureGetTarget (texture));
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params = gst_gl_video_allocation_params_new_wrapped_texture (cache->ctx,
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NULL, &cache->input_info, 0, NULL, gl_target,
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CVOpenGLESTextureGetName (texture), texture,
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(GDestroyNotify) CFRelease);
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*mem1 = (GstMemory *) gst_gl_base_memory_alloc (base_mem_alloc,
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(GstGLAllocationParams *) params);
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gst_gl_allocation_params_free ((GstGLAllocationParams *) params);
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textype = gst_gl_texture_type_from_format (cache->ctx, GST_VIDEO_FORMAT_NV12, 1);
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texifmt = gst_gl_format_from_gl_texture_type (textype);
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texfmt = gst_gl_sized_gl_format_from_gl_format_type (cache->ctx, texifmt, GL_UNSIGNED_BYTE);
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if (CVOpenGLESTextureCacheCreateTextureFromImage (kCFAllocatorDefault,
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cache->cache, pixel_buf, NULL, GL_TEXTURE_2D, texifmt,
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GST_VIDEO_INFO_WIDTH (&cache->input_info) / 2,
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GST_VIDEO_INFO_HEIGHT (&cache->input_info) / 2,
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texfmt, GL_UNSIGNED_BYTE, 1, &texture) != kCVReturnSuccess)
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goto error;
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gl_target = gst_gl_texture_target_from_gl (CVOpenGLESTextureGetTarget (texture));
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params = gst_gl_video_allocation_params_new_wrapped_texture (cache->ctx,
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NULL, &cache->input_info, 1, NULL, gl_target,
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CVOpenGLESTextureGetName (texture), texture,
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(GDestroyNotify) CFRelease);
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*mem2 = (GstMemory *) gst_gl_base_memory_alloc (base_mem_alloc,
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(GstGLAllocationParams *) params);
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gst_gl_allocation_params_free ((GstGLAllocationParams *) params);
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break;
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}
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default:
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g_warn_if_reached ();
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goto error;
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}
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gst_object_unref (base_mem_alloc);
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return TRUE;
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error:
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return FALSE;
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}
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#else /* !HAVE_IOS */
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static gboolean
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gl_mem_from_buffer (GstVideoTextureCache * cache,
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GstBuffer * buffer, GstMemory **mem1, GstMemory **mem2)
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{
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CVPixelBufferRef pixel_buf = cv_pixel_buffer_from_gst_buffer (buffer);
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IOSurfaceRef surface = CVPixelBufferGetIOSurface(pixel_buf);
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*mem1 = *mem2 = NULL;
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for (int i = 0; i < GST_VIDEO_INFO_N_PLANES (&cache->input_info); i++) {
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GstIOSurfaceMemory *mem;
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CFRetain (pixel_buf);
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mem = gst_io_surface_memory_wrapped (cache->ctx,
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surface, GST_GL_TEXTURE_TARGET_RECTANGLE, &cache->input_info,
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i, NULL, pixel_buf, (GDestroyNotify) CFRelease);
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if (i == 0)
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*mem1 = (GstMemory *) mem;
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else
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*mem2 = (GstMemory *) mem;
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}
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return TRUE;
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}
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#endif
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static void
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_do_get_gl_buffer (GstGLContext * context, ContextThreadData * data)
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{
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GstMemory *mem1 = NULL, *mem2 = NULL;
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GstVideoTextureCache *cache = data->cache;
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GstBuffer *buffer = data->input_buffer;
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if (!gl_mem_from_buffer (cache, buffer, &mem1, &mem2)) {
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gst_buffer_unref (buffer);
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return;
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}
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gst_buffer_append_memory (buffer, mem1);
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if (mem2)
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gst_buffer_append_memory (buffer, mem2);
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data->output_buffer = buffer;
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}
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GstBuffer *
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gst_video_texture_cache_get_gl_buffer (GstVideoTextureCache * cache,
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GstBuffer * cv_buffer)
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{
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ContextThreadData data = {cache, cv_buffer, NULL};
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gst_gl_context_thread_add (cache->ctx,
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(GstGLContextThreadFunc) _do_get_gl_buffer, &data);
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return data.output_buffer;
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}
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