gstreamer/sys/applemedia/videotexturecache.m
Alessandro Decina 6961945110 glmemory: add gst_gl_memory_allocator_get_default
Add gst_gl_memory_allocator_get_default to get the default allocator based on
the opengl version. Allows us to stop hardcoding the PBO allocator which isn't
supported on gles2.

Fixes GL upload on iOS9 among other things.
2015-12-18 14:25:32 +11:00

300 lines
10 KiB
Objective-C

/*
* Copyright (C) 2010 Ole André Vadla Ravnås <oleavr@soundrop.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#if !HAVE_IOS
#import <AppKit/AppKit.h>
#include <gst/gl/cocoa/gstglcontext_cocoa.h>
#include <gst/gl/gstglbufferpool.h>
#include "iosurfacememory.h"
#endif
#include "videotexturecache.h"
#include "coremediabuffer.h"
#include "corevideobuffer.h"
#include "vtutil.h"
typedef struct _ContextThreadData
{
GstVideoTextureCache *cache;
GstBuffer *input_buffer;
GstBuffer *output_buffer;
} ContextThreadData;
GstVideoTextureCache *
gst_video_texture_cache_new (GstGLContext * ctx)
{
g_return_val_if_fail (ctx != NULL, NULL);
GstVideoTextureCache *cache = g_new0 (GstVideoTextureCache, 1);
cache->ctx = gst_object_ref (ctx);
gst_video_info_init (&cache->input_info);
#if HAVE_IOS
CFMutableDictionaryRef cache_attrs =
CFDictionaryCreateMutable (NULL, 0, &kCFTypeDictionaryKeyCallBacks,
&kCFTypeDictionaryValueCallBacks);
gst_vtutil_dict_set_i32 (cache_attrs,
kCVOpenGLESTextureCacheMaximumTextureAgeKey, 0);
CVOpenGLESTextureCacheCreate (kCFAllocatorDefault, (CFDictionaryRef) cache_attrs,
(CVEAGLContext) gst_gl_context_get_gl_context (ctx), NULL, &cache->cache);
#else
gst_ios_surface_memory_init ();
#if 0
cache->pool = GST_BUFFER_POOL (gst_gl_buffer_pool_new (ctx));
#endif
#endif
return cache;
}
void
gst_video_texture_cache_free (GstVideoTextureCache * cache)
{
g_return_if_fail (cache != NULL);
#if HAVE_IOS
CFRelease (cache->cache); /* iOS has no "CVOpenGLESTextureCacheRelease" */
#else
#if 0
gst_buffer_pool_set_active (cache->pool, FALSE);
gst_object_unref (cache->pool);
#endif
#endif
gst_object_unref (cache->ctx);
if (cache->in_caps)
gst_caps_unref (cache->in_caps);
if (cache->out_caps)
gst_caps_unref (cache->out_caps);
g_free (cache);
}
void
gst_video_texture_cache_set_format (GstVideoTextureCache * cache,
GstVideoFormat in_format, GstCaps * out_caps)
{
GstCaps *in_caps;
GstCapsFeatures *features;
g_return_if_fail (gst_caps_is_fixed (out_caps));
out_caps = gst_caps_copy (out_caps);
features = gst_caps_get_features (out_caps, 0);
gst_caps_features_add (features, GST_CAPS_FEATURE_MEMORY_GL_MEMORY);
gst_video_info_from_caps (&cache->output_info, out_caps);
in_caps = gst_caps_copy (out_caps);
gst_caps_set_simple (in_caps, "format",
G_TYPE_STRING, gst_video_format_to_string (in_format), NULL);
features = gst_caps_get_features (in_caps, 0);
gst_caps_features_add (features, GST_CAPS_FEATURE_MEMORY_GL_MEMORY);
gst_video_info_from_caps (&cache->input_info, in_caps);
if (cache->in_caps)
gst_caps_unref (cache->in_caps);
if (cache->out_caps)
gst_caps_unref (cache->out_caps);
cache->in_caps = in_caps;
cache->out_caps = out_caps;
#if 0
GstStructure *config = gst_buffer_pool_get_config (cache->pool);
gst_buffer_pool_config_set_params (config, cache->in_caps,
GST_VIDEO_INFO_SIZE (&cache->input_info), 0, 0);
gst_buffer_pool_config_set_allocator (config,
gst_allocator_find (GST_IO_SURFACE_MEMORY_ALLOCATOR_NAME), NULL);
gst_buffer_pool_config_add_option (config,
GST_BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_RECTANGLE);
gst_buffer_pool_set_config (cache->pool, config);
gst_buffer_pool_set_active (cache->pool, TRUE);
#endif
}
static CVPixelBufferRef
cv_pixel_buffer_from_gst_buffer (GstBuffer * buffer)
{
GstCoreMediaMeta *cm_meta =
(GstCoreMediaMeta *) gst_buffer_get_meta (buffer,
gst_core_media_meta_api_get_type ());
GstCoreVideoMeta *cv_meta =
(GstCoreVideoMeta *) gst_buffer_get_meta (buffer,
gst_core_video_meta_api_get_type ());
g_return_val_if_fail (cm_meta || cv_meta, NULL);
return cm_meta ? cm_meta->pixel_buf : cv_meta->pixbuf;
}
#if HAVE_IOS
static gboolean
gl_mem_from_buffer (GstVideoTextureCache * cache,
GstBuffer * buffer, GstMemory **mem1, GstMemory **mem2)
{
CVOpenGLESTextureRef texture = NULL;
CVPixelBufferRef pixel_buf = cv_pixel_buffer_from_gst_buffer (buffer);
GstGLTextureTarget gl_target;
GstGLBaseMemoryAllocator *base_mem_alloc;
GstGLVideoAllocationParams *params;
base_mem_alloc = GST_GL_BASE_MEMORY_ALLOCATOR (gst_gl_memory_allocator_get_default (cache->ctx));
*mem1 = NULL;
*mem2 = NULL;
CVOpenGLESTextureCacheFlush (cache->cache, 0);
switch (GST_VIDEO_INFO_FORMAT (&cache->input_info)) {
case GST_VIDEO_FORMAT_BGRA:
/* avfvideosrc does BGRA on iOS when doing GLMemory */
if (CVOpenGLESTextureCacheCreateTextureFromImage (kCFAllocatorDefault,
cache->cache, pixel_buf, NULL, GL_TEXTURE_2D, GL_RGBA,
GST_VIDEO_INFO_WIDTH (&cache->input_info),
GST_VIDEO_INFO_HEIGHT (&cache->input_info),
GL_RGBA, GL_UNSIGNED_BYTE, 0, &texture) != kCVReturnSuccess)
goto error;
gl_target = gst_gl_texture_target_from_gl (CVOpenGLESTextureGetTarget (texture));
params = gst_gl_video_allocation_params_new_wrapped_texture (cache->ctx,
NULL, &cache->input_info, 0, NULL, gl_target,
CVOpenGLESTextureGetName (texture), texture,
(GDestroyNotify) CFRelease);
*mem1 = (GstMemory *) gst_gl_base_memory_alloc (base_mem_alloc,
(GstGLAllocationParams *) params);
gst_gl_allocation_params_free ((GstGLAllocationParams *) params);
break;
case GST_VIDEO_FORMAT_NV12: {
GstVideoGLTextureType textype;
GLenum texifmt, texfmt;
textype = gst_gl_texture_type_from_format (cache->ctx, GST_VIDEO_FORMAT_NV12, 0);
texifmt = gst_gl_format_from_gl_texture_type (textype);
texfmt = gst_gl_sized_gl_format_from_gl_format_type (cache->ctx, texifmt, GL_UNSIGNED_BYTE);
/* vtdec does NV12 on iOS when doing GLMemory */
if (CVOpenGLESTextureCacheCreateTextureFromImage (kCFAllocatorDefault,
cache->cache, pixel_buf, NULL, GL_TEXTURE_2D, texifmt,
GST_VIDEO_INFO_WIDTH (&cache->input_info),
GST_VIDEO_INFO_HEIGHT (&cache->input_info),
texfmt, GL_UNSIGNED_BYTE, 0, &texture) != kCVReturnSuccess)
goto error;
gl_target = gst_gl_texture_target_from_gl (CVOpenGLESTextureGetTarget (texture));
params = gst_gl_video_allocation_params_new_wrapped_texture (cache->ctx,
NULL, &cache->input_info, 0, NULL, gl_target,
CVOpenGLESTextureGetName (texture), texture,
(GDestroyNotify) CFRelease);
*mem1 = (GstMemory *) gst_gl_base_memory_alloc (base_mem_alloc,
(GstGLAllocationParams *) params);
gst_gl_allocation_params_free ((GstGLAllocationParams *) params);
textype = gst_gl_texture_type_from_format (cache->ctx, GST_VIDEO_FORMAT_NV12, 1);
texifmt = gst_gl_format_from_gl_texture_type (textype);
texfmt = gst_gl_sized_gl_format_from_gl_format_type (cache->ctx, texifmt, GL_UNSIGNED_BYTE);
if (CVOpenGLESTextureCacheCreateTextureFromImage (kCFAllocatorDefault,
cache->cache, pixel_buf, NULL, GL_TEXTURE_2D, texifmt,
GST_VIDEO_INFO_WIDTH (&cache->input_info) / 2,
GST_VIDEO_INFO_HEIGHT (&cache->input_info) / 2,
texfmt, GL_UNSIGNED_BYTE, 1, &texture) != kCVReturnSuccess)
goto error;
gl_target = gst_gl_texture_target_from_gl (CVOpenGLESTextureGetTarget (texture));
params = gst_gl_video_allocation_params_new_wrapped_texture (cache->ctx,
NULL, &cache->input_info, 1, NULL, gl_target,
CVOpenGLESTextureGetName (texture), texture,
(GDestroyNotify) CFRelease);
*mem2 = (GstMemory *) gst_gl_base_memory_alloc (base_mem_alloc,
(GstGLAllocationParams *) params);
gst_gl_allocation_params_free ((GstGLAllocationParams *) params);
break;
}
default:
g_warn_if_reached ();
goto error;
}
gst_object_unref (base_mem_alloc);
return TRUE;
error:
return FALSE;
}
#else /* !HAVE_IOS */
static gboolean
gl_mem_from_buffer (GstVideoTextureCache * cache,
GstBuffer * buffer, GstMemory **mem1, GstMemory **mem2)
{
CVPixelBufferRef pixel_buf = cv_pixel_buffer_from_gst_buffer (buffer);
IOSurfaceRef surface = CVPixelBufferGetIOSurface(pixel_buf);
*mem1 = *mem2 = NULL;
for (int i = 0; i < GST_VIDEO_INFO_N_PLANES (&cache->input_info); i++) {
GstIOSurfaceMemory *mem;
CFRetain (pixel_buf);
mem = gst_io_surface_memory_wrapped (cache->ctx,
surface, GST_GL_TEXTURE_TARGET_RECTANGLE, &cache->input_info,
i, NULL, pixel_buf, (GDestroyNotify) CFRelease);
if (i == 0)
*mem1 = (GstMemory *) mem;
else
*mem2 = (GstMemory *) mem;
}
return TRUE;
}
#endif
static void
_do_get_gl_buffer (GstGLContext * context, ContextThreadData * data)
{
GstMemory *mem1 = NULL, *mem2 = NULL;
GstVideoTextureCache *cache = data->cache;
GstBuffer *buffer = data->input_buffer;
if (!gl_mem_from_buffer (cache, buffer, &mem1, &mem2)) {
gst_buffer_unref (buffer);
return;
}
gst_buffer_append_memory (buffer, mem1);
if (mem2)
gst_buffer_append_memory (buffer, mem2);
data->output_buffer = buffer;
}
GstBuffer *
gst_video_texture_cache_get_gl_buffer (GstVideoTextureCache * cache,
GstBuffer * cv_buffer)
{
ContextThreadData data = {cache, cv_buffer, NULL};
gst_gl_context_thread_add (cache->ctx,
(GstGLContextThreadFunc) _do_get_gl_buffer, &data);
return data.output_buffer;
}