gstreamer/gst-libs/gst/d3d11
2021-06-03 17:00:49 +00:00
..
d3d11-prelude.h
gstd3d11.h
gstd3d11_fwd.h d3d11: Implement memory pool 2021-03-24 15:44:42 +00:00
gstd3d11_private.h
gstd3d11bufferpool.c d3d11: Implement memory pool 2021-03-24 15:44:42 +00:00
gstd3d11bufferpool.h d3d11: Implement memory pool 2021-03-24 15:44:42 +00:00
gstd3d11config.h.meson d3d11: Allow building UWP features with Desktop features if possible 2021-01-19 11:23:56 +00:00
gstd3d11device.c d3d11: Add support for YV12 and NV21 formats 2021-06-03 17:00:49 +00:00
gstd3d11device.h d3d11device: Hold ID3D11VideoDevice and ID3D11VideoContext object 2021-03-14 14:44:55 +09:00
gstd3d11format.c d3d11: Add a method for conversion from DXGI format to GstVideoFormat 2021-02-17 03:48:10 +09:00
gstd3d11format.h d3d11: Add support for YV12 and NV21 formats 2021-06-03 17:00:49 +00:00
gstd3d11memory.c d3d11memory: Protect map and unmap with device lock 2021-05-20 11:19:44 +00:00
gstd3d11memory.h Add @ prefix to enum-variant references in documentation 2021-03-28 13:08:24 +00:00
gstd3d11utils.c gst: don't use volatile to mean atomic 2021-03-22 14:34:36 +11:00
gstd3d11utils.h
meson.build Revert "d3d11: Enable native multi-thread protection layer and make use of it" 2021-03-20 17:53:58 +09:00