mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-24 18:51:11 +00:00
7d27dc7e23
This reverts commit 5016a73190
.
625 lines
21 KiB
C
625 lines
21 KiB
C
/* GStreamer DVD Sub-Picture Unit
|
|
* Copyright (C) 2007 Fluendo S.A. <info@fluendo.com>
|
|
* Copyright (C) 2009 Jan Schmidt <thaytan@noraisin.net>
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Library General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Library General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Library General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
|
* Boston, MA 02110-1301, USA.
|
|
*/
|
|
#ifdef HAVE_CONFIG_H
|
|
# include <config.h>
|
|
#endif
|
|
|
|
#include <string.h>
|
|
|
|
#include <gst/gst.h>
|
|
|
|
#include "gstdvdspu.h"
|
|
|
|
GST_DEBUG_CATEGORY_EXTERN (dvdspu_debug);
|
|
#define GST_CAT_DEFAULT dvdspu_debug
|
|
|
|
static void
|
|
gstspu_vobsub_recalc_palette (GstDVDSpu * dvdspu,
|
|
SpuColour * dest, guint8 * idx, guint8 * alpha)
|
|
{
|
|
SpuState *state = &dvdspu->spu_state;
|
|
gint i;
|
|
|
|
if (state->vobsub.current_clut[idx[0]] != 0) {
|
|
for (i = 0; i < 4; i++, dest++) {
|
|
guint32 col = state->vobsub.current_clut[idx[i]];
|
|
|
|
/* Convert incoming 4-bit alpha to 8 bit for blending */
|
|
dest->A = (alpha[i] << 4) | alpha[i];
|
|
dest->Y = ((guint16) ((col >> 16) & 0xff)) * dest->A;
|
|
/* U/V are stored as V/U in the clut words, so switch them */
|
|
dest->V = ((guint16) ((col >> 8) & 0xff)) * dest->A;
|
|
dest->U = ((guint16) (col & 0xff)) * dest->A;
|
|
}
|
|
} else {
|
|
int y = 240;
|
|
|
|
/* The CLUT presumably hasn't been set, so we'll just guess some
|
|
* values for the non-transparent colors (white, grey, black) */
|
|
for (i = 0; i < 4; i++, dest++) {
|
|
dest->A = (alpha[i] << 4) | alpha[i];
|
|
if (alpha[i] != 0) {
|
|
dest[0].Y = y * dest[0].A;
|
|
y -= 112;
|
|
if (y < 0)
|
|
y = 0;
|
|
}
|
|
dest[0].U = 128 * dest[0].A;
|
|
dest[0].V = 128 * dest[0].A;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Recalculate the main, HL & ChgCol palettes */
|
|
static void
|
|
gstspu_vobsub_update_palettes (GstDVDSpu * dvdspu, SpuState * state)
|
|
{
|
|
guint8 index[4]; /* Indices for the palette */
|
|
guint8 alpha[4]; /* Alpha values the palette */
|
|
|
|
if (state->vobsub.main_pal_dirty) {
|
|
gstspu_vobsub_recalc_palette (dvdspu, state->vobsub.main_pal,
|
|
state->vobsub.main_idx, state->vobsub.main_alpha);
|
|
|
|
/* Need to refresh the hl_ctrl info copies of the main palette too */
|
|
memcpy (state->vobsub.hl_ctrl_i.pix_ctrl_i[0].pal_cache,
|
|
state->vobsub.main_pal, 4 * sizeof (SpuColour));
|
|
memcpy (state->vobsub.hl_ctrl_i.pix_ctrl_i[2].pal_cache,
|
|
state->vobsub.main_pal, 4 * sizeof (SpuColour));
|
|
|
|
state->vobsub.main_pal_dirty = FALSE;
|
|
}
|
|
|
|
if (state->vobsub.hl_pal_dirty) {
|
|
gstspu_vobsub_recalc_palette (dvdspu,
|
|
state->vobsub.hl_ctrl_i.pix_ctrl_i[1].pal_cache, state->vobsub.hl_idx,
|
|
state->vobsub.hl_alpha);
|
|
state->vobsub.hl_pal_dirty = FALSE;
|
|
}
|
|
|
|
/* Update the offset positions for the highlight region */
|
|
if (state->vobsub.hl_rect.top != -1) {
|
|
state->vobsub.hl_ctrl_i.top = state->vobsub.hl_rect.top;
|
|
state->vobsub.hl_ctrl_i.bottom = state->vobsub.hl_rect.bottom;
|
|
state->vobsub.hl_ctrl_i.n_changes = 3;
|
|
state->vobsub.hl_ctrl_i.pix_ctrl_i[0].left = 0;
|
|
state->vobsub.hl_ctrl_i.pix_ctrl_i[1].left = state->vobsub.hl_rect.left;
|
|
state->vobsub.hl_ctrl_i.pix_ctrl_i[2].left =
|
|
state->vobsub.hl_rect.right + 1;
|
|
}
|
|
|
|
if (state->vobsub.line_ctrl_i_pal_dirty) {
|
|
gint16 l, c;
|
|
GST_LOG_OBJECT (dvdspu, "Updating chg-col-con palettes");
|
|
for (l = 0; l < state->vobsub.n_line_ctrl_i; l++) {
|
|
SpuVobsubLineCtrlI *cur_line_ctrl = state->vobsub.line_ctrl_i + l;
|
|
|
|
for (c = 0; c < cur_line_ctrl->n_changes; c++) {
|
|
SpuVobsubPixCtrlI *cur = cur_line_ctrl->pix_ctrl_i + c;
|
|
|
|
index[3] = (cur->palette >> 28) & 0x0f;
|
|
index[2] = (cur->palette >> 24) & 0x0f;
|
|
index[1] = (cur->palette >> 20) & 0x0f;
|
|
index[0] = (cur->palette >> 16) & 0x0f;
|
|
|
|
alpha[3] = (cur->palette >> 12) & 0x0f;
|
|
alpha[2] = (cur->palette >> 8) & 0x0f;
|
|
alpha[1] = (cur->palette >> 4) & 0x0f;
|
|
alpha[0] = (cur->palette) & 0x0f;
|
|
gstspu_vobsub_recalc_palette (dvdspu, cur->pal_cache, index, alpha);
|
|
}
|
|
}
|
|
state->vobsub.line_ctrl_i_pal_dirty = FALSE;
|
|
}
|
|
}
|
|
|
|
static inline guint8
|
|
gstspu_vobsub_get_nibble (SpuState * state, guint16 * rle_offset)
|
|
{
|
|
guint8 ret;
|
|
|
|
if (G_UNLIKELY (*rle_offset >= state->vobsub.max_offset))
|
|
return 0; /* Overran the buffer */
|
|
|
|
ret = state->vobsub.pix_buf_map.data[(*rle_offset) / 2];
|
|
|
|
/* If the offset is even, we shift the answer down 4 bits, otherwise not */
|
|
if (*rle_offset & 0x01)
|
|
ret &= 0x0f;
|
|
else
|
|
ret = ret >> 4;
|
|
|
|
(*rle_offset)++;
|
|
return ret;
|
|
}
|
|
|
|
static guint16
|
|
gstspu_vobsub_get_rle_code (SpuState * state, guint16 * rle_offset)
|
|
{
|
|
guint16 code;
|
|
|
|
code = gstspu_vobsub_get_nibble (state, rle_offset);
|
|
if (code < 0x4) { /* 4 .. f */
|
|
code = (code << 4) | gstspu_vobsub_get_nibble (state, rle_offset);
|
|
if (code < 0x10) { /* 1x .. 3x */
|
|
code = (code << 4) | gstspu_vobsub_get_nibble (state, rle_offset);
|
|
if (code < 0x40) { /* 04x .. 0fx */
|
|
code = (code << 4) | gstspu_vobsub_get_nibble (state, rle_offset);
|
|
}
|
|
}
|
|
}
|
|
return code;
|
|
}
|
|
|
|
static inline gboolean
|
|
gstspu_vobsub_draw_rle_run (SpuState * state, gint16 x, gint16 end,
|
|
SpuColour * colour)
|
|
{
|
|
#if 0
|
|
GST_LOG ("Y: %d x: %d end %d col %d %d %d %d",
|
|
state->vobsub.cur_Y, x, end, colour->Y, colour->U, colour->V, colour->A);
|
|
#endif
|
|
|
|
if (colour->A != 0) {
|
|
guint32 inv_A = 0xff - colour->A;
|
|
|
|
/* FIXME: This could be more efficient */
|
|
while (x < end) {
|
|
state->vobsub.out_Y[x] =
|
|
(inv_A * state->vobsub.out_Y[x] + colour->Y) / 0xff;
|
|
state->vobsub.out_U[x / 2] += colour->U;
|
|
state->vobsub.out_V[x / 2] += colour->V;
|
|
state->vobsub.out_A[x / 2] += colour->A;
|
|
x++;
|
|
}
|
|
/* Update the compositing buffer so we know how much to blend later */
|
|
*(state->vobsub.comp_last_x_ptr) = end - 1; /* end is the start of the *next* run */
|
|
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static inline gint16
|
|
rle_end_x (guint16 rle_code, gint16 x, gint16 end)
|
|
{
|
|
/* run length = rle_code >> 2 */
|
|
if (G_UNLIKELY (((rle_code >> 2) == 0)))
|
|
return end;
|
|
else
|
|
return MIN (end, x + (rle_code >> 2));
|
|
}
|
|
|
|
static gboolean gstspu_vobsub_render_line_with_chgcol (SpuState * state,
|
|
guint8 * planes[3], guint16 * rle_offset);
|
|
static gboolean gstspu_vobsub_update_chgcol (SpuState * state);
|
|
|
|
static gboolean
|
|
gstspu_vobsub_render_line (SpuState * state, guint8 * planes[3],
|
|
guint16 * rle_offset)
|
|
{
|
|
gint16 x, next_x, end, rle_code, next_draw_x;
|
|
SpuColour *colour;
|
|
gboolean visible = FALSE;
|
|
|
|
/* Check for special case of chg_col info to use (either highlight or
|
|
* ChgCol command */
|
|
if (state->vobsub.cur_chg_col != NULL) {
|
|
if (gstspu_vobsub_update_chgcol (state)) {
|
|
/* Check the top & bottom, because we might not be within the region yet */
|
|
if (state->vobsub.cur_Y >= state->vobsub.cur_chg_col->top &&
|
|
state->vobsub.cur_Y <= state->vobsub.cur_chg_col->bottom) {
|
|
return gstspu_vobsub_render_line_with_chgcol (state, planes,
|
|
rle_offset);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* No special case. Render as normal */
|
|
|
|
/* Set up our output pointers */
|
|
state->vobsub.out_Y = planes[0];
|
|
state->vobsub.out_U = state->comp_bufs[0];
|
|
state->vobsub.out_V = state->comp_bufs[1];
|
|
state->vobsub.out_A = state->comp_bufs[2];
|
|
/* We always need to start our RLE decoding byte_aligned */
|
|
*rle_offset = GST_ROUND_UP_2 (*rle_offset);
|
|
|
|
x = state->vobsub.disp_rect.left;
|
|
end = state->vobsub.disp_rect.right + 1;
|
|
while (x < end) {
|
|
rle_code = gstspu_vobsub_get_rle_code (state, rle_offset);
|
|
colour = &state->vobsub.main_pal[rle_code & 3];
|
|
next_x = rle_end_x (rle_code, x, end);
|
|
next_draw_x = next_x;
|
|
if (next_draw_x > state->vobsub.clip_rect.right)
|
|
next_draw_x = state->vobsub.clip_rect.right; /* ensure no overflow */
|
|
/* Now draw the run between [x,next_x) */
|
|
if (state->vobsub.cur_Y >= state->vobsub.clip_rect.top &&
|
|
state->vobsub.cur_Y <= state->vobsub.clip_rect.bottom)
|
|
visible |= gstspu_vobsub_draw_rle_run (state, x, next_draw_x, colour);
|
|
x = next_x;
|
|
}
|
|
|
|
return visible;
|
|
}
|
|
|
|
static gboolean
|
|
gstspu_vobsub_update_chgcol (SpuState * state)
|
|
{
|
|
if (state->vobsub.cur_chg_col == NULL)
|
|
return FALSE;
|
|
|
|
if (state->vobsub.cur_Y <= state->vobsub.cur_chg_col->bottom)
|
|
return TRUE;
|
|
|
|
while (state->vobsub.cur_chg_col < state->vobsub.cur_chg_col_end) {
|
|
if (state->vobsub.cur_Y >= state->vobsub.cur_chg_col->top &&
|
|
state->vobsub.cur_Y <= state->vobsub.cur_chg_col->bottom) {
|
|
#if 0
|
|
g_print ("Stopped @ entry %d with top %d bottom %d, cur_y %d",
|
|
(gint16) (state->vobsub.cur_chg_col - state->vobsub.line_ctrl_i),
|
|
state->vobsub.cur_chg_col->top, state->vobsub.cur_chg_col->bottom, y);
|
|
#endif
|
|
return TRUE;
|
|
}
|
|
state->vobsub.cur_chg_col++;
|
|
}
|
|
|
|
/* Finished all our cur_chg_col entries. Use the main palette from here on */
|
|
state->vobsub.cur_chg_col = NULL;
|
|
return FALSE;
|
|
}
|
|
|
|
static gboolean
|
|
gstspu_vobsub_render_line_with_chgcol (SpuState * state, guint8 * planes[3],
|
|
guint16 * rle_offset)
|
|
{
|
|
SpuVobsubLineCtrlI *chg_col = state->vobsub.cur_chg_col;
|
|
|
|
gint16 x, next_x, disp_end, rle_code, run_end, run_draw_end;
|
|
SpuColour *colour;
|
|
SpuVobsubPixCtrlI *cur_pix_ctrl;
|
|
SpuVobsubPixCtrlI *next_pix_ctrl;
|
|
SpuVobsubPixCtrlI *end_pix_ctrl;
|
|
SpuVobsubPixCtrlI dummy_pix_ctrl;
|
|
gboolean visible = FALSE;
|
|
gint16 cur_reg_end;
|
|
gint i;
|
|
|
|
state->vobsub.out_Y = planes[0];
|
|
state->vobsub.out_U = state->comp_bufs[0];
|
|
state->vobsub.out_V = state->comp_bufs[1];
|
|
state->vobsub.out_A = state->comp_bufs[2];
|
|
|
|
/* We always need to start our RLE decoding byte_aligned */
|
|
*rle_offset = GST_ROUND_UP_2 (*rle_offset);
|
|
|
|
/* Our run will cover the display rect */
|
|
x = state->vobsub.disp_rect.left;
|
|
disp_end = state->vobsub.disp_rect.right + 1;
|
|
|
|
/* Work out the first pixel control info, which may point to the dummy entry if
|
|
* the global palette/alpha need using initally */
|
|
cur_pix_ctrl = chg_col->pix_ctrl_i;
|
|
end_pix_ctrl = chg_col->pix_ctrl_i + chg_col->n_changes;
|
|
|
|
if (cur_pix_ctrl->left != 0) {
|
|
next_pix_ctrl = cur_pix_ctrl;
|
|
cur_pix_ctrl = &dummy_pix_ctrl;
|
|
for (i = 0; i < 4; i++) /* Copy the main palette to our dummy entry */
|
|
dummy_pix_ctrl.pal_cache[i] = state->vobsub.main_pal[i];
|
|
} else {
|
|
next_pix_ctrl = cur_pix_ctrl + 1;
|
|
}
|
|
if (next_pix_ctrl < end_pix_ctrl)
|
|
cur_reg_end = next_pix_ctrl->left;
|
|
else
|
|
cur_reg_end = disp_end;
|
|
|
|
/* Render stuff */
|
|
while (x < disp_end) {
|
|
rle_code = gstspu_vobsub_get_rle_code (state, rle_offset);
|
|
next_x = rle_end_x (rle_code, x, disp_end);
|
|
|
|
/* Now draw the run between [x,next_x), crossing palette regions as needed */
|
|
while (x < next_x) {
|
|
run_end = MIN (next_x, cur_reg_end);
|
|
|
|
run_draw_end = run_end;
|
|
if (run_draw_end > state->vobsub.clip_rect.right)
|
|
run_draw_end = state->vobsub.clip_rect.right; /* ensure no overflow */
|
|
|
|
if (G_LIKELY (x < run_end)) {
|
|
colour = &cur_pix_ctrl->pal_cache[rle_code & 3];
|
|
visible |= gstspu_vobsub_draw_rle_run (state, x, run_draw_end, colour);
|
|
x = run_end;
|
|
}
|
|
|
|
if (x >= cur_reg_end) {
|
|
/* Advance to next region */
|
|
cur_pix_ctrl = next_pix_ctrl;
|
|
next_pix_ctrl++;
|
|
|
|
if (next_pix_ctrl < end_pix_ctrl)
|
|
cur_reg_end = next_pix_ctrl->left;
|
|
else
|
|
cur_reg_end = disp_end;
|
|
}
|
|
}
|
|
}
|
|
|
|
return visible;
|
|
}
|
|
|
|
static void
|
|
gstspu_vobsub_blend_comp_buffers (SpuState * state, guint8 * planes[3])
|
|
{
|
|
state->comp_left = state->vobsub.disp_rect.left;
|
|
state->comp_right =
|
|
MAX (state->vobsub.comp_last_x[0], state->vobsub.comp_last_x[1]);
|
|
|
|
state->comp_left = MAX (state->comp_left, state->vobsub.clip_rect.left);
|
|
state->comp_right = MIN (state->comp_right, state->vobsub.clip_rect.right);
|
|
|
|
gstspu_blend_comp_buffers (state, planes);
|
|
}
|
|
|
|
static void
|
|
gstspu_vobsub_clear_comp_buffers (SpuState * state)
|
|
{
|
|
state->comp_left = state->vobsub.clip_rect.left;
|
|
state->comp_right = state->vobsub.clip_rect.right;
|
|
|
|
gstspu_clear_comp_buffers (state);
|
|
|
|
state->vobsub.comp_last_x[0] = -1;
|
|
state->vobsub.comp_last_x[1] = -1;
|
|
}
|
|
|
|
static void
|
|
gstspu_vobsub_draw_highlight (SpuState * state,
|
|
GstVideoFrame * frame, SpuRect * rect)
|
|
{
|
|
guint8 *cur;
|
|
gint16 pos;
|
|
gint ystride;
|
|
|
|
ystride = GST_VIDEO_FRAME_COMP_STRIDE (frame, 0);
|
|
|
|
cur = GST_VIDEO_FRAME_COMP_DATA (frame, 0) + ystride * rect->top;
|
|
for (pos = rect->left + 1; pos < rect->right; pos++)
|
|
cur[pos] = (cur[pos] / 2) + 0x8;
|
|
cur = GST_VIDEO_FRAME_COMP_DATA (frame, 0) + ystride * rect->bottom;
|
|
for (pos = rect->left + 1; pos < rect->right; pos++)
|
|
cur[pos] = (cur[pos] / 2) + 0x8;
|
|
cur = GST_VIDEO_FRAME_COMP_DATA (frame, 0) + ystride * rect->top;
|
|
for (pos = rect->top; pos <= rect->bottom; pos++) {
|
|
cur[rect->left] = (cur[rect->left] / 2) + 0x8;
|
|
cur[rect->right] = (cur[rect->right] / 2) + 0x8;
|
|
cur += ystride;
|
|
}
|
|
}
|
|
|
|
void
|
|
gstspu_vobsub_render (GstDVDSpu * dvdspu, GstVideoFrame * frame)
|
|
{
|
|
SpuState *state = &dvdspu->spu_state;
|
|
guint8 *planes[3]; /* YUV frame pointers */
|
|
gint y, last_y;
|
|
gint width, height;
|
|
gint strides[3];
|
|
|
|
/* Set up our initial state */
|
|
if (G_UNLIKELY (state->vobsub.pix_buf == NULL))
|
|
return;
|
|
|
|
if (!gst_buffer_map (state->vobsub.pix_buf, &state->vobsub.pix_buf_map,
|
|
GST_MAP_READ))
|
|
return;
|
|
|
|
/* Store the start of each plane */
|
|
planes[0] = GST_VIDEO_FRAME_COMP_DATA (frame, 0);
|
|
planes[1] = GST_VIDEO_FRAME_COMP_DATA (frame, 1);
|
|
planes[2] = GST_VIDEO_FRAME_COMP_DATA (frame, 2);
|
|
|
|
strides[0] = GST_VIDEO_FRAME_COMP_STRIDE (frame, 0);
|
|
strides[1] = GST_VIDEO_FRAME_COMP_STRIDE (frame, 1);
|
|
strides[2] = GST_VIDEO_FRAME_COMP_STRIDE (frame, 2);
|
|
|
|
width = GST_VIDEO_FRAME_WIDTH (frame);
|
|
height = GST_VIDEO_FRAME_HEIGHT (frame);
|
|
|
|
GST_DEBUG_OBJECT (dvdspu,
|
|
"Rendering SPU. disp_rect %d,%d to %d,%d. hl_rect %d,%d to %d,%d",
|
|
state->vobsub.disp_rect.left, state->vobsub.disp_rect.top,
|
|
state->vobsub.disp_rect.right, state->vobsub.disp_rect.bottom,
|
|
state->vobsub.hl_rect.left, state->vobsub.hl_rect.top,
|
|
state->vobsub.hl_rect.right, state->vobsub.hl_rect.bottom);
|
|
|
|
GST_DEBUG_OBJECT (dvdspu, "video size %d,%d", width, height);
|
|
|
|
/* When reading RLE data, we track the offset in nibbles... */
|
|
state->vobsub.cur_offsets[0] = state->vobsub.pix_data[0] * 2;
|
|
state->vobsub.cur_offsets[1] = state->vobsub.pix_data[1] * 2;
|
|
state->vobsub.max_offset = state->vobsub.pix_buf_map.size * 2;
|
|
|
|
/* Update all the palette caches */
|
|
gstspu_vobsub_update_palettes (dvdspu, state);
|
|
|
|
/* Set up HL or Change Color & Contrast rect tracking */
|
|
if (state->vobsub.hl_rect.top != -1) {
|
|
state->vobsub.cur_chg_col = &state->vobsub.hl_ctrl_i;
|
|
state->vobsub.cur_chg_col_end = state->vobsub.cur_chg_col + 1;
|
|
} else if (state->vobsub.n_line_ctrl_i > 0) {
|
|
state->vobsub.cur_chg_col = state->vobsub.line_ctrl_i;
|
|
state->vobsub.cur_chg_col_end =
|
|
state->vobsub.cur_chg_col + state->vobsub.n_line_ctrl_i;
|
|
} else
|
|
state->vobsub.cur_chg_col = NULL;
|
|
|
|
state->vobsub.clip_rect.left = state->vobsub.disp_rect.left;
|
|
state->vobsub.clip_rect.right = state->vobsub.disp_rect.right;
|
|
|
|
/* center the image when display rectangle exceeds the video width */
|
|
if (width <= state->vobsub.disp_rect.right) {
|
|
gint left, disp_width;
|
|
|
|
disp_width = state->vobsub.disp_rect.right - state->vobsub.disp_rect.left
|
|
+ 1;
|
|
left = (width - disp_width) / 2;
|
|
state->vobsub.disp_rect.left = left;
|
|
state->vobsub.disp_rect.right = left + disp_width - 1;
|
|
|
|
/* if it clips to the right, shift it left, but only till zero */
|
|
if (state->vobsub.disp_rect.right >= width) {
|
|
gint shift = state->vobsub.disp_rect.right - width - 1;
|
|
if (shift > state->vobsub.disp_rect.left)
|
|
shift = state->vobsub.disp_rect.left;
|
|
state->vobsub.disp_rect.left -= shift;
|
|
state->vobsub.disp_rect.right -= shift;
|
|
}
|
|
|
|
/* init clip to disp */
|
|
state->vobsub.clip_rect.left = state->vobsub.disp_rect.left;
|
|
state->vobsub.clip_rect.right = state->vobsub.disp_rect.right;
|
|
|
|
/* clip right after the shift */
|
|
if (state->vobsub.clip_rect.right >= width)
|
|
state->vobsub.clip_rect.right = width - 1;
|
|
|
|
GST_DEBUG_OBJECT (dvdspu,
|
|
"clipping width to %d,%d", state->vobsub.clip_rect.left,
|
|
state->vobsub.clip_rect.right);
|
|
}
|
|
|
|
/* for the height, bring it up till it fits as well as it can. We
|
|
* assume the picture is in the lower part. We should better check where it
|
|
* is and do something more clever. */
|
|
state->vobsub.clip_rect.top = state->vobsub.disp_rect.top;
|
|
state->vobsub.clip_rect.bottom = state->vobsub.disp_rect.bottom;
|
|
if (height <= state->vobsub.disp_rect.bottom) {
|
|
|
|
/* shift it up, but only till zero */
|
|
gint shift = state->vobsub.disp_rect.bottom - height - 1;
|
|
if (shift > state->vobsub.disp_rect.top)
|
|
shift = state->vobsub.disp_rect.top;
|
|
state->vobsub.disp_rect.top -= shift;
|
|
state->vobsub.disp_rect.bottom -= shift;
|
|
|
|
/* start on even line */
|
|
if (state->vobsub.disp_rect.top & 1) {
|
|
state->vobsub.disp_rect.top--;
|
|
state->vobsub.disp_rect.bottom--;
|
|
}
|
|
|
|
/* init clip to disp */
|
|
state->vobsub.clip_rect.top = state->vobsub.disp_rect.top;
|
|
state->vobsub.clip_rect.bottom = state->vobsub.disp_rect.bottom;
|
|
|
|
/* clip right after the shift */
|
|
if (state->vobsub.clip_rect.bottom >= height)
|
|
state->vobsub.clip_rect.bottom = height - 1;
|
|
|
|
GST_DEBUG_OBJECT (dvdspu,
|
|
"clipping height to %d,%d", state->vobsub.clip_rect.top,
|
|
state->vobsub.clip_rect.bottom);
|
|
}
|
|
|
|
/* We start rendering from the first line of the display rect */
|
|
y = state->vobsub.disp_rect.top;
|
|
/* start_y is always an even number and we render lines in pairs from there,
|
|
* accumulating 2 lines of chroma then blending it. We might need to render a
|
|
* single line at the end if the display rect ends on an even line too. */
|
|
last_y = (state->vobsub.disp_rect.bottom - 1) & ~(0x01);
|
|
|
|
/* Update our plane references to the first line of the disp_rect */
|
|
planes[0] += strides[0] * y;
|
|
planes[1] += strides[1] * (y / 2);
|
|
planes[2] += strides[2] * (y / 2);
|
|
|
|
for (state->vobsub.cur_Y = y; state->vobsub.cur_Y <= last_y;
|
|
state->vobsub.cur_Y++) {
|
|
gboolean clip, visible = FALSE;
|
|
|
|
clip = (state->vobsub.cur_Y < state->vobsub.clip_rect.top
|
|
|| state->vobsub.cur_Y > state->vobsub.clip_rect.bottom);
|
|
|
|
/* Reset the compositing buffer */
|
|
gstspu_vobsub_clear_comp_buffers (state);
|
|
/* Render even line */
|
|
state->vobsub.comp_last_x_ptr = state->vobsub.comp_last_x;
|
|
gstspu_vobsub_render_line (state, planes, &state->vobsub.cur_offsets[0]);
|
|
|
|
/* Advance the luminance output pointer */
|
|
planes[0] += strides[0];
|
|
|
|
state->vobsub.cur_Y++;
|
|
|
|
/* Render odd line */
|
|
state->vobsub.comp_last_x_ptr = state->vobsub.comp_last_x + 1;
|
|
visible |=
|
|
gstspu_vobsub_render_line (state, planes,
|
|
&state->vobsub.cur_offsets[1]);
|
|
|
|
if (visible && !clip) {
|
|
/* Blend the accumulated UV compositing buffers onto the output */
|
|
gstspu_vobsub_blend_comp_buffers (state, planes);
|
|
}
|
|
|
|
/* Update all the output pointers */
|
|
planes[0] += strides[0];
|
|
planes[1] += strides[1];
|
|
planes[2] += strides[2];
|
|
}
|
|
|
|
if (state->vobsub.cur_Y == state->vobsub.disp_rect.bottom) {
|
|
gboolean clip, visible = FALSE;
|
|
|
|
clip = (state->vobsub.cur_Y < state->vobsub.clip_rect.top
|
|
|| state->vobsub.cur_Y > state->vobsub.clip_rect.bottom);
|
|
|
|
g_assert ((state->vobsub.disp_rect.bottom & 0x01) == 0);
|
|
|
|
if (!clip) {
|
|
/* Render a remaining lone last even line. y already has the correct value
|
|
* after the above loop exited. */
|
|
gstspu_vobsub_clear_comp_buffers (state);
|
|
state->vobsub.comp_last_x_ptr = state->vobsub.comp_last_x;
|
|
visible |=
|
|
gstspu_vobsub_render_line (state, planes,
|
|
&state->vobsub.cur_offsets[0]);
|
|
if (visible)
|
|
gstspu_vobsub_blend_comp_buffers (state, planes);
|
|
}
|
|
}
|
|
|
|
/* for debugging purposes, draw a faint rectangle at the edges of the disp_rect */
|
|
if ((dvdspu_debug_flags & GST_DVD_SPU_DEBUG_RENDER_RECTANGLE) != 0) {
|
|
gstspu_vobsub_draw_highlight (state, frame, &state->vobsub.disp_rect);
|
|
}
|
|
/* For debugging purposes, draw a faint rectangle around the highlight rect */
|
|
if ((dvdspu_debug_flags & GST_DVD_SPU_DEBUG_HIGHLIGHT_RECTANGLE) != 0
|
|
&& state->vobsub.hl_rect.top != -1) {
|
|
gstspu_vobsub_draw_highlight (state, frame, &state->vobsub.hl_rect);
|
|
}
|
|
|
|
gst_buffer_unmap (state->vobsub.pix_buf, &state->vobsub.pix_buf_map);
|
|
}
|