Instead of only supporting writing SPU data directly to YUV frames,
render the SPU data to an intermediate AYUV overlay buffer. The overlay
data is then attached to the video frame if downstream supports overlay
composition, otherwise the AYUV overlay is blended to the video frame.
For the PGS format, the overlay buffer size is set to the size of the
Composition Window, and its position in the overlay composition is set
to the window position. The objects to render are now cropped when the
cropping flag is set.
For the Vobsub format, the overlay buffer size is set to the size of the
Display Area.
Once rendered, the overlay composition rectangle is now moved and scaled
to fit the video output size, to avoid clipping.
https://bugzilla.gnome.org/show_bug.cgi?id=663750
Detect invisible pixels, and skip gstspu_vobsub_blend_comp_buffers()
when there are only invisible pixels. This significantly reduces the
CPU load in cases of DVDs which don't use the clip_rect to exclude
processing for parts of the screen where the video is visible.
https://bugzilla.gnome.org/show_bug.cgi?id=667221
Clean up debug code for drawing highlight rects which wasn't even
compiling previously.
TODO: might be nice if this could be controlled by properties or
env variables to make it possible to enable the debug code at
runtime.
https://bugzilla.gnome.org/show_bug.cgi?id=667223
Conflicts:
gst/dvdspu/gstspu-vobsub-render.c
Refactor the DVD subpicture compositing, switching it to 8-bit alpha
calculations. Reuse some of the resulting code to implement PGS
subpicture blending.
Implement parsing and collecting of composition objects properly, but
assuming a single active window and colour palette for now. I need more
PGS samples.