Try to fit subtitles within the video frame when they're too large

This commit is contained in:
Vincent Penquerc'h 2009-07-16 10:06:36 +01:00 committed by Sebastian Dröge
parent a333fef08c
commit bf4c1f3541

View file

@ -172,7 +172,7 @@ gstspu_vobsub_draw_rle_run (SpuState * state, gint16 x, gint16 end,
x++;
}
/* Update the compositing buffer so we know how much to blend later */
*(state->vobsub.comp_last_x_ptr) = end;
*(state->vobsub.comp_last_x_ptr) = end - 1; /* end is the start of the *next* run */
}
}
@ -194,7 +194,7 @@ static void
gstspu_vobsub_render_line (SpuState * state, guint8 * planes[3],
guint16 * rle_offset)
{
gint16 x, next_x, end, rle_code;
gint16 x, next_x, end, rle_code, next_draw_x;
SpuColour *colour;
/* Check for special case of chg_col info to use (either highlight or
@ -226,8 +226,11 @@ gstspu_vobsub_render_line (SpuState * state, guint8 * planes[3],
rle_code = gstspu_vobsub_get_rle_code (state, rle_offset);
colour = &state->vobsub.main_pal[rle_code & 3];
next_x = rle_end_x (rle_code, x, end);
next_draw_x = next_x;
if (next_draw_x > state->vobsub.clip_rect.right)
next_draw_x = state->vobsub.clip_rect.right; /* ensure no overflow */
/* Now draw the run between [x,next_x) */
gstspu_vobsub_draw_rle_run (state, x, next_x, colour);
gstspu_vobsub_draw_rle_run (state, x, next_draw_x, colour);
x = next_x;
}
}
@ -265,7 +268,7 @@ gstspu_vobsub_render_line_with_chgcol (SpuState * state, guint8 * planes[3],
{
SpuVobsubLineCtrlI *chg_col = state->vobsub.cur_chg_col;
gint16 x, next_x, disp_end, rle_code, run_end;
gint16 x, next_x, disp_end, rle_code, run_end, run_draw_end;
SpuColour *colour;
SpuVobsubPixCtrlI *cur_pix_ctrl;
SpuVobsubPixCtrlI *next_pix_ctrl;
@ -313,9 +316,13 @@ gstspu_vobsub_render_line_with_chgcol (SpuState * state, guint8 * planes[3],
while (x < next_x) {
run_end = MIN (next_x, cur_reg_end);
run_draw_end = run_end;
if (run_draw_end > state->vobsub.clip_rect.right)
run_draw_end = state->vobsub.clip_rect.right; /* ensure no overflow */
if (G_LIKELY (x < run_end)) {
colour = &cur_pix_ctrl->pal_cache[rle_code & 3];
gstspu_vobsub_draw_rle_run (state, x, run_end, colour);
gstspu_vobsub_draw_rle_run (state, x, run_draw_end, colour);
x = run_end;
}
@ -340,14 +347,17 @@ gstspu_vobsub_blend_comp_buffers (SpuState * state, guint8 * planes[3])
state->comp_right =
MAX (state->vobsub.comp_last_x[0], state->vobsub.comp_last_x[1]);
state->comp_left = MAX (state->comp_left, state->vobsub.clip_rect.left);
state->comp_right = MIN (state->comp_right, state->vobsub.clip_rect.right);
gstspu_blend_comp_buffers (state, planes);
}
static void
gstspu_vobsub_clear_comp_buffers (SpuState * state)
{
state->comp_left = state->vobsub.disp_rect.left;
state->comp_right = state->vobsub.disp_rect.right;
state->comp_left = state->vobsub.clip_rect.left;
state->comp_right = state->vobsub.clip_rect.right;
gstspu_clear_comp_buffers (state);
@ -375,13 +385,15 @@ gstspu_vobsub_render (GstDVDSpu * dvdspu, GstBuffer * buf)
g_return_if_fail (planes[2] + (state->UV_height * state->UV_stride) <=
GST_BUFFER_DATA (buf) + GST_BUFFER_SIZE (buf));
GST_DEBUG ("Rendering SPU. disp_rect %d,%d to %d,%d. hl_rect %d,%d to %d,%d",
GST_DEBUG_OBJECT (dvdspu,
"Rendering SPU. disp_rect %d,%d to %d,%d. hl_rect %d,%d to %d,%d",
state->vobsub.disp_rect.left, state->vobsub.disp_rect.top,
state->vobsub.disp_rect.right, state->vobsub.disp_rect.bottom,
state->vobsub.hl_rect.left, state->vobsub.hl_rect.top,
state->vobsub.hl_rect.right, state->vobsub.hl_rect.bottom);
GST_DEBUG ("vid_disp %d,%d", state->vid_width, state->vid_height);
GST_DEBUG_OBJECT (dvdspu, "video size %d,%d", state->vid_width,
state->vid_height);
/* When reading RLE data, we track the offset in nibbles... */
state->vobsub.cur_offsets[0] = state->vobsub.pix_data[0] * 2;
@ -402,6 +414,74 @@ gstspu_vobsub_render (GstDVDSpu * dvdspu, GstBuffer * buf)
} else
state->vobsub.cur_chg_col = NULL;
state->vobsub.clip_rect.left = state->vobsub.disp_rect.left;
state->vobsub.clip_rect.right = state->vobsub.disp_rect.right;
/* center the image when display rectangle exceeds the video width */
if (state->vid_width <= state->vobsub.disp_rect.right) {
gint left, disp_width;
disp_width = state->vobsub.disp_rect.right - state->vobsub.disp_rect.left
+ 1;
left = (state->vid_width - disp_width) / 2;
state->vobsub.disp_rect.left = left;
state->vobsub.disp_rect.right = left + disp_width - 1;
/* if it clips to the right, shift it left, but only till zero */
if (state->vobsub.disp_rect.right >= state->vid_width) {
gint shift = state->vobsub.disp_rect.right - state->vid_width - 1;
if (shift > state->vobsub.disp_rect.left)
shift = state->vobsub.disp_rect.left;
state->vobsub.disp_rect.left -= shift;
state->vobsub.disp_rect.right -= shift;
}
/* init clip to disp */
state->vobsub.clip_rect.left = state->vobsub.disp_rect.left;
state->vobsub.clip_rect.right = state->vobsub.disp_rect.right;
/* clip right after the shift */
if (state->vobsub.clip_rect.right >= state->vid_width)
state->vobsub.clip_rect.right = state->vid_width - 1;
GST_DEBUG_OBJECT (dvdspu,
"clipping width to %d,%d", state->vobsub.clip_rect.left,
state->vobsub.clip_rect.right);
}
/* for the height, bring it up till it fits as well as it can. We
* assume the picture is in the lower part. We should better check where it
* is and do something more clever. */
state->vobsub.clip_rect.top = state->vobsub.disp_rect.top;
state->vobsub.clip_rect.bottom = state->vobsub.disp_rect.bottom;
if (state->vid_height <= state->vobsub.disp_rect.bottom) {
/* shift it up, but only till zero */
gint shift = state->vobsub.disp_rect.bottom - state->vid_height - 1;
if (shift > state->vobsub.disp_rect.top)
shift = state->vobsub.disp_rect.top;
state->vobsub.disp_rect.top -= shift;
state->vobsub.disp_rect.bottom -= shift;
/* start on even line */
if (state->vobsub.disp_rect.top & 1) {
state->vobsub.disp_rect.top--;
state->vobsub.disp_rect.bottom--;
}
/* init clip to disp */
state->vobsub.clip_rect.top = state->vobsub.disp_rect.top;
state->vobsub.clip_rect.bottom = state->vobsub.disp_rect.bottom;
/* clip right after the shift */
if (state->vobsub.clip_rect.bottom >= state->vid_height)
state->vobsub.clip_rect.bottom = state->vid_height - 1;
GST_DEBUG_OBJECT (dvdspu,
"clipping height to %d,%d", state->vobsub.clip_rect.top,
state->vobsub.clip_rect.bottom);
}
/* We start rendering from the first line of the display rect */
y = state->vobsub.disp_rect.top;
/* start_y is always an even number and we render lines in pairs from there,
@ -409,40 +489,10 @@ gstspu_vobsub_render (GstDVDSpu * dvdspu, GstBuffer * buf)
* single line at the end if the display rect ends on an even line too. */
last_y = (state->vobsub.disp_rect.bottom - 1) & ~(0x01);
/* center the image when display rectangle exceeds the video width */
if (state->vid_width < state->vobsub.disp_rect.right) {
gint diff, disp_width;
disp_width = state->vobsub.disp_rect.left - state->vobsub.disp_rect.right;
diff = (disp_width - state->vid_width) / 2;
/* fixme, this is not used yet */
state->vobsub.clip_rect.left = state->vobsub.disp_rect.left + diff;
state->vobsub.clip_rect.right = state->vobsub.disp_rect.right - diff;
GST_DEBUG ("clipping width to %d,%d", state->vobsub.clip_rect.left,
state->vobsub.clip_rect.right);
} else {
state->vobsub.clip_rect.left = state->vobsub.disp_rect.left;
state->vobsub.clip_rect.right = state->vobsub.disp_rect.right;
}
/* for the height, chop off the bottom bits of the diplay rectangle because we
* assume the picture is in the lower part. We should better check where it
* is and do something more clever. */
state->vobsub.clip_rect.bottom = state->vobsub.disp_rect.bottom;
if (state->vid_height < state->vobsub.disp_rect.bottom) {
state->vobsub.clip_rect.top =
state->vobsub.disp_rect.bottom - state->vid_height;
GST_DEBUG ("clipping height to %d,%d", state->vobsub.clip_rect.top,
state->vobsub.clip_rect.bottom);
} else {
state->vobsub.clip_rect.top = state->vobsub.disp_rect.top;
/* Update our plane references to the first line of the disp_rect */
planes[0] += state->Y_stride * y;
planes[1] += state->UV_stride * (y / 2);
planes[2] += state->UV_stride * (y / 2);
}
/* Update our plane references to the first line of the disp_rect */
planes[0] += state->Y_stride * y;
planes[1] += state->UV_stride * (y / 2);
planes[2] += state->UV_stride * (y / 2);
for (state->vobsub.cur_Y = y; state->vobsub.cur_Y <= last_y;
state->vobsub.cur_Y++) {
@ -476,14 +526,21 @@ gstspu_vobsub_render (GstDVDSpu * dvdspu, GstBuffer * buf)
}
}
if (state->vobsub.cur_Y == state->vobsub.disp_rect.bottom) {
gboolean clip;
clip = (state->vobsub.cur_Y < state->vobsub.clip_rect.top
|| state->vobsub.cur_Y > state->vobsub.clip_rect.bottom);
g_assert ((state->vobsub.disp_rect.bottom & 0x01) == 0);
/* Render a remaining lone last even line. y already has the correct value
* after the above loop exited. */
gstspu_vobsub_clear_comp_buffers (state);
state->vobsub.comp_last_x_ptr = state->vobsub.comp_last_x;
gstspu_vobsub_render_line (state, planes, &state->vobsub.cur_offsets[0]);
gstspu_vobsub_blend_comp_buffers (state, planes);
if (!clip) {
/* Render a remaining lone last even line. y already has the correct value
* after the above loop exited. */
gstspu_vobsub_clear_comp_buffers (state);
state->vobsub.comp_last_x_ptr = state->vobsub.comp_last_x;
gstspu_vobsub_render_line (state, planes, &state->vobsub.cur_offsets[0]);
gstspu_vobsub_blend_comp_buffers (state, planes);
}
}
/* for debugging purposes, draw a faint rectangle at the edges of the disp_rect */