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155 lines
7.1 KiB
Markdown
155 lines
7.1 KiB
Markdown
---
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title: Bus
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...
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# Bus
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A bus is a simple system that takes care of forwarding messages from the
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streaming threads to an application in its own thread context. The
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advantage of a bus is that an application does not need to be
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thread-aware in order to use GStreamer, even though GStreamer itself is
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heavily threaded.
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Every pipeline contains a bus by default, so applications do not need to
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create a bus or anything. The only thing applications should do is set a
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message handler on a bus, which is similar to a signal handler to an
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object. When the mainloop is running, the bus will periodically be
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checked for new messages, and the callback will be called when any
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message is available.
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## How to use a bus
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There are two different ways to use a bus:
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- Run a GLib/Gtk+ main loop (or iterate the default GLib main context
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yourself regularly) and attach some kind of watch to the bus. This
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way the GLib main loop will check the bus for new messages and
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notify you whenever there are messages.
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Typically you would use `gst_bus_add_watch ()` or
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`gst_bus_add_signal_watch ()` in this case.
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To use a bus, attach a message handler to the bus of a pipeline
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using `gst_bus_add_watch ()`. This handler will be called whenever
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the pipeline emits a message to the bus. In this handler, check the
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signal type (see next section) and do something accordingly. The
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return value of the handler should be `TRUE` to keep the handler
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attached to the bus, return `FALSE` to remove it.
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- Check for messages on the bus yourself. This can be done using
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`gst_bus_peek ()` and/or `gst_bus_poll ()`.
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{{ bus_example.c }}
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It is important to know that the handler will be called in the thread
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context of the mainloop. This means that the interaction between the
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pipeline and application over the bus is *asynchronous*, and thus not
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suited for some real-time purposes, such as cross-fading between audio
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tracks, doing (theoretically) gapless playback or video effects. All
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such things should be done in the pipeline context, which is easiest by
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writing a GStreamer plug-in. It is very useful for its primary purpose,
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though: passing messages from pipeline to application. The advantage of
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this approach is that all the threading that GStreamer does internally
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is hidden from the application and the application developer does not
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have to worry about thread issues at all.
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Note that if you're using the default GLib mainloop integration, you
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can, instead of attaching a watch, connect to the “message” signal on
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the bus. This way you don't have to `switch()` on all possible message
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types; just connect to the interesting signals in form of
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`message::<type>`, where `<type>` is a specific message type (see
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the next section for an explanation of message types).
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The above snippet could then also be written as:
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``` c
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GstBus *bus;
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[..]
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bus = gst_pipeline_get_bus (GST_PIPELINE (pipeline));
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gst_bus_add_signal_watch (bus);
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g_signal_connect (bus, "message::error", G_CALLBACK (cb_message_error), NULL);
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g_signal_connect (bus, "message::eos", G_CALLBACK (cb_message_eos), NULL);
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[..]
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```
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If you aren't using GLib mainloop, the asynchronous message signals
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won't be available by default. You can however install a custom sync
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handler that wakes up the custom mainloop and that uses
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`gst_bus_async_signal_func ()` to emit the signals. (see also
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[documentation](http://gstreamer.freedesktop.org/data/doc/gstreamer/stable/gstreamer/html/GstBus.html)
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for details)
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## Message types
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GStreamer has a few pre-defined message types that can be passed over
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the bus. The messages are extensible, however. Plug-ins can define
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additional messages, and applications can decide to either have specific
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code for those or ignore them. All applications are strongly recommended
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to at least handle error messages by providing visual feedback to the
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user.
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All messages have a message source, type and timestamp. The message
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source can be used to see which element emitted the message. For some
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messages, for example, only the ones emitted by the top-level pipeline
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will be interesting to most applications (e.g. for state-change
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notifications). Below is a list of all messages and a short explanation
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of what they do and how to parse message-specific content.
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- Error, warning and information notifications: those are used by
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elements if a message should be shown to the user about the state of
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the pipeline. Error messages are fatal and terminate the
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data-passing. The error should be repaired to resume pipeline
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activity. Warnings are not fatal, but imply a problem nevertheless.
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Information messages are for non-problem notifications. All those
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messages contain a `GError` with the main error type and message,
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and optionally a debug string. Both can be extracted using
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`gst_message_parse_error()`, `_parse_warning ()` and `_parse_info ()`.
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Both error and debug strings should be freed after use.
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- End-of-stream notification: this is emitted when the stream has
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ended. The state of the pipeline will not change, but further media
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handling will stall. Applications can use this to skip to the next
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song in their playlist. After end-of-stream, it is also possible to
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seek back in the stream. Playback will then continue automatically.
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This message has no specific arguments.
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- Tags: emitted when metadata was found in the stream. This can be
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emitted multiple times for a pipeline (e.g. once for descriptive
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metadata such as artist name or song title, and another one for
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stream-information, such as samplerate and bitrate). Applications
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should cache metadata internally. `gst_message_parse_tag()` should be
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used to parse the taglist, which should be `gst_tag_list_unref ()`'ed
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when no longer needed.
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- State-changes: emitted after a successful state change.
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`gst_message_parse_state_changed ()` can be used to parse the old
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and new state of this transition.
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- Buffering: emitted during caching of network-streams. One can
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manually extract the progress (in percent) from the message by
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extracting the “buffer-percent” property from the structure returned
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by `gst_message_get_structure()`. See also [Buffering][buffering]
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- Element messages: these are special messages that are unique to
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certain elements and usually represent additional features. The
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element's documentation should mention in detail which element
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messages a particular element may send. As an example, the 'qtdemux'
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QuickTime demuxer element may send a 'redirect' element message on
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certain occasions if the stream contains a redirect instruction.
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- Application-specific messages: any information on those can be
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extracted by getting the message structure (see above) and reading
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its fields. Usually these messages can safely be ignored.
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Application messages are primarily meant for internal use in
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applications in case the application needs to marshal information
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from some thread into the main thread. This is particularly useful
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when the application is making use of element signals (as those
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signals will be emitted in the context of the streaming thread).
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[buffering]: application-development/advanced/buffering.md
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