gstreamer/subprojects/gst-plugins-bad/gst-libs/gst/d3d11/gstd3d11bufferpool.h
Seungha Yang fce7431381 d3d11: Install library headers
Our Direct3D11 abstraction layer has been improved and
it gained good shape from API point of view.
Also, On Windows, GstD3D11 has various advantages over GstGL
in terms of compatibility/stability/feature/performance.
Note that WGL implementation is known to be buggy for some
drivers/vendors/scenario (that's a reason why Google implemented ANGLE).
Moreover, GstGL is not fully optimized for Windows unfortunately.

It's the time to open this interface to application developers
for various optimized processing using our Direct3D11
infrastructure.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2646>
2022-06-27 19:33:57 +00:00

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C

/*
* GStreamer
* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
* Copyright (C) 2020 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#pragma once
#include <gst/gst.h>
#include <gst/video/video.h>
#include <gst/d3d11/gstd3d11_fwd.h>
G_BEGIN_DECLS
#define GST_TYPE_D3D11_BUFFER_POOL (gst_d3d11_buffer_pool_get_type())
#define GST_D3D11_BUFFER_POOL(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj), GST_TYPE_D3D11_BUFFER_POOL, GstD3D11BufferPool))
#define GST_D3D11_BUFFER_POOL_CLASS(klass) (G_TYPE_CHECK_CLASS((klass), GST_TYPE_D3D11_BUFFER_POOL, GstD3D11BufferPoolClass))
#define GST_IS_D3D11_BUFFER_POOL(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj), GST_TYPE_D3D11_BUFFER_POOL))
#define GST_IS_D3D11_BUFFER_POOL_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass), GST_TYPE_D3D11_BUFFER_POOL))
#define GST_D3D11_BUFFER_POOL_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS((obj), GST_TYPE_D3D11_BUFFER_POOL, GstD3D11BufferPoolClass))
struct _GstD3D11BufferPool
{
GstBufferPool parent;
GstD3D11Device *device;
/*< private >*/
GstD3D11BufferPoolPrivate *priv;
gpointer _gst_reserved[GST_PADDING];
};
struct _GstD3D11BufferPoolClass
{
GstBufferPoolClass bufferpool_class;
/*< private >*/
gpointer _gst_reserved[GST_PADDING];
};
GST_D3D11_API
GType gst_d3d11_buffer_pool_get_type (void);
GST_D3D11_API
GstBufferPool * gst_d3d11_buffer_pool_new (GstD3D11Device * device);
GST_D3D11_API
GstD3D11AllocationParams * gst_buffer_pool_config_get_d3d11_allocation_params (GstStructure * config);
GST_D3D11_API
void gst_buffer_pool_config_set_d3d11_allocation_params (GstStructure * config,
GstD3D11AllocationParams * params);
G_END_DECLS