gstreamer/markdown/additional/design/seeking.md
Jan Schmidt a60309a52d seeking: Add some info on instant-rate changes to the design docs
Describe how the instant-rate change events should work in the seeking design
2019-11-03 03:21:00 +11:00

12 KiB

Seeking

Seeking in GStreamer means configuring the pipeline for playback of the media between a certain start and stop time, called the playback segment. By default a pipeline will play from position 0 to the total duration of the media at a rate of 1.0.

A seek is performed by sending a SEEK event to the sink elements of a pipeline. Sending the SEEK event to a bin will by default forward the event to all sinks in the bin.

When performing a seek, the start and stop values of the segment can be specified as absolute positions or relative to the currently configured playback segment. Note that it is not possible to seek relative to the current playback position. To seek relative to the current playback position, one must query the position first and then perform an absolute seek to the desired position.

If a seek operation is requested using the GST_SEEK_FLAG_FLUSH flag, all pending data in the pipeline is discarded and playback starts from the new position immediately. If this flag is not set, the seek is queued to be executed as soon as possible, which might be after all queues are emptied.

Seeking can be performed in different formats such as time, frames or samples.

The seeking can be performed to a nearby key unit or to the exact (estimated) unit in the media (GST_SEEK_FLAG_KEY_UNIT). See below for more details on this.

The seeking can be performed by using an estimated target position or in an accurate way (GST_SEEK_FLAG_ACCURATE). For some formats this can result in having to scan the complete file in order to accurately find the target unit. See below for more details on this.

Non segment seeking will make the pipeline emit EOS when the configured segment has been played.

Segment seeking (using the GST_SEEK_FLAG_SEGMENT) will not emit an EOS at the end of the playback segment but will post a SEGMENT_DONE message on the bus. This message is posted by the element driving the playback in the pipeline, typically a demuxer. After receiving the message, the application can reconnect the pipeline or issue other seek events in the pipeline. Since the message is posted as early as possible in the pipeline, the application has some time to issue a new seek to make the transition seamless. Typically the allowed delay is defined by the buffer sizes of the sinks as well as the size of any queues in the pipeline.

The seek can also change the playback speed of the configured segment. A speed of 1.0 is normal speed, 2.0 is double speed. Negative values mean backward playback.

When performing a seek, several trickmode flags can be used to instruct decoders and demuxers that they are allowed to skip decoding in various ways. This is most useful when changing to a playback rate different to 1.0 and helps when resource consumption is more important than accurately producing all frames.

The trickmode flags are:

  • : Only decode/display key frames
  • : Skip B-frames
  • : Don't decode audio

In some pipelines, it is possible to control the playback rate instantly by sending a seek with the flag. This flag does not work for all pipelines, in which case it is necessary to send a full flushing seek to change the playback rate. When using this flag, the seek event is only allowed to change the current rate and can modify the trickmode flags, but it is not possible to change the current playback position or flush.

Instant rate changing is handled in the pipeline in a specific sequence.

  1. The application creates and sends a seek event with the flag and start_type = stop_type = GST_SEEK_TYPE_NONE.
  2. When the seek event reaches an element that will perform the seek operation, that element calculates a rate multiplier according to the requested playback rate, divided by the element's current output rate (from the most recent seek, but usually 1.0). It also extracts the new trickmode flags from the seek event - the set of flags in
  3. The element sends a downstream containing the rate multiplier, and the flags subset, and copying the seqnum from the seek event.
  4. Downstream elements which handle the instant-rate-change event will update their trickmode flags, and (if they sync to the clock) send a message on the bus, with the event seqnum.
  5. The pipeline handles the message on the bus and responds with a event into the pipeline, which informs all elements to switch to the new playback rate multiplier, and with a running-time and upstream-running-time from which the new rate applies. All elements now start synchronising to the clock using a new multiplied playback rate effective from the indicated running-time. The difference between running-time (the clock time at which the switch happens) and upstream-running-time is equal to the amount of accumulated extra playback due to chained instant-rate-changes.

Generating seeking events

A seek event is created with gst_event_new_seek().

Seeking variants

The different kinds of seeking methods and their internal workings are described below.

FLUSH seeking

This is the most common way of performing a seek in a playback application. The application issues a seek on the pipeline and the new media is immediately played after the seek call returns.

seeking without FLUSH

This seek type is typically performed after issuing segment seeks to finish the playback of the pipeline.

Performing a non-flushing seek in a PAUSED pipeline blocks until the pipeline is set to playing again, since all data passing is blocked in the prerolled sinks.

segment seeking with FLUSH

This seek is typically performed when starting seamless looping.

segment seeking without FLUSH

This seek is typically performed when continuing seamless looping.

KEY_UNIT and ACCURATE flags

This section aims to explain the behaviour expected by an element with regard to the KEY_UNIT and ACCURATE seek flags, using a parser or demuxer as an example.

DEFAULT BEHAVIOUR:

When a seek to a certain position is requested, the demuxer/parser will do two things (ignoring flushing and segment seeks, and simplified for illustration purposes):

  • send a segment event with a new start position

  • start pushing data/buffers again

To ensure that the data corresponding to the requested seek position can actually be decoded, a demuxer or parser needs to start pushing data from a keyframe/keyunit at or before the requested seek position.

Unless requested differently (via the KEY_UNIT flag), the start of the segment event should be the requested seek position.

So by default a demuxer/parser will then start pushing data from position DATA and send a segment event with start position SEG_START, and DATA ⇐ SEG_START.

If DATA < SEG_START, a well-behaved video decoder will start decoding frames from DATA, but take into account the segment configured by the demuxer via the segment event, and only actually output decoded video frames from SEG_START onwards, dropping all decoded frames that are before the segment start and adjusting the timestamp/duration of the buffer that overlaps the segment start ("clipping"). A not-so-well-behaved video decoder will start decoding frames from DATA and push decoded video frames out starting from position DATA, in which case the frames that are before the configured segment start will usually be dropped/clipped downstream (e.g. by the video sink).

GST_SEEK_FLAG_KEY_UNIT

If the KEY_UNIT flag is specified, the demuxer/parser should adjust the segment start to the position of the key frame closest to the requested seek position and then start pushing out data from there. The nearest key frame may be before or after the requested seek position, but many implementations will only look for the closest keyframe before the requested position.

Most media players and thumbnailers do (and should be doing) KEY_UNIT seeks by default, for performance reasons, to ensure almost-instant responsiveness when scrubbing (dragging the seek slider in PAUSED or PLAYING mode). This works well for most media, but results in suboptimal behaviour for a small number of odd files (e.g. files that only have one keyframe at the very beginning, or only a few keyframes throughout the entire stream). At the time of writing, a solution for this still needs to be found, but could be implemented demuxer/parser-side, e.g. make demuxers/parsers ignore the KEY_UNIT flag if the position adjustment would be larger than 1/10th of the duration or somesuch.

Flags can be used to influence snapping direction for those cases where it matters. SNAP_BEFORE will select the preceding position to the seek target, and SNAP_AFTER will select the following one. If both flags are set, the nearest one to the seek target will be used. If none of these flags are set, the seeking implemention is free to select whichever it wants.

Summary:

  • if the KEY_UNIT flag is not specified, the demuxer/parser should start pushing data from a key unit preceding the seek position (or from the seek position if that falls on a key unit), and the start of the new segment should be the requested seek position.

  • if the KEY_UNIT flag is specified, the demuxer/parser should start pushing data from the key unit nearest the seek position (or from the seek position if that falls on a key unit), and the start of the new segment should be adjusted to the position of that key unit which was nearest the requested seek position (ie. the new segment start should be the position from which data is pushed).

GST_SEEK_FLAG_ACCURATE

If the ACCURATE flag is specified in a seek request, the demuxer/parser is asked to do whatever it takes (!) to make sure the position seeked to is accurate in relation to the beginning of the stream. This means that it is not acceptable to just approximate the position (e.g. using an average bitrate). The achieved position must be exact. In the worst case, the demuxer or parser needs to push data from the beginning of the file and let downstream clip everything before the requested segment start.

The ACCURATE flag does not affect what the segment start should be in relation to the requested seek position. Only the KEY_UNIT flag (or its absence) has any effect on that.

Video editors and frame-stepping applications usually use the ACCURATE flag.

Summary:

  • if the ACCURATE flag is not specified, it is up to the demuxer/parser to decide how exact the seek should be. In this case, the expectation is that the demuxer/parser does a resonable best effort attempt, trading speed for accuracy. In the absence of an index, the seek position may be approximated.

  • if the ACCURATE flag is specified, absolute accuracy is required, and speed is of no concern. It is not acceptable to just approximate the seek position in that case.

  • the ACCURATE flag does not imply that the segment starts at the requested seek position or should be adjusted to the nearest keyframe, only the KEY_UNIT flag determines that.

ACCURATE and KEY_UNIT combinations:

All combinations of these two flags are valid:

  • neither flag specified: segment starts at seek position, send data from preceding key frame (or earlier), feel free to approximate the seek position

  • only KEY_UNIT specified: segment starts from position of nearest keyframe, send data from nearest keyframe, feel free to approximate the seek position

  • only ACCURATE specified: segment starts at seek position, send data from preceding key frame (or earlier), do not approximate the seek position under any circumstances

  • ACCURATE | KEY_UNIT specified: segment starts from position of nearest keyframe, send data from nearest key frame, do not approximate the seek position under any circumstances