mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-19 08:11:16 +00:00
525 lines
14 KiB
Markdown
525 lines
14 KiB
Markdown
# Object relation types
|
||
|
||
This document describes the relations between objects that exist in
|
||
GStreamer. It will also describe the way of handling the relation wrt
|
||
locking and refcounting.
|
||
|
||
## parent-child relation
|
||
|
||
```
|
||
+---------+ +-------+
|
||
| parent | | child |
|
||
*--->| *----->| |
|
||
| F1|<-----* 1|
|
||
+---------+ +-------+
|
||
```
|
||
|
||
### properties
|
||
- parent has references to multiple children
|
||
- child has reference to parent
|
||
- reference fields protected with LOCK
|
||
- the reference held by each child to the parent is NOT reflected in
|
||
the refcount of the parent.
|
||
- the parent removes the floating flag of the child when taking
|
||
ownership.
|
||
- the application has valid reference to parent
|
||
- creation/destruction requires two unnested locks and 1 refcount.
|
||
|
||
### usage in GStreamer
|
||
|
||
* `GstBin` -> `GstElement`
|
||
* `GstElement` -> `GstRealPad`
|
||
|
||
### lifecycle
|
||
|
||
#### object creation
|
||
|
||
The application creates two objects and holds a pointer
|
||
to them. The objects are initially FLOATING with a refcount of 1.
|
||
|
||
```
|
||
+---------+ +-------+
|
||
*--->| parent | *--->| child |
|
||
| * | | |
|
||
| F1| | * F1|
|
||
+---------+ +-------+
|
||
```
|
||
|
||
#### establishing the parent-child relationship
|
||
|
||
The application then calls a method on the parent object to take ownership of
|
||
the child object. The parent performs the following actions:
|
||
|
||
```
|
||
result = _set_parent (child, parent);
|
||
if (result) {
|
||
lock (parent);
|
||
ref_pointer = child;
|
||
|
||
1. update other data structures .. unlock (parent);
|
||
} else {
|
||
|
||
2. child had parent ..
|
||
}
|
||
```
|
||
|
||
the `_set_parent()` method performs the following actions:
|
||
|
||
```
|
||
lock (child);
|
||
if (child->parent != null) {
|
||
unlock (child);
|
||
return false;
|
||
}
|
||
if (is_floating (child)) {
|
||
unset (child, floating);
|
||
}
|
||
else {
|
||
_ref (child);
|
||
}
|
||
child->parent = parent;
|
||
unlock (child);
|
||
_signal (parent_set, child, parent);
|
||
return true;
|
||
```
|
||
|
||
The function atomically checks if the child has no parent yet
|
||
and will set the parent if not. It will also sink the child, meaning
|
||
all floating references to the child are invalid now as it takes
|
||
over the refcount of the object.
|
||
|
||
Visually:
|
||
|
||
after `_set_parent()` returns TRUE:
|
||
|
||
```
|
||
+---------+ +-------+
|
||
*---->| parent | *-//->| child |
|
||
| * | | |
|
||
| F1|<-------------* 1|
|
||
+---------+ +-------+
|
||
```
|
||
|
||
after parent updates `ref_pointer` to child.
|
||
|
||
```
|
||
+---------+ +-------+
|
||
*---->| parent | *-//->| child |
|
||
| *--------->| |
|
||
| F1|<---------* 1|
|
||
+---------+ +-------+
|
||
```
|
||
|
||
- only one parent is able to `_sink` the same object because the
|
||
`_set_parent()` method is atomic.
|
||
|
||
- since only one parent is able to `_set_parent()` the object, only
|
||
one will add a reference to the object.
|
||
|
||
- since the parent can hold multiple references to children, we don’t
|
||
need to lock the parent when locking the child. Many threads can
|
||
call `_set_parent()` on the children with the same parent, the
|
||
parent can then add all those to its lists.
|
||
|
||
> Note: that the signal is emitted before the parent has added the
|
||
> element to its internal data structures. This is not a problem
|
||
> since the parent usually has his own signal to inform the app that
|
||
> the child was reffed. One possible solution would be to update the
|
||
> internal structure first and then perform a rollback if the `_set_parent()`
|
||
> failed. This is not a good solution as iterators might grab the
|
||
> 'half-added' child too soon.
|
||
|
||
#### using the parent-child relationship
|
||
|
||
- since the initial floating reference to the child object became
|
||
invalid after giving it to the parent, any reference to a child has
|
||
at least a refcount \> 1.
|
||
|
||
- this means that unreffing a child object cannot decrease the
|
||
refcount to 0. In fact, only the parent can destroy and dispose the
|
||
child object.
|
||
|
||
- given a reference to the child object, the parent pointer is only
|
||
valid when holding the child LOCK. Indeed, after unlocking the child
|
||
LOCK, the parent can unparent the child or the parent could even
|
||
become disposed. To avoid the parent dispose problem, when obtaining
|
||
the parent pointer, if should be reffed before releasing the child
|
||
LOCK.
|
||
|
||
* getting a reference to the parent.
|
||
- a referece is held to the child, so it cannot be disposed.
|
||
|
||
``` c
|
||
LOCK (child);
|
||
parent = _ref (child->parent);
|
||
UNLOCK (child);
|
||
|
||
.. use parent ..
|
||
|
||
_unref (parent);
|
||
```
|
||
|
||
* getting a reference to a child
|
||
|
||
- a reference to a child can be obtained by reffing it before adding
|
||
it to the parent or by querying the parent.
|
||
|
||
- when requesting a child from the parent, a reference is held to the
|
||
parent so it cannot be disposed. The parent will use its internal
|
||
data structures to locate the child element and will return a
|
||
reference to it with an incremented refcount. The requester should
|
||
`_unref()` the child after usage.
|
||
|
||
* destroying the parent-child relationship
|
||
|
||
- only the parent can actively destroy the parent-child relationship
|
||
this typically happens when a method is called on the parent to
|
||
release ownership of the child.
|
||
|
||
- a child shall never remove itself from the parent.
|
||
|
||
- since calling a method on the parent with the child as an argument
|
||
requires the caller to obtain a valid reference to the child, the
|
||
child refcount is at least \> 1.
|
||
|
||
- the parent will perform the folowing actions:
|
||
|
||
``` c
|
||
LOCK (parent);
|
||
if (ref_pointer == child) {
|
||
ref_pointer = NULL;
|
||
|
||
..update other data structures ..
|
||
UNLOCK (parent);
|
||
|
||
_unparent (child);
|
||
} else {
|
||
UNLOCK (parent);
|
||
.. not our child ..
|
||
}
|
||
```
|
||
|
||
The `_unparent()` method performs the following actions:
|
||
|
||
``` c
|
||
LOCK (child);
|
||
if (child->parent != NULL) {
|
||
child->parent = NULL;
|
||
UNLOCK (child);
|
||
_signal (PARENT_UNSET, child, parent);
|
||
|
||
_unref (child);
|
||
} else {
|
||
UNLOCK (child);
|
||
}
|
||
```
|
||
|
||
Since the `_unparent()` method unrefs the child object, it is possible that
|
||
the child pointer is invalid after this function. If the parent wants to
|
||
perform other actions on the child (such as signal emission) it should
|
||
`_ref()` the child first.
|
||
|
||
## single-reffed relation
|
||
|
||
```
|
||
+---------+ +---------+
|
||
*--->| object1 | *--->| object2 |
|
||
| *--------->| |
|
||
| 1| | 2|
|
||
+---------+ +---------+
|
||
```
|
||
|
||
### properties
|
||
- one object has a reference to another
|
||
- reference field protected with LOCK
|
||
- the reference held by the object is reflected in the refcount of the
|
||
other object.
|
||
- typically the other object can be shared among multiple other
|
||
objects where each ref is counted for in the refcount.
|
||
- no object has ownership of the other.
|
||
- either shared state or copy-on-write.
|
||
- creation/destruction requires one lock and one refcount.
|
||
|
||
### usage
|
||
|
||
```
|
||
GstRealPad -> GstCaps
|
||
GstBuffer -> GstCaps
|
||
GstEvent -> GstCaps
|
||
GstEvent -> GstObject
|
||
GstMessage -> GstCaps
|
||
GstMessage -> GstObject
|
||
```
|
||
|
||
### lifecycle
|
||
|
||
#### Two objects exist unlinked.
|
||
|
||
```
|
||
+---------+ +---------+
|
||
*--->| object1 | *--->| object2 |
|
||
| * | | |
|
||
| 1| | 1|
|
||
+---------+ +---------+
|
||
```
|
||
|
||
#### establishing the single-reffed relationship
|
||
|
||
The second object is attached to the first one using a method
|
||
on the first object. The second object is reffed and a pointer
|
||
is updated in the first object using the following algorithm:
|
||
|
||
``` c
|
||
LOCK (object1);
|
||
if (object1->pointer)
|
||
_unref (object1->pointer);
|
||
object1->pointer = _ref (object2);
|
||
UNLOCK (object1);
|
||
```
|
||
|
||
After releasing the lock on the first object is is not sure that
|
||
object2 is still reffed from object1.
|
||
|
||
```
|
||
+---------+ +---------+
|
||
*--->| object1 | *--->| object2 |
|
||
| *--------->| |
|
||
| 1| | 2|
|
||
+---------+ +---------+
|
||
```
|
||
|
||
#### using the single-reffed relationship
|
||
|
||
The only way to access object2 is by holding a ref to it or by
|
||
getting the reference from object1.
|
||
Reading the object pointed to by object1 can be done like this:
|
||
|
||
``` c
|
||
LOCK (object1);
|
||
object2 = object1->pointer;
|
||
_ref (object2);
|
||
UNLOCK (object1);
|
||
|
||
… use object2 …
|
||
_unref (object2);
|
||
```
|
||
|
||
Depending on the type of the object, modifications can be done either with
|
||
copy-on-write or directly into the object.
|
||
|
||
Copy on write can practically only be done like this:
|
||
|
||
``` c
|
||
LOCK (object1);
|
||
object2 = object1->pointer;
|
||
object2 = _copy_on_write (object2);
|
||
... make modifications to object2 ...
|
||
UNLOCK (object1);
|
||
|
||
Releasing the lock has only a very small window where the copy_on_write
|
||
actually does not perform a copy:
|
||
|
||
LOCK (object1);
|
||
object2 = object1->pointer;
|
||
_ref (object2);
|
||
UNLOCK (object1);
|
||
|
||
/* object2 now has at least 2 refcounts making the next
|
||
copy-on-write make a real copy, unless some other thread writes
|
||
another object2 to object1 here … */
|
||
|
||
object2 = _copy_on_write (object2);
|
||
|
||
/* make modifications to object2 … */
|
||
|
||
LOCK (object1);
|
||
if (object1->pointer != object2) {
|
||
if (object1->pointer)
|
||
_unref (object1->pointer);
|
||
object1->pointer = gst_object_ref (object2);
|
||
}
|
||
UNLOCK (object1);
|
||
```
|
||
|
||
#### destroying the single-reffed relationship
|
||
|
||
The folowing algorithm removes the single-reffed link between
|
||
object1 and object2.
|
||
|
||
``` c
|
||
LOCK (object1);
|
||
_unref (object1->pointer);
|
||
object1->pointer = NULL;
|
||
UNLOCK (object1);
|
||
```
|
||
|
||
Which yields the following initial state again:
|
||
|
||
```
|
||
+---------+ +---------+
|
||
*--->| object1 | *--->| object2 |
|
||
| * | | |
|
||
| 1| | 1|
|
||
+---------+ +---------+
|
||
```
|
||
|
||
## unreffed relation
|
||
|
||
```
|
||
+---------+ +---------+
|
||
*--->| object1 | *--->| object2 |
|
||
| *--------->| |
|
||
| 1|<---------* 1|
|
||
+---------+ +---------+
|
||
```
|
||
|
||
### properties
|
||
|
||
- two objects have references to each other
|
||
- both objects can only have 1 reference to another object.
|
||
- reference fields protected with LOCK
|
||
- the references held by each object are NOT reflected in the refcount
|
||
of the other object.
|
||
- no object has ownership of the other.
|
||
- typically each object is owned by a different parent.
|
||
- creation/destruction requires two nested locks and no refcounts.
|
||
|
||
### usage
|
||
|
||
- This type of link is used when the link is less important than the
|
||
existance of the objects, If one of the objects is disposed, so is
|
||
the link.
|
||
|
||
`GstRealPad` <-> `GstRealPad` (srcpad lock taken first)
|
||
|
||
### lifecycle
|
||
|
||
#### Two objects exist unlinked.
|
||
|
||
```
|
||
+---------+ +---------+
|
||
*--->| object1 | *--->| object2 |
|
||
| * | | |
|
||
| 1| | * 1|
|
||
+---------+ +---------+
|
||
```
|
||
|
||
#### establishing the unreffed relationship
|
||
|
||
Since we need to take two locks, the order in which these locks are
|
||
taken is very important or we might cause deadlocks. This lock order
|
||
must be defined for all unreffed relations. In these examples we always
|
||
lock object1 first and then object2.
|
||
|
||
``` c
|
||
LOCK (object1);
|
||
LOCK (object2);
|
||
object2->refpointer = object1;
|
||
object1->refpointer = object2;
|
||
UNLOCK (object2);
|
||
UNLOCK (object1);
|
||
```
|
||
|
||
#### using the unreffed relationship
|
||
|
||
Reading requires taking one of the locks and reading the corresponing
|
||
object. Again we need to ref the object before releasing the lock.
|
||
|
||
``` c
|
||
LOCK (object1);
|
||
object2 = _ref (object1->refpointer);
|
||
UNLOCK (object1);
|
||
|
||
.. use object2 ..
|
||
_unref (object2);
|
||
```
|
||
|
||
#### destroying the unreffed relationship
|
||
|
||
Because of the lock order we need to be careful when destroying this
|
||
relation.
|
||
|
||
When only a reference to object1 is held:
|
||
|
||
``` c
|
||
LOCK (object1);
|
||
LOCK (object2);
|
||
object1->refpointer->refpointer = NULL;
|
||
object1->refpointer = NULL;
|
||
UNLOCK (object2);
|
||
UNLOCK (object1);
|
||
```
|
||
|
||
When only a reference to object2 is held, we need to get a handle to the
|
||
other object fist so that we can lock it first. There is a window where
|
||
we need to release all locks and the relation could be invalid. To solve
|
||
this we check the relation after grabbing both locks and retry if the
|
||
relation changed.
|
||
|
||
``` c
|
||
retry:
|
||
LOCK (object2);
|
||
object1 = _ref (object2->refpointer);
|
||
UNLOCK (object2);
|
||
.. things can change here ..
|
||
LOCK (object1);
|
||
LOCK (object2);
|
||
if (object1 == object2->refpointer) {
|
||
/* relation unchanged */
|
||
object1->refpointer->refpointer = NULL;
|
||
object1->refpointer = NULL;
|
||
}
|
||
else {
|
||
/* relation changed.. retry */
|
||
UNLOCK (object2);
|
||
UNLOCK (object1);
|
||
_unref (object1);
|
||
goto retry;
|
||
}
|
||
UNLOCK (object2);
|
||
UNLOCK (object1);
|
||
_unref (object1);
|
||
|
||
/* When references are held to both objects. Note that it is not possible to
|
||
get references to both objects with the locks released since when the
|
||
references are taken and the locks are released, a concurrent update might
|
||
have changed the link, making the references not point to linked objects. */
|
||
|
||
LOCK (object1);
|
||
LOCK (object2);
|
||
if (object1->refpointer == object2) {
|
||
object2->refpointer = NULL;
|
||
object1->refpointer = NULL;
|
||
}
|
||
else {
|
||
.. objects are not linked ..
|
||
}
|
||
UNLOCK (object2);
|
||
UNLOCK (object1);
|
||
```
|
||
|
||
## double-reffed relation
|
||
|
||
```
|
||
+---------+ +---------+
|
||
*--->| object1 | *--->| object2 |
|
||
| *--------->| |
|
||
| 2|<---------* 2|
|
||
+---------+ +---------+
|
||
```
|
||
|
||
### properties
|
||
|
||
- two objects have references to each other
|
||
- reference fields protected with LOCK
|
||
- the references held by each object are reflected in the refcount of
|
||
the other object.
|
||
- no object has ownership of the other.
|
||
- typically each object is owned by a different parent.
|
||
- creation/destruction requires two locks and two refcounts.
|
||
|
||
#### usage
|
||
|
||
Not used in GStreamer.
|
||
|
||
### lifecycle
|