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177 lines
5.8 KiB
Markdown
177 lines
5.8 KiB
Markdown
# GstMemory
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This document describes the design of the memory objects.
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`GstMemory` objects are usually added to `GstBuffer` objects and contain the
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multimedia data passed around in the pipeline.
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``` c
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struct GstMemory {
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GstMiniObject mini_object;
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GstAllocator *allocator;
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GstMemory *parent;
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gsize maxsize;
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gsize align;
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gsize offset;
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gsize size;
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};
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```
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## Requirements
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- It must be possible to have different memory allocators
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- It must be possible to efficiently share memory objects, copy, span and trim.
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## Memory layout
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A `GstMemory` has a pointer to a memory region of `maxsize`. The accessible part
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of this managed region is defined by an `offset` relative to the start of the
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region and a `size`. This means that the managed region can be larger than what
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is visible to the user of the `GstMemory` API.
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```
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memory
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GstMemory ->*----------------------------------------------------*
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^----------------------------------------------------^
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maxsize
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^--------------------------------------^
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offset size
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```
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The current properties of the accessible memory can be retrieved with:
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``` c
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gsize gst_memory_get_sizes (GstMemory *mem, gsize *offset, gsize *maxsize);
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```
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The offset and size can be changed with:
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``` c
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void gst_memory_resize (GstMemory *mem, gssize offset, gsize size);
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```
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## Allocators
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`GstMemory` objects are created by allocators. Allocators are a subclass
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of `GstObject` and can be subclassed to make custom allocators.
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``` c
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struct _GstAllocator {
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GstObject object;
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const gchar *mem_type;
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GstMemoryMapFunction mem_map;
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GstMemoryUnmapFunction mem_unmap;
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GstMemoryCopyFunction mem_copy;
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GstMemoryShareFunction mem_share;
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GstMemoryIsSpanFunction mem_is_span;
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GstMemoryMapFullFunction mem_map_full;
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GstMemoryUnmapFullFunction mem_unmap_full;
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};
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```
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The allocator class has 2 virtual methods. One to create a `GstMemory`,
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another to free it.
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``` c
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struct _GstAllocatorClass {
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GstObjectClass object_class;
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GstMemory * (*alloc) (GstAllocator *allocator, gsize size,
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GstAllocationParams *params);
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void (*free) (GstAllocator *allocator, GstMemory *memory);
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};
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```
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Allocators are refcounted. It is also possible to register the allocator to the
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GStreamer system. This way, the allocator can be retrieved by name.
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After an allocator is created, new `GstMemory` can be created with
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``` c
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GstMemory * gst_allocator_alloc (const GstAllocator * allocator,
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gsize size, GstAllocationParams *params);
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```
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`GstAllocationParams` contain extra info such as flags, alignment, prefix and
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padding.
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The `GstMemory` object is a refcounted object that must be freed with
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`gst_memory_unref()`.
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The `GstMemory` keeps a ref to the allocator that allocated it. Inside the
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allocator are the most common `GstMemory` operations listed. Custom
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`GstAllocator` implementations must implement the various operations on
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the memory they allocate.
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It is also possible to create a new `GstMemory` object that wraps existing
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memory with:
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``` c
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GstMemory * gst_memory_new_wrapped (GstMemoryFlags flags,
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gpointer data, gsize maxsize,
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gsize offset, gsize size,
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gpointer user_data,
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GDestroyNotify notify);
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```
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## Lifecycle
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`GstMemory` extends from `GstMiniObject` and therefore uses its lifecycle
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management (See [miniobject](additional/design/miniobject.md)).
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## Data Access
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Access to the memory region is always controlled with a `map()` and `unmap()` method
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call. This allows the implementation to monitor the access patterns or set up
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the required memory mappings when needed.
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The access of the memory object is controlled with the locking mechanism on
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`GstMiniObject` (See [miniobject](additional/design/miniobject.md)).
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Mapping a memory region requires the caller to specify the access method: READ
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and/or WRITE. Mapping a memory region will first try to get a lock on the
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memory in the requested access mode. This means that the map operation can
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fail when WRITE access is requested on a non-writable memory object (it has
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an exclusive counter > 1, the memory is already locked in an incompatible
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access mode or the memory is marked readonly).
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After the data has been accessed in the object, the `unmap()` call must be
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performed, which will unlock the memory again.
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It is allowed to recursively map multiple times with the same or narrower
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access modes. For each of the `map()` calls, a corresponding `unmap()` call
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needs to be made. WRITE-only memory cannot be mapped in READ mode and
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READ-only memory cannot be mapped in WRITE mode.
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The memory pointer returned from the `map()` call is guaranteed to remain
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valid in the requested mapping mode until the corresponding `unmap()` call is
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performed on the pointer.
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When multiple `map()` operations are nested and return the same pointer, the
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pointer is valid until the last `unmap()` call is done.
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When the final reference on a memory object is dropped, all outstanding
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mappings should have been unmapped.
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Resizing a `GstMemory` does not influence any current mappings in any way.
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## Copy
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A `GstMemory` copy can be made with the `gst_memory_copy()` call. Normally,
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allocators will implement a custom version of this function to make a copy of
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the same kind of memory as the original one. This is what the fallback version
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of the copy function does, albeit slower than what a custom implementation
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could do.
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The copy operation is only required to copy the visible range of the memory
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block.
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## Share
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A memory region can be shared between `GstMemory` objects with the
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`gst_memory_share()` operation.
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