gstreamer/sys/d3d11
Seungha Yang 72345875b1 d3d11decoder: Refactor device open step and negotiation
* Remove redundant method arguments
* Don't allocate staging texture if downstream supports d3d11 memory

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2079>
2021-03-14 17:34:20 +09:00
..
gstd3d11basefilter.cpp d3d11: Port to C++ 2021-03-14 13:05:22 +09:00
gstd3d11basefilter.h d3d11: Move core methods to gst-libs 2021-01-13 15:01:20 +00:00
gstd3d11compositor.cpp d3d11: Port to C++ 2021-03-14 13:05:22 +09:00
gstd3d11compositor.h d3d11: Move core methods to gst-libs 2021-01-13 15:01:20 +00:00
gstd3d11compositorbin.cpp d3d11: Port to C++ 2021-03-14 13:05:22 +09:00
gstd3d11compositorbin.h d3d11: Move core methods to gst-libs 2021-01-13 15:01:20 +00:00
gstd3d11convert.cpp d3d11: Port to C++ 2021-03-14 13:05:22 +09:00
gstd3d11convert.h d3d11: Port to C++ 2021-03-14 13:05:22 +09:00
gstd3d11converter.cpp d3d11: Port to C++ 2021-03-14 13:05:22 +09:00
gstd3d11converter.h d3d11: Port to C++ 2021-03-14 13:05:22 +09:00
gstd3d11decoder.cpp d3d11decoder: Refactor device open step and negotiation 2021-03-14 17:34:20 +09:00
gstd3d11decoder.h d3d11decoder: Refactor device open step and negotiation 2021-03-14 17:34:20 +09:00
gstd3d11deinterlace.cpp d3d11device: Hold ID3D11VideoDevice and ID3D11VideoContext object 2021-03-14 14:44:55 +09:00
gstd3d11deinterlace.h d3d11: Add support for deinterlacing by using ID3D11VideoProcessor interface 2021-02-17 03:52:19 +09:00
gstd3d11desktopdup.cpp d3d11: Run gst-indent for all C++ code 2021-03-14 13:40:12 +09:00
gstd3d11desktopdup.h d3d11: Move core methods to gst-libs 2021-01-13 15:01:20 +00:00
gstd3d11desktopdupsrc.cpp d3d11: Port to C++ 2021-03-14 13:05:22 +09:00
gstd3d11desktopdupsrc.h d3d11: Move core methods to gst-libs 2021-01-13 15:01:20 +00:00
gstd3d11download.cpp d3d11: Port to C++ 2021-03-14 13:05:22 +09:00
gstd3d11download.h d3d11: Move to G_DECLARE_FINAL_TYPE 2020-10-04 15:44:03 +00:00
gstd3d11h264dec.cpp d3d11decoder: Refactor device open step and negotiation 2021-03-14 17:34:20 +09:00
gstd3d11h264dec.h d3d11decoder: Register elements per GPU device with capability check 2020-02-18 11:58:45 +00:00
gstd3d11h265dec.cpp d3d11decoder: Refactor device open step and negotiation 2021-03-14 17:34:20 +09:00
gstd3d11h265dec.h d3d11decoder: Register elements per GPU device with capability check 2020-02-18 11:58:45 +00:00
gstd3d11mpeg2dec.cpp d3d11decoder: Refactor device open step and negotiation 2021-03-14 17:34:20 +09:00
gstd3d11mpeg2dec.h d3d11: Add support for MPEG-2 video decoding 2021-01-25 18:05:53 +00:00
gstd3d11overlaycompositor.cpp d3d11: Port to C++ 2021-03-14 13:05:22 +09:00
gstd3d11overlaycompositor.h d3d11: Move core methods to gst-libs 2021-01-13 15:01:20 +00:00
gstd3d11pluginutils.cpp d3d11: Port to C++ 2021-03-14 13:05:22 +09:00
gstd3d11pluginutils.h d3d11: Port to C++ 2021-03-14 13:05:22 +09:00
gstd3d11shader.cpp d3d11: Port to C++ 2021-03-14 13:05:22 +09:00
gstd3d11shader.h d3d11: Move core methods to gst-libs 2021-01-13 15:01:20 +00:00
gstd3d11upload.cpp d3d11: Port to C++ 2021-03-14 13:05:22 +09:00
gstd3d11upload.h d3d11: Move to G_DECLARE_FINAL_TYPE 2020-10-04 15:44:03 +00:00
gstd3d11videoprocessor.cpp d3d11device: Hold ID3D11VideoDevice and ID3D11VideoContext object 2021-03-14 14:44:55 +09:00
gstd3d11videoprocessor.h d3d11: Port to C++ 2021-03-14 13:05:22 +09:00
gstd3d11videosink.cpp d3d11: Port to C++ 2021-03-14 13:05:22 +09:00
gstd3d11videosink.h d3d11videosink: Add support for drawing on application's own texture 2021-01-26 18:14:37 +00:00
gstd3d11videosinkbin.cpp d3d11: Port to C++ 2021-03-14 13:05:22 +09:00
gstd3d11videosinkbin.h d3d11videosink: Add support for drawing on application's own texture 2021-01-26 18:14:37 +00:00
gstd3d11vp8dec.cpp d3d11decoder: Refactor device open step and negotiation 2021-03-14 17:34:20 +09:00
gstd3d11vp8dec.h d3d11decoder: Add VP8 decoder element 2020-04-22 23:20:44 +00:00
gstd3d11vp9dec.cpp d3d11decoder: Refactor device open step and negotiation 2021-03-14 17:34:20 +09:00
gstd3d11vp9dec.h d3d11decoder: Register elements per GPU device with capability check 2020-02-18 11:58:45 +00:00
gstd3d11window.cpp d3d11: Run gst-indent for all C++ code 2021-03-14 13:40:12 +09:00
gstd3d11window.h d3d11: Port to C++ 2021-03-14 13:05:22 +09:00
gstd3d11window_corewindow.cpp d3d11: Run gst-indent for all C++ code 2021-03-14 13:40:12 +09:00
gstd3d11window_corewindow.h d3d11: Move core methods to gst-libs 2021-01-13 15:01:20 +00:00
gstd3d11window_dummy.cpp d3d11: Run gst-indent for all C++ code 2021-03-14 13:40:12 +09:00
gstd3d11window_dummy.h d3d11videosink: Add support for drawing on application's own texture 2021-01-26 18:14:37 +00:00
gstd3d11window_swapchainpanel.cpp d3d11: Run gst-indent for all C++ code 2021-03-14 13:40:12 +09:00
gstd3d11window_swapchainpanel.h d3d11: Move core methods to gst-libs 2021-01-13 15:01:20 +00:00
gstd3d11window_win32.cpp d3d11: Run gst-indent for all C++ code 2021-03-14 13:40:12 +09:00
gstd3d11window_win32.h d3d11: Move core methods to gst-libs 2021-01-13 15:01:20 +00:00
meson.build d3d11: Port to C++ 2021-03-14 13:05:22 +09:00
plugin.c d3d11: Port to C++ 2021-03-14 13:05:22 +09:00