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76 lines
2.6 KiB
C
76 lines
2.6 KiB
C
/* GStreamer
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* Copyright (C) <2019> Seungha Yang <seungha.yang@navercorp.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef __GST_D3D11_COLOR_CONVERT_H__
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#define __GST_D3D11_COLOR_CONVERT_H__
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#include <gst/gst.h>
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#include "gstd3d11basefilter.h"
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G_BEGIN_DECLS
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#define GST_TYPE_D3D11_COLOR_CONVERT (gst_d3d11_color_convert_get_type())
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#define GST_D3D11_COLOR_CONVERT(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_D3D11_COLOR_CONVERT,GstD3D11ColorConvert))
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#define GST_D3D11_COLOR_CONVERT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass), GST_TYPE_D3D11_COLOR_CONVERT,GstD3D11ColorConvertClass))
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#define GST_D3D11_COLOR_CONVERT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS((obj), GST_TYPE_D3D11_COLOR_CONVERT,GstD3D11ColorConvertClass))
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#define GST_IS_D3D11_COLOR_CONVERT(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_D3D11_COLOR_CONVERT))
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#define GST_IS_D3D11_COLOR_CONVERT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass), GST_TYPE_D3D11_COLOR_CONVERT))
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struct _GstD3D11ColorConvert
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{
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GstD3D11BaseFilter parent;
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const GstD3D11Format *in_d3d11_format;
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const GstD3D11Format *out_d3d11_format;
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ID3D11PixelShader * pixel_shader;
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ID3D11VertexShader * vertex_shader;
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ID3D11InputLayout * layout;
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ID3D11SamplerState * sampler;
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ID3D11Buffer * const_buffer;
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ID3D11Buffer * vertex_buffer;
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ID3D11Buffer * index_buffer;
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guint index_count;
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ID3D11Texture2D *in_texture[GST_VIDEO_MAX_PLANES];
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ID3D11ShaderResourceView *shader_resource_view[GST_VIDEO_MAX_PLANES];
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guint num_input_view;
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ID3D11Texture2D *out_texture[GST_VIDEO_MAX_PLANES];
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ID3D11RenderTargetView *render_target_view[GST_VIDEO_MAX_PLANES];
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guint num_output_view;
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D3D11_VIEWPORT viewport;
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gboolean can_convert;
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GstD3D11ColorConvertPrivate *priv;
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};
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struct _GstD3D11ColorConvertClass
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{
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GstD3D11BaseFilterClass parent_class;
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};
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GType gst_d3d11_color_convert_get_type (void);
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G_END_DECLS
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#endif /* __GST_D3D11_COLOR_CONVERT_H__ */
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